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+//! This crate is for integration testing and fuzz testing of functions in `compiler-builtins`. This
+//! includes publicly documented intrinsics and some internal alternative implementation functions
+//! such as `usize_leading_zeros_riscv` (which are tested because they are configured for
+//! architectures not tested by the CI).
+//!
+//! The general idea is to use a combination of edge case testing and randomized fuzz testing. The
+//! edge case testing is crucial for checking cases like where both inputs are equal or equal to
+//! special values such as `i128::MIN`, which is unlikely for the random fuzzer by itself to
+//! encounter. The randomized fuzz testing is specially designed to cover wide swaths of search
+//! space in as few iterations as possible. See `fuzz_values` in `builtins-test/tests/misc.rs` for
+//! an example.
+//!
+//! Some floating point tests are disabled for specific architectures, because they do not have
+//! correct rounding.
+#![no_std]
+#![cfg_attr(f128_enabled, feature(f128))]
+#![cfg_attr(f16_enabled, feature(f16))]
+
+pub mod bench;
+extern crate alloc;
+
+use compiler_builtins::float::Float;
+use compiler_builtins::int::{Int, MinInt};
+use rand_xoshiro::Xoshiro128StarStar;
+use rand_xoshiro::rand_core::{RngCore, SeedableRng};
+
+/// Sets the number of fuzz iterations run for most tests. In practice, the vast majority of bugs
+/// are caught by the edge case testers. Most of the remaining bugs triggered by more complex
+/// sequences are caught well within 10_000 fuzz iterations. For classes of algorithms like division
+/// that are vulnerable to rare edge cases, we want 1_000_000 iterations to be more confident. In
+/// practical CI, however, we only want to run the more strenuous test once to catch algorithmic
+/// level bugs, and run the 10_000 iteration test on most targets. Target-dependent bugs are likely
+/// to involve miscompilation and misconfiguration that is likely to break algorithms in quickly
+/// caught ways. We choose to configure `N = 1_000_000` iterations for `x86_64` targets (and if
+/// debug assertions are disabled. Tests without `--release` would take too long) which are likely
+/// to have fast hardware, and run `N = 10_000` for all other targets.
+pub const N: u32 = if cfg!(target_arch = "x86_64") && !cfg!(debug_assertions) {
+    1_000_000
+} else {
+    10_000
+};
+
+/// Random fuzzing step. When run several times, it results in excellent fuzzing entropy such as:
+/// 11110101010101011110111110011111
+/// 10110101010100001011101011001010
+/// 1000000000000000
+/// 10000000000000110111110000001010
+/// 1111011111111101010101111110101
+/// 101111111110100000000101000000
+/// 10000000110100000000100010101
+/// 1010101010101000
+fn fuzz_step<I: Int>(rng: &mut Xoshiro128StarStar, x: &mut I) {
+    let ones = !I::ZERO;
+    let bit_indexing_mask: u32 = I::BITS - 1;
+    // It happens that all the RNG we need can come from one call. 7 bits are needed to index a
+    // worst case 128 bit integer, and there are 4 indexes that need to be made plus 4 bits for
+    // selecting operations
+    let rng32 = rng.next_u32();
+
+    // Randomly OR, AND, and XOR randomly sized and shifted continuous strings of
+    // ones with `lhs` and `rhs`.
+    let r0 = bit_indexing_mask & rng32;
+    let r1 = bit_indexing_mask & (rng32 >> 7);
+    let mask = ones.wrapping_shl(r0).rotate_left(r1);
+    match (rng32 >> 14) % 4 {
+        0 => *x |= mask,
+        1 => *x &= mask,
+        // both 2 and 3 to make XORs as common as ORs and ANDs combined
+        _ => *x ^= mask,
+    }
+
+    // Alternating ones and zeros (e.x. 0b1010101010101010). This catches second-order
+    // problems that might occur for algorithms with two modes of operation (potentially
+    // there is some invariant that can be broken and maintained via alternating between modes,
+    // breaking the algorithm when it reaches the end).
+    let mut alt_ones = I::ONE;
+    for _ in 0..(I::BITS / 2) {
+        alt_ones <<= 2;
+        alt_ones |= I::ONE;
+    }
+    let r0 = bit_indexing_mask & (rng32 >> 16);
+    let r1 = bit_indexing_mask & (rng32 >> 23);
+    let mask = alt_ones.wrapping_shl(r0).rotate_left(r1);
+    match rng32 >> 30 {
+        0 => *x |= mask,
+        1 => *x &= mask,
+        _ => *x ^= mask,
+    }
+}
+
+// We need macros like this, because `#![no_std]` prevents us from using iterators
+macro_rules! edge_cases {
+    ($I:ident, $case:ident, $inner:block) => {
+        for i0 in 0..$I::FUZZ_NUM {
+            let mask_lo = (!$I::UnsignedInt::ZERO).wrapping_shr($I::FUZZ_LENGTHS[i0] as u32);
+            for i1 in i0..I::FUZZ_NUM {
+                let mask_hi =
+                    (!$I::UnsignedInt::ZERO).wrapping_shl($I::FUZZ_LENGTHS[i1 - i0] as u32);
+                let $case = I::from_unsigned(mask_lo & mask_hi);
+                $inner
+            }
+        }
+    };
+}
+
+/// Feeds a series of fuzzing inputs to `f`. The fuzzer first uses an algorithm designed to find
+/// edge cases, followed by a more random fuzzer that runs `n` times.
