diff options
Diffstat (limited to 'src/libstd/comm/sync.rs')
| -rw-r--r-- | src/libstd/comm/sync.rs | 490 |
1 files changed, 490 insertions, 0 deletions
diff --git a/src/libstd/comm/sync.rs b/src/libstd/comm/sync.rs new file mode 100644 index 00000000000..a2e839e134c --- /dev/null +++ b/src/libstd/comm/sync.rs @@ -0,0 +1,490 @@ +// Copyright 2014 The Rust Project Developers. See the COPYRIGHT +// file at the top-level directory of this distribution and at +// http://rust-lang.org/COPYRIGHT. +// +// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or +// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license +// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your +// option. This file may not be copied, modified, or distributed +// except according to those terms. + +/// Synchronous channels/ports +/// +/// This channel implementation differs significantly from the asynchronous +/// implementations found next to it (oneshot/stream/share). This is an +/// implementation of a synchronous, bounded buffer channel. +/// +/// Each channel is created with some amount of backing buffer, and sends will +/// *block* until buffer space becomes available. A buffer size of 0 is valid, +/// which means that every successful send is paired with a successful recv. +/// +/// This flavor of channels defines a new `send_opt` method for channels which +/// is the method by which a message is sent but the task does not panic if it +/// cannot be delivered. +/// +/// Another major difference is that send() will *always* return back the data +/// if it couldn't be sent. This is because it is deterministically known when +/// the data is received and when it is not received. +/// +/// Implementation-wise, it can all be summed up with "use a mutex plus some +/// logic". The mutex used here is an OS native mutex, meaning that no user code +/// is run inside of the mutex (to prevent context switching). This +/// implementation shares almost all code for the buffered and unbuffered cases +/// of a synchronous channel. There are a few branches for the unbuffered case, +/// but they're mostly just relevant to blocking senders. + +use core::prelude::*; + +pub use self::Failure::*; +use self::Blocker::*; + +use alloc::boxed::Box; +use vec::Vec; +use core::mem; +use core::cell::UnsafeCell; +use rustrt::local::Local; +use rustrt::mutex::{NativeMutex, LockGuard}; +use rustrt::task::{Task, BlockedTask}; + +use sync::atomic; + +pub struct Packet<T> { + /// Only field outside of the mutex. Just done for kicks, but mainly because + /// the other shared channel already had the code implemented + channels: atomic::AtomicUint, + + /// The state field is protected by this mutex + lock: NativeMutex, + state: UnsafeCell<State<T>>, +} + +struct State<T> { + disconnected: bool, // Is the channel disconnected yet? + queue: Queue, // queue of senders waiting to send data + blocker: Blocker, // currently blocked task on this channel + buf: Buffer<T>, // storage for buffered messages + cap: uint, // capacity of this channel + + /// A curious flag used to indicate whether a sender failed or succeeded in + /// blocking. This is used to transmit information back to the task that it + /// must dequeue its message from the buffer because it was not received. + /// This is only relevant in the 0-buffer case. This obviously cannot be + /// safely constructed, but it's guaranteed to always have a valid pointer + /// value. + canceled: Option<&'static mut bool>, +} + +/// Possible flavors of tasks who can be blocked on this channel. +enum Blocker { + BlockedSender(BlockedTask), + BlockedReceiver(BlockedTask), + NoneBlocked +} + +/// Simple queue for threading tasks together. Nodes are stack-allocated, so +/// this structure is not safe at all +struct Queue { + head: *mut Node, + tail: *mut Node, +} + +struct Node { + task: Option<BlockedTask>, + next: *mut Node, +} + +/// A simple ring-buffer +struct Buffer<T> { + buf: Vec<Option<T>>, + start: uint, + size: uint, +} + +#[deriving(Show)] +pub enum Failure { + Empty, + Disconnected, +} + +/// Atomically blocks the current task, placing it into `slot`, unlocking `lock` +/// in the meantime. This re-locks the mutex upon returning. +fn wait(slot: &mut Blocker, f: fn(BlockedTask) -> Blocker, + lock: &NativeMutex) { + let me: Box<Task> = Local::take(); + me.deschedule(1, |task| { + match mem::replace(slot, f(task)) { + NoneBlocked => {} + _ => unreachable!