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+#[doc(primitive = "bool")]
+#[doc(alias = "true")]
+#[doc(alias = "false")]
+//
+/// The boolean type.
+///
+/// The `bool` represents a value, which could only be either `true` or `false`. If you cast
+/// a `bool` into an integer, `true` will be 1 and `false` will be 0.
+///
+/// # Basic usage
+///
+/// `bool` implements various traits, such as [`BitAnd`], [`BitOr`], [`Not`], etc.,
+/// which allow us to perform boolean operations using `&`, `|` and `!`.
+///
+/// `if` always demands a `bool` value. [`assert!`], being an important macro in testing,
+/// checks whether an expression returns `true`.
+///
+/// ```
+/// let bool_val = true & false | false;
+/// assert!(!bool_val);
+/// ```
+///
+/// [`assert!`]: macro.assert.html
+/// [`BitAnd`]: ops/trait.BitAnd.html
+/// [`BitOr`]: ops/trait.BitOr.html
+/// [`Not`]: ops/trait.Not.html
+///
+/// # Examples
+///
+/// A trivial example of the usage of `bool`,
+///
+/// ```
+/// let praise_the_borrow_checker = true;
+///
+/// // using the `if` conditional
+/// if praise_the_borrow_checker {
+///     println!("oh, yeah!");
+/// } else {
+///     println!("what?!!");
+/// }
+///
+/// // ... or, a match pattern
+/// match praise_the_borrow_checker {
+///     true => println!("keep praising!"),
+///     false => println!("you should praise!"),
+/// }
+/// ```
+///
+/// Also, since `bool` implements the [`Copy`](marker/trait.Copy.html) trait, we don't
+/// have to worry about the move semantics (just like the integer and float primitives).
+///
+/// Now an example of `bool` cast to integer type:
+///
+/// ```
+/// assert_eq!(true as i32, 1);
+/// assert_eq!(false as i32, 0);
+/// ```
+#[stable(feature = "rust1", since = "1.0.0")]
+mod prim_bool {}
+
+#[doc(primitive = "never")]
+#[doc(alias = "!")]
+//
+/// The `!` type, also called "never".
+///
+/// `!` represents the type of computations which never resolve to any value at all. For example,
+/// the [`exit`] function `fn exit(code: i32) -> !` exits the process without ever returning, and
+/// so returns `!`.
+///
+/// `break`, `continue` and `return` expressions also have type `!`. For example we are allowed to
+/// write:
+///
+/// ```
+/// #![feature(never_type)]
+/// # fn foo() -> u32 {
+/// let x: ! = {
+///     return 123
+/// };
+/// # }
+/// ```
+///
+/// Although the `let` is pointless here, it illustrates the meaning of `!`. Since `x` is never
+/// assigned a value (because `return` returns from the entire function), `x` can be given type
+/// `!`. We could also replace `return 123` with a `panic!` or a never-ending `loop` and this code
+/// would still be valid.
+///
+/// A more realistic usage of `!` is in this code:
+///
+/// ```
+/// # fn get_a_number() -> Option<u32> { None }
+/// # loop {
+/// let num: u32 = match get_a_number() {
+///     Some(num) => num,
+///     None => break,
+/// };
+/// # }
+/// ```
+///
+/// Both match arms must produce values of type [`u32`], but since `break` never produces a value
+/// at all we know it can never produce a value which isn't a [`u32`]. This illustrates another
+/// behaviour of the `!` type - expressions with type `!` will coerce into any other type.
+///
+/// [`u32`]: primitive.str.html
+/// [`exit`]: process/fn.exit.html
+///
+/// # `!` and generics
+///
+/// ## Infallible errors
+///
+/// The main place you'll see `!` used explicitly is in generic code. Consider the [`FromStr`]
+/// trait:
+///
+/// ```
+/// trait FromStr: Sized {
+///     type Err;
+///     fn from_str(s: &str) -> Result<Self, Self::Err>;
+/// }
+/// ```
+///
+/// When implementing this trait for [`String`] we need to pick a type for [`Err`]. And since
+/// converting a string into a string will never result in an error, the appropriate type is `!`.
+/// (Currently the type actually used is an enum with no variants, though this is only because `!`
+/// was added to Rust at a later date and it may change in the future.) With an [`Err`] type of
+/// `!`, if we have to call [`String::from_str`] for some reason the result will be a
+/// [`Result<String, !>`] which we can unpack like this:
+///
+/// ```ignore (string-from-str-error-type-is-not-never-yet)
+/// #[feature(exhaustive_patterns)]
+/// // NOTE: this does not work today!
+/// let Ok(s) = String::from_str("hello");
+/// ```
+///
+/// Since the [`Err`] variant contains a `!`, it can never occur. If the `exhaustive_patterns`
+/// feature is present this means we can exhaustively match on [`Result<T, !>`] by just taking the
+/// [`Ok`] variant. This illustrates another behaviour of `!` - it can be used to "delete" certain
+/// enum variants from generic types like `Result`.
+///
+/// ## Infinite loops
+///
+/// While [`Result<T, !>`] is very useful for removing errors, `!` can also be used to remove
+/// successes as well. If we think of [`Result<T, !>`] as "if this function returns, it has not
+/// errored," we get a very intuitive idea of [`Result<!, E>`] as well: if the function returns, it
+/// *has* errored.
