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Switch to bootstrapping from 1.27
It's possible the Float trait could be removed from core, but I couldn't tell whether it was intended to be removed or not. @SimonSapin may be able to comment more here; we can presumably also do that in a follow up PR as this one is already quite large.
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In #49289, rustc was changed to emit metadata for binaries, which made
it so that the librustc.rmeta file created when compiling librustc was
overwritten by the rustc-main compilation. This commit renames the
rustc-main binary to avoid this problem.
https://github.com/rust-lang/cargo/issues/5524 has also been filed to
see if Cargo can learn to warn on this situation instead of leaving it
for the user to debug.
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This deduplicates the LLVM building functionality from compile.rs and check.rs.
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These terminals generally don't support color.
Fixes #49191
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add a dist builder to build rust-std components for the THUMB targets
the rust-std component only contains the core and compiler-builtins (+c +mem) crates
cc #49382
- I'm not entirely sure if this PR alone will produce rust-std components installable by rustup or if something else needs to be changed
- I could have done the THUMB builds in an existing builder / image; I wasn't sure if that was a good idea so I added a new image
- I could build other crates like alloc into the rust-std component but, AFAICT, that would require calling Cargo a second time (one for alloc and one for compiler-builtins), or have alloc depend on compiler-builtins (#49503 will perform that change) *and* have alloc resurface the "c" and "mem" Cargo features.
r? @alexcrichton
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This reverts commit 14768f9b636ef345320ded41da5e9f3da7af3a81.
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the goal is to build, in a single Cargo invocation, several no-std crates that we want to put in the
rust-std component of no-std targets. The nostd crate builds these crates:
- core
- compiler-builtin (with the "c" and "mem" features enabled)
- alloc
- std_unicode
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This ensures that each build will support the testing design of "dry
running" builds. It's also checked that a dry run build is equivalent
step-wise to a "wet" run build; the graphs we generate when running are
directly compared node/node and edge/edge, both for order and contents.
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Ensures that test cases will be somewhat easier to write.
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the rust-std component only contains the core and compiler-builtins (+c +mem) crates
cc #49382
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This commit updates the `ToolBuild` step to stream Cargo's JSON messages, parse
them, and record all libraries built. If we build anything twice (aka Cargo)
it'll most likely happen due to dependencies being recompiled which is caught by
this check.
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This commit disables building documentation on cross-compiled compilers, for
example ARM/MIPS/PowerPC/etc. Currently I believe we're not getting much use out
of these documentation artifacts and they often take 10-15 minutes total to
build as it requires building rustdoc/rustbook and then also generating all the
documentation, especially for the reference and the book itself.
In an effort to cut down on the amount of work that we're doing on dist CI
builders in light of recent timeouts this was some relatively low hanging fruit
to cut which in theory won't have much impact on the ecosystem in the hopes that
the documentation isn't used too heavily anyway.
While initial analysis in #48827 showed only shaving 5 minutes off local builds
the same 5 minute conclusion was drawn from #48826 which ended up having nearly
a half-hour impact on the bots. In that sense I'm hoping that we can land this
and test out what happens on CI to see how it affects timing.
Note that all tier 1 platforms, Windows, Mac, and Linux, will continue to
generate documentation.
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rustbuild: Tweak where timing information goes
This commit tweaks where timing and step information is printed out as part of
the build, ensuring that we do it as close to the location where work happens as
possible. In rustbuild various functions may perform long blocking work as
dependencies are assembled, so if we print out timing information early on we
may accidentally time more than just the step we were intending to time!
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This commit is an implementation of adding custom sections to wasm artifacts in
rustc. The intention here is to expose the ability of the wasm binary format to
contain custom sections with arbitrary user-defined data. Currently neither our
version of LLVM nor LLD supports this so the implementation is currently custom
to rustc itself.
The implementation here is to attach a `#[wasm_custom_section = "foo"]`
attribute to any `const` which has a type like `[u8; N]`. Other types of
constants aren't supported yet but may be added one day! This should hopefully
be enough to get off the ground with *some* custom section support.
