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-rw-r--r--src/libstd/keyword_docs.rs697
1 files changed, 669 insertions, 28 deletions
diff --git a/src/libstd/keyword_docs.rs b/src/libstd/keyword_docs.rs
index d70cf132b3c..6c95854c66c 100644
--- a/src/libstd/keyword_docs.rs
+++ b/src/libstd/keyword_docs.rs
@@ -8,72 +8,713 @@
 // option. This file may not be copied, modified, or distributed
 // except according to those terms.
 
+#[doc(keyword = "as")]
+//
+/// The keyword for casting a value to a type.
+///
+/// `as` is most commonly used to turn primitive types into other primitive types, but it has other
+/// uses that include turning pointers into addresses, addresses into pointers, and pointers into
+/// other pointers.
+///
+/// ```rust
+/// let thing1: u8 = 89.0 as u8;
+/// assert_eq!('B' as u32, 66);
+/// assert_eq!(thing1 as char, 'Y');
+/// let thing2: f32 = thing1 as f32 + 10.5;
+/// assert_eq!(true as u8 + thing2 as u8, 100);
+/// ```
+///
+/// In general, any cast that can be performed via ascribing the type can also be done using `as`,
+/// so instead of writing `let x: u32 = 123`, you can write `let x = 123 as u32` (Note: `let x: u32
+/// = 123` would be best in that situation). The same is not true in the other direction, however,
+/// explicitly using `as` allows a few more coercions that aren't allowed implicitly, such as
+/// changing the type of a raw pointer or turning closures into raw pointers.
+///
+/// Other places `as` is used include as extra syntax for [`crate`] and `use`, to change the name
+/// something is imported as.
+///
+/// For more information on what `as` is capable of, see the [Reference]
+///
+/// [Reference]:
+/// https://doc.rust-lang.org/reference/expressions/operator-expr.html#type-cast-expressions
+/// [`crate`]: keyword.crate.html
+mod as_keyword { }
+
+#[doc(keyword = "const")]
+//
+/// The keyword for defining constants.
+///
+/// Sometimes a certain value is used many times throughout a program, and it can become
+/// inconvenient to copy it over and over. What's more, it's not always possible or desirable to
+/// make it a variable that gets carried around to each function that needs it. In these cases, the
+/// `const` keyword provides a convenient alternative to code duplication.
+///
+/// ```rust
+/// const THING: u32 = 0xABAD1DEA;
+///
+/// let foo = 123 + THING;
+/// ```
+///
+/// Constants must be explicitly typed, unlike with `let` you can't ignore its type and let the
+/// compiler figure it out. Any constant value can be defined in a const, which in practice happens
+/// to be most things that would be reasonable to have a constant (barring `const fn`s, coming
+/// soon). For example, you can't have a File as a `const`.
+///
+/// The only lifetime allowed in a constant is `'static`, which is the lifetime that encompasses
+/// all others in a Rust program. For example, if you wanted to define a constant string, it would
+/// look like this:
+///
+/// ```rust
+/// const WORDS: &'static str = "hello rust!";
+/// ```
+///
+/// Thanks to static lifetime elision, you usually don't have to explicitly use 'static:
+///
+/// ```rust
+/// const WORDS: &str = "hello convenience!";
+/// ```
+///
+/// `const` items looks remarkably similar to `static` items, which introduces some confusion as
+/// to which one should be used at which times. To put it simply, constants are inlined wherever
+/// they're used, making using them identical to simply replacing the name of the const with its
+/// value. Static variables on the other hand point to a single location in memory, which all
+/// accesses share. This means that, unlike with constants, they can't have destructors, and act as
+/// a single value across the entire codebase.
+///
+/// Constants, as with statics, should always be in SCREAMING_SNAKE_CASE.
+///
+/// The `const` keyword is also used in raw pointers in combination with `mut`, as seen in `*const
+/// T` and `*mut T`. More about that can be read at the [pointer] primitive part of the Rust docs.
