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This commit updates CI configuration to inform rustbuild that it should print
out how long each step takes on CI. This'll hopefully allow us to track the
duration of steps over time and follow regressions a bit more closesly (as well
as have closer analysis of differences between two builds).
cc #48829
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rustbuild: Remove ThinLTO-related configuration
This commit removes some ThinLTO/codegen unit cruft primarily only needed during
the initial phase where we were adding ThinLTO support to rustc itself. The
current bootstrap compiler knows about ThinLTO and has it enabled by default for
multi-CGU builds which are also enabled by default. One CGU builds (aka
disabling ThinLTO) can be achieved by configuring the number of codegen units to
1 for a particular builds.
This also changes the defaults for our dist builders to go back to multiple
CGUs. Unfortunately we're seriously bleeding for cycle time on the bots right
now so we need to recover any time we can.
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This commit removes some ThinLTO/codegen unit cruft primarily only needed during
the initial phase where we were adding ThinLTO support to rustc itself. The
current bootstrap compiler knows about ThinLTO and has it enabled by default for
multi-CGU builds which are also enabled by default. One CGU builds (aka
disabling ThinLTO) can be achieved by configuring the number of codegen units to
1 for a particular builds.
This also changes the defaults for our dist builders to go back to multiple
CGUs. Unfortunately we're seriously bleeding for cycle time on the bots right
now so we need to recover any time we can.
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This commit imports the LLD project from LLVM to serve as the default linker for
the `wasm32-unknown-unknown` target. The `binaryen` submoule is consequently
removed along with "binaryen linker" support in rustc.
Moving to LLD brings with it a number of benefits for wasm code:
* LLD is itself an actual linker, so there's no need to compile all wasm code
with LTO any more. As a result builds should be *much* speedier as LTO is no
longer forcibly enabled for all builds of the wasm target.
* LLD is quickly becoming an "official solution" for linking wasm code together.
This, I believe at least, is intended to be the main supported linker for
native code and wasm moving forward. Picking up support early on should help
ensure that we can help LLD identify bugs and otherwise prove that it works
great for all our use cases!
* Improvements to the wasm toolchain are currently primarily focused around LLVM
and LLD (from what I can tell at least), so it's in general much better to be
on this bandwagon for bugfixes and new features.
* Historical "hacks" like `wasm-gc` will soon no longer be necessary, LLD
will [natively implement][gc] `--gc-sections` (better than `wasm-gc`!) which
means a postprocessor is no longer needed to show off Rust's "small wasm
binary size".
LLD is added in a pretty standard way to rustc right now. A new rustbuild target
was defined for building LLD, and this is executed when a compiler's sysroot is
being assembled. LLD is compiled against the LLVM that we've got in tree, which
means we're currently on the `release_60` branch, but this may get upgraded in
the near future!
LLD is placed into rustc's sysroot in a `bin` directory. This is similar to
where `gcc.exe` can be found on Windows. This directory is automatically added
to `PATH` whenever rustc executes the linker, allowing us to define a `WasmLd`
linker which implements the interface that `wasm-ld`, LLD's frontend, expects.
Like Emscripten the LLD target is currently only enabled for Tier 1 platforms,
notably OSX/Windows/Linux, and will need to be installed manually for compiling
to wasm on other platforms. LLD is by default turned off in rustbuild, and
requires a `config.toml` option to be enabled to turn it on.
Finally the unstable `#![wasm_import_memory]` attribute was also removed as LLD
has a native option for controlling this.
[gc]: https://reviews.llvm.org/D42511
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Is it really time? Have our months, no, *years* of suffering come to an end? Are we finally able to cast off the pall of Hoedown? The weight which has dragged us down for so long?
-----
So, timeline for those who need to catch up:
* Way back in December 2016, [we decided we wanted to switch out the markdown renderer](https://github.com/rust-lang/rust/issues/38400). However, this was put on hold because the build system at the time made it difficult to pull in dependencies from crates.io.
* A few months later, in March 2017, [the first PR was done, to switch out the renderers entirely](https://github.com/rust-lang/rust/pull/40338). The PR itself was fraught with CI and build system issues, but eventually landed.
* However, not all was well in the Rustdoc world. During the PR and shortly after, we noticed [some differences in the way the two parsers handled some things](https://github.com/rust-lang/rust/issues/40912), and some of these differences were major enough to break the docs for some crates.
* A couple weeks afterward, [Hoedown was put back in](https://github.com/rust-lang/rust/pull/41290), at this point just to catch tests that Pulldown was "spuriously" running. This would at least provide some warning about spurious tests, rather than just breaking spontaneously.
* However, the problems had created enough noise by this point that just a few days after that, [Hoedown was switched back to the default](https://github.com/rust-lang/rust/pull/41431) while we came up with a solution for properly warning about the differences.
* That solution came a few weeks later, [as a series of warnings when the HTML emitted by the two parsers was semantically different](https://github.com/rust-lang/rust/pull/41991). But that came at a cost, as now rustdoc needed proc-macro support (the new crate needed some custom derives farther down its dependency tree), and the build system was not equipped to handle it at the time. It was worked on for three months as the issue stumped more and more people.
