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authorRalf Jung <post@ralfj.de>2025-09-02 16:33:10 +0200
committerRalf Jung <post@ralfj.de>2025-09-02 16:33:10 +0200
commitd4f861ecb6319e1db20d20e3cc5ddab84b4aaade (patch)
tree7fda0611115d45192a78573e6e64bd39c811e861
parenta3546491021831e17c030c7f8ec82f4715b321de (diff)
downloadrust-d4f861ecb6319e1db20d20e3cc5ddab84b4aaade.tar.gz
rust-d4f861ecb6319e1db20d20e3cc5ddab84b4aaade.zip
account for aarch64 windows oversleeping
-rw-r--r--src/tools/miri/tests/pass/concurrency/sync.rs3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/tools/miri/tests/pass/concurrency/sync.rs b/src/tools/miri/tests/pass/concurrency/sync.rs
index a92359758da..142ac9cc8ca 100644
--- a/src/tools/miri/tests/pass/concurrency/sync.rs
+++ b/src/tools/miri/tests/pass/concurrency/sync.rs
@@ -9,7 +9,8 @@ use std::time::{Duration, Instant};
 
 // We are expecting to sleep for 10ms. How long of a sleep we are accepting?
 // Even with 1000ms we still see this test fail on macOS runners.
-const MAX_SLEEP_TIME_MS: u64 = 2000;
+// On a aarch64-pc-windows-msvc runner, we saw 2.7s!
+const MAX_SLEEP_TIME_MS: u64 = 4000;
 
 // Check if Rust barriers are working.