+pub fn fuzz<I: Int, F: FnMut(I)>(n: u32, mut f: F)
+where
+    <I as MinInt>::UnsignedInt: Int,
+{
+    // edge case tester. Calls `f` 210 times for u128.
+    // zero gets skipped by the loop
+    f(I::ZERO);
+    edge_cases!(I, case, {
+        f(case);
+    });
+
+    // random fuzzer
+    let mut rng = Xoshiro128StarStar::seed_from_u64(0);
+    let mut x: I = MinInt::ZERO;
+    for _ in 0..n {
+        fuzz_step(&mut rng, &mut x);
+        f(x)
+    }
+}
+
+/// The same as `fuzz`, except `f` has two inputs.
+pub fn fuzz_2<I: Int, F: Fn(I, I)>(n: u32, f: F)
+where
+    <I as MinInt>::UnsignedInt: Int,
+{
+    // Check cases where the first and second inputs are zero. Both call `f` 210 times for `u128`.
+    edge_cases!(I, case, {
+        f(I::ZERO, case);
+    });
+    edge_cases!(I, case, {
+        f(case, I::ZERO);
+    });
+    // Nested edge tester. Calls `f` 44100 times for `u128`.
+    edge_cases!(I, case0, {
+        edge_cases!(I, case1, {
+            f(case0, case1);
+        })
+    });
+
+    // random fuzzer
+    let mut rng = Xoshiro128StarStar::seed_from_u64(0);
+    let mut x: I = I::ZERO;
+    let mut y: I = I::ZERO;
+    for _ in 0..n {
+        fuzz_step(&mut rng, &mut x);
+        fuzz_step(&mut rng, &mut y);
+        f(x, y)
+    }
+}
+
+/// Tester for shift functions
+pub fn fuzz_shift<I: Int, F: Fn(I, u32)>(f: F) {
+    // Shift functions are very simple and do not need anything other than shifting a small
+    // set of random patterns for every fuzz length.
+    let mut rng = Xoshiro128StarStar::seed_from_u64(0);
+    let mut x: I = MinInt::ZERO;
+    for i in 0..I::FUZZ_NUM {
+        fuzz_step(&mut rng, &mut x);
+        f(x, MinInt::ZERO);
+        f(x, I::FUZZ_LENGTHS[i] as u32);
+    }
+}
+
+fn fuzz_float_step<F: Float>(rng: &mut Xoshiro128StarStar, f: &mut F) {
+    let rng32 = rng.next_u32();
+    // we need to fuzz the different parts of the float separately, because the masking on larger
+    // significands will tend to set the exponent to all ones or all zeros frequently
+
+    // sign bit fuzzing
+    let sign = (rng32 & 1) != 0;
+
+    // exponent fuzzing. Only 4 bits for the selector needed.
+    let ones = (F::Int::ONE << F::EXP_BITS) - F::Int::ONE;
+    let r0 = (rng32 >> 1) % F::EXP_BITS;
+    let r1 = (rng32 >> 5) % F::EXP_BITS;
+    // custom rotate shift. Note that `F::Int` is unsigned, so we can shift right without smearing
+    // the sign bit.