+///
+/// For more detail on `const`, see the [Rust Book] or the [Reference]
+///
+/// [pointer]: primitive.pointer.html
+/// [Rust Book]:
+/// https://doc.rust-lang.org/stable/book/2018-edition/ch03-01-variables-and-mutability.html#differences-between-variables-and-constants
+/// [Reference]: https://doc.rust-lang.org/reference/items/constant-items.html
+mod const_keyword { }
+
+#[doc(keyword = "crate")]
+//
+/// The `crate` keyword.
+///
+/// The primary use of the `crate` keyword is as a part of `extern crate` declarations, which are
+/// used to specify a dependency on a crate external to the one it's declared in. Crates are the
+/// fundamental compilation unit of Rust code, and can be seen as libraries or projects. More can
+/// be read about crates in the [Reference].
+///
+/// ```rust ignore
+/// extern crate rand;
+/// extern crate my_crate as thing;
+/// extern crate std; // implicitly added to the root of every Rust project
+/// ```
+///
+/// The `as` keyword can be used to change what the crate is referred to as in your project. If a
+/// crate name includes a dash, it is implicitly imported with the dashes replaced by underscores.
+///
+/// `crate` is also used as in conjunction with `pub` to signify that the item it's attached to
+/// is public only to other members of the same crate it's in.
+///
+/// ```rust
+/// # #[allow(unused_imports)]
+/// pub(crate) use std::io::Error as IoError;
+/// pub(crate) enum CoolMarkerType { }
+/// pub struct PublicThing {
+///     pub(crate) semi_secret_thing: bool,
+/// }
+/// ```
+///
+/// [Reference]: https://doc.rust-lang.org/reference/items/extern-crates.html
+mod crate_keyword { }
+
+#[doc(keyword = "enum")]
+//
+/// For defining enumerations.
+///
+/// Enums in Rust are similar to those of other compiled languages like C, but have important
+/// differences that make them considerably more powerful. What Rust calls enums are more commonly
+/// known as [Algebraic Data Types] if you're coming from a functional programming background. The
+/// important detail is that each enum variant can have data to go along with it.
+///
+/// ```rust
+/// # struct Coord;
+/// enum SimpleEnum {
+///     FirstVariant,
+///     SecondVariant,
+///     ThirdVariant,
+/// }
+///
+/// enum Location {
+///     Unknown,
+///     Anonymous,
+///     Known(Coord),
+/// }
+///
+/// enum ComplexEnum {
+///     Nothing,
+///     Something(u32),
+///     LotsOfThings {
+///         usual_struct_stuff: bool,
+///         blah: String,
+///     }
+/// }
+///
+/// enum EmptyEnum { }
+/// ```
+///
+/// The first enum shown is the usual kind of enum you'd find in a C-style language. The second
+/// shows off a hypothetical example of something storing location data, with `Coord` being any
+/// other type that's needed, for example a struct. The third example demonstrates the kind of
+/// data a variant can store, ranging from nothing, to a tuple, to an anonymous struct.
+///
+/// Instantiating enum variants involves explicitly using the enum's name as its namespace,
+/// followed by one of its variants. `SimpleEnum::SecondVariant` would be an example from above.
+/// When data follows along with a variant, such as with rust's built-in [`Option`] type, the data
+/// is added as the type describes, for example `Option::Some(123)`. The same follows with
+/// struct-like variants, with things looking like `ComplexEnum::LotsOfThings { usual_struct_stuff:
+/// true, blah: "hello!".to_string(), }`. Empty Enums are similar to () in that they cannot be
+/// instantiated at all, and are used mainly to mess with the type system in interesting ways.
+///
+/// For more information, take a look at the [Rust Book] or the [Reference]
+///
+/// [Algebraic Data Types]: https://en.wikipedia.org/wiki/Algebraic_data_type
+/// [`Option`]: option/enum.Option.html
+/// [Rust Book]: https://doc.rust-lang.org/book/second-edition/ch06-01-defining-an-enum.html
+/// [Reference]: https://doc.rust-lang.org/reference/items/enumerations.html
+mod enum_keyword { }
+
+#[doc(keyword = "extern")]
+//
+/// For external connections in Rust code.
