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+// Copyright 2014 The Rust Project Developers. See the COPYRIGHT
+// file at the top-level directory of this distribution and at
+// http://rust-lang.org/COPYRIGHT.
+//
+// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
+// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
+// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
+// option. This file may not be copied, modified, or distributed
+// except according to those terms.
+
+/// Synchronous channels/ports
+///
+/// This channel implementation differs significantly from the asynchronous
+/// implementations found next to it (oneshot/stream/share). This is an
+/// implementation of a synchronous, bounded buffer channel.
+///
+/// Each channel is created with some amount of backing buffer, and sends will
+/// *block* until buffer space becomes available. A buffer size of 0 is valid,
+/// which means that every successful send is paired with a successful recv.
+///
+/// This flavor of channels defines a new `send_opt` method for channels which
+/// is the method by which a message is sent but the task does not panic if it
+/// cannot be delivered.
+///
+/// Another major difference is that send() will *always* return back the data
+/// if it couldn't be sent. This is because it is deterministically known when
+/// the data is received and when it is not received.
+///
+/// Implementation-wise, it can all be summed up with "use a mutex plus some
+/// logic". The mutex used here is an OS native mutex, meaning that no user code
+/// is run inside of the mutex (to prevent context switching). This
+/// implementation shares almost all code for the buffered and unbuffered cases
+/// of a synchronous channel. There are a few branches for the unbuffered case,
+/// but they're mostly just relevant to blocking senders.
+
+use core::prelude::*;
+
+pub use self::Failure::*;
+use self::Blocker::*;
+
+use alloc::boxed::Box;
+use vec::Vec;
+use core::mem;
+use core::cell::UnsafeCell;
+use rustrt::local::Local;
+use rustrt::mutex::{NativeMutex, LockGuard};
+use rustrt::task::{Task, BlockedTask};
+
+use sync::atomic;
+
+pub struct Packet<T> {
+    /// Only field outside of the mutex. Just done for kicks, but mainly because
+    /// the other shared channel already had the code implemented
+    channels: atomic::AtomicUint,
+
+    /// The state field is protected by this mutex
+    lock: NativeMutex,
+    state: UnsafeCell<State<T>>,
+}
+
+struct State<T> {
+    disconnected: bool, // Is the channel disconnected yet?
+    queue: Queue,       // queue of senders waiting to send data
+    blocker: Blocker,   // currently blocked task on this channel
+    buf: Buffer<T>,     // storage for buffered messages
+    cap: uint,          // capacity of this channel
+
+    /// A curious flag used to indicate whether a sender failed or succeeded in
+    /// blocking. This is used to transmit information back to the task that it
+    /// must dequeue its message from the buffer because it was not received.
+    /// This is only relevant in the 0-buffer case. This obviously cannot be
+    /// safely constructed, but it's guaranteed to always have a valid pointer
+    /// value.
+    canceled: Option<&'static mut bool>,
+}
+
+/// Possible flavors of tasks who can be blocked on this channel.
+enum Blocker {
+    BlockedSender(BlockedTask),
+    BlockedReceiver(BlockedTask),
+    NoneBlocked
+}
+
+/// Simple queue for threading tasks together. Nodes are stack-allocated, so
+/// this structure is not safe at all
+struct Queue {
+    head: *mut Node,
+    tail: *mut Node,
+}
+
+struct Node {
+    task: Option<BlockedTask>,
+    next: *mut Node,
+}
+
+/// A simple ring-buffer
+struct Buffer<T> {
+    buf: Vec<Option<T>>,
+    start: uint,
+    size: uint,
+}
+
+#[deriving(Show)]
+pub enum Failure {
+    Empty,
+    Disconnected,
+}
+
+/// Atomically blocks the current task, placing it into `slot`, unlocking `lock`
+/// in the meantime. This re-locks the mutex upon returning.
+fn wait(slot: &mut Blocker, f: fn(BlockedTask) -> Blocker,
+        lock: &NativeMutex) {
+    let me: Box<Task> = Local::take();
+    me.deschedule(1, |task| {
+        match mem::replace(slot, f(task)) {
+            NoneBlocked => {}
+            _ => unreachable!(),
+        }
+        unsafe { lock.unlock_noguard(); }
+        Ok(())
+    });
+    unsafe { lock.lock_noguard(); }
+}
+
+/// Wakes up a task, dropping the lock at the correct time
+fn wakeup(task: BlockedTask, guard: LockGuard) {
+    // We need to be careful to wake up the waiting task *outside* of the mutex
+    // in case it incurs a context switch.