+///
+/// For example, consider the case of a simple web server, which can be simplified to:
+///
+/// ```ignore (hypothetical-example)
+/// loop {
+///     let (client, request) = get_request().expect("disconnected");
+///     let response = request.process();
+///     response.send(client);
+/// }
+/// ```
+///
+/// Currently, this isn't ideal, because we simply panic whenever we fail to get a new connection.
+/// Instead, we'd like to keep track of this error, like this:
+///
+/// ```ignore (hypothetical-example)
+/// loop {
+///     match get_request() {
+///         Err(err) => break err,
+///         Ok((client, request)) => {
+///             let response = request.process();
+///             response.send(client);
+///         },
+///     }
+/// }
+/// ```
+///
+/// Now, when the server disconnects, we exit the loop with an error instead of panicking. While it
+/// might be intuitive to simply return the error, we might want to wrap it in a [`Result<!, E>`]
+/// instead:
+///
+/// ```ignore (hypothetical-example)
+/// fn server_loop() -> Result<!, ConnectionError> {
+///     loop {
+///         let (client, request) = get_request()?;
+///         let response = request.process();
+///         response.send(client);
+///     }
+/// }
+/// ```
+///
+/// Now, we can use `?` instead of `match`, and the return type makes a lot more sense: if the loop
+/// ever stops, it means that an error occurred. We don't even have to wrap the loop in an `Ok`
+/// because `!` coerces to `Result<!, ConnectionError>` automatically.
+///
+/// [`String::from_str`]: str/trait.FromStr.html#tymethod.from_str
+/// [`Result<String, !>`]: result/enum.Result.html
+/// [`Result<T, !>`]: result/enum.Result.html
+/// [`Result<!, E>`]: result/enum.Result.html
+/// [`Ok`]: result/enum.Result.html#variant.Ok
+/// [`String`]: string/struct.String.html
+/// [`Err`]: result/enum.Result.html#variant.Err
+/// [`FromStr`]: str/trait.FromStr.html
+///
+/// # `!` and traits
+///
+/// When writing your own traits, `!` should have an `impl` whenever there is an obvious `impl`
+/// which doesn't `panic!`. As it turns out, most traits can have an `impl` for `!`. Take [`Debug`]
+/// for example:
+///
+/// ```
+/// #![feature(never_type)]
+/// # use std::fmt;
+/// # trait Debug {
+/// # fn fmt(&self, formatter: &mut fmt::Formatter<'_>) -> fmt::Result;
+/// # }
+/// impl Debug for ! {
+///     fn fmt(&self, formatter: &mut fmt::Formatter<'_>) -> fmt::Result {
+///         *self
+///     }
+/// }
+/// ```
+///
+/// Once again we're using `!`'s ability to coerce into any other type, in this case
+/// [`fmt::Result`]. Since this method takes a `&!` as an argument we know that it can never be
+/// called (because there is no value of type `!` for it to be called with). Writing `*self`
+/// essentially tells the compiler "We know that this code can never be run, so just treat the
+/// entire function body as having type [`fmt::Result`]". This pattern can be used a lot when
+/// implementing traits for `!`. Generally, any trait which only has methods which take a `self`
+/// parameter should have such an impl.
+///
+/// On the other hand, one trait which would not be appropriate to implement is [`Default`]:
+///
+/// ```
+/// trait Default {
+///     fn default() -> Self;
+/// }
+/// ```
+///
+/// Since `!` has no values, it has no default value either. It's true that we could write an
+/// `impl` for this which simply panics, but the same is true for any type (we could `impl
+/// Default` for (eg.) [`File`] by just making [`default()`] panic.)
+///
+/// [`fmt::Result`]: fmt/type.Result.html
+/// [`File`]: fs/struct.File.html
+/// [`Debug`]: fmt/trait.Debug.html
+/// [`Default`]: default/trait.Default.html
+/// [`default()`]: default/trait.Default.html#tymethod.default
+///
+#[unstable(feature = "never_type", issue = "35121")]
+mod prim_never {}
+
+#[doc(primitive = "char")]
+//
+/// A character type.
+///
+/// The `char` type represents a single character. More specifically, since
+/// 'character' isn't a well-defined concept in Unicode, `char` is a '[Unicode
+/// scalar value]', which is similar to, but not the same as, a '[Unicode code
+/// point]'.
+///
+/// [Unicode scalar value]: http://www.unicode.org/glossary/#unicode_scalar_value
+/// [Unicode code point]: http://www.unicode.org/glossary/#code_point
+///
+/// This documentation describes a number of methods and trait implementations on the
+/// `char` type. For technical reasons, there is additional, separate
+/// documentation in [the `std::char` module](char/index.html) as well.
