| Age | Commit message (Collapse) | Author | Lines |
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This ensure we do block the tools when they are broken during an update.
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This should greatly reduce the commits on the rust-toolstate repository.
`publish_toolstate.py` defaults to keep the old status if a new one is not
found, so nothing needs to be changed to that file.
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Tries to workaround travis-ci/travis-ci#9696.
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- remove +thumb2 that has not effect
- remove -mthumb
Tested on TMS570LS3137
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The ARM Real-Time (‘R’) profile provides high-performing processors
for safety-critical environments.
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ci: Add Dockerfile for dist-sparc64-linux
This addresses https://github.com/rust-lang/rust/issues/47903.
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Don't require clippy/miri for beta
r? @kennytm
cc @alexcrichton
I'm trying this out locally atm to see if it works as I think it should. Not sure how to test it for real except wait for the next beta.
fixes #50557
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Retry when downloading the Docker cache.
As a safety measure, prevent spuriously needing to rebuild the docker image in case the network was reset while downloading.
Also, adjusted the retry function to insert a sleep between retries, because retrying immediately will often just hit the same issue.
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Prevent spuriously needing to rebuild the docker image when the network
was down.
Also, adjusted the retry function to insert a sleep between retries,
because retrying immediately will often just hit the same issue.
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Currently on CI we predominately compile LLVM with the default system compiler
which means gcc on Linux, some version of Clang on OSX, MSVC on Windows, and
gcc on MinGW. This commit switches Linux, OSX, and Windows to all use Clang
6.0.0 to build LLVM (aka the C/C++ compiler as part of the bootstrap). This
looks to generate faster code according to #49879 which translates to a faster
rustc (as LLVM internally is faster)
The major changes here were to the containers that build Linux releases,
basically adding a new step that uses the previous gcc 4.8 compiler to compile
the next Clang 6.0.0 compiler. Otherwise the OSX and Windows scripts have been
updated to download precompiled versions of Clang 6 and configure the build to
use them.
Note that `cc` was updated here to fix using `clang-cl` with `cc-rs` on MSVC, as
well as an update to `sccache` on Windows which was needed to correctly work
with `clang-cl`. Finally the MinGW compiler is entirely left out here
intentionally as it's currently thought that Clang can't generate C++ code for
MinGW and we need to use gcc, but this should be verified eventually.
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r=alexcrichton
Add a CI job that makes sure rustc builds with parallel queries enabled.
This shouldn't take up too much CI time `:)`
cc https://github.com/rust-lang/rust/issues/48607
cc @Zoxc
r? @alexcrichton
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std: Minimize size of panicking on wasm
This commit applies a few code size optimizations for the wasm target to
the standard library, namely around panics. We notably know that in most
configurations it's impossible for us to print anything in
wasm32-unknown-unknown so we can skip larger portions of panicking that
are otherwise simply informative. This allows us to get quite a nice
size reduction.
Finally we can also tweak where the allocation happens for the
`Box<Any>` that we panic with. By only allocating once unwinding starts
we can reduce the size of a panicking wasm module from 44k to 350 bytes.
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Cross-compile builder to Windows for PRs on Travis
I chose a completely arbitrary windows target here (I have no idea what's best, we could do multiple -- they are relatively fast).
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This commit applies a few code size optimizations for the wasm target to
the standard library, namely around panics. We notably know that in most
configurations it's impossible for us to print anything in
wasm32-unknown-unknown so we can skip larger portions of panicking that
are otherwise simply informative. This allows us to get quite a nice
size reduction.
Finally we can also tweak where the allocation happens for the
`Box<Any>` that we panic with. By only allocating once unwinding starts
we can reduce the size of a panicking wasm module from 44k to 350 bytes.
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Merge the std_unicode crate into the core crate
[The standard library facade](https://github.com/rust-lang/rust/issues/27783) has historically contained a number of crates with different roles, but that number has decreased over time. `rand` and `libc` have moved to crates.io, and [`collections` was merged into `alloc`](https://github.com/rust-lang/rust/pull/42648). Today we have `core` that applies everywhere, `std` that expects a full operating system, and `alloc` in-between that only requires a memory allocator (which can be provided by users)… and `std_unicode`, which doesn’t really have a reason to be separate anymore. It contains functionality based on Unicode data tables that can be large, but as long as relevant functions are not called the tables should be removed from binaries by linkers.
This deprecates the unstable `std_unicode` crate and moves all of its contents into `core`, replacing them with `pub use` reexports. The crate can be removed later. This also removes the `CharExt` trait (replaced with inherent methods in libcore) and `UnicodeStr` trait (merged into `StrExt`). There traits were both unstable and not intended to be used or named directly.
A number of new items are newly-available in libcore and instantly stable there, but only if they were already stable in libstd.
Fixes #49319.
