diff options
| -rw-r--r-- | src/bootstrap/src/utils/job.rs | 61 |
1 files changed, 32 insertions, 29 deletions
diff --git a/src/bootstrap/src/utils/job.rs b/src/bootstrap/src/utils/job.rs index 99fc3e2dc7b..4949518de79 100644 --- a/src/bootstrap/src/utils/job.rs +++ b/src/bootstrap/src/utils/job.rs @@ -61,38 +61,41 @@ mod for_windows { use crate::Build; pub unsafe fn setup(build: &mut Build) { - // Enable the Windows Error Reporting dialog which msys disables, - // so we can JIT debug rustc - let mode = SetErrorMode(THREAD_ERROR_MODE::default()); - let mode = THREAD_ERROR_MODE(mode); - SetErrorMode(mode & !SEM_NOGPFAULTERRORBOX); + // SAFETY: pretty much everything below is unsafe + unsafe { + // Enable the Windows Error Reporting dialog which msys disables, + // so we can JIT debug rustc + let mode = SetErrorMode(THREAD_ERROR_MODE::default()); + let mode = THREAD_ERROR_MODE(mode); + SetErrorMode(mode & !SEM_NOGPFAULTERRORBOX); - // Create a new job object for us to use - let job = CreateJobObjectW(None, PCWSTR::null()).unwrap(); + // Create a new job object for us to use + let job = CreateJobObjectW(None, PCWSTR::null()).unwrap(); - // Indicate that when all handles to the job object are gone that all - // process in the object should be killed. Note that this includes our - // entire process tree by default because we've added ourselves and our - // children will reside in the job by default. - let mut info = JOBOBJECT_EXTENDED_LIMIT_INFORMATION::default(); - info.BasicLimitInformation.LimitFlags = JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE; - if build.config.low_priority { - info.BasicLimitInformation.LimitFlags |= JOB_OBJECT_LIMIT_PRIORITY_CLASS; - info.BasicLimitInformation.PriorityClass = BELOW_NORMAL_PRIORITY_CLASS.0; - } - let r = SetInformationJobObject( - job, - JobObjectExtendedLimitInformation, - &info as *const _ as *const c_void, - size_of_val(&info) as u32, - ); - assert!(r.is_ok(), "{}", io::Error::last_os_error()); + // Indicate that when all handles to the job object are gone that all + // process in the object should be killed. Note that this includes our + // entire process tree by default because we've added ourselves and our + // children will reside in the job by default. + let mut info = JOBOBJECT_EXTENDED_LIMIT_INFORMATION::default(); + info.BasicLimitInformation.LimitFlags = JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE; + if build.config.low_priority { + info.BasicLimitInformation.LimitFlags |= JOB_OBJECT_LIMIT_PRIORITY_CLASS; + info.BasicLimitInformation.PriorityClass = BELOW_NORMAL_PRIORITY_CLASS.0; + } + let r = SetInformationJobObject( + job, + JobObjectExtendedLimitInformation, + &info as *const _ as *const c_void, + size_of_val(&info) as u32, + ); + assert!(r.is_ok(), "{}", io::Error::last_os_error()); - // Assign our process to this job object. - let r = AssignProcessToJobObject(job, GetCurrentProcess()); - if r.is_err() { - CloseHandle(job).ok(); - return; + // Assign our process to this job object. + let r = AssignProcessToJobObject(job, GetCurrentProcess()); + if r.is_err() { + CloseHandle(job).ok(); + return; + } } // Note: we intentionally leak the job object handle. When our process exits |
