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Add gpu-kernel calling convention
The amdgpu-kernel calling convention was reverted in commit f6b21e90d1ec01081bc2619efb68af6788a63d65 (#120495 and https://github.com/rust-lang/rust-analyzer/pull/16463) due to inactivity in the amdgpu target.
Introduce a `gpu-kernel` calling convention that translates to `ptx_kernel` or `amdgpu_kernel`, depending on the target that rust compiles for.
Tracking issue: #135467
amdgpu target tracking issue: #135024
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The amdgpu-kernel calling convention was reverted in commit
f6b21e90d1ec01081bc2619efb68af6788a63d65 due to inactivity in the amdgpu
target.
Introduce a `gpu-kernel` calling convention that translates to
`ptx_kernel` or `amdgpu_kernel`, depending on the target that rust
compiles for.
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The initial naming of "Abi" was an awful mistake, conveying wrong ideas
about how psABIs worked and even more about what the enum meant.
It was only meant to represent the way the value would be described to
a codegen backend as it was lowered to that intermediate representation.
It was never meant to mean anything about the actual psABI handling!
The conflation is because LLVM typically will associate a certain form
with a certain ABI, but even that does not hold when the special cases
that actually exist arise, plus the IR annotations that modify the ABI.
Reframe `rustc_abi::Abi` as the `BackendRepr` of the type, and rename
`BackendRepr::Aggregate` as `BackendRepr::Memory`. Unfortunately, due to
the persistent misunderstandings, this too is now incorrect:
- Scattered ABI-relevant code is entangled with BackendRepr
- We do not always pre-compute a correct BackendRepr that reflects how
we "actually" want this value to be handled, so we leave the backend
interface to also inject various special-cases here
- In some cases `BackendRepr::Memory` is a "real" aggregate, but in
others it is in fact using memory, and in some cases it is a scalar!
Our rustc-to-backend lowering code handles this sort of thing right now.
That will eventually be addressed by lifting duplicated lowering code
to either rustc_codegen_ssa or rustc_target as appropriate.
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This finally unites TyAndLayout, Layout, and LayoutS into the same crate,
as one might imagine they would be placed. No functional changes.
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