+    mem::drop(guard);
+    task.wake().map(|t| t.reawaken());
+}
+
+impl<T: Send> Packet<T> {
+    pub fn new(cap: uint) -> Packet<T> {
+        Packet {
+            channels: atomic::AtomicUint::new(1),
+            lock: unsafe { NativeMutex::new() },
+            state: UnsafeCell::new(State {
+                disconnected: false,
+                blocker: NoneBlocked,
+                cap: cap,
+                canceled: None,
+                queue: Queue {
+                    head: 0 as *mut Node,
+                    tail: 0 as *mut Node,
+                },
+                buf: Buffer {
+                    buf: Vec::from_fn(cap + if cap == 0 {1} else {0}, |_| None),
+                    start: 0,
+                    size: 0,
+                },
+            }),
+        }
+    }
+
+    // Locks this channel, returning a guard for the state and the mutable state
+    // itself. Care should be taken to ensure that the state does not escape the
+    // guard!
+    //
+    // Note that we're ok promoting an & reference to an &mut reference because
+    // the lock ensures that we're the only ones in the world with a pointer to
+    // the state.
+    fn lock<'a>(&'a self) -> (LockGuard<'a>, &'a mut State<T>) {
+        unsafe {
+            let guard = self.lock.lock();
+            (guard, &mut *self.state.get())
+        }
+    }
+
+    pub fn send(&self, t: T) -> Result<(), T> {
+        let (guard, state) = self.lock();
+
+        // wait for a slot to become available, and enqueue the data
+        while !state.disconnected && state.buf.size() == state.buf.cap() {
+            state.queue.enqueue(&self.lock);
+        }
+        if state.disconnected { return Err(t) }
+        state.buf.enqueue(t);
+
+        match mem::replace(&mut state.blocker, NoneBlocked) {
+            // if our capacity is 0, then we need to wait for a receiver to be
+            // available to take our data. After waiting, we check again to make
+            // sure the port didn't go away in the meantime. If it did, we need
+            // to hand back our data.
+            NoneBlocked if state.cap == 0 => {
+                let mut canceled = false;
+                assert!(state.canceled.is_none());
+                state.canceled = Some(unsafe { mem::transmute(&mut canceled) });
+                wait(&mut state.blocker, BlockedSender, &self.lock);
+                if canceled {Err(state.buf.dequeue())} else {Ok(())}
+            }
+
+            // success, we buffered some data
+            NoneBlocked => Ok(()),
+
+            // success, someone's about to receive our buffered data.
+            BlockedReceiver(task) => { wakeup(task, guard); Ok(()) }
+
+            BlockedSender(..) => panic!("lolwut"),
+        }
+    }
+
+    pub fn try_send(&self, t: T) -> Result<(), super::TrySendError<T>> {
+        let (guard, state) = self.lock();
+        if state.disconnected {
+            Err(super::RecvDisconnected(t))
+        } else if state.buf.size() == state.buf.cap() {
+            Err(super::Full(t))
+        } else if state.cap == 0 {
+            // With capacity 0, even though we have buffer space we can't
+            // transfer the data unless there's a receiver waiting.
+            match mem::replace(&mut state.blocker, NoneBlocked) {
+                NoneBlocked => Err(super::Full(t)),
+                BlockedSender(..) => unreachable!(),
+                BlockedReceiver(task) => {
+                    state.buf.enqueue(t);
+                    wakeup(task, guard);
+                    Ok(())
+                }
+            }
+        } else {
+            // If the buffer has some space and the capacity isn't 0, then we
+            // just enqueue the data for later retrieval, ensuring to wake up
+            // any blocked receiver if there is one.
+            assert!(state.buf.size() < state.buf.cap());
+            state.buf.enqueue(t);
+            match mem::replace(&mut state.blocker, NoneBlocked) {
+                BlockedReceiver(task) => wakeup(task, guard),
+                NoneBlocked => {}
+                BlockedSender(..) => unreachable!(),
+            }
+            Ok(())
+        }
+    }
+
+    // Receives a message from this channel
+    //
+    // When reading this, remember that there can only ever be one receiver at
+    // time.