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Building for x86_64-unknown-linux-musl currently results in an executable lacking debug information for musl libc itself. If you request a backtrace in GDB while control flow is within musl – including sycalls made by musl – the result looks like:
#0 0x0000000000434b46 in __cp_end ()
#1 0x0000000000432dbd in __syscall_cp_c ()
#2 0x0000000000000000 in ?? ()
i.e. not very helpful. Adding --enable-debug resolves this, and --enable-optimize re-enables optimisations which default to off given the previous flag.
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Bots that read the log can simply look for `[CI_JOB_NAME=...]` to find out
the job's name.
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ci: Remove x86_64-gnu-incremental builder
This builder is starting to time out frequently causing PRs to bounce and
otherwise doesn't seem to be catching too many bugs, so this commit removes it
entirely. We've had a number of timeouts in the last few weeks related to this
builder:
* https://travis-ci.org/rust-lang/rust/jobs/360947582
* https://travis-ci.org/rust-lang/rust/jobs/360464190
* https://travis-ci.org/rust-lang/rust/jobs/359946975
* https://travis-ci.org/rust-lang/rust/jobs/361213241
* https://travis-ci.org/rust-lang/rust/jobs/362346279
* https://travis-ci.org/rust-lang/rust/jobs/362072331
On a good run this builder takes about 2h15m, which is already too long for
Travis and the variable build times end up pushing it beyond the 3h limit
occasionally.
The timeouts here are somewhat expected in that an incrementally compiled rustc
compiler isn't optimized like a normal rustc, disallowing inlining between
codegen units and losing lots of optimization opportunities.
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add a dist builder to build rust-std components for the THUMB targets
the rust-std component only contains the core and compiler-builtins (+c +mem) crates
cc #49382
- I'm not entirely sure if this PR alone will produce rust-std components installable by rustup or if something else needs to be changed
- I could have done the THUMB builds in an existing builder / image; I wasn't sure if that was a good idea so I added a new image
- I could build other crates like alloc into the rust-std component but, AFAICT, that would require calling Cargo a second time (one for alloc and one for compiler-builtins), or have alloc depend on compiler-builtins (#49503 will perform that change) *and* have alloc resurface the "c" and "mem" Cargo features.
r? @alexcrichton
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This builder is starting to time out frequently causing PRs to bounce and
otherwise doesn't seem to be catching too many bugs, so this commit removes it
entirely. We've had a number of timeouts in the last few weeks related to this
builder:
* https://travis-ci.org/rust-lang/rust/jobs/360947582
* https://travis-ci.org/rust-lang/rust/jobs/360464190
* https://travis-ci.org/rust-lang/rust/jobs/359946975
* https://travis-ci.org/rust-lang/rust/jobs/361213241
* https://travis-ci.org/rust-lang/rust/jobs/362346279
* https://travis-ci.org/rust-lang/rust/jobs/362072331
On a good run this builder takes about 2h15m, which is already too long for
Travis and the variable build times end up pushing it beyond the 3h limit
occasionally.
The timeouts here are somewhat expected in that an incrementally compiled rustc
compiler isn't optimized like a normal rustc, disallowing inlining between
codegen units and losing lots of optimization opportunities.
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Ideally I'd like to soon enable sccache for rustbuild itself and some of the
stage0 tools, but for that to work we'll need some better Rust support than the
pretty old version we were previously using!
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the rust-std component only contains the core and compiler-builtins (+c +mem) crates
cc #49382
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This commit disables building documentation on cross-compiled compilers, for
example ARM/MIPS/PowerPC/etc. Currently I believe we're not getting much use out
of these documentation artifacts and they often take 10-15 minutes total to
build as it requires building rustdoc/rustbook and then also generating all the
documentation, especially for the reference and the book itself.
In an effort to cut down on the amount of work that we're doing on dist CI
builders in light of recent timeouts this was some relatively low hanging fruit
to cut which in theory won't have much impact on the ecosystem in the hopes that
the documentation isn't used too heavily anyway.
While initial analysis in #48827 showed only shaving 5 minutes off local builds
the same 5 minute conclusion was drawn from #48826 which ended up having nearly
a half-hour impact on the bots. In that sense I'm hoping that we can land this
and test out what happens on CI to see how it affects timing.
Note that all tier 1 platforms, Windows, Mac, and Linux, will continue to
generate documentation.
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ci: Don't use Travis caches for docker images
This commit moves away from caching on Travis to our own caching on S3 for
caching docker layers between builds. Unfortunately the Travis caches have over
time had a few critical pain points:
* Caches are only updated for successful builds, meaning that if a build times
out or fails in a different location the sucessfully-created docker images
isn't always cached. While this makes sense as a general rule of caches it
hurts our use cases.
* Caches are per-branch and builder which means that we don't have a separate
cache on each release channel. All our merges go through the `auto` branch
which means that they're all sharing the same cache, even those for merging to
master/beta. This means that PRs which switch between master/beta will keep
rebuilting and having cache misses.