+///
+/// The `extern` keyword is used in two places in Rust. One is in conjunction with the [`crate`]
+/// keyword to make your Rust code aware of other Rust crates in your project, i.e. `extern crate
+/// lazy_static;`. The other use is in foreign function interfaces (FFI).
+///
+/// `extern` is used in two different contexts within FFI. The first is in the form of external
+/// blocks, for declaring function interfaces that Rust code can call foreign code by.
+///
+/// ```rust ignore
+/// #[link(name = "my_c_library")]
+/// extern "C" {
+///     fn my_c_function(x: i32) -> bool;
+/// }
+/// ```
+///
+/// This code would attempt to link with `libmy_c_library.so` on unix-like systems and
+/// `my_c_library.dll` on Windows at runtime, and panic if it can't find something to link to. Rust
+/// code could then use `my_c_function` as if it were any other unsafe Rust function. Working with
+/// non-Rust languages and FFI is inherently unsafe, so wrappers are usually built around C APIs.
+///
+/// The mirror use case of FFI is also done via the `extern` keyword:
+///
+/// ```rust
+/// #[no_mangle]
+/// pub extern fn callable_from_c(x: i32) -> bool {
+///     x % 3 == 0
+/// }
+/// ```
+///
+/// If compiled as a dylib, the resulting .so could then be linked to from a C library, and the
+/// function could be used as if it was from any other library.
+///
+/// For more information on FFI, check the [Rust book] or the [Reference].
+///
+/// [Rust book]:
+/// https://doc.rust-lang.org/book/second-edition/ch19-01-unsafe-rust.html#using-extern-functions-to-call-external-code
+/// [Reference]: https://doc.rust-lang.org/reference/items/external-blocks.html
+mod extern_keyword { }
+
 #[doc(keyword = "fn")]
 //
-/// The `fn` keyword.
+/// The keyword for defining functions.
 ///
-/// The `fn` keyword is used to declare a function.
+/// Functions are the primary way code is executed within Rust. Function blocks, usually just
+/// called functions, can be defined in a variety of different places and be assigned many
+/// different attributes and modifiers.
 ///
-/// Example:
+/// Standalone functions that just sit within a module not attached to anything else are common,
+/// but most functions will end up being inside [`impl`] blocks, either on another type itself, or
+/// as a trait impl for that type.
 ///
 /// ```rust
-/// fn some_function() {
-///     // code goes in here
+/// fn standalone_function() {
+///     // code
+/// }
+///
+/// pub fn public_thing(argument: bool) -> String {
+///     // code
+///     # "".to_string()
+/// }
+///
+/// struct Thing {
+///     foo: i32,
+/// }
+///
+/// impl Thing {
+///     pub fn new() -> Self {
+///         Self {
+///             foo: 42,
+///         }
+///     }
 /// }
 /// ```
 ///
-/// For more information about functions, take a look at the [Rust Book][book].
+/// In addition to presenting fixed types in the form of `fn name(arg: type, ..) -> return_type`,
+/// functions can also declare a list of type parameters along with trait bounds that they fall
+/// into.
 ///
-/// [book]: https://doc.rust-lang.org/book/second-edition/ch03-03-how-functions-work.html
+/// ```rust
+/// fn generic_function<T: Clone>(x: T) -> (T, T, T) {
+///     (x.clone(), x.clone(), x.clone())
+/// }
+///
+/// fn generic_where<T>(x: T) -> T
+///     where T: std::ops::Add<Output=T> + Copy
+/// {
+///     x + x + x
+/// }
+/// ```
+///
+/// Declaring trait bounds in the angle brackets is functionally identical to using a `where`
+/// clause. It's up to the programmer to decide which works better in each situation, but `where`
+/// tends to be better when things get longer than one line.
+///
+/// Along with being made public via `pub`, `fn` can also have an [`extern`] added for use in
+/// FFI.
+///
+/// For more information on the various types of functions and how they're used, consult the [Rust
+/// book] or the [Reference].