The current semantics are that any constant tagged with `#[wasm_custom_section]`
section will be *appended* to the corresponding section in the final output wasm
artifact (and this affects dependencies linked in as well, not just the final
crate). This means that whatever is interpreting the contents must be able to
interpret binary-concatenated sections (or each constant needs to be in its own
custom section).
To test this change the existing `run-make` test suite was moved to a
`run-make-fulldeps` folder and a new `run-make` test suite was added which
applies to all targets by default. This test suite currently only has one test
which only runs for the wasm target (using a node.js script to use `WebAssembly`
in JS to parse the wasm output).
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This commit tweaks where timing and step information is printed out as part of
the build, ensuring that we do it as close to the location where work happens as
possible. In rustbuild various functions may perform long blocking work as
dependencies are assembled, so if we print out timing information early on we
may accidentally time more than just the step we were intending to time!
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For LLD integration the path to `llvm-config` needed to change to inside the
build directory itself (for whatever reason) but the build directory is
different on MSBuild than it is on `ninja` for MSVC builds, so the path to
`llvm-config.exe` was actually wrong and not working!
This commit removes the `Build::llvm_config` function in favor of the source of
truth, the `Llvm` build step itself. The build step was then updated to find the
right build directory for MSBuild as well as `ninja` for where `llvm-config.exe`
is located.
Closes #48749
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This commit imports the LLD project from LLVM to serve as the default linker for
the `wasm32-unknown-unknown` target. The `binaryen` submoule is consequently
removed along with "binaryen linker" support in rustc.
Moving to LLD brings with it a number of benefits for wasm code:
* LLD is itself an actual linker, so there's no need to compile all wasm code
with LTO any more. As a result builds should be *much* speedier as LTO is no
longer forcibly enabled for all builds of the wasm target.
* LLD is quickly becoming an "official solution" for linking wasm code together.
This, I believe at least, is intended to be the main supported linker for
native code and wasm moving forward. Picking up support early on should help
ensure that we can help LLD identify bugs and otherwise prove that it works
great for all our use cases!
* Improvements to the wasm toolchain are currently primarily focused around LLVM
and LLD (from what I can tell at least), so it's in general much better to be
on this bandwagon for bugfixes and new features.
* Historical "hacks" like `wasm-gc` will soon no longer be necessary, LLD
will [natively implement][gc] `--gc-sections` (better than `wasm-gc`!) which
means a postprocessor is no longer needed to show off Rust's "small wasm
binary size".
LLD is added in a pretty standard way to rustc right now. A new rustbuild target
was defined for building LLD, and this is executed when a compiler's sysroot is
being assembled. LLD is compiled against the LLVM that we've got in tree, which
means we're currently on the `release_60` branch, but this may get upgraded in
the near future!
LLD is placed into rustc's sysroot in a `bin` directory. This is similar to
where `gcc.exe` can be found on Windows. This directory is automatically added
to `PATH` whenever rustc executes the linker, allowing us to define a `WasmLd`
linker which implements the interface that `wasm-ld`, LLD's frontend, expects.
Like Emscripten the LLD target is currently only enabled for Tier 1 platforms,
notably OSX/Windows/Linux, and will need to be installed manually for compiling
to wasm on other platforms. LLD is by default turned off in rustbuild, and
requires a `config.toml` option to be enabled to turn it on.
Finally the unstable `#![wasm_import_memory]` attribute was also removed as LLD
has a native option for controlling this.
[gc]: https://reviews.llvm.org/D42511
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make codegen-backends directory name configurable
This allows to parallel-install several versions of rust system-wide
Fixes #48263
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This allows to parallel-install several versions of rust system-wide
Fixes #48263
Signed-off-by: Marc-Antoine Perennou <Marc-Antoine@Perennou.com>
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Auto-toolstate management follow-up.
Tracking comment: https://github.com/rust-lang/rust/issues/45861#issuecomment-367302777
* Fixed rust-lang-nursery/rust-toolstate#1, a proper link to the PR will be included.
* Fixed rust-lang-nursery/rust-toolstate#2, a comment will be posted to the PR if the toolstate changed
* Toolstate regression will be rejected at the last week of the 6-week cycle (currently entirely date-based).
