summary refs log tree commit diff
path: root/src/test/bench
diff options
context:
space:
mode:
authorBrian Anderson <banderson@mozilla.com>2011-08-12 15:42:39 -0700
committerBrian Anderson <banderson@mozilla.com>2011-08-12 16:13:13 -0700
commitee7d03f7d7691e7ada44c29e09edebb2cf3791c5 (patch)
tree3488e2d12fbd03333e7204f7a5f6c562865ac863 /src/test/bench
parent594c7fb0c6eb997afa7da32a2a6b4f0f78522c3f (diff)
downloadrust-ee7d03f7d7691e7ada44c29e09edebb2cf3791c5.tar.gz
rust-ee7d03f7d7691e7ada44c29e09edebb2cf3791c5.zip
Convert most working tests to ivecs
I tried to pay attention to what was actually being tested so, e.g. when I
test was just using a vec as a boxed thing, I converted to boxed ints, etc.

Haven't converted the macro tests yet. Not sure what to do there.
Diffstat (limited to 'src/test/bench')
-rw-r--r--src/test/bench/shootout-nbody.rs14
-rw-r--r--src/test/bench/shootout-pfib.rs4
2 files changed, 9 insertions, 9 deletions
diff --git a/src/test/bench/shootout-nbody.rs b/src/test/bench/shootout-nbody.rs
index 08ef4995ad4..5be089671d9 100644
--- a/src/test/bench/shootout-nbody.rs
+++ b/src/test/bench/shootout-nbody.rs
@@ -12,9 +12,9 @@ fn main() {
     // during 'make check' under valgrind
     // 5000000
     // 50000000
-    let inputs: vec[int] = [50000, 500000];
+    let inputs: [int] = ~[50000, 500000];
 
-    let bodies: vec[Body::props] = NBodySystem::MakeNBodySystem();
+    let bodies: [Body::props] = NBodySystem::MakeNBodySystem();
 
 
     for n: int  in inputs {
@@ -31,10 +31,10 @@ fn main() {
 
 mod NBodySystem {
 
-    fn MakeNBodySystem() -> vec[Body::props] {
+    fn MakeNBodySystem() -> [Body::props] {
         // these each return a Body::props
-        let bodies: vec[Body::props] =
-            [Body::sun(), Body::jupiter(), Body::saturn(), Body::uranus(),
+        let bodies: [Body::props] =
+            ~[Body::sun(), Body::jupiter(), Body::saturn(), Body::uranus(),
              Body::neptune()];
 
         let px: float = 0.0;
@@ -56,7 +56,7 @@ mod NBodySystem {
         ret bodies;
     }
 
-    fn advance(bodies: vec[Body::props], dt: float) {
+    fn advance(bodies: &[Body::props], dt: float) {
 
         let i: int = 0;
         while i < 5 {
@@ -95,7 +95,7 @@ mod NBodySystem {
         b.z += dt * b.vz;
     }
 
-    fn energy(bodies: vec[Body::props]) -> float {
+    fn energy(bodies: &[Body::props]) -> float {
         let dx: float;
         let dy: float;
         let dz: float;
diff --git a/src/test/bench/shootout-pfib.rs b/src/test/bench/shootout-pfib.rs
index 101883d2ba0..dec058bb592 100644
--- a/src/test/bench/shootout-pfib.rs
+++ b/src/test/bench/shootout-pfib.rs
@@ -69,9 +69,9 @@ fn stress_task(id: int) {
 }
 
 fn stress(num_tasks: int) {
-    let tasks = [];
+    let tasks = ~[];
     for each i: int  in range(0, num_tasks) {
-        tasks += [spawn stress_task(i)];
+        tasks += ~[spawn stress_task(i)];
     }
     for each i: int  in range(0, num_tasks) { task::join(tasks.(i)); }
 }