* Caches have historically been invaliated somewhat regularly a little more
aggressively than we'd want (I think).
* We don't always need to update the contents of the cache if the Docker image
didn't change at all, and saving off the docker layers can sometimes be quite
expensive.
For all these reasons this commit drops the usage of Travis's built-in caching
support. Instead our own caching is used by storing blobs to S3. Normally this
would be a very risky endeavour but we're basically priming a cache for a cache
(docker) so if we get this wrong the failure mode is longer builds, not stale
caches. We'll notice that pretty quickly and hopefully fix it!
The logic here is inserted directly into the `src/ci/docker/run.sh` script to
download an image based on a shasum of the `Dockerfile` and other assorted files.
This blob, if found, is loaded into docker and we record what layers were
inserted. After docker finishes the build (hopefully quickly with lots of cache
hits) we then see the sha of the final image. If it's one of the layers we
loaded then there's no need to update the cache. Otherwise we upload our layers
to the global cache, possibly overwriting what we previously just downloaded.
This is hopefully a step towards mitigating #49278 although it doesn't
completely fix it as it means we'll still probably have to retry builds that
bust the cache.
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Host compiler documentation
Fixes #29893. Rust Central Station PR: rust-lang/rust-central-station#40
r? @alexcrichton
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Add a CI job for parallel rustc using x.py check
r? @alexcrichton
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This commit moves away from caching on Travis to our own caching on S3 for
caching docker layers between builds. Unfortunately the Travis caches have over
time had a few critical pain points:
* Caches are only updated for successful builds, meaning that if a build times
out or fails in a different location the sucessfully-created docker images
isn't always cached. While this makes sense as a general rule of caches it
hurts our use cases.
* Caches are per-branch and builder which means that we don't have a separate
cache on each release channel. All our merges go through the `auto` branch
which means that they're all sharing the same cache, even those for merging to
master/beta. This means that PRs which switch between master/beta will keep
rebuilting and having cache misses.
* Caches have historically been invaliated somewhat regularly a little more
aggressively than we'd want (I think).
* We don't always need to update the contents of the cache if the Docker image
didn't change at all, and saving off the docker layers can sometimes be quite
expensive.
For all these reasons this commit drops the usage of Travis's built-in caching
support. Instead our own caching is used by storing blobs to S3. Normally this
would be a very risky endeavour but we're basically priming a cache for a cache
(docker) so if we get this wrong the failure mode is longer builds, not stale
caches. We'll notice that pretty quickly and hopefully fix it!
The logic here is inserted directly into the `src/ci/docker/run.sh` script to
download an image based on a shasum of the `Dockerfile` and other assorted files.
This blob, if found, is loaded into docker and we record what layers were
inserted. After docker finishes the build (hopefully quickly with lots of cache
hits) we then see the sha of the final image. If it's one of the layers we
loaded then there's no need to update the cache. Otherwise we upload our layers
to the global cache, possibly overwriting what we previously just downloaded.
This is hopefully a step towards mitigating #49278 although it doesn't
completely fix it as it means we'll still probably have to retry builds that
bust the cache.
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This commit adds a new attribute to the Rust compiler specific to the wasm
target (and no other targets). The `#[wasm_import_module]` attribute is used to
specify the module that a name is imported from, and is used like so:
#[wasm_import_module = "./foo.js"]
extern {
fn some_js_function();
}
Here the import of the symbol `some_js_function` is tagged with the `./foo.js`
module in the wasm output file. Wasm-the-format includes two fields on all
imports, a module and a field. The field is the symbol name (`some_js_function`
above) and the module has historically unconditionally been `"env"`. I'm not
sure if this `"env"` convention has asm.js or LLVM roots, but regardless we'd
like the ability to configure it!
The proposed ES module integration with wasm (aka a wasm module is "just another
ES module") requires that the import module of wasm imports is interpreted as an
ES module import, meaning that you'll need to encode paths, NPM packages, etc.
As a result, we'll need this to be something other than `"env"`!
Unfortunately neither our version of LLVM nor LLD supports custom import modules
(aka anything not `"env"`). My hope is that by the time LLVM 7 is released both
will have support, but in the meantime this commit adds some primitive
encoding/decoding of wasm files to the compiler. This way rustc postprocesses
the wasm module that LLVM emits to ensure it's got all the imports we'd like to
have in it.
Eventually I'd ideally like to unconditionally require this attribute to be
placed on all `extern { ... }` blocks. For now though it seemed prudent to add
it as an unstable attribute, so for now it's not required (as that'd force usage
of a feature gate). Hopefully it doesn't take too long to "stabilize" this!
cc rust-lang-nursery/rust-wasm#29
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The former seems much more stable, in case the cache becomes invalidated.
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