+    pub fn recv(&self) -> Result<T, ()> {
+        let (guard, state) = self.lock();
+
+        // Wait for the buffer to have something in it. No need for a while loop
+        // because we're the only receiver.
+        let mut waited = false;
+        if !state.disconnected && state.buf.size() == 0 {
+            wait(&mut state.blocker, BlockedReceiver, &self.lock);
+            waited = true;
+        }
+        if state.disconnected && state.buf.size() == 0 { return Err(()) }
+
+        // Pick up the data, wake up our neighbors, and carry on
+        assert!(state.buf.size() > 0);
+        let ret = state.buf.dequeue();
+        self.wakeup_senders(waited, guard, state);
+        return Ok(ret);
+    }
+
+    pub fn try_recv(&self) -> Result<T, Failure> {
+        let (guard, state) = self.lock();
+
+        // Easy cases first
+        if state.disconnected { return Err(Disconnected) }
+        if state.buf.size() == 0 { return Err(Empty) }
+
+        // Be sure to wake up neighbors
+        let ret = Ok(state.buf.dequeue());
+        self.wakeup_senders(false, guard, state);
+
+        return ret;
+    }
+
+    // Wake up pending senders after some data has been received
+    //
+    // * `waited` - flag if the receiver blocked to receive some data, or if it
+    //              just picked up some data on the way out
+    // * `guard` - the lock guard that is held over this channel's lock
+    fn wakeup_senders(&self, waited: bool,
+                      guard: LockGuard,
+                      state: &mut State<T>) {
+        let pending_sender1: Option<BlockedTask> = state.queue.dequeue();
+
+        // If this is a no-buffer channel (cap == 0), then if we didn't wait we
+        // need to ACK the sender. If we waited, then the sender waking us up
+        // was already the ACK.
+        let pending_sender2 = if state.cap == 0 && !waited {
+            match mem::replace(&mut state.blocker, NoneBlocked) {
+                NoneBlocked => None,
+                BlockedReceiver(..) => unreachable!(),
+                BlockedSender(task) => {
+                    state.canceled.take();
+                    Some(task)
+                }
+            }
+        } else {
+            None
+        };
+        mem::drop((state, guard));
+
+        // only outside of the lock do we wake up the pending tasks
+        pending_sender1.map(|t| t.wake().map(|t| t.reawaken()));
+        pending_sender2.map(|t| t.wake().map(|t| t.reawaken()));
+    }
+
+    // Prepares this shared packet for a channel clone, essentially just bumping
+    // a refcount.
+    pub fn clone_chan(&self) {
+        self.channels.fetch_add(1, atomic::SeqCst);
+    }
+
+    pub fn drop_chan(&self) {
+        // Only flag the channel as disconnected if we're the last channel
+        match self.channels.fetch_sub(1, atomic::SeqCst) {
+            1 => {}
+            _ => return
+        }
+
+        // Not much to do other than wake up a receiver if one's there
+        let (guard, state) = self.lock();
+        if state.disconnected { return }
+        state.disconnected = true;
+        match mem::replace(&mut state.blocker, NoneBlocked) {
+            NoneBlocked => {}
+            BlockedSender(..) => unreachable!(),
+            BlockedReceiver(task) => wakeup(task, guard),
+        }
+    }
+
+    pub fn drop_port(&self) {
+        let (guard, state) = self.lock();
+
+        if state.disconnected { return }
+        state.disconnected = true;
+
+        // If the capacity is 0, then the sender may want its data back after
+        // we're disconnected. Otherwise it's now our responsibility to destroy
+        // the buffered data. As with many other portions of this code, this
+        // needs to be careful to destroy the data *outside* of the lock to
+        // prevent deadlock.
+        let _data = if state.cap != 0 {
+            mem::replace(&mut state.buf.buf, Vec::new())
+        } else {
+            Vec::new()
+        };
+        let mut queue = mem::replace(&mut state.queue, Queue {
+            head: 0 as *mut Node,
+            tail: 0 as *mut Node,
+        });
+
+        let waiter = match mem::replace(&mut state.blocker, NoneBlocked) {
+            NoneBlocked => None,
+            BlockedSender(task) => {
+                *state.canceled.take().unwrap() = true;
+                Some(task)
+            }
+            BlockedReceiver(..) => unreachable!(),
+        };
+        mem::drop((state, guard));
+
+        loop {
+            match queue.dequeue() {
+                Some(task) => { task.wake().map(|t| t.reawaken()); }
+                None => break,
+            }
+        }
+        waiter.map(|t| t.wake().map(|t| t.reawaken()));
+    }
+
+    ////////////////////////////////////////////////////////////////////////////
+    // select implementation
+    ////////////////////////////////////////////////////////////////////////////
+
+    // If Ok, the value is whether this port has data, if Err, then the upgraded
+    // port needs to be checked instead of this one.