+    let mask = if r1 == 0 {
+        ones.wrapping_shr(r0)
+    } else {
+        let tmp = ones.wrapping_shr(r0);
+        (tmp.wrapping_shl(r1) | tmp.wrapping_shr(F::EXP_BITS - r1)) & ones
+    };
+    let mut exp = (f.to_bits() & F::EXP_MASK) >> F::SIG_BITS;
+    match (rng32 >> 9) % 4 {
+        0 => exp |= mask,
+        1 => exp &= mask,
+        _ => exp ^= mask,
+    }
+
+    // significand fuzzing
+    let mut sig = f.to_bits() & F::SIG_MASK;
+    fuzz_step(rng, &mut sig);
+    sig &= F::SIG_MASK;
+
+    *f = F::from_parts(sign, exp, sig);
+}
+
+macro_rules! float_edge_cases {
+    ($F:ident, $case:ident, $inner:block) => {
+        for exponent in [
+            F::Int::ZERO,
+            F::Int::ONE,
+            F::Int::ONE << (F::EXP_BITS / 2),
+            (F::Int::ONE << (F::EXP_BITS - 1)) - F::Int::ONE,
+            F::Int::ONE << (F::EXP_BITS - 1),
+            (F::Int::ONE << (F::EXP_BITS - 1)) + F::Int::ONE,
+            (F::Int::ONE << F::EXP_BITS) - F::Int::ONE,
+        ]
+        .iter()
+        {
+            for significand in [
+                F::Int::ZERO,
+                F::Int::ONE,
+                F::Int::ONE << (F::SIG_BITS / 2),
+                (F::Int::ONE << (F::SIG_BITS - 1)) - F::Int::ONE,
+                F::Int::ONE << (F::SIG_BITS - 1),
+                (F::Int::ONE << (F::SIG_BITS - 1)) + F::Int::ONE,
+                (F::Int::ONE << F::SIG_BITS) - F::Int::ONE,
+            ]
+            .iter()
+            {
+                for sign in [false, true].iter() {
+                    let $case = F::from_parts(*sign, *exponent, *significand);
+                    $inner
+                }
+            }
+        }
+    };
+}
+
+pub fn fuzz_float<F: Float, E: Fn(F)>(n: u32, f: E) {
+    float_edge_cases!(F, case, {
+        f(case);
+    });
+
+    // random fuzzer
+    let mut rng = Xoshiro128StarStar::seed_from_u64(0);
+    let mut x = F::ZERO;
+    for _ in 0..n {
+        fuzz_float_step(&mut rng, &mut x);
+        f(x);
+    }
+}
+
+pub fn fuzz_float_2<F: Float, E: Fn(F, F)>(n: u32, f: E) {
+    float_edge_cases!(F, case0, {
+        float_edge_cases!(F, case1, {
+            f(case0, case1);
+        });
+    });
+
+    // random fuzzer
+    let mut rng = Xoshiro128StarStar::seed_from_u64(0);
+    let mut x = F::ZERO;
+    let mut y = F::ZERO;
+    for _ in 0..n {
+        fuzz_float_step(&mut rng, &mut x);
+        fuzz_float_step(&mut rng, &mut y);
+        f(x, y)
+    }
+}
+
+/// Perform an operation using builtin types if available, falling back to apfloat if not.
+#[macro_export]
+macro_rules! apfloat_fallback {
+    (
+        $float_ty:ty,
+        // Type name in `rustc_apfloat::ieee`. Not a full path, it automatically gets the prefix.
+        $apfloat_ty:ident,
+        // Cfg expression for when builtin system operations should be used
+        $sys_available:meta,
+        // The expression to run. This expression may use `FloatTy` for its signature.
+        // Optionally, the final conversion back to a float can be suppressed using
+        // `=> no_convert` (for e.g. operations that return a bool).
+        //
+        // If the apfloat needs a different operation, it can be provided here.
+        $op:expr $(=> $convert:ident)? $(; $apfloat_op:expr)?,
+        // Arguments that get passed to `$op` after converting to a float
+        $($arg:expr),+
+        $(,)?
+    ) => {{
+        #[cfg($sys_available)]
+        let ret = {
+            type FloatTy = $float_ty;
+            $op( $($arg),+ )
+        };
+
+        #[cfg(not($sys_available))]
+        let ret = {
+            use rustc_apfloat::Float;
+            type FloatTy = rustc_apfloat::ieee::$apfloat_ty;
+
+            apfloat_fallback!(@inner
+                fty: $float_ty,
+                // Apply a conversion to `FloatTy` to each arg, then pass all args to `$op`
+                op_res: $op( $(FloatTy::from_bits($arg.to_bits().into())),+ ),
+                $(apfloat_op: $apfloat_op, )?
+                $(conv_opts: $convert,)?
+                args: $($arg),+
+            )
+        };
+
+        ret
+    }};
+
+    // Operations that do not need converting back to a float
+    (@inner fty: $float_ty:ty, op_res: $val:expr, conv_opts: no_convert, args: $($_arg:expr),+) => {
+        $val
+    };
+
+    // Some apfloat operations return a `StatusAnd` that we need to extract the value from. This
+    // is the default.
+    (@inner fty: $float_ty:ty, op_res: $val:expr, args: $($_arg:expr),+) => {{
+        // ignore the status, just get the value
+        let unwrapped = $val.value;
+
+        <$float_ty>::from_bits(FloatTy::to_bits(unwrapped).try_into().unwrap())
+    }};
+
+    // This is the case where we can't use the same expression for the default builtin and
+    // nonstandard apfloat fallback (e.g. `as` casts in std are normal functions in apfloat, so
+    // two separate expressions must be specified.
+    (@inner
+        fty: $float_ty:ty, op_res: $_val:expr,
+        apfloat_op: $apfloat_op:expr, args: $($arg:expr),+
+    ) => {{
+        $apfloat_op($($arg),+)
+    }};
+}