| Age | Commit message (Collapse) | Author | Lines |
|
InPlaceDstBufDrop holds onto the allocation before the shrinking happens
which means it must deallocate the destination elements but the source
allocation.
(cherry picked from commit 5796b3c16733f3d9cb2f3476ed1dc0fe05b14e25)
|
|
r=the8472
Split `Vec::dedup_by` into 2 cycles
First cycle runs until we found 2 same elements, second runs after if there any found in the first one. This allows to avoid any memory writes until we found an item which we want to remove.
This leads to significant performance gains if all `Vec` items are kept: -40% on my benchmark with unique integers.
Results of benchmarks before implementation (including new benchmark where nothing needs to be removed):
* vec::bench_dedup_all_100 74.00ns/iter +/- 13.00ns
* vec::bench_dedup_all_1000 572.00ns/iter +/- 272.00ns
* vec::bench_dedup_all_100000 64.42µs/iter +/- 19.47µs
* __vec::bench_dedup_none_100 67.00ns/iter +/- 17.00ns__
* __vec::bench_dedup_none_1000 662.00ns/iter +/- 86.00ns__
* __vec::bench_dedup_none_10000 9.16µs/iter +/- 2.71µs__
* __vec::bench_dedup_none_100000 91.25µs/iter +/- 1.82µs__
* vec::bench_dedup_random_100 105.00ns/iter +/- 11.00ns
* vec::bench_dedup_random_1000 781.00ns/iter +/- 10.00ns
* vec::bench_dedup_random_10000 9.00µs/iter +/- 5.62µs
* vec::bench_dedup_random_100000 449.81µs/iter +/- 74.99µs
* vec::bench_dedup_slice_truncate_100 105.00ns/iter +/- 16.00ns
* vec::bench_dedup_slice_truncate_1000 2.65µs/iter +/- 481.00ns
* vec::bench_dedup_slice_truncate_10000 18.33µs/iter +/- 5.23µs
* vec::bench_dedup_slice_truncate_100000 501.12µs/iter +/- 46.97µs
Results after implementation:
* vec::bench_dedup_all_100 75.00ns/iter +/- 9.00ns
* vec::bench_dedup_all_1000 494.00ns/iter +/- 117.00ns
* vec::bench_dedup_all_100000 58.13µs/iter +/- 8.78µs
* __vec::bench_dedup_none_100 52.00ns/iter +/- 22.00ns__
* __vec::bench_dedup_none_1000 417.00ns/iter +/- 116.00ns__
* __vec::bench_dedup_none_10000 4.11µs/iter +/- 546.00ns__
* __vec::bench_dedup_none_100000 40.47µs/iter +/- 5.36µs__
* vec::bench_dedup_random_100 77.00ns/iter +/- 15.00ns
* vec::bench_dedup_random_1000 681.00ns/iter +/- 86.00ns
* vec::bench_dedup_random_10000 11.66µs/iter +/- 2.22µs
* vec::bench_dedup_random_100000 469.35µs/iter +/- 20.53µs
* vec::bench_dedup_slice_truncate_100 100.00ns/iter +/- 5.00ns
* vec::bench_dedup_slice_truncate_1000 2.55µs/iter +/- 224.00ns
* vec::bench_dedup_slice_truncate_10000 18.95µs/iter +/- 2.59µs
* vec::bench_dedup_slice_truncate_100000 492.85µs/iter +/- 72.84µs
Resolves #77772
P.S. Note that this is same PR as #92104 I just missed review then forgot about it.
Also, I cannot reopen that pull request so I am creating a new one.
I responded to remaining questions directly by adding commentaries to my code.
|
|
First cycle runs until we found 2 same elements, second runs after if there any found in the first one. This allows to avoid any memory writes until we found an item which we want to remove.
This leads to significant performance gains if all `Vec` items are kept: -40% on my benchmark with unique integers.