+///
+/// # Representation
+///
+/// `char` is always four bytes in size. This is a different representation than
+/// a given character would have as part of a [`String`]. For example:
+///
+/// ```
+/// let v = vec!['h', 'e', 'l', 'l', 'o'];
+///
+/// // five elements times four bytes for each element
+/// assert_eq!(20, v.len() * std::mem::size_of::<char>());
+///
+/// let s = String::from("hello");
+///
+/// // five elements times one byte per element
+/// assert_eq!(5, s.len() * std::mem::size_of::<u8>());
+/// ```
+///
+/// [`String`]: string/struct.String.html
+///
+/// As always, remember that a human intuition for 'character' may not map to
+/// Unicode's definitions. For example, despite looking similar, the 'é'
+/// character is one Unicode code point while 'é' is two Unicode code points:
+///
+/// ```
+/// let mut chars = "é".chars();
+/// // U+00e9: 'latin small letter e with acute'
+/// assert_eq!(Some('\u{00e9}'), chars.next());
+/// assert_eq!(None, chars.next());
+///
+/// let mut chars = "é".chars();
+/// // U+0065: 'latin small letter e'
+/// assert_eq!(Some('\u{0065}'), chars.next());
+/// // U+0301: 'combining acute accent'
+/// assert_eq!(Some('\u{0301}'), chars.next());
+/// assert_eq!(None, chars.next());
+/// ```
+///
+/// This means that the contents of the first string above _will_ fit into a
+/// `char` while the contents of the second string _will not_. Trying to create
+/// a `char` literal with the contents of the second string gives an error:
+///
+/// ```text
+/// error: character literal may only contain one codepoint: 'é'
+/// let c = 'é';
+///         ^^^
+/// ```
+///
+/// Another implication of the 4-byte fixed size of a `char` is that
+/// per-`char` processing can end up using a lot more memory:
+///
+/// ```
+/// let s = String::from("love: ❤️");
+/// let v: Vec<char> = s.chars().collect();
+///
+/// assert_eq!(12, std::mem::size_of_val(&s[..]));
+/// assert_eq!(32, std::mem::size_of_val(&v[..]));
+/// ```
+#[stable(feature = "rust1", since = "1.0.0")]
+mod prim_char {}
+
+#[doc(primitive = "unit")]
+//
+/// The `()` type, also called "unit".
+///
+/// The `()` type has exactly one value `()`, and is used when there
+/// is no other meaningful value that could be returned. `()` is most
+/// commonly seen implicitly: functions without a `-> ...` implicitly
+/// have return type `()`, that is, these are equivalent:
+///
+/// ```rust
+/// fn long() -> () {}
+///
+/// fn short() {}
+/// ```
+///
+/// The semicolon `;` can be used to discard the result of an
+/// expression at the end of a block, making the expression (and thus
+/// the block) evaluate to `()`. For example,
+///
+/// ```rust
+/// fn returns_i64() -> i64 {
+///     1i64
+/// }
+/// fn returns_unit() {
+///     1i64;
+/// }
+///
+/// let is_i64 = {
+///     returns_i64()
+/// };
+/// let is_unit = {
+///     returns_i64();
+/// };
+/// ```
+///
+#[stable(feature = "rust1", since = "1.0.0")]
+mod prim_unit {}
+
+#[doc(primitive = "pointer")]
+//
+/// Raw, unsafe pointers, `*const T`, and `*mut T`.
+///
+/// *[See also the `std::ptr` module](ptr/index.html).*
+///
+/// Working with raw pointers in Rust is uncommon, typically limited to a few patterns.
+/// Raw pointers can be unaligned or [`null`]. However, when a raw pointer is
+/// dereferenced (using the `*` operator), it must be non-null and aligned.
+///
+/// Storing through a raw pointer using `*ptr = data` calls `drop` on the old value, so
+/// [`write`] must be used if the type has drop glue and memory is not already
+/// initialized - otherwise `drop` would be called on the uninitialized memory.
+///
+/// Use the [`null`] and [`null_mut`] functions to create null pointers, and the
+/// [`is_null`] method of the `*const T` and `*mut T` types to check for null.
+/// The `*const T` and `*mut T` types also define the [`offset`] method, for
+/// pointer math.
+///
+/// # Common ways to create raw pointers
+///
+/// ## 1. Coerce a reference (`&T`) or mutable reference (`&mut T`).
+///
+/// ```
+/// let my_num: i32 = 10;
+/// let my_num_ptr: *const i32 = &my_num;
+/// let mut my_speed: i32 = 88;
+/// let my_speed_ptr: *mut i32 = &mut my_speed;
+/// ```
+///
+/// To get a pointer to a boxed value, dereference the box:
+///
+/// ```
+/// let my_num: Box<i32> = Box::new(10);
+/// let my_num_ptr: *const i32 = &*my_num;
+/// let mut my_speed: Box<i32> = Box::new(88);
+/// let my_speed_ptr: *mut i32 = &mut *my_speed;
+/// ```
+///
+/// This does not take ownership of the original allocation
+/// and requires no resource management later,
+/// but you must not use the pointer after its lifetime.
+///
+/// ## 2. Consume a box (`Box<T>`).
+///
+/// The [`into_raw`] function consumes a box and returns
+/// the raw pointer. It doesn't destroy `T` or deallocate any memory.
+///
+/// ```
+/// let my_speed: Box<i32> = Box::new(88);
+/// let my_speed: *mut i32 = Box::into_raw(my_speed);
+///
+/// // By taking ownership of the original `Box<T>` though
+/// // we are obligated to put it together later to be destroyed.
+/// unsafe {
+///     drop(Box::from_raw(my_speed));
+/// }
+/// ```
+///
+/// Note that here the call to [`drop`] is for clarity - it indicates
+/// that we are done with the given value and it should be destroyed.
+///
+/// ## 3. Get it from C.
