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+//! Windows SEH
+//!
+//! On Windows (currently only on MSVC), the default exception handling
+//! mechanism is Structured Exception Handling (SEH). This is quite different
+//! than Dwarf-based exception handling (e.g., what other unix platforms use) in
+//! terms of compiler internals, so LLVM is required to have a good deal of
+//! extra support for SEH.
+//!
+//! In a nutshell, what happens here is:
+//!
+//! 1. The `panic` function calls the standard Windows function
+//!    `_CxxThrowException` to throw a C++-like exception, triggering the
+//!    unwinding process.
+//! 2. All landing pads generated by the compiler use the personality function
+//!    `__CxxFrameHandler3`, a function in the CRT, and the unwinding code in
+//!    Windows will use this personality function to execute all cleanup code on
+//!    the stack.
+//! 3. All compiler-generated calls to `invoke` have a landing pad set as a
+//!    `cleanuppad` LLVM instruction, which indicates the start of the cleanup
+//!    routine. The personality (in step 2, defined in the CRT) is responsible
+//!    for running the cleanup routines.
+//! 4. Eventually the "catch" code in the `try` intrinsic (generated by the
+//!    compiler) is executed and indicates that control should come back to
+//!    Rust. This is done via a `catchswitch` plus a `catchpad` instruction in
+//!    LLVM IR terms, finally returning normal control to the program with a
+//!    `catchret` instruction.
+//!
+//! Some specific differences from the gcc-based exception handling are:
+//!
+//! * Rust has no custom personality function, it is instead *always*
+//!   `__CxxFrameHandler3`. Additionally, no extra filtering is performed, so we
+//!   end up catching any C++ exceptions that happen to look like the kind we're
+//!   throwing. Note that throwing an exception into Rust is undefined behavior
+//!   anyway, so this should be fine.
+//! * We've got some data to transmit across the unwinding boundary,
+//!   specifically a `Box<dyn Any + Send>`. Like with Dwarf exceptions
+//!   these two pointers are stored as a payload in the exception itself. On
+//!   MSVC, however, there's no need for an extra heap allocation because the
+//!   call stack is preserved while filter functions are being executed. This
+//!   means that the pointers are passed directly to `_CxxThrowException` which
+//!   are then recovered in the filter function to be written to the stack frame
+//!   of the `try` intrinsic.
+//!
+//! [win64]: https://docs.microsoft.com/en-us/cpp/build/exception-handling-x64
+//! [llvm]: http://llvm.org/docs/ExceptionHandling.html#background-on-windows-exceptions
+
+#![allow(nonstandard_style)]
+
+use alloc::boxed::Box;
+use core::any::Any;
+use core::mem::{self, ManuallyDrop};
+use libc::{c_int, c_uint, c_void};
+
+struct Exception {
+    // This needs to be an Option because we catch the exception by reference
+    // and its destructor is executed by the C++ runtime. When we take the Box
+    // out of the exception, we need to leave the exception in a valid state
+    // for its destructor to run without double-dropping the Box.
+    data: Option<Box<dyn Any + Send>>,
+}
+
+// First up, a whole bunch of type definitions. There's a few platform-specific
+// oddities here, and a lot that's just blatantly copied from LLVM. The purpose
+// of all this is to implement the `panic` function below through a call to
+// `_CxxThrowException`.
+//
+// This function takes two arguments. The first is a pointer to the data we're
+// passing in, which in this case is our trait object. Pretty easy to find! The
+// next, however, is more complicated. This is a pointer to a `_ThrowInfo`
+// structure, and it generally is just intended to just describe the exception
+// being thrown.
+//
+// Currently the definition of this type [1] is a little hairy, and the main
+// oddity (and difference from the online article) is that on 32-bit the
+// pointers are pointers but on 64-bit the pointers are expressed as 32-bit
+// offsets from the `__ImageBase` symbol. The `ptr_t` and `ptr!` macro in the
+// modules below are used to express this.
+//
+// The maze of type definitions also closely follows what LLVM emits for this
+// sort of operation. For example, if you compile this C++ code on MSVC and emit
+// the LLVM IR:
+//
+//      #include <stdint.h>
+//
+//      struct rust_panic {
+//          rust_panic(const rust_panic&);
+//          ~rust_panic();
+//
+//          uint64_t x[2];
+//      };
+//
+//      void foo() {
+//          rust_panic a = {0, 1};
+//          throw a;
+//      }
+//
+// That's essentially what we're trying to emulate. Most of the constant values
+// below were just copied from LLVM,
+//
+// In any case, these structures are all constructed in a similar manner, and
+// it's just somewhat verbose for us.
