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Diffstat (limited to 'library/std/src/sys/alloc/windows.rs')
| -rw-r--r-- | library/std/src/sys/alloc/windows.rs | 261 |
1 files changed, 261 insertions, 0 deletions
diff --git a/library/std/src/sys/alloc/windows.rs b/library/std/src/sys/alloc/windows.rs new file mode 100644 index 00000000000..e91956966aa --- /dev/null +++ b/library/std/src/sys/alloc/windows.rs @@ -0,0 +1,261 @@ +use super::{realloc_fallback, MIN_ALIGN}; +use crate::alloc::{GlobalAlloc, Layout, System}; +use crate::ffi::c_void; +use crate::mem::MaybeUninit; +use crate::ptr; +use crate::sync::atomic::{AtomicPtr, Ordering}; +use crate::sys::c; + +#[cfg(test)] +mod tests; + +// Heap memory management on Windows is done by using the system Heap API (heapapi.h) +// See https://docs.microsoft.com/windows/win32/api/heapapi/ + +// Flag to indicate that the memory returned by `HeapAlloc` should be zeroed. +const HEAP_ZERO_MEMORY: u32 = 0x00000008; + +// Get a handle to the default heap of the current process, or null if the operation fails. +// +// SAFETY: Successful calls to this function within the same process are assumed to +// always return the same handle, which remains valid for the entire lifetime of the process. +// +// See https://docs.microsoft.com/windows/win32/api/heapapi/nf-heapapi-getprocessheap +windows_targets::link!("kernel32.dll" "system" fn GetProcessHeap() -> c::HANDLE); + +// Allocate a block of `dwBytes` bytes of memory from a given heap `hHeap`. +// The allocated memory may be uninitialized, or zeroed if `dwFlags` is +// set to `HEAP_ZERO_MEMORY`. +// +// Returns a pointer to the newly-allocated memory or null if the operation fails. +// The returned pointer will be aligned to at least `MIN_ALIGN`. +// +// SAFETY: +// - `hHeap` must be a non-null handle returned by `GetProcessHeap`. +// - `dwFlags` must be set to either zero or `HEAP_ZERO_MEMORY`. +// +// Note that `dwBytes` is allowed to be zero, contrary to some other allocators. +// +// See https://docs.microsoft.com/windows/win32/api/heapapi/nf-heapapi-heapalloc +windows_targets::link!("kernel32.dll" "system" fn HeapAlloc(hheap: c::HANDLE, dwflags: u32, dwbytes: usize) -> *mut c_void); + +// Reallocate a block of memory behind a given pointer `lpMem` from a given heap `hHeap`, +// to a block of at least `dwBytes` bytes, either shrinking the block in place, +// or allocating at a new location, copying memory, and freeing the original location. +// +// Returns a pointer to the reallocated memory or null if the operation fails. +// The returned pointer will be aligned to at least `MIN_ALIGN`. +// If the operation fails the given block will never have been freed. +// +// SAFETY: +// - `hHeap` must be a non-null handle returned by `GetProcessHeap`. +// - `dwFlags` must be set to zero. +// - `lpMem` must be a non-null pointer to an allocated block returned by `HeapAlloc` or +// `HeapReAlloc`, that has not already been freed. +// If the block was successfully reallocated at a new location, pointers pointing to +// the freed memory, such as `lpMem`, must not be dereferenced ever again. +// +// Note that `dwBytes` is allowed to be zero, contrary to some other allocators. +// +// See https://docs.microsoft.com/windows/win32/api/heapapi/nf-heapapi-heaprealloc +windows_targets::link!("kernel32.dll" "system" fn HeapReAlloc( + hheap: c::HANDLE, + dwflags : u32, + lpmem: *const c_void, + dwbytes: usize +) -> *mut c_void); + +// Free a block of memory behind a given pointer `lpMem` from a given heap `hHeap`. +// Returns a nonzero value if the operation is successful, and zero if the operation fails. +// +// SAFETY: +// - `hHeap` must be a non-null handle returned by `GetProcessHeap`. +// - `dwFlags` must be set to zero. +// - `lpMem` must be a pointer to an allocated block returned by `HeapAlloc` or `HeapReAlloc`, +// that has not already been freed. +// If the block was successfully freed, pointers pointing to the freed memory, such as `lpMem`, +// must not be dereferenced ever again. +// +// Note that `lpMem` is allowed to be null, which will not cause the operation to fail. +// +// See https://docs.microsoft.com/windows/win32/api/heapapi/nf-heapapi-heapfree +windows_targets::link!