+///
+/// ```
+/// # #![feature(rustc_private)]
+/// extern crate libc;
+///
+/// use std::mem;
+///
+/// unsafe {
+///     let my_num: *mut i32 = libc::malloc(mem::size_of::<i32>()) as *mut i32;
+///     if my_num.is_null() {
+///         panic!("failed to allocate memory");
+///     }
+///     libc::free(my_num as *mut libc::c_void);
+/// }
+/// ```
+///
+/// Usually you wouldn't literally use `malloc` and `free` from Rust,
+/// but C APIs hand out a lot of pointers generally, so are a common source
+/// of raw pointers in Rust.
+///
+/// [`null`]: ../std/ptr/fn.null.html
+/// [`null_mut`]: ../std/ptr/fn.null_mut.html
+/// [`is_null`]: ../std/primitive.pointer.html#method.is_null
+/// [`offset`]: ../std/primitive.pointer.html#method.offset
+/// [`into_raw`]: ../std/boxed/struct.Box.html#method.into_raw
+/// [`drop`]: ../std/mem/fn.drop.html
+/// [`write`]: ../std/ptr/fn.write.html
+#[stable(feature = "rust1", since = "1.0.0")]
+mod prim_pointer {}
+
+#[doc(primitive = "array")]
+//
+/// A fixed-size array, denoted `[T; N]`, for the element type, `T`, and the
+/// non-negative compile-time constant size, `N`.
+///
+/// There are two syntactic forms for creating an array:
+///
+/// * A list with each element, i.e., `[x, y, z]`.
+/// * A repeat expression `[x; N]`, which produces an array with `N` copies of `x`.
+///   The type of `x` must be [`Copy`][copy].
+///
+/// Arrays of *any* size implement the following traits if the element type allows it:
+///
+/// - [`Debug`][debug]
+/// - [`IntoIterator`][intoiterator] (implemented for `&[T; N]` and `&mut [T; N]`)
+/// - [`PartialEq`][partialeq], [`PartialOrd`][partialord], [`Eq`][eq], [`Ord`][ord]
+/// - [`Hash`][hash]
+/// - [`AsRef`][asref], [`AsMut`][asmut]
+/// - [`Borrow`][borrow], [`BorrowMut`][borrowmut]
+///
+/// Arrays of sizes from 0 to 32 (inclusive) implement [`Default`][default] trait
+/// if the element type allows it. As a stopgap, trait implementations are
+/// statically generated up to size 32.
+///
+/// Arrays of *any* size are [`Copy`][copy] if the element type is [`Copy`][copy]
+/// and [`Clone`][clone] if the element type is [`Clone`][clone]. This works
+/// because [`Copy`][copy] and [`Clone`][clone] traits are specially known
+/// to the compiler.
+///
+/// Arrays coerce to [slices (`[T]`)][slice], so a slice method may be called on
+/// an array. Indeed, this provides most of the API for working with arrays.
+/// Slices have a dynamic size and do not coerce to arrays.
+///
+/// You can move elements out of an array with a slice pattern. If you want
+/// one element, see [`mem::replace`][replace].
+///
+/// # Examples
+///
+/// ```
+/// let mut array: [i32; 3] = [0; 3];
+///
+/// array[1] = 1;
+/// array[2] = 2;
+///
+/// assert_eq!([1, 2], &array[1..]);
+///
+/// // This loop prints: 0 1 2
+/// for x in &array {
+///     print!("{} ", x);
+/// }
+/// ```
+///
+/// An array itself is not iterable:
+///
+/// ```compile_fail,E0277
+/// let array: [i32; 3] = [0; 3];
+///
+/// for x in array { }
+/// // error: the trait bound `[i32; 3]: std::iter::Iterator` is not satisfied
+/// ```
+///
+/// The solution is to coerce the array to a slice by calling a slice method:
+///
+/// ```
+/// # let array: [i32; 3] = [0; 3];
+/// for x in array.iter() { }
+/// ```
+///
+/// You can also use the array reference's [`IntoIterator`] implementation:
+///
+/// ```
+/// # let array: [i32; 3] = [0; 3];
+/// for x in &array { }
+/// ```
+///
+/// You can use a slice pattern to move elements out of an array:
+///
+/// ```
+/// fn move_away(_: String) { /* Do interesting things. */ }
+///
+/// let [john, roa] = ["John".to_string(), "Roa".to_string()];
+/// move_away(john);
+/// move_away(roa);
+/// ```
+///
+/// [slice]: primitive.slice.html
+/// [copy]: marker/trait.Copy.html
+/// [clone]: clone/trait.Clone.html
+/// [debug]: fmt/trait.Debug.html
+/// [intoiterator]: iter/trait.IntoIterator.html
+/// [partialeq]: cmp/trait.PartialEq.html
+/// [partialord]: cmp/trait.PartialOrd.html
+/// [eq]: cmp/trait.Eq.html
+/// [ord]: cmp/trait.Ord.html
+/// [hash]: hash/trait.Hash.html
+/// [asref]: convert/trait.AsRef.html
+/// [asmut]: convert/trait.AsMut.html
+/// [borrow]: borrow/trait.Borrow.html
+/// [borrowmut]: borrow/trait.BorrowMut.html
+/// [default]: default/trait.Default.html
+/// [replace]: mem/fn.replace.html
+/// [`IntoIterator`]: iter/trait.IntoIterator.html
+///
+#[stable(feature = "rust1", since = "1.0.0")]
+mod prim_array {}
+
+#[doc(primitive = "slice")]
+#[doc(alias = "[")]
+#[doc(alias = "]")]
+#[doc(alias = "[]")]
+/// A dynamically-sized view into a contiguous sequence, `[T]`. Contiguous here
+/// means that elements are laid out so that every element is the same
+/// distance from its neighbors.
