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Most of the comments are available on the Task structure itself, but this commit
is aimed at making FFI-style usage of Rust tasks a little nicer.
Primarily, this commit enables re-use of tasks across multiple invocations. The
method `run` will no longer unconditionally destroy the task itself. Rather, the
task will be internally re-usable if the closure specified did not fail. Once a
task has failed once it is considered poisoned and it can never be used again.
Along the way I tried to document shortcomings of the current method of tearing
down a task, opening a few issues as well. For now none of the behavior is a
showstopper, but it's useful to acknowledge it. Also along the way I attempted
to remove as much `unsafe` code as possible, opting for safer abstractions.
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This creates a stability baseline for all crates that we distribute that are not `std`. In general, all library code must start as experimental and progress in stages to become stable.
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This patch consolidates and cleans up the task spawning APIs:
* Removes the problematic `future_result` method from `std::task::TaskBuilder`,
and adds a `try_future` that both spawns the task and returns a future
representing its eventual result (or failure).
* Removes the public `opts` field from `TaskBuilder`, instead adding appropriate
builder methods to configure the task.
* Adds extension traits to libgreen and libnative that add methods to
`TaskBuilder` for spawning the task as a green or native thread.
Previously, there was no way to benefit from the `TaskBuilder` functionality and
also set the scheduler to spawn within.
With this change, all task spawning scenarios are supported through the
`TaskBuilder` interface.
Closes #3725.
[breaking-change]
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The following features have been removed
* box [a, b, c]
* ~[a, b, c]
* box [a, ..N]
* ~[a, ..N]
* ~[T] (as a type)
* deprecated_owned_vector lint
All users of ~[T] should move to using Vec<T> instead.
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This grows a new option inside of rustdoc to add the ability to submit examples
to an external website. If the `--markdown-playground-url` command line option
or crate doc attribute `html_playground_url` is present, then examples will have
a button on hover to submit the code to the playground specified.
This commit enables submission of example code to play.rust-lang.org. The code
submitted is that which is tested by rustdoc, not necessarily the exact code
shown in the example.
Closes #14654
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This commit shuffles around some of the `rand` code, along with some
reorganization. The new state of the world is as follows:
* The librand crate now only depends on libcore. This interface is experimental.
* The standard library has a new module, `std::rand`. This interface will
eventually become stable.
Unfortunately, this entailed more of a breaking change than just shuffling some
names around. The following breaking changes were made to the rand library:
* Rng::gen_vec() was removed. This has been replaced with Rng::gen_iter() which
will return an infinite stream of random values. Previous behavior can be
regained with `rng.gen_iter().take(n).collect()`
* Rng::gen_ascii_str() was removed. This has been replaced with
Rng::gen_ascii_chars() which will return an infinite stream of random ascii
characters. Similarly to gen_iter(), previous behavior can be emulated with
`rng.gen_ascii_chars().take(n).collect()`
* {IsaacRng, Isaac64Rng, XorShiftRng}::new() have all been removed. These all
relied on being able to use an OSRng for seeding, but this is no longer
available in librand (where these types are defined). To retain the same
functionality, these types now implement the `Rand` trait so they can be
generated with a random seed from another random number generator. This allows
the stdlib to use an OSRng to create seeded instances of these RNGs.
* Rand implementations for `Box<T>` and `@T` were removed. These seemed to be
pretty rare in the codebase, and it allows for librand to not depend on
liballoc. Additionally, other pointer types like Rc<T> and Arc<T> were not
supported. If this is undesirable, librand can depend on liballoc and regain
these implementations.
* The WeightedChoice structure is no longer built with a `Vec<Weighted<T>>`,
but rather a `&mut [Weighted<T>]`. This means that the WeightedChoice
structure now has a lifetime associated with it.
* The `sample` method on `Rng` has been moved to a top-level function in the
`rand` module due to its dependence on `Vec`.
cc #13851
[breaking-change]
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The span on a inner doc-comment would point to the next token, e.g. the span for the `a` line points to the `b` line, and the span of `b` points to the `fn`.
```rust
//! a
//! b
fn bar() {}
```
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The new documentation site has shorter urls, gzip'd content, and index.html
redirecting functionality.
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for `~str`/`~[]`.
Note that `~self` still remains, since I forgot to add support for
`Box<self>` before the snapshot.
How to update your code:
* Instead of `~EXPR`, you should write `box EXPR`.
* Instead of `~TYPE`, you should write `Box<Type>`.
* Instead of `~PATTERN`, you should write `box PATTERN`.
[breaking-change]
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These were mistakenly not updated as part of the removal of the Send bound by
default on procedures.
cc #13629
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This one-liner should help booting libgreen with librustuv without having to
worry about all the fiddly bits of argc/argv and whatnot.
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This also changes some of the download links in the documentation
to 'nightly'.
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Merging the 0.10 release into the master branch.
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Closes #2569
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This is all purely fallout of getting the previous commit to compile.
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This is the final nail in the coffin for the crate map. The `start` function for
libgreen now has a new added parameter which is the event loop factory instead
of inferring it from the crate map. The two current valid values for this
parameter are `green::basic::event_loop` and `rustuv::event_loop`.
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The compiler will no longer inject libgreen as the default runtime for rust
programs, this commit switches it over to libnative by default. Now that
libnative has baked for some time, it is ready enough to start getting more
serious usage as the default runtime for rustc generated binaries.
