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Trim down Travis docker images slightly
Two things we no longer need:
* ccache, we now use sccache
* A `/tmp/obj` dir no longer used
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rustbuild: Compile rustc twice, not thrice
This commit switches the rustbuild build system to compiling the
compiler twice for a normal bootstrap rather than the historical three
times.
Rust is a bootstrapped language which means that a previous version of
the compiler is used to build the next version of the compiler. Over
time, however, we change many parts of compiler artifacts such as the
metadata format, symbol names, etc. These changes make artifacts from
one compiler incompatible from another compiler. Consequently if a
compiler wants to be able to use some artifacts then it itself must have
compiled the artifacts.
Historically the rustc build system has achieved this by compiling the
compiler three times:
* An older compiler (stage0) is downloaded to kick off the chain.
* This compiler now compiles a new compiler (stage1)
* The stage1 compiler then compiles another compiler (stage2)
* Finally, the stage2 compiler needs libraries to link against, so it
compiles all the libraries again.
This entire process amounts in compiling the compiler three times.
Additionally, this process always guarantees that the Rust source tree
can compile itself because the stage2 compiler (created by a freshly
created compiler) would successfully compile itself again. This
property, ensuring Rust can compile itself, is quite important!
In general, though, this third compilation is not required for general
purpose development on the compiler. The third compiler (stage2) can
reuse the libraries that were created during the second compile. In
other words, the second compilation can produce both a compiler and the
libraries that compiler will use. These artifacts *must* be compatible
due to the way plugins work today anyway, and they were created by the
same source code so they *should* be compatible as well.
So given all that, this commit switches the default build process to
only compile the compiler two times, avoiding this third compilation
by copying artifacts from the previous one. Along the way a new entry in
the Travis matrix was also added to ensure that our full bootstrap can
succeed. This entry does not run tests, though, as it should not be
necessary.
To restore the old behavior of a full bootstrap (three compiles) you can
either pass:
./configure --enable-full-bootstrap
or if you're using config.toml:
[build]
full-bootstrap = true
Overall this will hopefully be an easy 33% win in build times of the
compiler. If we do 33% less work we should be 33% faster! This in turn
should affect cycle times and such on Travis and AppVeyor positively as
well as making it easier to work on the compiler itself.
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This commit relegates all pretty tests to not get run by default and rather get
run as part of an "aux" test suite. This "aux" suite is renamed from the old
"cargotest" suite to just collect tests that don't need to run everywhere but
should at least pass on Unix/Windows.
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This commit switches the rustbuild build system to compiling the
compiler twice for a normal bootstrap rather than the historical three
times.
Rust is a bootstrapped language which means that a previous version of
the compiler is used to build the next version of the compiler. Over
time, however, we change many parts of compiler artifacts such as the
metadata format, symbol names, etc. These changes make artifacts from
one compiler incompatible from another compiler. Consequently if a
compiler wants to be able to use some artifacts then it itself must have
compiled the artifacts.
Historically the rustc build system has achieved this by compiling the
compiler three times:
* An older compiler (stage0) is downloaded to kick off the chain.
* This compiler now compiles a new compiler (stage1)
* The stage1 compiler then compiles another compiler (stage2)
* Finally, the stage2 compiler needs libraries to link against, so it
compiles all the libraries again.
This entire process amounts in compiling the compiler three times.
Additionally, this process always guarantees that the Rust source tree
can compile itself because the stage2 compiler (created by a freshly
created compiler) would successfully compile itself again. This
property, ensuring Rust can compile itself, is quite important!
In general, though, this third compilation is not required for general
purpose development on the compiler. The third compiler (stage2) can
reuse the libraries that were created during the second compile. In
other words, the second compilation can produce both a compiler and the
libraries that compiler will use. These artifacts *must* be compatible
due to the way plugins work today anyway, and they were created by the
same source code so they *should* be compatible as well.
So given all that, this commit switches the default build process to
only compile the compiler three times, avoiding this third compilation
by copying artifacts from the previous one. Along the way a new entry in
the Travis matrix was also added to ensure that our full bootstrap can
succeed. This entry does not run tests, though, as it should not be
necessary.
To restore the old behavior of a full bootstrap (three compiles) you can
either pass:
./configure --enable-full-bootstrap
or if you're using config.toml:
[build]
full-bootstrap = true
Overall this will hopefully be an easy 33% win in build times of the
compiler. If we do 33% less work we should be 33% faster! This in turn
should affect cycle times and such on Travis and AppVeyor positively as
well as making it easier to work on the compiler itself.