+///
+/// *[See also the `std::slice` module](slice/index.html).*
+///
+/// Slices are a view into a block of memory represented as a pointer and a
+/// length.
+///
+/// ```
+/// // slicing a Vec
+/// let vec = vec![1, 2, 3];
+/// let int_slice = &vec[..];
+/// // coercing an array to a slice
+/// let str_slice: &[&str] = &["one", "two", "three"];
+/// ```
+///
+/// Slices are either mutable or shared. The shared slice type is `&[T]`,
+/// while the mutable slice type is `&mut [T]`, where `T` represents the element
+/// type. For example, you can mutate the block of memory that a mutable slice
+/// points to:
+///
+/// ```
+/// let mut x = [1, 2, 3];
+/// let x = &mut x[..]; // Take a full slice of `x`.
+/// x[1] = 7;
+/// assert_eq!(x, &[1, 7, 3]);
+/// ```
+#[stable(feature = "rust1", since = "1.0.0")]
+mod prim_slice {}
+
+#[doc(primitive = "str")]
+//
+/// String slices.
+///
+/// *[See also the `std::str` module](str/index.html).*
+///
+/// The `str` type, also called a 'string slice', is the most primitive string
+/// type. It is usually seen in its borrowed form, `&str`. It is also the type
+/// of string literals, `&'static str`.
+///
+/// String slices are always valid UTF-8.
+///
+/// # Examples
+///
+/// String literals are string slices:
+///
+/// ```
+/// let hello = "Hello, world!";
+///
+/// // with an explicit type annotation
+/// let hello: &'static str = "Hello, world!";
+/// ```
+///
+/// They are `'static` because they're stored directly in the final binary, and
+/// so will be valid for the `'static` duration.
+///
+/// # Representation
+///
+/// A `&str` is made up of two components: a pointer to some bytes, and a
+/// length. You can look at these with the [`as_ptr`] and [`len`] methods:
+///
+/// ```
+/// use std::slice;
+/// use std::str;
+///
+/// let story = "Once upon a time...";
+///
+/// let ptr = story.as_ptr();
+/// let len = story.len();
+///
+/// // story has nineteen bytes
+/// assert_eq!(19, len);
+///
+/// // We can re-build a str out of ptr and len. This is all unsafe because
+/// // we are responsible for making sure the two components are valid:
+/// let s = unsafe {
+///     // First, we build a &[u8]...
+///     let slice = slice::from_raw_parts(ptr, len);
+///
+///     // ... and then convert that slice into a string slice
+///     str::from_utf8(slice)
+/// };
+///
+/// assert_eq!(s, Ok(story));
+/// ```
+///
+/// [`as_ptr`]: #method.as_ptr
+/// [`len`]: #method.len
+///
+/// Note: This example shows the internals of `&str`. `unsafe` should not be
+/// used to get a string slice under normal circumstances. Use `as_str`
+/// instead.
+#[stable(feature = "rust1", since = "1.0.0")]
+mod prim_str {}
+
+#[doc(primitive = "tuple")]
+#[doc(alias = "(")]
+#[doc(alias = ")")]
+#[doc(alias = "()")]
+//
+/// A finite heterogeneous sequence, `(T, U, ..)`.
+///
+/// Let's cover each of those in turn:
+///
+/// Tuples are *finite*. In other words, a tuple has a length. Here's a tuple
+/// of length `3`:
+///
+/// ```
+/// ("hello", 5, 'c');
+/// ```
+///
+/// 'Length' is also sometimes called 'arity' here; each tuple of a different
+/// length is a different, distinct type.
+///
+/// Tuples are *heterogeneous*. This means that each element of the tuple can
+/// have a different type. In that tuple above, it has the type:
+///
+/// ```
+/// # let _:
+/// (&'static str, i32, char)
+/// # = ("hello", 5, 'c');
+/// ```
+///
+/// Tuples are a *sequence*. This means that they can be accessed by position;
+/// this is called 'tuple indexing', and it looks like this:
+///
+/// ```rust
+/// let tuple = ("hello", 5, 'c');
+///
+/// assert_eq!(tuple.0, "hello");
+/// assert_eq!(tuple.1, 5);
+/// assert_eq!(tuple.2, 'c');
+/// ```
+///
+/// The sequential nature of the tuple applies to its implementations of various
+/// traits.  For example, in `PartialOrd` and `Ord`, the elements are compared
+/// sequentially until the first non-equal set is found.
+///
+/// For more about tuples, see [the book](../book/ch03-02-data-types.html#the-tuple-type).
+///
+/// # Trait implementations
+///
+/// If every type inside a tuple implements one of the following traits, then a
+/// tuple itself also implements it.
+///
+/// * [`Clone`]
+/// * [`Copy`]
+/// * [`PartialEq`]
+/// * [`Eq`]
+/// * [`PartialOrd`]
+/// * [`Ord`]
+/// * [`Debug`]
+/// * [`Default`]
+/// * [`Hash`]
+///
+/// [`Clone`]: clone/trait.Clone.html
+/// [`Copy`]: marker/trait.Copy.html
+/// [`PartialEq`]: cmp/trait.PartialEq.html
+/// [`Eq`]: cmp/trait.Eq.html
+/// [`PartialOrd`]: cmp/trait.PartialOrd.html
+/// [`Ord`]: cmp/trait.Ord.html
+/// [`Debug`]: fmt/trait.Debug.html
+/// [`Default`]: default/trait.Default.html
+/// [`Hash`]: hash/trait.Hash.html
+///
+/// Due to a temporary restriction in Rust's type system, these traits are only
+/// implemented on tuples of arity 12 or less. In the future, this may change.