(), + } + unsafe { lock.unlock_noguard(); } + Ok(()) + }); + unsafe { lock.lock_noguard(); } +} + +/// Wakes up a task, dropping the lock at the correct time +fn wakeup(task: BlockedTask, guard: LockGuard) { + // We need to be careful to wake up the waiting task *outside* of the mutex + // in case it incurs a context switch. + mem::drop(guard); + task.wake().map(|t| t.reawaken()); +} + +impl<T: Send> Packet<T> { + pub fn new(cap: uint) -> Packet<T> { + Packet { + channels: atomic::AtomicUint::new(1), + lock: unsafe { NativeMutex::new() }, + state: UnsafeCell::new(State { + disconnected: false, + blocker: NoneBlocked, + cap: cap, + canceled: None, + queue: Queue { + head: 0 as *mut Node, + tail: 0 as *mut Node, + }, + buf: Buffer { + buf: Vec::from_fn(cap + if cap == 0 {1} else {0}, |_| None), + start: 0, + size: 0, + }, + }), + } + } + + // Locks this channel, returning a guard for the state and the mutable state + // itself. Care should be taken to ensure that the state does not escape the + // guard! + // + // Note that we're ok promoting an & reference to an &mut reference because + // the lock ensures that we're the only ones in the world with a pointer to + // the state. + fn lock<'a>(&'a self) -> (LockGuard<'a>, &'a mut State<T>) { + unsafe { + let guard = self.lock.lock(); + (guard, &mut *self.state.get()) + } + } + + pub fn send(&self, t: T) -> Result<(), T> { + let (guard, state) = self.lock(); + + // wait for a slot to become available, and enqueue the data + while !state.disconnected && state.buf.size() == state.buf.cap() { + state.queue.enqueue(&self.lock); + } + if state.disconnected { return Err(t) } + state.buf.enqueue(t); + + match mem::replace(&mut state.blocker, NoneBlocked) { + // if our capacity is 0, then we need to wait for a receiver to be + // available to take our data. After waiting, we check again to make + // sure the port didn't go away in the meantime. If it did, we need + // to hand back our data. + NoneBlocked if state.cap == 0 => { + let mut canceled = false; + assert!(state.canceled.is_none()); + state.canceled = Some(unsafe { mem::transmute(&mut canceled) }); + wait(&mut state.blocker, BlockedSender, &self.lock); + if canceled {Err(state.buf.dequeue())} else {Ok(())} + } + + // success, we buffered some data + NoneBlocked => Ok(()), + + // success, someone's about to receive our buffered data. + BlockedReceiver(task) => { wakeup(task, guard); Ok(()) } + + BlockedSender(..) => panic!("lolwut"), + } + } + + pub fn try_send(&self, t: T) -> Result<(), super::TrySendError<T>> { + let (guard, state) = self.lock(); + if state.disconnected { + Err(super::RecvDisconnected(t)) + } else if state.buf.size() == state.buf.cap() { + Err(super::Full(t)) + } else if state.cap == 0 { + // With capacity 0, even though we have buffer space we can't + // transfer the data unless there's a receiver waiting. + match mem::replace(&mut state.blocker, NoneBlocked) { + NoneBlocked => Err(super::Full(t)), + BlockedSender(..) => unreachable!(), + BlockedReceiver(task) => { + state.buf.enqueue(t); + wakeup(task, guard); + Ok(()) + } + } + } else { + // If the buffer has some space and the capacity isn't 0, then we + // just enqueue the data for later retrieval, ensuring to wake up + // any blocked receiver if there is one. + assert!