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A few changes are included here:
* The `winapi` and `url` dependencies were dropped. The source code for these
projects is pretty weighty, and we're about to vendor them, so let's not
commit to that intake just yet. If necessary we can vendor them later but for
now it shouldn't be necessary.
* The `--frozen` flag is now always passed to Cargo, obviating the need for
tidy's `cargo_lock` check.
* Tidy was updated to not check the vendor directory
Closes #34687
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This commit is a rewrite of the user-facing interface to the rustbuild build
system. The intention here is to make it much easier to compile/test the project
without having to remember weird rule names and such. An overall view of the new
interface is:
# build everything
./x.py build
# document everyting
./x.py doc
# test everything
./x.py test
# test libstd
./x.py test src/libstd
# build libcore stage0
./x.py build src/libcore --stage 0
# run stage1 run-pass tests
./x.py test src/test/run-pass --stage 1
The `src/bootstrap/bootstrap.py` script is now aliased as a top-level `x.py`
script. This `x` was chosen to be both short and easily tab-completable (no
collisions in that namespace!). The build system now accepts a "subcommand" of
what to do next, the main ones being build/doc/test.
Each subcommand then receives an optional list of arguments. These arguments are
paths in the source repo of what to work with. That is, if you want to test a
directory, you just pass that directory as an argument.
The purpose of this rewrite is to do away with all of the arcane renames like
"rpass" is the "run-pass" suite, "cfail" is the "compile-fail" suite, etc. By
simply working with directories and files it's much more intuitive of how to run
a test (just pass it as an argument).
The rustbuild step/dependency management was also rewritten along the way to
make this easy to work with and define, but that's largely just a refactoring of
what was there before.
The *intention* is that this support is extended for arbitrary files (e.g.
`src/test/run-pass/my-test-case.rs`), but that isn't quite implemented just yet.
Instead directories work for now but we can follow up with stricter path
filtering logic to plumb through all the arguments.
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As the entry point for building the Rust compiler, a good user experience hinges
on this compiling quickly to get to the meat of the problem. To that end use
`#[cfg]`-specific dependencies to avoid building Windows crates on Unix and drop
the `regex` crate for now which was easily replacable with some string
searching.
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Copy source files from rust code
Add missing wildcard
Remove unused function
Remove use of tar --transform
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The compiler-rt build system has been a never ending cause of pain for Rust
unfortunately:
* The build system is very difficult to invoke and configure to only build
compiler-rt, especially across platforms.
* The standard build system doesn't actually do what we want, not working for
some of our platforms and requiring a significant number of patches on our end
which are difficult to apply when updating compiler-rt.
* Compiling compiler-rt requires LLVM to be compiled, which... is a big
dependency! This also means that over time compiler-rt is not guaranteed to
build against older versions of LLVM (or newer versions), and we often want to
work with multiple versions of LLVM simultaneously.
The makefiles and rustbuild already know how to compile C code, the code here is
far from the *only* C code we're compiling. This patch jettisons all logic to
work with compiler-rt's build system and just goes straight to the source. We
just list all files manually (copied from compiler-rt's
lib/builtins/CMakeLists.txt) and compile them into an archive.
It's likely that this means we'll fail to pick up new files when we upgrade
compiler-rt, but that seems like a much less significant cost to pay than what
we're currently paying.
cc #34400, first steps towards that
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The organization in rustbuild was a little odd at the moment where the `lib.rs`
was quite small but the binary `main.rs` was much larger. Unfortunately as well
there was a `build/` directory with the implementation of the build system, but
this directory was ignored by GitHub on the file-search prompt which was a
little annoying.
This commit reorganizes rustbuild slightly where all the library files (the
build system) is located directly inside of `src/bootstrap` and all the binaries
now live in `src/bootstrap/bin` (they're small). Hopefully this should allow
GitHub to index and allow navigating all the files while maintaining a
relatively similar layout to the other libraries in `src/`.
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rustbuild: Fix handling of the bootstrap key
Bring the calculation logic in line with the makefiles and also set the
RUSTC_BOOTSTRAP_KEY environment variable to enable the bootstrap on the stable
compiler.
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Bring the calculation logic in line with the makefiles and also set the
RUSTC_BOOTSTRAP_KEY environment variable to enable the bootstrap on the stable
compiler.
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The stage0 rustdoc comes from the snapshot, and we need a shim like with `rustc`
to pass `--cfg` for now.
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This commit is the start of a series of commits which start to replace the
makefiles with a Cargo-based build system. The aim is not to remove the
makefiles entirely just yet but rather just replace the portions that invoke the
compiler to do the bootstrap. This commit specifically adds enough support to
perform the bootstrap (and all the cross compilation within) along with
generating documentation.
More commits will follow up in this series to actually wire up the makefiles to
call this build system, so stay tuned!
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