+///
+/// # Examples
+///
+/// Basic usage:
+///
+/// ```
+/// let tuple = ("hello", 5, 'c');
+///
+/// assert_eq!(tuple.0, "hello");
+/// ```
+///
+/// Tuples are often used as a return type when you want to return more than
+/// one value:
+///
+/// ```
+/// fn calculate_point() -> (i32, i32) {
+///     // Don't do a calculation, that's not the point of the example
+///     (4, 5)
+/// }
+///
+/// let point = calculate_point();
+///
+/// assert_eq!(point.0, 4);
+/// assert_eq!(point.1, 5);
+///
+/// // Combining this with patterns can be nicer.
+///
+/// let (x, y) = calculate_point();
+///
+/// assert_eq!(x, 4);
+/// assert_eq!(y, 5);
+/// ```
+///
+#[stable(feature = "rust1", since = "1.0.0")]
+mod prim_tuple {}
+
+#[doc(primitive = "f32")]
+/// The 32-bit floating point type.
+///
+/// *[See also the `std::f32::consts` module](f32/consts/index.html).*
+///
+#[stable(feature = "rust1", since = "1.0.0")]
+mod prim_f32 {}
+
+#[doc(primitive = "f64")]
+//
+/// The 64-bit floating point type.
+///
+/// *[See also the `std::f64::consts` module](f64/consts/index.html).*
+///
+#[stable(feature = "rust1", since = "1.0.0")]
+mod prim_f64 {}
+
+#[doc(primitive = "i8")]
+//
+/// The 8-bit signed integer type.
+#[stable(feature = "rust1", since = "1.0.0")]
+mod prim_i8 {}
+
+#[doc(primitive = "i16")]
+//
+/// The 16-bit signed integer type.
+#[stable(feature = "rust1", since = "1.0.0")]
+mod prim_i16 {}
+
+#[doc(primitive = "i32")]
+//
+/// The 32-bit signed integer type.
+#[stable(feature = "rust1", since = "1.0.0")]
+mod prim_i32 {}
+
+#[doc(primitive = "i64")]
+//
+/// The 64-bit signed integer type.
+#[stable(feature = "rust1", since = "1.0.0")]
+mod prim_i64 {}
+
+#[doc(primitive = "i128")]
+//
+/// The 128-bit signed integer type.
+#[stable(feature = "i128", since = "1.26.0")]
+mod prim_i128 {}
+
+#[doc(primitive = "u8")]
+//
+/// The 8-bit unsigned integer type.
+#[stable(feature = "rust1", since = "1.0.0")]
+mod prim_u8 {}
+
+#[doc(primitive = "u16")]
+//
+/// The 16-bit unsigned integer type.
+#[stable(feature = "rust1", since = "1.0.0")]
+mod prim_u16 {}
+
+#[doc(primitive = "u32")]
+//
+/// The 32-bit unsigned integer type.
+#[stable(feature = "rust1", since = "1.0.0")]
+mod prim_u32 {}
+
+#[doc(primitive = "u64")]
+//
+/// The 64-bit unsigned integer type.
+#[stable(feature = "rust1", since = "1.0.0")]
+mod prim_u64 {}
+
+#[doc(primitive = "u128")]
+//
+/// The 128-bit unsigned integer type.
+#[stable(feature = "i128", since = "1.26.0")]
+mod prim_u128 {}
+
+#[doc(primitive = "isize")]
+//
+/// The pointer-sized signed integer type.
+///
+/// The size of this primitive is how many bytes it takes to reference any
+/// location in memory. For example, on a 32 bit target, this is 4 bytes
+/// and on a 64 bit target, this is 8 bytes.
+#[stable(feature = "rust1", since = "1.0.0")]
+mod prim_isize {}
+
+#[doc(primitive = "usize")]
+//
+/// The pointer-sized unsigned integer type.
+///
+/// The size of this primitive is how many bytes it takes to reference any
+/// location in memory. For example, on a 32 bit target, this is 4 bytes
+/// and on a 64 bit target, this is 8 bytes.
+#[stable(feature = "rust1", since = "1.0.0")]
+mod prim_usize {}
+
+#[doc(primitive = "reference")]
+#[doc(alias = "&")]
+//
+/// References, both shared and mutable.
+///
+/// A reference represents a borrow of some owned value. You can get one by using the `&` or `&mut`
+/// operators on a value, or by using a `ref` or `ref mut` pattern.
+///
+/// For those familiar with pointers, a reference is just a pointer that is assumed to be
+/// aligned, not null, and pointing to memory containing a valid value of `T` - for example,
+/// `&bool` can only point to an allocation containing the integer values `1` (`true`) or `0`
+/// (`false`), but creating a `&bool` that points to an allocation containing
+/// the value `3` causes undefined behaviour.
+/// In fact, `Option<&T>` has the same memory representation as a
+/// nullable but aligned pointer, and can be passed across FFI boundaries as such.