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These are no longer used when running containers and tests.
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We no longer use it, we use sccache
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There's been some flaky runs on Travis where the Android emulator is having
problems staying alive... presumably? For example:
* https://travis-ci.org/rust-lang/rust/jobs/186736745
This commit spawns the emulator in the same way as buildbot with `nohup` to hope
that it goes into the background successfully, followed by a `wait-for-device`
command. I'm not actually sure if this'll fix the problems we're seeing, but I
figure it can't hurt to test out.
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This commit configures local sccache directory to get used if you're running
builds locally to enjoy the benefits of caching when running inside the
containers.
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Recently the Cargo revision running on cargotest was updated in #38051, and the
updated version of Cargo pulls in the openssl-sys 0.9 crate instead of the old
openssl-sys 0.7 crate. The 0.9 release of openssl-sys has slightly different
requirements and logic for detecting OpenSSL, namely it requires `pkg-config` to
be present on Linux typically.
This commit fixes this problem by installing pkg-config in the cargotest
container that's running on the bots. This in turn should hopefully fix the
build script and allow it to find the already-installed local OpenSSL libraries.
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This commit adds support for sccache, a ccache-like compiler which works on MSVC
and stores results into an S3 bucket. This also switches over all Travis and
AppVeyor automation to using sccache to ensure a shared and unified cache over
time which can be shared across builders.
The support for sccache manifests as a new `--enable-sccache` option which
instructs us to configure LLVM differently to use a 'sccache' binary instead of
a 'ccache' binary. All docker images for Travis builds are updated to download
Mozilla's tooltool builds of sccache onto various containers and systems.
Additionally a new `rust-lang-ci-sccache` bucket is configured to hold all of
our ccache goodies.
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After reading some articles [1] [2] yesterday about Docker and the "init"
process I got to thinking about the problems that we've been seeing on Travis.
The basic problem is that a Linux system may need an "init" process to work
properly when processes become zombies. Docker by default doesn't handle this
and the root process typically isn't an init process, so this can occasionally
cause quite a few problems.
We've been seeing spurious errors on Travis inside containers which look like
OOM and such, but my guess is that zombie processes were being reparented to the
top-level shell. The shell didn't expect the zombies and then behaved very
strangely.
This commit fixes these problems by using Yelp's "dumb-init" program [2] as the
init process in all of our containers. This ensures that there's a valid init
ready to reap children when they're reparented, which our test suite apparently
generates a bunch of throughout the tests and such.
[1]: https://blog.phusion.nl/2015/01/20/docker-and-the-pid-1-zombie-reaping-problem/
[2]: https://engineeringblog.yelp.com/2016/01/dumb-init-an-init-for-docker.html
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This commit switches the default build system for Rust from the makefiles to
rustbuild. The rustbuild build system has been in development for almost a year
now and has become quite mature over time. This commit is an implementation of
the proposal on [internals] which slates deletion of the makefiles on
2016-01-02.
[internals]: https://internals.rust-lang.org/t/proposal-for-promoting-rustbuild-to-official-status/4368
This commit also updates various documentation in `README.md`,
`CONTRIBUTING.md`, `src/bootstrap/README.md`, and throughout the source code of
rustbuild itself.
Closes #37858
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This commit configures our `.travis.yml` to test the full suite of tests we have
on Buildbot right now. A whole mess of docker images are added to the `src/ci`
directory which represent all the build environments for each configuration.
Each of these environments is then configured in `.travis.yml` to run on the
auto branch.
Note that the full matrix of tests aren't intended to be run on all PRs.
Instead, we continue to run only one entry in the matrix, forcing all others to
finish quickly. Only the `auto` branch should run the full matrix of builds.
Also note that the infrastructure hasn't quite been allocated yet to the
rust-lang/rust repository, so everything is disabled for now except for the one
build that happens on PRs. Once that infrastructure is allocated though we can
enable this and let it fly!
Notable modifications from the current test suite today:
* Android tests are run in rustbuild instead of the makefiles, for whatever
reason I couldn't get the makefiles to work on Travis.
* A debuginfo test was updated to work with the current version of the Android
NDK.
* Some dependencies in `mk/tests.mk` were fixed to allow running tests in
parallel.
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