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| author | bors <bors@rust-lang.org> | 2023-04-04 03:54:22 +0000 |
|---|---|---|
| committer | bors <bors@rust-lang.org> | 2023-04-04 03:54:22 +0000 |
| commit | bd991d9953625e9d51fc4fcb5e19aa9c3ea598a8 (patch) | |
| tree | 51ce7ef7513fdf3d13b1a039311c21865e2d385f /compiler/rustc_llvm/llvm-wrapper/RustWrapper.cpp | |
| parent | eb48e9771a924080a2a7a87b403278e61f3061ea (diff) | |
| parent | 0da526b5f36daccb2d52adb6e21785474d3525e3 (diff) | |
| download | rust-bd991d9953625e9d51fc4fcb5e19aa9c3ea598a8.tar.gz rust-bd991d9953625e9d51fc4fcb5e19aa9c3ea598a8.zip | |
Auto merge of #109888 - Mark-Simulacrum:balanced-compression, r=pietroalbini
Remove optimal xz settings from CI This is a companion PR to rust-lang/promote-release#58, which moves the relevant optimal code to rust-lang/promote-release. As mentioned in the comments of that PR, this is expected to cut CI costs (and time, though predominantly felt on fast builders) and reduce wasted resources due to in-practice single-threaded compression not using the full 8+ vCPU builders we have available. This probably shouldn't land before that PR + a simpleinfra change to enable the recompression of xz artifacts. But if it does land, it's just a matter of a few nightlies with slightly larger artifacts, so not a big deal. r? `@pietroalbini`
Diffstat (limited to 'compiler/rustc_llvm/llvm-wrapper/RustWrapper.cpp')
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