+///
+/// In most cases, references can be used much like the original value. Field access, method
+/// calling, and indexing work the same (save for mutability rules, of course). In addition, the
+/// comparison operators transparently defer to the referent's implementation, allowing references
+/// to be compared the same as owned values.
+///
+/// References have a lifetime attached to them, which represents the scope for which the borrow is
+/// valid. A lifetime is said to "outlive" another one if its representative scope is as long or
+/// longer than the other. The `'static` lifetime is the longest lifetime, which represents the
+/// total life of the program. For example, string literals have a `'static` lifetime because the
+/// text data is embedded into the binary of the program, rather than in an allocation that needs
+/// to be dynamically managed.
+///
+/// `&mut T` references can be freely coerced into `&T` references with the same referent type, and
+/// references with longer lifetimes can be freely coerced into references with shorter ones.
+///
+/// Reference equality by address, instead of comparing the values pointed to, is accomplished via
+/// implicit reference-pointer coercion and raw pointer equality via [`ptr::eq`], while
+/// [`PartialEq`] compares values.
+///
+/// [`ptr::eq`]: ptr/fn.eq.html
+/// [`PartialEq`]: cmp/trait.PartialEq.html
+///
+/// ```
+/// use std::ptr;
+///
+/// let five = 5;
+/// let other_five = 5;
+/// let five_ref = &five;
+/// let same_five_ref = &five;
+/// let other_five_ref = &other_five;
+///
+/// assert!(five_ref == same_five_ref);
+/// assert!(five_ref == other_five_ref);
+///
+/// assert!(ptr::eq(five_ref, same_five_ref));
+/// assert!(!ptr::eq(five_ref, other_five_ref));
+/// ```
+///
+/// For more information on how to use references, see [the book's section on "References and
+/// Borrowing"][book-refs].
+///
+/// [book-refs]: ../book/ch04-02-references-and-borrowing.html
+///
+/// # Trait implementations
+///
+/// The following traits are implemented for all `&T`, regardless of the type of its referent:
+///
+/// * [`Copy`]
+/// * [`Clone`] \(Note that this will not defer to `T`'s `Clone` implementation if it exists!)
+/// * [`Deref`]
+/// * [`Borrow`]
+/// * [`Pointer`]
+///
+/// [`Copy`]: marker/trait.Copy.html
+/// [`Clone`]: clone/trait.Clone.html
+/// [`Deref`]: ops/trait.Deref.html
+/// [`Borrow`]: borrow/trait.Borrow.html
+/// [`Pointer`]: fmt/trait.Pointer.html
+///
+/// `&mut T` references get all of the above except `Copy` and `Clone` (to prevent creating
+/// multiple simultaneous mutable borrows), plus the following, regardless of the type of its
+/// referent:
+///
+/// * [`DerefMut`]
+/// * [`BorrowMut`]
+///
+/// [`DerefMut`]: ops/trait.DerefMut.html
+/// [`BorrowMut`]: borrow/trait.BorrowMut.html
+///
+/// The following traits are implemented on `&T` references if the underlying `T` also implements
+/// that trait:
+///
+/// * All the traits in [`std::fmt`] except [`Pointer`] and [`fmt::Write`]
+/// * [`PartialOrd`]
+/// * [`Ord`]
+/// * [`PartialEq`]
+/// * [`Eq`]
+/// * [`AsRef`]
+/// * [`Fn`] \(in addition, `&T` references get [`FnMut`] and [`FnOnce`] if `T: Fn`)
+/// * [`Hash`]
+/// * [`ToSocketAddrs`]
+///
+/// [`std::fmt`]: fmt/index.html
+/// [`fmt::Write`]: fmt/trait.Write.html
+/// [`PartialOrd`]: cmp/trait.PartialOrd.html
+/// [`Ord`]: cmp/trait.Ord.html
+/// [`PartialEq`]: cmp/trait.PartialEq.html
+/// [`Eq`]: cmp/trait.Eq.html
+/// [`AsRef`]: convert/trait.AsRef.html
+/// [`Fn`]: ops/trait.Fn.html
+/// [`FnMut`]: ops/trait.FnMut.html
+/// [`FnOnce`]: ops/trait.FnOnce.html
+/// [`Hash`]: hash/trait.Hash.html
+/// [`ToSocketAddrs`]: net/trait.ToSocketAddrs.html
+///
+/// `&mut T` references get all of the above except `ToSocketAddrs`, plus the following, if `T`
+/// implements that trait:
+///
+/// * [`AsMut`]
+/// * [`FnMut`] \(in addition, `&mut T` references get [`FnOnce`] if `T: FnMut`)
+/// * [`fmt::Write`]
+/// * [`Iterator`]
+/// * [`DoubleEndedIterator`]
+/// * [`ExactSizeIterator`]
+/// * [`FusedIterator`]
+/// * [`TrustedLen`]
+/// * [`Send`] \(note that `&T` references only get `Send` if `T: Sync`)
+/// * [`io::Write`]
+/// * [`Read`]
+/// * [`Seek`]
+/// * [`BufRead`]
+///
+/// [`AsMut`]: convert/trait.AsMut.html
+/// [`Iterator`]: iter/trait.Iterator.html
+/// [`DoubleEndedIterator`]: iter/trait.DoubleEndedIterator.html
+/// [`ExactSizeIterator`]: iter/trait.ExactSizeIterator.html
+/// [`FusedIterator`]: iter/trait.FusedIterator.html
+/// [`TrustedLen`]: iter/trait.TrustedLen.html
+/// [`Send`]: marker/trait.Send.html
+/// [`io::Write`]: io/trait.Write.html
+/// [`Read`]: io/trait.Read.html
+/// [`Seek`]: io/trait.Seek.html
+/// [`BufRead`]: io/trait.BufRead.html
+///
+/// Note that due to method call deref coercion, simply calling a trait method will act like they
+/// work on references as well as they do on owned values! The implementations described here are
+/// meant for generic contexts, where the final type `T` is a type parameter or otherwise not
+/// locally known.
