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Add support for test suites emulated in QEMU
This commit adds support to the build system to execute test suites that cannot
run natively but can instead run inside of a QEMU emulator. A proof-of-concept
builder was added for the `arm-unknown-linux-gnueabihf` target to show off how
this might work.
In general the architecture is to have a server running inside of the emulator
which a local client connects to. The protocol between the server/client
supports compiling tests on the host and running them on the target inside the
emulator.
Closes #33114
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This commit adds support to the build system to execute test suites that cannot
run natively but can instead run inside of a QEMU emulator. A proof-of-concept
builder was added for the `arm-unknown-linux-gnueabihf` target to show off how
this might work.
In general the architecture is to have a server running inside of the emulator
which a local client connects to. The protocol between the server/client
supports compiling tests on the host and running them on the target inside the
emulator.
Closes #33114
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This commit adds a new flag to the configure script,
`--enable-extended`, which is intended for specifying a desire to
compile the full suite of Rust tools such as Cargo, the RLS, etc. This
is also an indication that the build system should create combined
installers such as the pkg/exe/msi artifacts.
Currently the `--enable-extended` flag just indicates that combined
installers should be built, and Cargo is itself not compiled just yet
but rather only downloaded from its location. The intention here is to
quickly get to feature parity with the current release process and then
we can start improving it afterwards.
All new files in this PR inside `src/etc/installer` are copied from the
rust-packaging repository.
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rustbuild: save the save analysis
Fixes #38734. ~~call me the nightly firefighter~~
r? @alexcrichton
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This commit changes all tools and such to get compiled in stage0, not in
later stages. The purpose of this commit is to cut down dependencies on later
stages for future modifications to the build system. Notably we're going to be
adding builders that produce a full suite of cross-compiled artifacts for a
particular host, and that shouldn't compile the `x86_64-unknown-linux-gnu`
compiler more than once. Currently dependencies on, for example, the error index
end up compiling the `x86_64-unknown-linux-gnu` compiler more than necessary.
As a result here we move many dependencies on these tools to being produced by a
stage0 compiler, not a stage1+ compiler. None of these tools actually need to be
staged at all, so they'll exhibit consistent behavior across the stages.
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This commit switches the rustbuild build system to compiling the
compiler twice for a normal bootstrap rather than the historical three
times.
Rust is a bootstrapped language which means that a previous version of
the compiler is used to build the next version of the compiler. Over
time, however, we change many parts of compiler artifacts such as the
metadata format, symbol names, etc. These changes make artifacts from
one compiler incompatible from another compiler. Consequently if a
compiler wants to be able to use some artifacts then it itself must have
compiled the artifacts.
Historically the rustc build system has achieved this by compiling the
compiler three times:
* An older compiler (stage0) is downloaded to kick off the chain.
* This compiler now compiles a new compiler (stage1)
* The stage1 compiler then compiles another compiler (stage2)
* Finally, the stage2 compiler needs libraries to link against, so it
compiles all the libraries again.
This entire process amounts in compiling the compiler three times.
Additionally, this process always guarantees that the Rust source tree
can compile itself because the stage2 compiler (created by a freshly
created compiler) would successfully compile itself again. This
property, ensuring Rust can compile itself, is quite important!
In general, though, this third compilation is not required for general
purpose development on the compiler. The third compiler (stage2) can
reuse the libraries that were created during the second compile. In
other words, the second compilation can produce both a compiler and the
libraries that compiler will use. These artifacts *must* be compatible
due to the way plugins work today anyway, and they were created by the
same source code so they *should* be compatible as well.
So given all that, this commit switches the default build process to
only compile the compiler three times, avoiding this third compilation
by copying artifacts from the previous one. Along the way a new entry in
the Travis matrix was also added to ensure that our full bootstrap can
succeed. This entry does not run tests, though, as it should not be
necessary.
To restore the old behavior of a full bootstrap (three compiles) you can
either pass:
./configure --enable-full-bootstrap
or if you're using config.toml:
[build]
full-bootstrap = true
Overall this will hopefully be an easy 33% win in build times of the
compiler. If we do 33% less work we should be 33% faster! This in turn
should affect cycle times and such on Travis and AppVeyor positively as
well as making it easier to work on the compiler itself.
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into rollup
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Turned out this lint uncovered an actual bug!
Closes #38484
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For example:
- we now support `-vv` to get very verbose output.
- RUSTFLAGS is respected by `x.py`
- better error messages for some cases
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part of `make dist`.
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This commit switches the default build system for Rust from the makefiles to
rustbuild. The rustbuild build system has been in development for almost a year
now and has become quite mature over time. This commit is an implementation of
the proposal on [internals] which slates deletion of the makefiles on
2016-01-02.
[internals]: https://internals.rust-lang.org/t/proposal-for-promoting-rustbuild-to-official-status/4368
This commit also updates various documentation in `README.md`,
`CONTRIBUTING.md`, `src/bootstrap/README.md`, and throughout the source code of
rustbuild itself.
Closes #37858
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Now that we've got a beta build, let's use it!
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Add rustbuild command `bench`
Add command bench to rustbuild, so that `./x.py bench <path>` can compile and run benchmarks.
`./x.py bench --stage 1 src/libcollections` and `./x.py bench --stage 1 src/libstd` should both compile well. Just `./x.py bench` runs all benchmarks for the libstd crates.
Fixes #37897
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Add command `./x.py bench`; use `./x.py bench --help -v` to list all
available benchmark targets.
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with this feature disabled, you can (Cargo) compile std with
"panic=abort"
rustbuild will build std with this feature enabled, to maintain the
status quo
fixes #37252
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Add a configuration key to `config.toml`, read it from `./configure`, and add
auto-detection if none of those were specified.