* Implemented https://internals.rust-lang.org/t/the-current-submodule-setup-is-not-tenable/6593, moved doc tests of Nomicon, Reference, Rust-by-Example and The Book to the "tools" job and thus allowed to fail like other external tools.
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This re-introduces a `Config.libdir_relative` field, now derived from
`libdir` and made relative to `prefix` if necessary.
This fixes a regression from #46592 when `--libdir` is given an absolute
path. `Builder::sysroot_libdir` should always use a relative path so
its callers don't clobber system locations, and `librustc` also asserts
that `CFG_LIBDIR_RELATIVE` is really relative.
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Previously, a Step would be able to tell on its own when it was invoked
"by-default" (that is, `./x.py test` was called instead of `./x.py test
some/path`). This commit replaces that functionality, invoking each Step
with each of the paths it has specified as "should be invoked by."
For example, if a step calls `path("src/tools/cargo")` and
`path("src/doc/cargo")` then it's make_run will be called twice, with
"src/tools/cargo" and "src/doc/cargo." This makes it so that default
handling logic is in builder, instead of spread across various Steps.
However, this meant that some Step specifications needed to be updated,
since for example `rustdoc` can be built by `./x.py build
src/librustdoc` or `./x.py build src/tools/rustdoc`. A `PathSet`
abstraction is added that handles this: now, each Step can not only list
`path(...)` but also `paths(&[a, b, ...])` which will make it so that we
don't invoke it with each of the individual paths, instead invoking it
with the first path in the list (though this shouldn't be depended on).
Future work likely consists of implementing a better/easier way for a
given Step to work with "any" crate in-tree, especially those that want
to run tests, build, or check crates in the std, test, or rustc crate
trees. Currently this is rather painful to do as most of the logic is
duplicated across should_run and make_run. It seems likely this can be
abstracted away into builder somehow.
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Right now this directory is located under:
$sysroot/lib/rustlib/$target/lib/codegen-backends
but after seeing what we do in a few other places it seems that a more
appropriate location would be:
$sysroot/lib/rustlib/$target/codegen-backends
so this commit moves it!
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This commit introduces a separately compiled backend for Emscripten, avoiding
compiling the `JSBackend` target in the main LLVM codegen backend. This builds
on the foundation provided by #47671 to create a new codegen backend dedicated
solely to Emscripten, removing the `JSBackend` of the main codegen backend in
the process.
A new field was added to each target for this commit which specifies the backend
to use for translation, the default being `llvm` which is the main backend that
we use. The Emscripten targets specify an `emscripten` backend instead of the
main `llvm` one.
There's a whole bunch of consequences of this change, but I'll try to enumerate
them here:
* A *second* LLVM submodule was added in this commit. The main LLVM submodule
will soon start to drift from the Emscripten submodule, but currently they're
both at the same revision.
* Logic was added to rustbuild to *not* build the Emscripten backend by default.
This is gated behind a `--enable-emscripten` flag to the configure script. By
default users should neither check out the emscripten submodule nor compile
it.
* The `init_repo.sh` script was updated to fetch the Emscripten submodule from
GitHub the same way we do the main LLVM submodule (a tarball fetch).
* The Emscripten backend, turned off by default, is still turned on for a number
of targets on CI. We'll only be shipping an Emscripten backend with Tier 1
platforms, though. All cross-compiled platforms will not be receiving an
Emscripten backend yet.
This commit means that when you download the `rustc` package in Rustup for Tier
1 platforms you'll be receiving two trans backends, one for Emscripten and one
that's the general LLVM backend. If you never compile for Emscripten you'll
never use the Emscripten backend, so we may update this one day to only download
the Emscripten backend when you add the Emscripten target. For now though it's
just an extra 10MB gzip'd.
Closes #46819
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Do not assume dynamic linking for musl/mips[el] targets
All musl targets except mips[el] assume static linking by default. This can be [confusing](https://users.rust-lang.org/t/static-cross-compiled-binaries-arent-really-static/6084).
When the musl/mips[el] targets was [added](https://github.com/rust-lang/rust/pull/31298), dynamic linking was chosen because of binary size concerns, and probably also because libunwind [didn't](https://users.rust-lang.org/t/static-cross-compiled-binaries-arent-really-static/6084/8) supported mips.