("kernel32.dll" "system" fn HeapFree(hheap: c::HANDLE, dwflags: u32, lpmem: *const c_void) -> c::BOOL); + +// Cached handle to the default heap of the current process. +// Either a non-null handle returned by `GetProcessHeap`, or null when not yet initialized or `GetProcessHeap` failed. +static HEAP: AtomicPtr<c_void> = AtomicPtr::new(ptr::null_mut()); + +// Get a handle to the default heap of the current process, or null if the operation fails. +// If this operation is successful, `HEAP` will be successfully initialized and contain +// a non-null handle returned by `GetProcessHeap`. +#[inline] +fn init_or_get_process_heap() -> c::HANDLE { + // `HEAP` has not yet been successfully initialized + let heap = unsafe { GetProcessHeap() }; + if !heap.is_null() { + // SAFETY: No locking is needed because within the same process, + // successful calls to `GetProcessHeap` will always return the same value, even on different threads. + HEAP.store(heap, Ordering::Release); + + // SAFETY: `HEAP` contains a non-null handle returned by `GetProcessHeap` + heap + } else { + // Could not get the current process heap. + ptr::null_mut() + } +} + +/// This is outlined from `process_heap_alloc` so that `process_heap_alloc` +/// does not need any stack allocations. +#[inline(never)] +#[cold] +extern "C" fn process_heap_init_and_alloc( + _heap: MaybeUninit<c::HANDLE>, // We pass this argument to match the ABI of `HeapAlloc` + flags: u32, + bytes: usize, +) -> *mut c_void { + let heap = init_or_get_process_heap(); + if core::intrinsics::unlikely(heap.is_null()) { + return ptr::null_mut(); + } + // SAFETY: `heap` is a non-null handle returned by `GetProcessHeap`. + unsafe { HeapAlloc(heap, flags, bytes) } +} + +#[inline(never)] +fn process_heap_alloc( + _heap: MaybeUninit<c::HANDLE>, // We pass this argument to match the ABI of `HeapAlloc`, + flags: u32, + bytes: usize, +) -> *mut c_void { + let heap = HEAP.load(Ordering::Relaxed); + if core::intrinsics::likely(!heap.is_null()) { + // SAFETY: `heap` is a non-null handle returned by `GetProcessHeap`. + unsafe { HeapAlloc(heap, flags, bytes) } + } else { + process_heap_init_and_alloc(MaybeUninit::uninit(), flags, bytes) + } +} + +// Get a non-null handle to the default heap of the current process. +// SAFETY: `HEAP` must have been successfully initialized. +#[inline] +unsafe fn get_process_heap() -> c::HANDLE { + HEAP.load(Ordering::Acquire) +} + +// Header containing a pointer to the start of an allocated block. +// SAFETY: Size and alignment must be <= `MIN_ALIGN`. +#[repr(C)] +struct Header(*mut u8); + +// Allocate a block of optionally zeroed memory for a given `layout`. +// SAFETY: Returns a pointer satisfying the guarantees of `System` about allocated pointers, +// or null if the operation fails. If this returns non-null `HEAP` will have been successfully +// initialized. +#[inline] +unsafe fn allocate(layout: Layout, zeroed: bool) -> *mut u8 { + // Allocated memory will be either zeroed or uninitialized. + let flags = if zeroed { HEAP_ZERO_MEMORY } else { 0 }; + + if layout.align() <= MIN_ALIGN { + // The returned pointer points to the start of an allocated block. + process_heap_alloc(MaybeUninit::uninit(), flags, layout.size()) as *mut u8 + } else { + // Allocate extra padding in order to be able to satisfy the alignment. + let total = layout.align() + layout.size(); + + let ptr = process_heap_alloc(MaybeUninit::uninit(), flags, total) as *mut u8; + if ptr.is_null() { + // Allocation has failed. + return ptr::null_mut(); + } + + // Create a correctly aligned pointer offset from