+///
+/// [`impl`]: keyword.impl.html
+/// [`extern`]: keyword.extern.html
+/// [Rust book]: https://doc.rust-lang.org/book/second-edition/ch03-03-how-functions-work.html
+/// [Reference]: https://doc.rust-lang.org/reference/items/functions.html
 mod fn_keyword { }
 
-#[doc(keyword = "let")]
+#[doc(keyword = "for")]
 //
-/// The `let` keyword.
+/// The `for` keyword.
+///
+/// `for` is primarily used in for-in-loops, but it has a few other pieces of syntactic uses such as
+/// `impl Trait for Type` (see [`impl`] for more info on that). for-in-loops, or to be more
+/// precise, iterator loops, are a simple syntactic sugar over an exceedingly common practice
+/// within Rust, which is to loop over an iterator until that iterator returns None (or `break`
+/// is called).
+///
+/// ```rust
+/// for i in 0..5 {
+///     println!("{}", i * 2);
+/// }
 ///
-/// The `let` keyword is used to declare a variable.
+/// for i in std::iter::repeat(5) {
+///     println!("turns out {} never stops being 5", i);
+///     break; // would loop forever otherwise
+/// }
 ///
-/// Example:
+/// 'outer: for x in 5..50 {
+///     for y in 0..10 {
+///         if x == y {
+///             break 'outer;
+///         }
+///     }
+/// }
+/// ```
+///
+/// As shown in the example above, `for` loops (along with all other loops) can be tagged, using
+/// similar syntax to lifetimes (only visually similar, entirely distinct in practice). Giving the
+/// same tag to `break` breaks the tagged loop, which is useful for inner loops. It is definitely
+/// not a goto.
+///
+/// A `for` loop expands as shown:
 ///
 /// ```rust
-/// # #![allow(unused_assignments)]
-/// let x = 3; // We create a variable named `x` with the value `3`.
+/// # fn code() { }
+/// # let iterator = 0..2;
+/// for loop_variable in iterator {
+///     code()
+/// }
+/// ```
+///
+/// ```rust
+/// # fn code() { }
+/// # let iterator = 0..2;
+/// {
+///     let mut _iter = std::iter::IntoIterator::into_iter(iterator);
+///     loop {
+///         match _iter.next() {
+///             Some(loop_variable) => {
+///                 code()
+///             },
+///             None => break,
+///         }
+///     }
+/// }
+/// ```
+///
+/// More details on the functionality shown can be seen at the [`IntoIterator`] docs.
+///
+/// For more information on for-loops, see the [Rust book] or the [Reference].
+///
+/// [`impl`]: keyword.impl.html
+/// [`IntoIterator`]: iter/trait.IntoIterator.html
+/// [Rust book]:
+/// https://doc.rust-lang.org/book/2018-edition/ch03-05-control-flow.html#looping-through-a-collection-with-for
+/// [Reference]: https://doc.rust-lang.org/reference/expressions/loop-expr.html#iterator-loops
+mod for_keyword { }
+
+#[doc(keyword = "if")]
+//
+/// If statements and expressions.
+///
+/// `if` is a familiar construct to most programmers, and is the main way you'll often do logic in
+/// your code. However, unlike in most languages, `if` blocks can also act as expressions.
+///
+/// ```rust
+/// # let rude = true;
+/// if 1 == 2 {
+///     println!("whoops, mathematics broke");
+/// } else {
+///     println!("everything's fine!");
+/// }
+///
+/// let greeting = if rude {
+///     "sup nerd."
+/// } else {
+///     "hello, friend!"
+/// };
+///
+/// if let Ok(x) = "123".parse::<i32>() {
+///     println!("{} double that and you get {}!", greeting, x * 2);
+/// }
+/// ```
+///
+/// Shown above are the three typical forms an `if` block comes in. First is the usual kind of
+/// thing you'd see in many languages, with an optional `else` block. Second uses `if` as an
+/// expression, which is only possible if all branches return the same type. An `if` expression can
+/// be used everywhere you'd expect. The third kind of `if` block is an `if let` block, which
+/// behaves similarly to using a `match` expression:
+///
+/// ```rust
+/// if let Some(x) = Some(123) {
+///     // code
+///     # let _ = x;
+/// } else {
+///     // something else
+/// }
+///
+/// match Some(123) {
+///     Some(x) => {
+///         // code
+///         # let _ = x;
+///     },
+///     _ => {
+///         // something else
+///     },
+/// }
+/// ```
+///
+/// Each kind of `if` expression can be mixed and matched as needed.
