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| author | Joshua Nelson <jyn514@gmail.com> | 2020-08-30 22:40:16 -0400 |
|---|---|---|
| committer | Joshua Nelson <jyn514@gmail.com> | 2020-08-30 22:40:16 -0400 |
| commit | 41c13826f89665a4cf05c2e7ae470cb38fc699bc (patch) | |
| tree | c8ec50f0c9aae99eb0e30f23b0c20acd312ab488 | |
| parent | d983873cff7467e457bb5b3904ae7c238ffc2d38 (diff) | |
| download | rust-41c13826f89665a4cf05c2e7ae470cb38fc699bc.tar.gz rust-41c13826f89665a4cf05c2e7ae470cb38fc699bc.zip | |
Mention why you'd want codegen-units = 0 (other than running out of RAM)
| -rw-r--r-- | config.toml.example | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/config.toml.example b/config.toml.example index dd322c75932..2aba9445084 100644 --- a/config.toml.example +++ b/config.toml.example @@ -306,6 +306,9 @@ # #debug = false +# This will make your build more parallel; it costs a bit of runtime +# performance perhaps (less inlining) but it's worth it. +# # Number of codegen units to use for each compiler invocation. A value of 0 # means "the number of cores on this machine", and 1+ is passed through to the # compiler. |
