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This commit updates CI configuration to inform rustbuild that it should print
out how long each step takes on CI. This'll hopefully allow us to track the
duration of steps over time and follow regressions a bit more closesly (as well
as have closer analysis of differences between two builds).
cc #48829
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rustbuild: Remove ThinLTO-related configuration
This commit removes some ThinLTO/codegen unit cruft primarily only needed during
the initial phase where we were adding ThinLTO support to rustc itself. The
current bootstrap compiler knows about ThinLTO and has it enabled by default for
multi-CGU builds which are also enabled by default. One CGU builds (aka
disabling ThinLTO) can be achieved by configuring the number of codegen units to
1 for a particular builds.
This also changes the defaults for our dist builders to go back to multiple
CGUs. Unfortunately we're seriously bleeding for cycle time on the bots right
now so we need to recover any time we can.
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This commit removes some ThinLTO/codegen unit cruft primarily only needed during
the initial phase where we were adding ThinLTO support to rustc itself. The
current bootstrap compiler knows about ThinLTO and has it enabled by default for
multi-CGU builds which are also enabled by default. One CGU builds (aka
disabling ThinLTO) can be achieved by configuring the number of codegen units to
1 for a particular builds.
This also changes the defaults for our dist builders to go back to multiple
CGUs. Unfortunately we're seriously bleeding for cycle time on the bots right
now so we need to recover any time we can.
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This commit imports the LLD project from LLVM to serve as the default linker for
the `wasm32-unknown-unknown` target. The `binaryen` submoule is consequently
removed along with "binaryen linker" support in rustc.
Moving to LLD brings with it a number of benefits for wasm code:
* LLD is itself an actual linker, so there's no need to compile all wasm code
with LTO any more. As a result builds should be *much* speedier as LTO is no
longer forcibly enabled for all builds of the wasm target.
* LLD is quickly becoming an "official solution" for linking wasm code together.
This, I believe at least, is intended to be the main supported linker for
native code and wasm moving forward. Picking up support early on should help
ensure that we can help LLD identify bugs and otherwise prove that it works
great for all our use cases!
* Improvements to the wasm toolchain are currently primarily focused around LLVM
and LLD (from what I can tell at least), so it's in general much better to be
on this bandwagon for bugfixes and new features.
* Historical "hacks" like `wasm-gc` will soon no longer be necessary, LLD
will [natively implement][gc] `--gc-sections` (better than `wasm-gc`!) which
means a postprocessor is no longer needed to show off Rust's "small wasm
binary size".
LLD is added in a pretty standard way to rustc right now. A new rustbuild target
was defined for building LLD, and this is executed when a compiler's sysroot is
being assembled. LLD is compiled against the LLVM that we've got in tree, which
means we're currently on the `release_60` branch, but this may get upgraded in
the near future!
LLD is placed into rustc's sysroot in a `bin` directory. This is similar to
where `gcc.exe` can be found on Windows. This directory is automatically added
to `PATH` whenever rustc executes the linker, allowing us to define a `WasmLd`
linker which implements the interface that `wasm-ld`, LLD's frontend, expects.
Like Emscripten the LLD target is currently only enabled for Tier 1 platforms,
notably OSX/Windows/Linux, and will need to be installed manually for compiling
to wasm on other platforms. LLD is by default turned off in rustbuild, and
requires a `config.toml` option to be enabled to turn it on.
Finally the unstable `#![wasm_import_memory]` attribute was also removed as LLD
has a native option for controlling this.
[gc]: https://reviews.llvm.org/D42511
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This currently only supports a limited subset of the full compilation,
but is likely 90% of what people will want and is possible without
building a full compiler (i.e., running LLVM). In theory, this means
that contributors who don't want to build LLVM now have an easy way to
compile locally, though running tests won't work.
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This avoids the possibility of a duplicate or conflicting crt-static
command line option sent to rustc.
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This controls the value of the crt-static feature used when building the
standard library for a target, as well as the compiler itself when that
target is the host.
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Switch to rust-lang-nursery/compiler-builtins
This commit migrates the in-tree `libcompiler_builtins` to the upstream version
at https://github.com/rust-lang-nursery/compiler-builtins. The upstream version
has a number of intrinsics written in Rust and serves as an in-progress rewrite
of compiler-rt into Rust. Additionally it also contains all the existing
intrinsics defined in `libcompiler_builtins` for 128-bit integers.
It's been the intention since the beginning to make this transition but
previously it just lacked the manpower to get done. As this PR likely shows it
wasn't a trivial integration! Some highlight changes are:
* The PR rust-lang-nursery/compiler-builtins#166 contains a number of fixes
across platforms and also some refactorings to make the intrinsics easier to
read. The additional testing added there also fixed a number of integration
issues when pulling the repository into this tree.
* LTO with the compiler-builtins crate was fixed to link in the entire crate
after the LTO process as these intrinsics are excluded from LTO.