+///
+/// ```rust
+/// if true == false {
+///     println!("oh no");
+/// } else if "something" == "other thing" {
+///     println!("oh dear");
+/// } else if let Some(200) = "blarg".parse::<i32>().ok() {
+///     println!("uh oh");
+/// } else {
+///     println!("phew, nothing's broken");
+/// }
+/// ```
+///
+/// The `if` keyword is used in one other place in Rust, namely as a part of pattern matching
+/// itself, allowing patterns such as `Some(x) if x > 200` to be used.
+///
+/// For more information on `if` expressions, see the [Rust book] or the [Reference].
+///
+/// [Rust book]:
+/// https://doc.rust-lang.org/stable/book/2018-edition/ch03-05-control-flow.html#if-expressions
+/// [Reference]: https://doc.rust-lang.org/reference/expressions/if-expr.html
+mod if_keyword { }
+
+#[doc(keyword = "impl")]
+//
+/// The implementation-defining keyword.
+///
+/// The `impl` keyword is primarily used to define implementations on types. Inherent
+/// implementations are standalone, while trait implementations are used to implement traits for
+/// types, or other traits.
+///
+/// Functions and consts can both be defined in an implementation. A function defined in an
+/// `impl` block can be standalone, meaning it would be called like `Foo::bar()`. If the function
+/// takes `self`, `&self`, or `&mut self` as its first argument, it can also be called using
+/// method-call syntax, a familiar feature to any object oriented programmer, like `foo.bar()`.
+///
+/// ```rust
+/// struct Example {
+///     number: i32,
+/// }
+///
+/// impl Example {
+///     fn boo() {
+///         println!("boo! Example::boo() was called!");
+///     }
+///
+///     fn answer(&mut self) {
+///         self.number += 42;
+///     }
+///
+///     fn get_number(&self) -> i32 {
+///         self.number
+///     }
+/// }
+///
+/// trait Thingy {
+///     fn do_thingy(&self);
+/// }
+///
+/// impl Thingy for Example {
+///     fn do_thingy(&self) {
+///         println!("doing a thing! also, number is {}!", self.number);
+///     }
+/// }
 /// ```
 ///
-/// By default, all variables are **not** mutable. If you want a mutable variable,
-/// you'll have to use the `mut` keyword.
+/// For more information on implementations, see the [Rust book][book1] or the [Reference].
 ///
-/// Example:
+/// The other use of the `impl` keyword is in `impl Trait` syntax, which can be seen as a shorthand
+/// for "a concrete type that implements this trait". Its primary use is working with closures,
+/// which have type definitions generated at compile time that can't be simply typed out.
+///
+/// ```rust
+/// fn thing_returning_closure() -> impl Fn(i32) -> bool {
+///     println!("here's a closure for you!");
+///     |x: i32| x % 3 == 0
+/// }
+/// ```
+///
+/// For more information on `impl Trait` syntax, see the [Rust book][book2].
+///
+/// [book1]: https://doc.rust-lang.org/stable/book/2018-edition/ch05-03-method-syntax.html
+/// [Reference]: https://doc.rust-lang.org/reference/items/implementations.html
+/// [book2]:
+/// https://doc.rust-lang.org/stable/book/2018-edition/ch10-02-traits.html#returning-traits
+mod impl_keyword { }
+
+#[doc(keyword = "let")]
+//
+/// The variable binding keyword.
+///
+/// The primary use for the `let` keyword is in `let` statements, which are used to introduce a new
+/// set of variables into the current scope, as given by a pattern.
 ///
 /// ```rust
 /// # #![allow(unused_assignments)]
-/// let mut x = 3; // We create a mutable variable named `x` with the value `3`.