Closes #35760
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A few changes are included here:
* The `winapi` and `url` dependencies were dropped. The source code for these
projects is pretty weighty, and we're about to vendor them, so let's not
commit to that intake just yet. If necessary we can vendor them later but for
now it shouldn't be necessary.
* The `--frozen` flag is now always passed to Cargo, obviating the need for
tidy's `cargo_lock` check.
* Tidy was updated to not check the vendor directory
Closes #34687
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Environment variables on windows can't be empty.
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This commit is a rewrite of the user-facing interface to the rustbuild build
system. The intention here is to make it much easier to compile/test the project
without having to remember weird rule names and such. An overall view of the new
interface is:
# build everything
./x.py build
# document everyting
./x.py doc
# test everything
./x.py test
# test libstd
./x.py test src/libstd
# build libcore stage0
./x.py build src/libcore --stage 0
# run stage1 run-pass tests
./x.py test src/test/run-pass --stage 1
The `src/bootstrap/bootstrap.py` script is now aliased as a top-level `x.py`
script. This `x` was chosen to be both short and easily tab-completable (no
collisions in that namespace!). The build system now accepts a "subcommand" of
what to do next, the main ones being build/doc/test.
Each subcommand then receives an optional list of arguments. These arguments are
paths in the source repo of what to work with. That is, if you want to test a
directory, you just pass that directory as an argument.
The purpose of this rewrite is to do away with all of the arcane renames like
"rpass" is the "run-pass" suite, "cfail" is the "compile-fail" suite, etc. By
simply working with directories and files it's much more intuitive of how to run
a test (just pass it as an argument).
The rustbuild step/dependency management was also rewritten along the way to
make this easy to work with and define, but that's largely just a refactoring of
what was there before.
The *intention* is that this support is extended for arbitrary files (e.g.
`src/test/run-pass/my-test-case.rs`), but that isn't quite implemented just yet.
Instead directories work for now but we can follow up with stricter path
filtering logic to plumb through all the arguments.
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Enable line number debuginfo in releases
This commit enables by default passing the `-C debuginfo=1` argument to the
compiler for the stable, beta, and nightly release channels. A new configure
option was also added, `--enable-debuginfo-lines`, to enable this behavior in
developer builds as well.
Closes #36452
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This commit enables by default passing the `-C debuginfo=1` argument to the
compiler for the stable, beta, and nightly release channels. A new configure
option was also added, `--enable-debuginfo-lines`, to enable this behavior in
developer builds as well.
Closes #36452
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A new point-release shouldn't change any language semantics, so a local
stage0 that matches MAJOR.MINOR version should still be considered a
local-rebuild as far as `--cfg stageN` features go.
e.g. `1.14.0` should be considered a local-rebuild for any `1.14.X`.
(Bootstrap keys used to be an issue too, until #37265.)
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This will make it easier for packagers to bootstrap rustc when they happen
to have a bootstrap compiler with a slightly different version number.
It's not ok for anything other than the build system to set this environment variable.
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Don't panic if the target wasn't configured.
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As the entry point for building the Rust compiler, a good user experience hinges
on this compiling quickly to get to the meat of the problem. To that end use
`#[cfg]`-specific dependencies to avoid building Windows crates on Unix and drop
the `regex` crate for now which was easily replacable with some string
searching.
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It just prints to the screen currently.
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fix out-of-tree rustbuild
See https://github.com/rust-lang/rust/pull/36456#issuecomment-250589906
r? @alexcrichton
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rustbuild: Use current_dir instead of -C
Apparently some versions of git don't support the `-C` flag, so let's use the
guaranteed-to-work `current_dir` function.
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Apparently some versions of git don't support the `-C` flag, so let's use the
guaranteed-to-work `current_dir` function.
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rustbuild: Print out all build steps when --verbose
These helped me debug some problems with the asmjs target. It's just vomiting debug representations, so not the prettiest stuff.
r? @alexcrichton
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rustbuild: Nicer error for host builds of targets
If a triple is configured only as a target, not a host, then trying to build
that triple with host artifacts would cause a panic. Fail a little nicer
instead.
Closes #36268
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rustbuild: Fix dependency tracking with new Cargo
The recent Cargo update changed filenames, which broke a lot of incremental
rustbuild builds. What it thought were the output files were indeed no longer
the output files! (wreaking havoc).
This commit updates this to stop guessing filenames of Cargo and just manage
stamp files instead.
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Replace try! with ?.
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If a triple is configured only as a target, not a host, then trying to build
that triple with host artifacts would cause a panic. Fail a little nicer
instead.
Closes #36268
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The recent Cargo update changed filenames, which broke a lot of incremental
rustbuild builds. What it thought were the output files were indeed no longer
the output files! (wreaking havoc).
This commit updates this to stop guessing filenames of Cargo and just manage
stamp files instead.
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libcompiler-rt.a is dead, long live libcompiler-builtins.rlib
This commit moves the logic that used to build libcompiler-rt.a into a
compiler-builtins crate on top of the core crate and below the std crate.
This new crate still compiles the compiler-rt instrinsics using gcc-rs
but produces an .rlib instead of a static library.
Also, with this commit rustc no longer passes -lcompiler-rt to the
linker. This effectively makes the "no-compiler-rt" field of target
specifications a no-op. Users of `no_std` will have to explicitly add
the compiler-builtins crate to their crate dependency graph *if* they
need the compiler-rt intrinsics. Users of the `std` have to do nothing
extra as the std crate depends on compiler-builtins.
Finally, this a step towards lazy compilation of std with Cargo as the
compiler-rt intrinsics can now be built by Cargo instead of having to
be supplied by the user by some other method.
closes #34400
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