* Treatment of hidden symbols was updated as previously the
`#![compiler_builtins]` crate would mark all symbol *imports* as hidden
whereas it was only intended to mark *exports* as hidden.
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This commit migrates the in-tree `libcompiler_builtins` to the upstream version
at https://github.com/rust-lang-nursery/compiler-builtins. The upstream version
has a number of intrinsics written in Rust and serves as an in-progress rewrite
of compiler-rt into Rust. Additionally it also contains all the existing
intrinsics defined in `libcompiler_builtins` for 128-bit integers.
It's been the intention since the beginning to make this transition but
previously it just lacked the manpower to get done. As this PR likely shows it
wasn't a trivial integration! Some highlight changes are:
* The PR rust-lang-nursery/compiler-builtins#166 contains a number of fixes
across platforms and also some refactorings to make the intrinsics easier to
read. The additional testing added there also fixed a number of integration
issues when pulling the repository into this tree.
* LTO with the compiler-builtins crate was fixed to link in the entire crate
after the LTO process as these intrinsics are excluded from LTO.
* Treatment of hidden symbols was updated as previously the
`#![compiler_builtins]` crate would mark all symbol *imports* as hidden
whereas it was only intended to mark *exports* as hidden.
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Rustbuild passes --message-format=json to Cargo to learn about the
dependencies for a given build, which then makes Cargo steal the
stderr/stdout for the compiler process, leading to non colorful output.
To avoid this, detection of stderr being a tty is added to rustbuild,
and an environment variable is used to communicate with the rustc shim.
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This was added in #38072 but I can't recall why and AFAIK Cargo already handles
this. This was discovered through #42146 where passing duplicate flags was
causing problems.
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After compiling a project (e.g. libstd, libtest, or librustc) rustbuild needs to
copy over all artifacts into the sysroot of the compiler it's assembling.
Unfortunately rustbuild doesn't know precisely what files to copy! Today it has
a heuristic where it just looks at the most recent version of all files that
look like rlibs/dylibs and copies those over. This unfortunately leads to bugs
with different versions of the same craet as seen in #42261.
This commit updates rustbuild's strategy of copying artifacts to work off the
list of artifacts produced by `cargo build --message-format=json`. The build
system will now parse json messages coming out of Cargo to watch for files being
generated, and then it'll only copy over those precise files.
Note that there's still a bit of weird logic where Cargo prints that it's
creating `libstd.rlib` where we actually want `libstd-xxxxx.rlib`, so we still
do a bit of "most recent file" probing for those. This commit should take care
of the crates.io dependency issues, however, as they're all copied over
precisely.
Closes #42261
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Use rls-data crate
This basically pulls out a bunch of data structures used by save-analysis for serialization into an external crate, and pulls that crate in using Rustbuild. The RLS can then share these data structures with the compiler which in some cases will allow more efficient communication between the compiler and the RLS (i.e., without serialisation).
Along the way, I have to pull in rls-span, which is the RLS's way of defining spans (more type-safe than the compiler's built-in way). This is basically just to convert from compiler spans to RLS spans.
I also pull in the crates.io version of rustc-serialize, which is a bit annoying, but seems to be the only way to have serialisable data in an external crate. To make this work, all of the save-analysis crate has to use this version too (cc #40527).
Finally I pull in a line from #40347 to make the unstable crate checking stuff working.
There are a lot of changes to save-analysis but they are all mechanical and trivial - changing from using `From` to `Into` (because of orphan rules) being the main thing.
r? @alexcrichton
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Taken from https://github.com/rust-lang/rust/pull/40347/files
And update rls-span to a version with the rustbuild boilerplate
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As of last year with version 'Sierra', the Mac operating system is now
called 'macOS'.
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[rustbuild] add a way to run command after failure
This is a simple way to workaround the debugging issues caused by the rustc
wrapper used in the bootstrap process. Namely, it uses some obscure environment
variables and you can't just copy the failed command and run it in the shell or
debugger to examine the failure more closely.
With `--on-fail` its possible to run an arbitrary command within exactly the
same environment under which rustc failed. Theres's multiple ways to use this
new flag:
$ python x.py build --stage=1 --on-fail=env
would print a list of environment variables and the failed command, so a
few copy-pastes and you now can run the same rust in your shell outside the
bootstrap system.
$ python x.py build --stage=1 --on-fail=bash
Is a more useful variation of the command above in that it launches a whole
shell with environment already in place! All that's left to do is copy-paste
the command just above the shell prompt!
Fixes #38686
Fixes #38221
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This is a simple way to workaround the debugging issues caused by the rustc
wrapper used in the bootstrap process. Namely, it uses some obscure environment
variables and you can’t just copy the failed command and run it in the shell or
debugger to examine the failure more closely.
With `--on-fail` its possible to run an arbitrary command within exactly the
same environment under which rustc failed. Theres’s multiple ways to use this
new flag:
$ python x.py build --stage=1 --on-fail=env
would print a list of environment variables and the failed command, so a
few copy-pastes and you now can run the same rust in your shell outside the
bootstrap system.