(state.buf.size() < state.buf.cap()); + state.buf.enqueue(t); + match mem::replace(&mut state.blocker, NoneBlocked) { + BlockedReceiver(task) => wakeup(task, guard), + NoneBlocked => {} + BlockedSender(..) => unreachable!(), + } + Ok(()) + } + } + + // Receives a message from this channel + // + // When reading this, remember that there can only ever be one receiver at + // time. + pub fn recv(&self) -> Result<T, ()> { + let (guard, state) = self.lock(); + + // Wait for the buffer to have something in it. No need for a while loop + // because we're the only receiver. + let mut waited = false; + if !state.disconnected && state.buf.size() == 0 { + wait(&mut state.blocker, BlockedReceiver, &self.lock); + waited = true; + } + if state.disconnected && state.buf.size() == 0 { return Err(()) } + + // Pick up the data, wake up our neighbors, and carry on + assert!(state.buf.size() > 0); + let ret = state.buf.dequeue(); + self.wakeup_senders(waited, guard, state); + return Ok(ret); + } + + pub fn try_recv(&self) -> Result<T, Failure> { + let (guard, state) = self.lock(); + + // Easy cases first + if state.disconnected { return Err(Disconnected) } + if state.buf.size() == 0 { return Err(Empty) } + + // Be sure to wake up neighbors + let ret = Ok(state.buf.dequeue()); + self.wakeup_senders(false, guard, state); + + return ret; + } + + // Wake up pending senders after some data has been received + // + // * `waited` - flag if the receiver blocked to receive some data, or if it + // just picked up some data on the way out + // * `guard` - the lock guard that is held over this channel's lock + fn wakeup_senders(&self, waited: bool, + guard: LockGuard, + state: &mut State<T>) { + let pending_sender1: Option<BlockedTask> = state.queue.dequeue(); + + // If this is a no-buffer channel (cap == 0), then if we didn't wait we + // need to ACK the sender. If we waited, then the sender waking us up + // was already the ACK. + let pending_sender2 = if state.cap == 0 && !waited { + match mem::replace(&mut state.blocker, NoneBlocked) { + NoneBlocked => None, + BlockedReceiver(..) => unreachable!(), + BlockedSender(task) => { + state.canceled.take(); + Some(task) + } + } + } else { + None + }; + mem::drop((state, guard)); + + // only outside of the lock do we wake up the pending tasks + pending_sender1.map(|t| t.wake().map(|t| t.reawaken())); + pending_sender2.map(|t| t.wake().map(|t| t.reawaken())); + } + + // Prepares this shared packet for a channel clone, essentially just bumping + // a refcount. + pub fn clone_chan(&self) { + self.channels.fetch_add(1, atomic::SeqCst); + } + + pub fn drop_chan(&self) { + // Only flag the channel as disconnected if we're the last channel + match self.channels.fetch_sub(1, atomic::SeqCst) { + 1 => {} + _ => return + } + + // Not much to do other than wake up a receiver if one's there + let (guard, state) = self.lock(); + if state.disconnected { return } + state.disconnected = true; + match mem::replace(&mut state.blocker, NoneBlocked) { + NoneBlocked => {} + BlockedSender(..) => unreachable!(), + BlockedReceiver(task) => wakeup(task, guard), + } + } + + pub fn drop_port(&self) { + let (guard, state) = self.lock(); + + if state.disconnected { return } + state.disconnected = true; + + // If the capacity is 0, then the sender may want its data back after + // we're disconnected. Otherwise it's now our responsibility to destroy + // the buffered data. As with many other portions of this code, this + // needs to be careful to destroy the data *outside* of the lock to + // prevent deadlock. + let _data = if state.cap != 0 { + mem::replace(&mut state.buf.buf, Vec::new()) + } else { + Vec::new() + }; + let mut queue = mem::replace(&mut state.queue, Queue { + head: 0 as *mut Node, + tail: 0 as *mut Node, + }); + + let waiter = match mem::replace(&mut state.blocker, NoneBlocked) { + NoneBlocked => None, + BlockedSender(task) => { + *state.canceled.take().unwrap() = true; + Some(task) + } + BlockedReceiver(..) => unreachable!