* In that time, [bootstrap was completely reworked](https://github.com/rust-lang/rust/pull/43059) to change how it ordered compilation, and [the method by which it built rustdoc would change](https://github.com/rust-lang/rust/pull/43482), as well. This allowed it to only be built after stage1, when proc-macros would be available, allowing the "rendering differences" PR to finally land.
* The warnings were not perfect, and revealed a few [spurious](https://github.com/rust-lang/rust/pull/44368) [differences](https://github.com/rust-lang/rust/pull/45421) between how we handled the renderers.
* Once these were handled, [we flipped the switch to turn on the "rendering difference" warnings all the time](https://github.com/rust-lang/rust/pull/45324), in October 2017. This began the "warning cycle" for this change, and landed in stable in 1.23, on 2018-01-04.
* Once those warnings hit stable, and after a couple weeks of seeing whether we would get any more reports than what we got from sitting on nightly/beta, [we switched the renderers](https://github.com/rust-lang/rust/pull/47398), making Pulldown the default but still offering the option to use Hoedown.
And that brings us to the present. We haven't received more new issues from this in the meantime, and the "switch by default" is now on beta. Our reasoning is that, at this point, anyone who would have been affected by this has run into it already.
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This currently only supports a limited subset of the full compilation,
but is likely 90% of what people will want and is possible without
building a full compiler (i.e., running LLVM). In theory, this means
that contributors who don't want to build LLVM now have an easy way to
compile locally, though running tests won't work.
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This is the name the `gcc` crate has moved to
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Use gcc::Build rather than deprecated gcc::Config.
Fixes #43973
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This avoids the possibility of a duplicate or conflicting crt-static
command line option sent to rustc.
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This controls the value of the crt-static feature used when building the
standard library for a target, as well as the compiler itself when that
target is the host.
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This introduces a slight change in behavior, where we unilaterally
respect the --host and --target parameters passed for all sanity
checking and runtime configuration.
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Switch to rust-lang-nursery/compiler-builtins
This commit migrates the in-tree `libcompiler_builtins` to the upstream version
at https://github.com/rust-lang-nursery/compiler-builtins. The upstream version
has a number of intrinsics written in Rust and serves as an in-progress rewrite
of compiler-rt into Rust. Additionally it also contains all the existing
intrinsics defined in `libcompiler_builtins` for 128-bit integers.
It's been the intention since the beginning to make this transition but
previously it just lacked the manpower to get done. As this PR likely shows it
wasn't a trivial integration! Some highlight changes are:
* The PR rust-lang-nursery/compiler-builtins#166 contains a number of fixes
across platforms and also some refactorings to make the intrinsics easier to
read. The additional testing added there also fixed a number of integration
issues when pulling the repository into this tree.
* LTO with the compiler-builtins crate was fixed to link in the entire crate
after the LTO process as these intrinsics are excluded from LTO.
* Treatment of hidden symbols was updated as previously the
`#![compiler_builtins]` crate would mark all symbol *imports* as hidden
whereas it was only intended to mark *exports* as hidden.
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This commit migrates the in-tree `libcompiler_builtins` to the upstream version
at https://github.com/rust-lang-nursery/compiler-builtins. The upstream version
has a number of intrinsics written in Rust and serves as an in-progress rewrite
of compiler-rt into Rust. Additionally it also contains all the existing
intrinsics defined in `libcompiler_builtins` for 128-bit integers.
It's been the intention since the beginning to make this transition but
previously it just lacked the manpower to get done. As this PR likely shows it
wasn't a trivial integration! Some highlight changes are:
* The PR rust-lang-nursery/compiler-builtins#166 contains a number of fixes
across platforms and also some refactorings to make the intrinsics easier to
read. The additional testing added there also fixed a number of integration
issues when pulling the repository into this tree.
* LTO with the compiler-builtins crate was fixed to link in the entire crate
after the LTO process as these intrinsics are excluded from LTO.
* Treatment of hidden symbols was updated as previously the
`#![compiler_builtins]` crate would mark all symbol *imports* as hidden
whereas it was only intended to mark *exports* as hidden.
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rustbuild: Fix compiler docs yet again
Add support for `-Z force-unstable-if-unmarked` to rustdoc.
r? @alexcrichton
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Make rustc errors colorful.
Rustbuild passes --message-format=json to Cargo to learn about the
dependencies for a given build, which then makes Cargo steal the
stderr/stdout for the compiler process, leading to non colorful output.
To avoid this, detection of stderr being a tty is added to rustbuild,
and an environment variable is used to communicate with the rustc shim.
Fixes https://github.com/rust-lang/rust/issues/42801.
r? @alexcrichton
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Add support for `-Z force-unstable-if-unmarked` to rustdoc.
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Rustbuild passes --message-format=json to Cargo to learn about the
dependencies for a given build, which then makes Cargo steal the
stderr/stdout for the compiler process, leading to non colorful output.
To avoid this, detection of stderr being a tty is added to rustbuild,
and an environment variable is used to communicate with the rustc shim.