the start of the allocated block, + // and write a header before it. + + let offset = layout.align() - (ptr.addr() & (layout.align() - 1)); + // SAFETY: `MIN_ALIGN` <= `offset` <= `layout.align()` and the size of the allocated + // block is `layout.align() + layout.size()`. `aligned` will thus be a correctly aligned + // pointer inside the allocated block with at least `layout.size()` bytes after it and at + // least `MIN_ALIGN` bytes of padding before it. + let aligned = unsafe { ptr.add(offset) }; + // SAFETY: Because the size and alignment of a header is <= `MIN_ALIGN` and `aligned` + // is aligned to at least `MIN_ALIGN` and has at least `MIN_ALIGN` bytes of padding before + // it, it is safe to write a header directly before it. + unsafe { ptr::write((aligned as *mut Header).sub(1), Header(ptr)) }; + + // SAFETY: The returned pointer does not point to the start of an allocated block, + // but there is a header readable directly before it containing the location of the start + // of the block. + aligned + } +} + +// All pointers returned by this allocator have, in addition to the guarantees of `GlobalAlloc`, the +// following properties: +// +// If the pointer was allocated or reallocated with a `layout` specifying an alignment <= `MIN_ALIGN` +// the pointer will be aligned to at least `MIN_ALIGN` and point to the start of the allocated block. +// +// If the pointer was allocated or reallocated with a `layout` specifying an alignment > `MIN_ALIGN` +// the pointer will be aligned to the specified alignment and not point to the start of the allocated block. +// Instead there will be a header readable directly before the returned pointer, containing the actual +// location of the start of the block. +#[stable(feature = "alloc_system_type", since = "1.28.0")] +unsafe impl GlobalAlloc for System { + #[inline] + unsafe fn alloc(&self, layout: Layout) -> *mut u8 { + // SAFETY: Pointers returned by `allocate` satisfy the guarantees of `System` + let zeroed = false; + unsafe { allocate(layout, zeroed) } + } + + #[inline] + unsafe fn alloc_zeroed(&self, layout: Layout) -> *mut u8 { + // SAFETY: Pointers returned by `allocate` satisfy the guarantees of `System` + let zeroed = true; + unsafe { allocate(layout, zeroed) } + } + + #[inline] + unsafe fn dealloc(&self, ptr: *mut u8, layout: Layout) { + let block = { + if layout.align() <= MIN_ALIGN { + ptr + } else { + // The location of the start of the block is stored in the padding before `ptr`. + + // SAFETY: Because of the contract of `System`, `ptr` is guaranteed to be non-null + // and have a header readable directly before it. + unsafe { ptr::read((ptr as *mut Header).sub(1)).0 } + } + }; + + // SAFETY: because `ptr` has been successfully allocated with this allocator, + // `HEAP` must have been successfully initialized. + let heap = unsafe { get_process_heap() }; + + // SAFETY: `heap` is a non-null handle returned by `GetProcessHeap`, + // `block` is a pointer to the start of an allocated block. + unsafe { HeapFree(heap, 0, block.cast::<c_void>()) }; + } + + #[inline] + unsafe fn realloc(&self, ptr: *mut u8, layout: Layout, new_size: usize) -> *mut u8 { + if layout.align() <= MIN_ALIGN { + // SAFETY: because `ptr` has been successfully allocated with this allocator, + // `HEAP` must have been successfully initialized. + let heap = unsafe { get_process_heap() }; + + // SAFETY: `heap` is a non-null handle returned by `GetProcessHeap`, + // `ptr` is a pointer to the start of an allocated block. + // The returned pointer points to the start of an allocated block. + unsafe { HeapReAlloc(heap, 0, ptr.cast::<c_void>(), new_size).cast::<u8>() } + } else { + // SAFETY: `realloc_fallback` is implemented using `dealloc` and `alloc`, which will + // correctly handle `ptr` and return a pointer satisfying the guarantees of `System` + unsafe { realloc_fallback(self, ptr, layout, new_size) } + } + } +} |