+#[stable(feature = "rust1", since = "1.0.0")]
+mod prim_ref {}
+
+#[doc(primitive = "fn")]
+//
+/// Function pointers, like `fn(usize) -> bool`.
+///
+/// *See also the traits [`Fn`], [`FnMut`], and [`FnOnce`].*
+///
+/// [`Fn`]: ops/trait.Fn.html
+/// [`FnMut`]: ops/trait.FnMut.html
+/// [`FnOnce`]: ops/trait.FnOnce.html
+///
+/// Function pointers are pointers that point to *code*, not data. They can be called
+/// just like functions. Like references, function pointers are, among other things, assumed to
+/// not be null, so if you want to pass a function pointer over FFI and be able to accommodate null
+/// pointers, make your type `Option<fn()>` with your required signature.
+///
+/// Plain function pointers are obtained by casting either plain functions, or closures that don't
+/// capture an environment:
+///
+/// ```
+/// fn add_one(x: usize) -> usize {
+///     x + 1
+/// }
+///
+/// let ptr: fn(usize) -> usize = add_one;
+/// assert_eq!(ptr(5), 6);
+///
+/// let clos: fn(usize) -> usize = |x| x + 5;
+/// assert_eq!(clos(5), 10);
+/// ```
+///
+/// In addition to varying based on their signature, function pointers come in two flavors: safe
+/// and unsafe. Plain `fn()` function pointers can only point to safe functions,
+/// while `unsafe fn()` function pointers can point to safe or unsafe functions.
+///
+/// ```
+/// fn add_one(x: usize) -> usize {
+///     x + 1
+/// }
+///
+/// unsafe fn add_one_unsafely(x: usize) -> usize {
+///     x + 1
+/// }
+///
+/// let safe_ptr: fn(usize) -> usize = add_one;
+///
+/// //ERROR: mismatched types: expected normal fn, found unsafe fn
+/// //let bad_ptr: fn(usize) -> usize = add_one_unsafely;
+///
+/// let unsafe_ptr: unsafe fn(usize) -> usize = add_one_unsafely;
+/// let really_safe_ptr: unsafe fn(usize) -> usize = add_one;
+/// ```
+///
+/// On top of that, function pointers can vary based on what ABI they use. This is achieved by
+/// adding the `extern` keyword to the type name, followed by the ABI in question. For example,
+/// `fn()` is different from `extern "C" fn()`, which itself is different from `extern "stdcall"
+/// fn()`, and so on for the various ABIs that Rust supports. Non-`extern` functions have an ABI
+/// of `"Rust"`, and `extern` functions without an explicit ABI have an ABI of `"C"`. For more
+/// information, see [the nomicon's section on foreign calling conventions][nomicon-abi].
+///
+/// [nomicon-abi]: ../nomicon/ffi.html#foreign-calling-conventions
+///
+/// Extern function declarations with the "C" or "cdecl" ABIs can also be *variadic*, allowing them
+/// to be called with a variable number of arguments. Normal rust functions, even those with an
+/// `extern "ABI"`, cannot be variadic. For more information, see [the nomicon's section on
+/// variadic functions][nomicon-variadic].
+///
+/// [nomicon-variadic]: ../nomicon/ffi.html#variadic-functions
+///
+/// These markers can be combined, so `unsafe extern "stdcall" fn()` is a valid type.
+///
+/// Function pointers implement the following traits:
+///
+/// * [`Clone`]
+/// * [`PartialEq`]
+/// * [`Eq`]
+/// * [`PartialOrd`]
+/// * [`Ord`]
+/// * [`Hash`]
+/// * [`Pointer`]
+/// * [`Debug`]
+///
+/// [`Clone`]: clone/trait.Clone.html
+/// [`PartialEq`]: cmp/trait.PartialEq.html
+/// [`Eq`]: cmp/trait.Eq.html
+/// [`PartialOrd`]: cmp/trait.PartialOrd.html
+/// [`Ord`]: cmp/trait.Ord.html
+/// [`Hash`]: hash/trait.Hash.html
+/// [`Pointer`]: fmt/trait.Pointer.html
+/// [`Debug`]: fmt/trait.Debug.html
+///
+/// Due to a temporary restriction in Rust's type system, these traits are only implemented on
+/// functions that take 12 arguments or less, with the `"Rust"` and `"C"` ABIs. In the future, this
+/// may change.
+///
+/// In addition, function pointers of *any* signature, ABI, or safety are [`Copy`], and all *safe*
+/// function pointers implement [`Fn`], [`FnMut`], and [`FnOnce`]. This works because these traits
+/// are specially known to the compiler.
+///
+/// [`Copy`]: marker/trait.Copy.html
+#[stable(feature = "rust1", since = "1.0.0")]
+mod prim_fn {}