Now that we have `crt-static` target-feature (the user can choose dynamic link for musl targets), and libunwind [6.0](https://github.com/llvm-mirror/libunwind/commits/release_60) add support to mips, we do not need to assume dynamic linking.
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Building on the work of # 45684 this commit updates the compiler to
unconditionally load the `rustc_trans` crate at runtime instead of linking to it
at compile time. The end goal of this work is to implement # 46819 where rustc
will have multiple backends available to it to load.
This commit starts off by removing the `extern crate rustc_trans` from the
driver. This involved moving some miscellaneous functionality into the
`TransCrate` trait and also required an implementation of how to locate and load
the trans backend. This ended up being a little tricky because the sysroot isn't
always the right location (for example `--sysroot` arguments) so some extra code
was added as well to probe a directory relative to the current dll (the
rustc_driver dll).
Rustbuild has been updated accordingly as well to have a separate compilation
invocation for the `rustc_trans` crate and assembly it accordingly into the
sysroot. Finally, the distribution logic for the `rustc` package was also
updated to slurp up the trans backends folder.
A number of assorted fallout changes were included here as well to ensure tests
pass and such, and they should all be commented inline.
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This currently only supports a limited subset of the full compilation,
but is likely 90% of what people will want and is possible without
building a full compiler (i.e., running LLVM). In theory, this means
that contributors who don't want to build LLVM now have an easy way to
compile locally, though running tests won't work.
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All musl targets except mips[el] assume static linking by default. This
can be confusing
https://users.rust-lang.org/t/static-cross-compiled-binaries-arent-really-static/6084
When the musl/mips[el] targets was
[added](https://github.com/rust-lang/rust/pull/31298), dynamic linking
was chosen because of binary size concerns, and probably also because
libunwind
[didn't](https://users.rust-lang.org/t/static-cross-compiled-binaries-arent-really-static/6084/8)
supported mips.
Now that we have `crt-static` target-feature (the user can choose
dynamic link for musl targets), and libunwind
[6.0](https://github.com/llvm-mirror/libunwind/commits/release_60) add
support to mips, we do not need to assume dynamic linking.
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The code inside this conditional will not work on FreeBSD 10+ because
those versions use clang and libc++ rather than libstdc++.
Since FreeBSD comes with libc++ in the base, presumably all 10+ systems
will have it present.
Searching for libstdc++.a will not work if it is not present. As a
result, this would previously have set `LLVM_STATIC_STDCPP=libstdc++.a`,
which isn't a valid path and caused problems later on when building
`librustc_llvm`.
This could possibly be updated in the future to look for `libc++.a` on
FreeBSD, by expanding the code inside the conditional. In one attempt
to run this on x86_64-freebsd, I found that libc++ was not compiled with
PIC, so it failed anyway.
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This commit removes the `rand` crate from the standard library facade as
well as the `__rand` module in the standard library. Neither of these
were used in any meaningful way in the standard library itself. The only
need for randomness in libstd is to initialize the thread-local keys of
a `HashMap`, and that unconditionally used `OsRng` defined in the
standard library anyway.
The cruft of the `rand` crate and the extra `rand` support in the
standard library makes libstd slightly more difficult to port to new
platforms, namely WebAssembly which doesn't have any randomness at all
(without interfacing with JS). The purpose of this commit is to clarify
and streamline randomness in libstd, focusing on how it's only required
in one location, hashmap seeds.
Note that the `rand` crate out of tree has almost always been a drop-in
replacement for the `rand` crate in-tree, so any usage (accidental or
purposeful) of the crate in-tree should switch to the `rand` crate on
crates.io. This then also has the further benefit of avoiding
duplication (mostly) between the two crates!
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Due to rust-lang/cargo#4570, a `*.dll.lib` file is uplifted when building
dynamic libraries on Windows. The current bootstrap code does not
understand files with multiple extensions, and will instead assume
`xxxx.dll` is the file name. This caused a `no output generated` error
because it tries to search for `xxxx.dll-hash.lib` inside the `deps/`
folder, while it should check for `xxxx-hash.dll.lib` instead.
This PR is blocking #45285 (Bump to 1.23 and update bootstrap).
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