Results of benchmarks before implementation (including new benchmark where nothing needs to be removed):
* vec::bench_dedup_all_100 74.00ns/iter +/- 13.00ns
* vec::bench_dedup_all_1000 572.00ns/iter +/- 272.00ns
* vec::bench_dedup_all_100000 64.42µs/iter +/- 19.47µs
* __vec::bench_dedup_none_100 67.00ns/iter +/- 17.00ns__
* __vec::bench_dedup_none_1000 662.00ns/iter +/- 86.00ns__
* __vec::bench_dedup_none_10000 9.16µs/iter +/- 2.71µs__
* __vec::bench_dedup_none_100000 91.25µs/iter +/- 1.82µs__
* vec::bench_dedup_random_100 105.00ns/iter +/- 11.00ns
* vec::bench_dedup_random_1000 781.00ns/iter +/- 10.00ns
* vec::bench_dedup_random_10000 9.00µs/iter +/- 5.62µs
* vec::bench_dedup_random_100000 449.81µs/iter +/- 74.99µs
* vec::bench_dedup_slice_truncate_100 105.00ns/iter +/- 16.00ns
* vec::bench_dedup_slice_truncate_1000 2.65µs/iter +/- 481.00ns
* vec::bench_dedup_slice_truncate_10000 18.33µs/iter +/- 5.23µs
* vec::bench_dedup_slice_truncate_100000 501.12µs/iter +/- 46.97µs
Results after implementation:
* vec::bench_dedup_all_100 75.00ns/iter +/- 9.00ns
* vec::bench_dedup_all_1000 494.00ns/iter +/- 117.00ns
* vec::bench_dedup_all_100000 58.13µs/iter +/- 8.78µs
* __vec::bench_dedup_none_100 52.00ns/iter +/- 22.00ns__
* __vec::bench_dedup_none_1000 417.00ns/iter +/- 116.00ns__
* __vec::bench_dedup_none_10000 4.11µs/iter +/- 546.00ns__
* __vec::bench_dedup_none_100000 40.47µs/iter +/- 5.36µs__
* vec::bench_dedup_random_100 77.00ns/iter +/- 15.00ns
* vec::bench_dedup_random_1000 681.00ns/iter +/- 86.00ns
* vec::bench_dedup_random_10000 11.66µs/iter +/- 2.22µs
* vec::bench_dedup_random_100000 469.35µs/iter +/- 20.53µs
* vec::bench_dedup_slice_truncate_100 100.00ns/iter +/- 5.00ns
* vec::bench_dedup_slice_truncate_1000 2.55µs/iter +/- 224.00ns
* vec::bench_dedup_slice_truncate_10000 18.95µs/iter +/- 2.59µs
* vec::bench_dedup_slice_truncate_100000 492.85µs/iter +/- 72.84µs
Resolves #77772
|
|
|
|
|
|
|
|
Fixes: https://github.com/rust-lang/rust/issues/114334
|
|
|
|
|
|
Implement `From<{&,&mut} [T; N]>` for `Vec<T>` where `T: Clone`
Currently, if `T` implements `Clone`, we can create a `Vec<T>` from an `&[T]` or an `&mut [T]`, can we also support creating a `Vec<T>` from an `&[T; N]` or an `&mut [T; N]`? Also, do I need to add `#[inline]` to the implementation?
ACP: rust-lang/libs-team#220. [Accepted]
Closes #100880.
|
|
|
|
Make useless_ptr_null_checks smarter about some std functions
This teaches the `useless_ptr_null_checks` lint that some std functions can't ever return null pointers, because they need to point to valid data, get references as input, etc.
This is achieved by introducing an `#[rustc_never_returns_null_ptr]` attribute and adding it to these std functions (gated behind bootstrap `cfg_attr`).
Later on, the attribute could maybe be used to tell LLVM that the returned pointer is never null. I don't expect much impact of that though, as the functions are pretty shallow and usually the input data is already never null.
