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authorMatthias Krüger <matthias.krueger@famsik.de>2024-10-19 17:25:35 +0200
committerGitHub <noreply@github.com>2024-10-19 17:25:35 +0200
commit1dcb77b25fdf305d4e2ef3591bcc304cd4ae34e4 (patch)
treef2d26ba171c6f7c615e643e1fca5ac4cc830d679 /compiler/rustc_llvm/llvm-wrapper/CoverageMappingWrapper.cpp
parentff55ec03364712f386b313f3d97025fb85f1a9ab (diff)
parent3cf8a61a7ad803b3c785d1052dc4dc9fecb7a92f (diff)
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Rollup merge of #131908 - aDotInTheVoid:rustdoc-gamer-hashing, r=notriddle,GuillaumeGomez
rustdoc: Switch from FxHash to sha256 for static file hashing.

Fixes https://github.com/rust-lang/rust/pull/129533#issuecomment-2422891519

fxhash isn't well defined, and it's implementation is being changed in #129533. But because rustdoc uses it for static files (and encodes that hashing in rustdoc.css), this broke our tests. Given that this isn't performace critical, I think the right fix is to used a well-defined hash that will never change its definition. I've picked (rather arbitrarily) sha256.
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