+    pub fn can_recv(&self) -> bool {
+        let (_g, state) = self.lock();
+        state.disconnected || state.buf.size() > 0
+    }
+
+    // Attempts to start selection on this port. This can either succeed or fail
+    // because there is data waiting.
+    pub fn start_selection(&self, task: BlockedTask) -> Result<(), BlockedTask>{
+        let (_g, state) = self.lock();
+        if state.disconnected || state.buf.size() > 0 {
+            Err(task)
+        } else {
+            match mem::replace(&mut state.blocker, BlockedReceiver(task)) {
+                NoneBlocked => {}
+                BlockedSender(..) => unreachable!(),
+                BlockedReceiver(..) => unreachable!(),
+            }
+            Ok(())
+        }
+    }
+
+    // Remove a previous selecting task from this port. This ensures that the
+    // blocked task will no longer be visible to any other threads.
+    //
+    // The return value indicates whether there's data on this port.
+    pub fn abort_selection(&self) -> bool {
+        let (_g, state) = self.lock();
+        match mem::replace(&mut state.blocker, NoneBlocked) {
+            NoneBlocked => true,
+            BlockedSender(task) => {
+                state.blocker = BlockedSender(task);
+                true
+            }
+            BlockedReceiver(task) => { task.trash(); false }
+        }
+    }
+}
+
+#[unsafe_destructor]
+impl<T: Send> Drop for Packet<T> {
+    fn drop(&mut self) {
+        assert_eq!(self.channels.load(atomic::SeqCst), 0);
+        let (_g, state) = self.lock();
+        assert!(state.queue.dequeue().is_none());
+        assert!(state.canceled.is_none());
+    }
+}
+
+
+////////////////////////////////////////////////////////////////////////////////
+// Buffer, a simple ring buffer backed by Vec<T>
+////////////////////////////////////////////////////////////////////////////////
+
+impl<T> Buffer<T> {
+    fn enqueue(&mut self, t: T) {
+        let pos = (self.start + self.size) % self.buf.len();
+        self.size += 1;
+        let prev = mem::replace(&mut self.buf[pos], Some(t));
+        assert!(prev.is_none());
+    }
+
+    fn dequeue(&mut self) -> T {
+        let start = self.start;
+        self.size -= 1;
+        self.start = (self.start + 1) % self.buf.len();
+        self.buf[start].take().unwrap()
+    }
+
+    fn size(&self) -> uint { self.size }
+    fn cap(&self) -> uint { self.buf.len() }
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// Queue, a simple queue to enqueue tasks with (stack-allocated nodes)
+////////////////////////////////////////////////////////////////////////////////
+
+impl Queue {
+    fn enqueue(&mut self, lock: &NativeMutex) {
+        let task: Box<Task> = Local::take();
+        let mut node = Node {
+            task: None,
+            next: 0 as *mut Node,
+        };
+        task.deschedule(1, |task| {
+            node.task = Some(task);
+            if self.tail.is_null() {
+                self.head = &mut node as *mut Node;
+                self.tail = &mut node as *mut Node;
+            } else {
+                unsafe {
+                    (*self.tail).next = &mut node as *mut Node;
+                    self.tail = &mut node as *mut Node;
+                }
+            }
+            unsafe { lock.unlock_noguard(); }
+            Ok(())
+        });
+        unsafe { lock.lock_noguard(); }
+        assert!(node.next.is_null());
+    }
+
+    fn dequeue(&mut self) -> Option<BlockedTask> {
+        if self.head.is_null() {
+            return None
+        }
+        let node = self.head;
+        self.head = unsafe { (*node).next };
+        if self.head.is_null() {
+            self.tail = 0 as *mut Node;
+        }
+        unsafe {
+            (*node).next = 0 as *mut Node;
+            Some((*node).task.take().unwrap())
+        }
+    }
+}