$ python x.py build --stage=1 --on-fail=bash
Is a more useful variation of the command above in that it launches a whole
shell with environment already in place! All that’s left to do is copy-paste
the command just above the shell prompt!
Fixes #38686
Fixes #38221
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This commit changes all MSVC rustc binaries to be compiled with
`-C target-feature=+crt-static` to link statically against the MSVCRT instead of
dynamically (as it does today). This also necessitates compiling LLVM in a
different fashion, ensuring it's compiled with `/MT` instead of `/MD`.
cc #37406
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This commit changes all tools and such to get compiled in stage0, not in
later stages. The purpose of this commit is to cut down dependencies on later
stages for future modifications to the build system. Notably we're going to be
adding builders that produce a full suite of cross-compiled artifacts for a
particular host, and that shouldn't compile the `x86_64-unknown-linux-gnu`
compiler more than once. Currently dependencies on, for example, the error index
end up compiling the `x86_64-unknown-linux-gnu` compiler more than necessary.
As a result here we move many dependencies on these tools to being produced by a
stage0 compiler, not a stage1+ compiler. None of these tools actually need to be
staged at all, so they'll exhibit consistent behavior across the stages.
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This permits rustdoc tests to work in stage0
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Turned out this lint uncovered an actual bug!
Closes #38484
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add preliminary support for incremental compilation to rustbuild.py
This implements the integration described in #37929. It requires the use of a local nightly as your bootstrap compiler. The setup is described in `src/bootstrap/README.md`.
This does NOT implement the "copy stage0 libs to stage1" optimization described in #37929, just because that seems orthogonal to me.
In local testing, I do not yet see any incremental re-use when building rustc. I'm not sure why that is, more investigation needed.
(For these reasons, this is not marked as fixing the relevant issue.)
r? @alexcrichton -- I included one random cleanup (`Step::noop()`) that turned out to not be especially relevant. Feel free to tell me you liked it better the old way.
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For example:
- we now support `-vv` to get very verbose output.
- RUSTFLAGS is respected by `x.py`
- better error messages for some cases
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This not only avoids the small – and unnecessary – constant overhead for each compiler invocation,
but also helps somewhat by only having “correct” rustc processes to look for in `/proc/`.
This also makes the wrapper behave effectively as a regular exec wrapper its intended to be.
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Currently libraries installed by rustbuild on OSX have an incorrect
`LC_ID_DYLIB` directive located in the dynamic libraries that are
installed. The directive we expect looks like:
@rpath/libstd.dylib
Which means that if you want to find that dynamic library you should
look at the dylib's other `@rpath` directives. Typically our `@rpath`
directives look like `@loader_path/../lib` for the compiler as that's
where the installed libraries will be located. Currently, though,
rustbuild produces dylibs with the directive that looks like:
/Users/rustbuild/src/rust-buildbot/slave/nightly-dist-rustc-mac/build/build/x86_64-apple-darwin/stage1-std/x86_64-apple-darwin/release/deps/libstd-713ad88203512705.dylib
In other words, the build directory is encoded erroneously. The compiler
already [knows how] to change this directive, but it only passes that
argument when `-C rpath` is also passed. The rustbuild system, however,
explicitly [does not pass] this option explicitly and instead bakes its
own. This logic then also erroneously didn't pass `-Wl,-install_name`
like the compiler.
[knows how]: https://github.com/rust-lang/rust/blob/4a008cccaabc8b3fe65ccf5868b9d16319c9ac58/src/librustc_trans/back/linker.rs#L210-L214
[does not pass]: https://github.com/rust-lang/rust/blob/4a008cccaabc8b3fe65ccf5868b9d16319c9ac58/src/bootstrap/bin/rustc.rs#L133-L158
To fix this regression this patch introduces a new `-Z` flag, `-Z
osx-rpath-install-name` which basically just forces the compiler to take
the previous `-install_name` branch when creating a dynamic library.
Hopefully we can sort out a better rpath story in the future, but for
now this "hack" should suffice in getting our nightly builds back to the
same state as before.
Closes #38430
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part of `make dist`.
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run rustfmt on bootstrap/bin folder
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This commit enables by default passing the `-C debuginfo=1` argument to the
compiler for the stable, beta, and nightly release channels. A new configure
option was also added, `--enable-debuginfo-lines`, to enable this behavior in
developer builds as well.
Closes #36452
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The organization in rustbuild was a little odd at the moment where the `lib.rs`
was quite small but the binary `main.rs` was much larger. Unfortunately as well
there was a `build/` directory with the implementation of the build system, but
this directory was ignored by GitHub on the file-search prompt which was a
little annoying.
This commit reorganizes rustbuild slightly where all the library files (the
build system) is located directly inside of `src/bootstrap` and all the binaries
now live in `src/bootstrap/bin` (they're small). Hopefully this should allow
GitHub to index and allow navigating all the files while maintaining a
relatively similar layout to the other libraries in `src/`.
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