Follow-up of PR #113657
Fixes #114442
|
|
Add note that Vec::as_mut_ptr() does not materialize a reference to the internal buffer
See discussion on https://github.com/thomcc/rust-typed-arena/issues/62 and [t-opsem](https://rust-lang.zulipchat.com/#narrow/stream/136281-t-opsem/topic/is.20this.20typed_arena.20code.20sound.20under.20stacked.2Ftree.20borrows.3F)
This method already does the correct thing here, but it is worth guaranteeing that it does so it can be used more freely in unsafe code without having to worry about potential Stacked/Tree Borrows violations. This moves one more unsafe usage pattern from the "very likely sound but technically not fully defined" box into "definitely sound", and currently our surface area of the latter is woefully small.
I'm not sure how best to word this, opening this PR as a way to start discussion.
|
|
Co-authored-by: Ralf Jung <post@ralfj.de>
|
|
Co-authored-by: Ralf Jung <post@ralfj.de>
|
|
|
|
Co-authored-by: Ralf Jung <post@ralfj.de>
|
|
Co-authored-by: Ralf Jung <post@ralfj.de>
|
|
|
|
Add the attribute to standard library functions that
are guaranteed to never return null pointers, as their
originating data wouldn't allow it.
|
|
Problem
Language in the Vec->Indexing documentation sounds stilted due to
incorrect word ordering: "... type allows to access values by index."
Solution
Reorder words in the Vec->Indexing documentation to flow better:
"... type allows access to values by index." The phrase "allows access to"
also matches other existing documentation.
|
|
internal buffer
|
|
Remove lifetime bound for A for `impl Extend<&'a T> for Vec<T, A>`.
The lifetime of the references being copied from is unrelated to the allocator.
Compare with [`impl<'a, T: 'a + Copy, A: Allocator> Extend<&'a T> for VecDeque<T, A>`](https://doc.rust-lang.org/alloc/collections/vec_deque/struct.VecDeque.html#impl-Extend%3C%26'a+T%3E-for-VecDeque%3CT,+A%3E) which does not have the `A: 'a` bound already.
Since `Allocator` is unstable, the only possible `A` on stable is `Global`, and `Global: 'static`, so this change is not (should not be) observable on stable (or without `#![feature(allocator_api)]`). [This is observable on nightly](https://play.rust-lang.org/?version=nightly&mode=debug&edition=2021&gist=8c4aa166c6116a90593d2934d30cfeb3).
|
|
|
|
|
|
Signed-off-by: Li Zhanhui <lizhanhui@gmail.com>
|
|
remove unused field
Followup to #104455. The field is no longer needed since ExtractIf (previously DrainFilter) doesn't keep draining in its drop impl.
|
|
Implement PartialOrd for `Vec`s over different allocators
It is already possible to `PartialEq` `Vec`s with different allocators, but that is not the case with `PartialOrd`.
|
|
|
|
since DrainFilter no longer continues draining when it's dropped
the panic tracking is no longer needed.
|
|
|
|
|
|
|
|
|
|
|
|
Signed-off-by: ozkanonur <work@onurozkan.dev>
|
|
|
|
|
|
Remove the assume(!is_null) from Vec::as_ptr
At a guess, this code is leftover from LLVM was worse at keeping track of the niche information here. In any case, we don't need this anymore: Removing this `assume` doesn't get rid of the `nonnull` attribute on the return type.
|
|
|
|
Now that #63351 is fixed, there's no reason not to.
|
|
|
|
In the past, Vec::clone_from was implemented using slice::clone_into.
The code from clone_into was later duplicated into clone_from in
8725e4c337, which is the commit that adds custom allocator support to
Vec. Presumably this was done because the slice::clone_into only works
for vecs with the default allocator so it would have the wrong type to
clone into Vec<T, A>.
Now that the clone_into implementation is moved out into a specializable
trait anyway we might as well use that to share the code between the two
methods.
|
|
|
|
correct allocator.
|
|
|
|
`extend(array.iter().copied())`
|
|
|
|
|
|
|