+/// let thing1: i32 = 100;
+/// let thing2 = 200 + thing1;
+///
+/// let mut changing_thing = true;
+/// changing_thing = false;
 ///
-/// x += 4; // `x` is now equal to `7`.
+/// let (part1, part2) = ("first", "second");
+///
+/// struct Example {
+///     a: bool,
+///     b: u64,
+/// }
+///
+/// let Example { a, b: _ } = Example {
+///     a: true,
+///     b: 10004,
+/// };
+/// assert!(a);
+/// ```
+///
+/// The pattern is most commonly a single variable, which means no pattern matching is done and
+/// the expression given is bound to the variable. Apart from that, patterns used in `let` bindings
+/// can be as complicated as needed, given that the pattern is exhaustive. See the [Rust
+/// book][book1] for more information on pattern matching. The type of the pattern is optionally
+/// given afterwards, but if left blank is automatically inferred by the compiler if possible.
+///
+/// Variables in Rust are immutable by default, and require the `mut` keyword to be made mutable.
+///
+/// Multiple variables can be defined with the same name, known as shadowing. This doesn't affect
+/// the original variable in any way beyond being unable to directly access it beyond the point of
+/// shadowing. It continues to remain in scope, getting dropped only when it falls out of scope.
+/// Shadowed variables don't need to have the same type as the variables shadowing them.
+///
+/// ```rust
+/// let shadowing_example = true;
+/// let shadowing_example = 123.4;
+/// let shadowing_example = shadowing_example as u32;
+/// let mut shadowing_example = format!("cool! {}", shadowing_example);
+/// shadowing_example += " something else!"; // not shadowing
 /// ```
 ///
-/// For more information about the `let` keyword, take a look at the [Rust Book][book].
+/// Other places the `let` keyword is used include along with [`if`], in the form of `if let`
+/// expressions. They're useful if the pattern being matched isn't exhaustive, such as with
+/// enumerations. `while let` also exists, which runs a loop with a pattern matched value until
+/// that pattern can't be matched.
 ///
-/// [book]: https://doc.rust-lang.org/book/second-edition/ch03-01-variables-and-mutability.html
+/// For more information on the `let` keyword, see the [Rust book] or the [Reference]
+///
+/// [book1]: https://doc.rust-lang.org/stable/book/2018-edition/ch06-02-match.html
+/// [`if`]: keyword.if.html
+/// [book2]:
+/// https://doc.rust-lang.org/stable/book/2018-edition/ch18-01-all-the-places-for-patterns.html#let-statements
+/// [Reference]: https://doc.rust-lang.org/reference/statements.html#let-statements
 mod let_keyword { }
 
-#[doc(keyword = "struct")]
+#[doc(keyword = "loop")]
 //
-/// The `struct` keyword.
+/// The loop-defining keyword.
 ///
-/// The `struct` keyword is used to define a struct type.
+/// `loop` is used to define the simplest kind of loop supported in Rust. It runs the code inside
+/// it until the code uses `break` or the program exits.
 ///
-/// Example:
+/// ```rust
+/// loop {
+///     println!("hello world forever!");
+///     # break;
+/// }
 ///
+/// let mut i = 0;
+/// loop {
+///     println!("i is {}", i);
+///     if i > 10 {
+///         break;
+///     }
+///     i += 1;
+/// }
 /// ```
-/// struct Foo {
-///     field1: u32,
+///
+/// Unlike the other kinds of loops in Rust (`while`, `while let`, and `for`), loops can be used as
+/// expressions that return values via `break`.
+///
+/// ```rust
+/// let mut i = 1;
+/// let something = loop {
+///     i *= 2;
+///     if i > 100 {
+///         break i;
+///     }
+/// };
+/// assert_eq!(something, 128);
+/// ```
+///
+/// Every `break` in a loop has to have the same type. When it's not explicitly giving something,
+/// `break;` returns `()`.
+///
+/// For more information on `loop` and loops in general, see the [Reference].
+///
+/// [Reference]: https://doc.rust-lang.org/reference/expressions/loop-expr.html
+mod loop_keyword { }
+
+#[doc(keyword = "struct")]
+//
+/// The keyword used to define structs.
