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The natvis to render HashMaps was not working correctly in Visual Studio
because the type names for tuples changed from `tuple$<A, B>` to
`tuple$<A,B>` (notice the missing space). WinDbg and cdb continued to
parse this type name which is why no tests in CI broke. VS however is
slightly more strict and this caused the visualizer to break.
Since we cannot test the VS debugger in CI, I'm not checking in any
test changes.
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debugger
There are several cases where names of types and functions in the debug info are either ambiguous, or not helpful, such as including ambiguous placeholders (e.g., `{{impl}}`, `{{closure}}` or `dyn _'`) or dropping qualifications (e.g., for dynamic types).
Instead, each debug symbol name should be unique and useful:
* Include disambiguators for anonymous `DefPathDataName` (closures and generators), and unify their formatting when used as a path-qualifier vs item being qualified.
* Qualify the principal trait for dynamic types.
* If there is no principal trait for a dynamic type, emit all other traits instead.
* Respect the `qualified` argument when emitting ref and pointer types.
* For implementations, emit the disambiguator.
* Print const generics when emitting generic parameters or arguments.
Additionally, when targeting MSVC, its debugger treats many command arguments as C++ expressions, even when the argument is defined to be a symbol name. As such names in the debug info need to be more C++-like to be parsed correctly:
* Avoid characters with special meaning (`#`, `[`, `"`, `+`).
* Never start a name with `<` or `{` as this is treated as an operator.
* `>>` is always treated as a right-shift, even when parsing generic arguments (so add a space to avoid this).
* Emit function declarations using C/C++ style syntax (e.g., leading return type).
* Emit arrays as a synthetic `array$<type, size>` type.
* Include a `$` in all synthetic types as this is a legal character for C++, but not Rust (thus we avoid collisions with user types).
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Includes https://github.com/rust-lang/hashbrown/pull/204 and https://github.com/rust-lang/hashbrown/pull/205 (not yet merged) which both server to reduce the amount of IR generated for hashmaps.
Inspired by the llvm-lines data gathered in https://github.com/rust-lang/rust/pull/76680
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NatVis files describe how to display types in some Windows debuggers,
such as Visual Studio, WinDbg, and VS Code.
This commit makes several improvements:
* Adds visualizers for Rc<T>, Weak<T>, and Arc<T>.
* Changes [size] to [len], for consistency with the Rust API.
Visualizers often use [size] to mirror the size() method on C++ STL
collections.
* Several visualizers used the PVOID and ULONG typedefs. These are part
of the Windows API; they are not guaranteed to always be defined in a
pure Rust DLL/EXE. I converted PVOID to `void*` and `ULONG` to
`unsigned long`.
* Cosmetic change: Removed {} braces around the visualized display
for `Option` types. They now display simply as `Some(value)` or
`None`, which reflects what is written in source code.
* The visualizer for `alloc::string::String` makes assumptions about
the layout of `String` (it casts `String*` to another type), rather
than using symbolic expressions. This commit changes the visualizer
so that it simply uses symbolic expressions to access the string
data and string length.
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CDB doesn't care that you're using static_cast between unrelated types.
VS(C) does. These should've been reinterpret_cast or C casts.
Cast is from e.g. `u8*` to `tuple<$T1, $T2>*`
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