(), + }; + mem::drop((state, guard)); + + loop { + match queue.dequeue() { + Some(task) => { task.wake().map(|t| t.reawaken()); } + None => break, + } + } + waiter.map(|t| t.wake().map(|t| t.reawaken())); + } + + //////////////////////////////////////////////////////////////////////////// + // select implementation + //////////////////////////////////////////////////////////////////////////// + + // If Ok, the value is whether this port has data, if Err, then the upgraded + // port needs to be checked instead of this one. + pub fn can_recv(&self) -> bool { + let (_g, state) = self.lock(); + state.disconnected || state.buf.size() > 0 + } + + // Attempts to start selection on this port. This can either succeed or fail + // because there is data waiting. + pub fn start_selection(&self, task: BlockedTask) -> Result<(), BlockedTask>{ + let (_g, state) = self.lock(); + if state.disconnected || state.buf.size() > 0 { + Err(task) + } else { + match mem::replace(&mut state.blocker, BlockedReceiver(task)) { + NoneBlocked => {} + BlockedSender(..) => unreachable!(), + BlockedReceiver(..) => unreachable!(), + } + Ok(()) + } + } + + // Remove a previous selecting task from this port. This ensures that the + // blocked task will no longer be visible to any other threads. + // + // The return value indicates whether there's data on this port. + pub fn abort_selection(&self) -> bool { + let (_g, state) = self.lock(); + match mem::replace(&mut state.blocker, NoneBlocked) { + NoneBlocked => true, + BlockedSender(task) => { + state.blocker = BlockedSender(task); + true + } + BlockedReceiver(task) => { task.trash(); false } + } + } +} + +#[unsafe_destructor] +impl<T: Send> Drop for Packet<T> { + fn drop(&mut self) { + assert_eq!(self.channels.load(atomic::SeqCst), 0); + let (_g, state) = self.lock(); + assert!(state.queue.dequeue().is_none()); + assert!(state.canceled.is_none()); + } +} + + +//////////////////////////////////////////////////////////////////////////////// +// Buffer, a simple ring buffer backed by Vec<T> +//////////////////////////////////////////////////////////////////////////////// + +impl<T> Buffer<T> { + fn enqueue(&mut self, t: T) { + let pos = (self.start + self.size) % self.buf.len(); + self.size += 1; + let prev = mem::replace(&mut self.buf[pos], Some(t)); + assert!(prev.is_none()); + } + + fn dequeue(&mut self) -> T { + let start = self.start; + self.size -= 1; + self.start = (self.start + 1) % self.buf.len(); + self.buf[start].take().unwrap() + } + + fn size(&self) -> uint { self.size } + fn cap(&self) -> uint { self.buf.len() } +} + +//////////////////////////////////////////////////////////////////////////////// +// Queue, a simple queue to enqueue tasks with (stack-allocated nodes) +//////////////////////////////////////////////////////////////////////////////// + +impl Queue { + fn enqueue(&mut self, lock: &NativeMutex) { + let task: Box<Task> = Local::take(); + let mut node = Node { + task: None, + next: 0 as *mut Node, + }; + task.deschedule(1, |task| { + node.task = Some(task); + if self.tail.is_null() { + self.head = &mut node as *mut Node; + self.tail = &mut node as *mut Node; + } else { + unsafe { + (*self.tail).next = &mut node as *mut Node; + self.tail = &mut node as *mut Node; + } + } + unsafe { lock.unlock_noguard(); } + Ok(()) + }); + unsafe { lock.lock_noguard(); } + assert!(node.next.is_null()); + } + + fn dequeue(&mut self) -> Option<BlockedTask> { + if self.head.is_null() { + return None + } + let node = self.head; + self.head = unsafe { (*node).next }; + if self.head.is_null() { + self.tail = 0 as *mut Node; + } + unsafe { + (*node).next = 0 as *mut Node; + Some((*node).task.take().unwrap()) + } + } +} |