+///
+/// Structs in Rust come in three flavours: Structs with named fields, tuple structs, and unit
+/// structs.
+///
+/// ```rust
+/// struct Regular {
+///     field1: f32,
 ///     field2: String,
+///     pub field3: bool
+/// }
+///
+/// struct Tuple(u32, String);
+///
+/// struct Unit;
+/// ```
+///
+/// Regular structs are the most commonly used. Each field defined within them has a name and a
+/// type, and once defined can be accessed using `example_struct.field` syntax. The fields of a
+/// struct share its mutability, so `foo.bar = 2;` would only be valid if `foo` was mutable. Adding
+/// `pub` to a field makes it visible to code in other modules, as well as allowing it to be
+/// directly accessed and modified.
+///
+/// Tuple structs are similar to regular structs, but its fields have no names. They are used like
+/// tuples, with deconstruction possible via `let TupleStruct(x, y) = foo;` syntax.  For accessing
+/// individual variables, the same syntax is used as with regular tuples, namely `foo.0`, `foo.1`,
+/// etc, starting at zero.
+///
+/// Unit structs are most commonly used as marker. They have a size of zero bytes, but unlike empty
+/// enums they can be instantiated, making them isomorphic to the unit type `()`. Unit structs are
+/// useful when you need to implement a trait on something, but don't need to store any data inside
+/// it.
+///
+/// # Instantiation
+///
+/// Structs can be instantiated in different ways, all of which can be mixed and
+/// matched as needed. The most common way to make a new struct is via a constructor method such as
+/// `new()`, but when that isn't available (or you're writing the constructor itself), struct
+/// literal syntax is used:
+///
+/// ```rust
+/// # struct Foo { field1: f32, field2: String, etc: bool }
+/// let example = Foo {
+///     field1: 42.0,
+///     field2: "blah".to_string(),
+///     etc: true,
+/// };
+/// ```
+///
+/// It's only possible to directly instantiate a struct using struct literal syntax when all of its
+/// fields are visible to you.
+///
+/// There are a handful of shortcuts provided to make writing constructors more convenient, most
+/// common of which is the Field Init shorthand. When there is a variable and a field of the same
+/// name, the assignment can be simplified from `field: field` into simply `field`. The following
+/// example of a hypothetical constructor demonstrates this:
+///
+/// ```rust
+/// struct User {
+///     name: String,
+///     admin: bool,
+/// }
+///
+/// impl User {
+///     pub fn new(name: String) -> Self {
+///         Self {
+///             name,
+///             admin: false,
+///         }
+///     }
 /// }
 /// ```
 ///
-/// There are different kinds of structs. For more information, take a look at the
-/// [Rust Book][book].
+/// Another shortcut for struct instantiation is available, used when you need to make a new
+/// struct that has the same values as most of a previous struct of the same type, called struct
+/// update syntax:
+///
+/// ```rust
+/// # struct Foo { field1: String, field2: () }
+/// # let thing = Foo { field1: "".to_string(), field2: () };
+/// let updated_thing = Foo {
+///     field1: "a new value".to_string(),
+///     ..thing
+/// };
+/// ```
+///
+/// Tuple structs are instantiated in the same way as tuples themselves, except with the struct's
+/// name as a prefix: `Foo(123, false, 0.1)`.
+///
+/// Empty structs are instantiated with just their name, and don't need anything else. `let thing =
+/// EmptyStruct;`
+///
+/// # Style conventions
+///
+/// Structs are always written in CamelCase, with few exceptions. While the trailing comma on a
+/// struct's list of fields can be omitted, it's usually kept for convenience in adding and
+/// removing fields down the line.
+///
+/// For more information on structs, take a look at the [Rust Book][book] or the
+/// [Reference][reference].
 ///
+/// [`PhantomData`]: marker/struct.PhantomData.html
 /// [book]: https://doc.rust-lang.org/book/second-edition/ch05-01-defining-structs.html
+/// [reference]: https://doc.rust-lang.org/reference/items/structs.html
 mod struct_keyword { }