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config.mk is now always read when parsing the configuration to prevent
this from reoccurring in the future, hopefully.
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This was added in #38072 but I can't recall why and AFAIK Cargo already handles
this. This was discovered through #42146 where passing duplicate flags was
causing problems.
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After compiling a project (e.g. libstd, libtest, or librustc) rustbuild needs to
copy over all artifacts into the sysroot of the compiler it's assembling.
Unfortunately rustbuild doesn't know precisely what files to copy! Today it has
a heuristic where it just looks at the most recent version of all files that
look like rlibs/dylibs and copies those over. This unfortunately leads to bugs
with different versions of the same craet as seen in #42261.
This commit updates rustbuild's strategy of copying artifacts to work off the
list of artifacts produced by `cargo build --message-format=json`. The build
system will now parse json messages coming out of Cargo to watch for files being
generated, and then it'll only copy over those precise files.
Note that there's still a bit of weird logic where Cargo prints that it's
creating `libstd.rlib` where we actually want `libstd-xxxxx.rlib`, so we still
do a bit of "most recent file" probing for those. This commit should take care
of the crates.io dependency issues, however, as they're all copied over
precisely.
Closes #42261
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Now that the final bug fixes have been merged into sccache we can start
leveraging sccache on the MSVC builders on AppVeyor instead of relying on the
ad-hoc caching strategy of trigger files and whatnot.
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The docs need to be built with the rustbuild feature so the correct
stability attributes (rustc_private) get applied.
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Use rls-data crate
This basically pulls out a bunch of data structures used by save-analysis for serialization into an external crate, and pulls that crate in using Rustbuild. The RLS can then share these data structures with the compiler which in some cases will allow more efficient communication between the compiler and the RLS (i.e., without serialisation).
Along the way, I have to pull in rls-span, which is the RLS's way of defining spans (more type-safe than the compiler's built-in way). This is basically just to convert from compiler spans to RLS spans.
I also pull in the crates.io version of rustc-serialize, which is a bit annoying, but seems to be the only way to have serialisable data in an external crate. To make this work, all of the save-analysis crate has to use this version too (cc #40527).
Finally I pull in a line from #40347 to make the unstable crate checking stuff working.
There are a lot of changes to save-analysis but they are all mechanical and trivial - changing from using `From` to `Into` (because of orphan rules) being the main thing.
r? @alexcrichton
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Taken from https://github.com/rust-lang/rust/pull/40347/files
And update rls-span to a version with the rustbuild boilerplate
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As of last year with version 'Sierra', the Mac operating system is now
called 'macOS'.
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[rustbuild] add a way to run command after failure
This is a simple way to workaround the debugging issues caused by the rustc
wrapper used in the bootstrap process. Namely, it uses some obscure environment
variables and you can't just copy the failed command and run it in the shell or
debugger to examine the failure more closely.
With `--on-fail` its possible to run an arbitrary command within exactly the
same environment under which rustc failed. Theres's multiple ways to use this
new flag:
$ python x.py build --stage=1 --on-fail=env
would print a list of environment variables and the failed command, so a
few copy-pastes and you now can run the same rust in your shell outside the
bootstrap system.
$ python x.py build --stage=1 --on-fail=bash
Is a more useful variation of the command above in that it launches a whole
shell with environment already in place! All that's left to do is copy-paste
the command just above the shell prompt!
Fixes #38686
Fixes #38221
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This is a simple way to workaround the debugging issues caused by the rustc
wrapper used in the bootstrap process. Namely, it uses some obscure environment
variables and you can’t just copy the failed command and run it in the shell or
debugger to examine the failure more closely.
With `--on-fail` its possible to run an arbitrary command within exactly the
same environment under which rustc failed. Theres’s multiple ways to use this
new flag:
$ python x.py build --stage=1 --on-fail=env
would print a list of environment variables and the failed command, so a
few copy-pastes and you now can run the same rust in your shell outside the
bootstrap system.
$ python x.py build --stage=1 --on-fail=bash
Is a more useful variation of the command above in that it launches a whole
shell with environment already in place! All that’s left to do is copy-paste
the command just above the shell prompt!
Fixes #38686
Fixes #38221
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This commit changes all MSVC rustc binaries to be compiled with
`-C target-feature=+crt-static` to link statically against the MSVCRT instead of
dynamically (as it does today). This also necessitates compiling LLVM in a
different fashion, ensuring it's compiled with `/MT` instead of `/MD`.
cc #37406
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This commit changes all tools and such to get compiled in stage0, not in
later stages. The purpose of this commit is to cut down dependencies on later
stages for future modifications to the build system. Notably we're going to be
adding builders that produce a full suite of cross-compiled artifacts for a
particular host, and that shouldn't compile the `x86_64-unknown-linux-gnu`
compiler more than once. Currently dependencies on, for example, the error index
end up compiling the `x86_64-unknown-linux-gnu` compiler more than necessary.
As a result here we move many dependencies on these tools to being produced by a
stage0 compiler, not a stage1+ compiler. None of these tools actually need to be
staged at all, so they'll exhibit consistent behavior across the stages.
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This permits rustdoc tests to work in stage0
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