+//
+// [1]: http://www.geoffchappell.com/studies/msvc/language/predefined/
+
+#[cfg(target_arch = "x86")]
+#[macro_use]
+mod imp {
+    pub type ptr_t = *mut u8;
+
+    macro_rules! ptr {
+        (0) => {
+            core::ptr::null_mut()
+        };
+        ($e:expr) => {
+            $e as *mut u8
+        };
+    }
+}
+
+#[cfg(not(target_arch = "x86"))]
+#[macro_use]
+mod imp {
+    pub type ptr_t = u32;
+
+    extern "C" {
+        pub static __ImageBase: u8;
+    }
+
+    macro_rules! ptr {
+        (0) => (0);
+        ($e:expr) => {
+            (($e as usize) - (&imp::__ImageBase as *const _ as usize)) as u32
+        }
+    }
+}
+
+#[repr(C)]
+pub struct _ThrowInfo {
+    pub attributes: c_uint,
+    pub pmfnUnwind: imp::ptr_t,
+    pub pForwardCompat: imp::ptr_t,
+    pub pCatchableTypeArray: imp::ptr_t,
+}
+
+#[repr(C)]
+pub struct _CatchableTypeArray {
+    pub nCatchableTypes: c_int,
+    pub arrayOfCatchableTypes: [imp::ptr_t; 1],
+}
+
+#[repr(C)]
+pub struct _CatchableType {
+    pub properties: c_uint,
+    pub pType: imp::ptr_t,
+    pub thisDisplacement: _PMD,
+    pub sizeOrOffset: c_int,
+    pub copyFunction: imp::ptr_t,
+}
+
+#[repr(C)]
+pub struct _PMD {
+    pub mdisp: c_int,
+    pub pdisp: c_int,
+    pub vdisp: c_int,
+}
+
+#[repr(C)]
+pub struct _TypeDescriptor {
+    pub pVFTable: *const u8,
+    pub spare: *mut u8,
+    pub name: [u8; 11],
+}
+
+// Note that we intentionally ignore name mangling rules here: we don't want C++
+// to be able to catch Rust panics by simply declaring a `struct rust_panic`.
+//
+// When modifying, make sure that the type name string exactly matches
+// the one used in src/librustc_codegen_llvm/intrinsic.rs.
+const TYPE_NAME: [u8; 11] = *b"rust_panic\0";
+
+static mut THROW_INFO: _ThrowInfo = _ThrowInfo {
+    attributes: 0,
+    pmfnUnwind: ptr!(0),
+    pForwardCompat: ptr!(0),
+    pCatchableTypeArray: ptr!(0),
+};
+
+static mut CATCHABLE_TYPE_ARRAY: _CatchableTypeArray =
+    _CatchableTypeArray { nCatchableTypes: 1, arrayOfCatchableTypes: [ptr!(0)] };
+
+static mut CATCHABLE_TYPE: _CatchableType = _CatchableType {
+    properties: 0,
+    pType: ptr!(0),
+    thisDisplacement: _PMD { mdisp: 0, pdisp: -1, vdisp: 0 },
+    sizeOrOffset: mem::size_of::<Exception>() as c_int,
+    copyFunction: ptr!(0),
+};
+
+extern "C" {
+    // The leading `\x01` byte here is actually a magical signal to LLVM to
+    // *not* apply any other mangling like prefixing with a `_` character.
+    //
+    // This symbol is the vtable used by C++'s `std::type_info`. Objects of type
+    // `std::type_info`, type descriptors, have a pointer to this table. Type
+    // descriptors are referenced by the C++ EH structures defined above and
+    // that we construct below.
+    #[link_name = "\x01??_7type_info@@6B@"]
+    static TYPE_INFO_VTABLE: *const u8;
+}
+
+// This type descriptor is only used when throwing an exception. The catch part
+// is handled by the try intrinsic, which generates its own TypeDescriptor.
+//
+// This is fine since the MSVC runtime uses string comparison on the type name
+// to match TypeDescriptors rather than pointer equality.
+static mut TYPE_DESCRIPTOR: _TypeDescriptor = _TypeDescriptor {
+    pVFTable: unsafe { &TYPE_INFO_VTABLE } as *const _ as *const _,
+    spare: core::ptr::null_mut(),
+    name: TYPE_NAME,
+};
+
+// Destructor used if the C++ code decides to capture the exception and drop it
+// without propagating it. The catch part of the try intrinsic will set the
+// first word of the exception object to 0 so that it is skipped by the
+// destructor.
+//
+// Note that x86 Windows uses the "thiscall" calling convention for C++ member
+// functions instead of the default "C" calling convention.
+//
+// The exception_copy function is a bit special here: it is invoked by the MSVC
+// runtime under a try/catch block and the panic that we generate here will be
+// used as the result of the exception copy. This is used by the C++ runtime to
+// support capturing exceptions with std::exception_ptr, which we can't support
+// because Box<dyn Any> isn't clonable.
+macro_rules! define_cleanup {
+    ($abi:tt) => {
+        unsafe extern $abi fn exception_cleanup(e: *mut Exception) {
+            if let Exception { data: Some(b) } = e.read() {
+                drop(b);
+                super::__rust_drop_panic();
+            }
+        }
+        #[unwind(allowed)]
+        unsafe extern $abi fn exception_copy(_dest: *mut Exception,
+                                             _src: *mut Exception)
+                                             -> *mut Exception {
+            panic!("Rust panics cannot be copied");
+        }
+    }
+}
+cfg_if::cfg_if! {
+   if #[cfg(target_arch = "x86")] {
+       define_cleanup!("thiscall");
+   } else {
+       define_cleanup!("C");
+   }
+}
+
+pub unsafe fn panic(data: Box<dyn Any + Send>) -> u32 {
+    use core::intrinsics::atomic_store;
+
+    // _CxxThrowException executes entirely on this stack frame, so there's no
+    // need to otherwise transfer `data` to the heap. We just pass a stack
+    // pointer to this function.
+    //
+    // The ManuallyDrop is needed here since we don't want Exception to be
+    // dropped when unwinding. Instead it will be dropped by exception_cleanup
+    // which is invoked by the C++ runtime.
+    let mut exception = ManuallyDrop::new(Exception { data: Some(data) });
+    let throw_ptr = &mut exception as *mut _ as *mut _;
+
+    // This... may seems surprising, and justifiably so. On 32-bit MSVC the
+    // pointers between these structure are just that, pointers. On 64-bit MSVC,
+    // however, the pointers between structures are rather expressed as 32-bit
+    // offsets from `__ImageBase`.
+    //
+    // Consequently, on 32-bit MSVC we can declare all these pointers in the
+    // `static`s above. On 64-bit MSVC, we would have to express subtraction of
+    // pointers in statics, which Rust does not currently allow, so we can't
+    // actually do that.
+    //
+    // The next best thing, then is to fill in these structures at runtime
+    // (panicking is already the "slow path" anyway). So here we reinterpret all
+    // of these pointer fields as 32-bit integers and then store the
+    // relevant value into it (atomically, as concurrent panics may be
+    // happening). Technically the runtime will probably do a nonatomic read of
+    // these fields, but in theory they never read the *wrong* value so it
+    // shouldn't be too bad...
+    //
+    // In any case, we basically need to do something like this until we can
+    // express more operations in statics (and we may never be able to).
+    atomic_store(&mut THROW_INFO.pmfnUnwind as *mut _ as *mut u32, ptr!(exception_cleanup) as u32);
+    atomic_store(
+        &mut THROW_INFO.pCatchableTypeArray as *mut _ as *mut u32,
+        ptr!(&CATCHABLE_TYPE_ARRAY as *const _) as u32,
+    );
+    atomic_store(
+        &mut CATCHABLE_TYPE_ARRAY.arrayOfCatchableTypes[0] as *mut _ as *mut u32,
+        ptr!(&CATCHABLE_TYPE as *const _) as u32,
+    );
+    atomic_store(
+        &mut CATCHABLE_TYPE.pType as *mut _ as *mut u32,
+        ptr!(&TYPE_DESCRIPTOR as *const _) as u32,
+    );
+    atomic_store(
+        &mut CATCHABLE_TYPE.copyFunction as *mut _ as *mut u32,
+        ptr!(exception_copy) as u32,
+    );
+
+    extern "system" {
+        #[unwind(allowed)]
+        pub fn _CxxThrowException(pExceptionObject: *mut c_void, pThrowInfo: *mut u8) -> !;
+    }
+
+    _CxxThrowException(throw_ptr, &mut THROW_INFO as *mut _ as *mut _);
+}
+
+pub unsafe fn cleanup(payload: *mut u8) -> Box<dyn Any + Send> {
+    let exception = &mut *(payload as *mut Exception);
+    exception.data.take().unwrap()
+}
+
+// This is required by the compiler to exist (e.g., it's a lang item), but
+// it's never actually called by the compiler because __C_specific_handler
+// or _except_handler3 is the personality function that is always used.
+// Hence this is just an aborting stub.
+#[lang = "eh_personality"]
+#[cfg(not(test))]
+fn rust_eh_personality() {
+    core::intrinsics::abort()
+}