We've found that there isn't really a correct decision in choosing a 1:1 or M:N
runtime as a default for all applications, but it seems that a larger number of
programs today would work more reasonable with a native default rather than a
green default.
With this commit come a number of bugfixes:
* The main native task is now named "<main>"
* The main native task has the stack bounds set up properly
* #[no_uv] was renamed to #[no_start]
* The core-run-destroy test was rewritten for both libnative and libgreen and
one of the tests was modified to be more robust.
* The process-detach test was locked to libgreen because it uses signal handling
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It's now in the prelude.
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Closes #12702
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This commit moves all logging out of the standard library into an external
crate. This crate is the new crate which is responsible for all logging macros
and logging implementation. A few reasons for this change are:
* The crate map has always been a bit of a code smell among rust programs. It
has difficulty being loaded on almost all platforms, and it's used almost
exclusively for logging and only logging. Removing the crate map is one of the
end goals of this movement.
* The compiler has a fair bit of special support for logging. It has the
__log_level() expression as well as generating a global word per module
specifying the log level. This is unfairly favoring the built-in logging
system, and is much better done purely in libraries instead of the compiler
itself.
* Initialization of logging is much easier to do if there is no reliance on a
magical crate map being available to set module log levels.
* If the logging library can be written outside of the standard library, there's
no reason that it shouldn't be. It's likely that we're not going to build the
highest quality logging library of all time, so third-party libraries should
be able to provide just as high-quality logging systems as the default one
provided in the rust distribution.
With a migration such as this, the change does not come for free. There are some
subtle changes in the behavior of liblog vs the previous logging macros:
* The core change of this migration is that there is no longer a physical
log-level per module. This concept is still emulated (it is quite useful), but
there is now only a global log level, not a local one. This global log level
is a reflection of the maximum of all log levels specified. The previously
generated logging code looked like:
if specified_level <= __module_log_level() {
println!(...)
}
The newly generated code looks like:
if specified_level <= ::log::LOG_LEVEL {
if ::log::module_enabled(module_path!()) {
println!(...)
}
}
Notably, the first layer of checking is still intended to be "super fast" in
that it's just a load of a global word and a compare. The second layer of
checking is executed to determine if the current module does indeed have
logging turned on.
This means that if any module has a debug log level turned on, all modules
with debug log levels get a little bit slower (they all do more expensive
dynamic checks to determine if they're turned on or not).
Semantically, this migration brings no change in this respect, but
runtime-wise, this will have a perf impact on some code.
* A `RUST_LOG=::help` directive will no longer print out a list of all modules
that can be logged. This is because the crate map will no longer specify the
log levels of all modules, so the list of modules is not known. Additionally,
warnings can no longer be provided if a malformed logging directive was
supplied.
The new "hello world" for logging looks like:
#[phase(syntax, link)]
extern crate log;
fn main() {
debug!("Hello, world!");
}
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lint: add lint for use of a `~[T]`.
This is useless at the moment (since pretty much every crate uses
`~[]`), but should help avoid regressions once completely removed from a
crate.
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This is useless at the moment (since pretty much every crate uses
`~[]`), but should help avoid regressions once completely removed from a
crate.
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* Chan<T> => Sender<T>
* Port<T> => Receiver<T>
* Chan::new() => channel()
* constructor returns (Sender, Receiver) instead of (Receiver, Sender)
* local variables named `port` renamed to `rx`
* local variables named `chan` renamed to `tx`
Closes #11765
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There's a lot of these types in the compiler libraries, and a few of the
older or private stdlib ones. Some types are obviously meant to be
public, others not so much.
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This was previously implemented, and it just needed a snapshot to go through
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This, the Nth rewrite of channels, is not a rewrite of the core logic behind
channels, but rather their API usage. In the past, we had the distinction
between oneshot, stream, and shared channels, but the most recent rewrite
dropped oneshots in favor of streams and shared channels.
This distinction of stream vs shared has shown that it's not quite what we'd
like either, and this moves the `std::comm` module in the direction of "one
channel to rule them all". There now remains only one Chan and one Port.
This new channel is actually a hybrid oneshot/stream/shared channel under the
hood in order to optimize for the use cases in question. Additionally, this also
reduces the cognitive burden of having to choose between a Chan or a SharedChan
in an API.
My simple benchmarks show no reduction in efficiency over the existing channels
today, and a 3x improvement in the oneshot case. I sadly don't have a
pre-last-rewrite compiler to test out the old old oneshots, but I would imagine
that the performance is comparable, but slightly slower (due to atomic reference
counting).
This commit also brings the bonus bugfix to channels that the pending queue of
messages are all dropped when a Port disappears rather then when both the Port
and the Chan disappear.
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Beforehand, using a concurrent queue always mandated that the "shared state" be
stored internally to the queues in order to provide a safe interface. This isn't
quite as flexible as one would want in some circumstances, so instead this
commit moves the queues to not containing the shared state.
The queues no longer have a "default useful safe" interface, but rather a
"default safe" interface (minus the useful part). The queues have to be shared
manually through an Arc or some other means. This allows them to be a little
more flexible at the cost of a usability hindrance.
I plan on using this new flexibility to upgrade a channel to a shared channel
seamlessly.
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Also move Void to std::any, move drop to std::mem and reexport in
prelude.
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Declare a `type SendStr = MaybeOwned<'static>` to ease readibility of
types that needed the old SendStr behavior.
Implement all the traits for MaybeOwned that SendStr used to implement.
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"How do I start in libX" is a common question that I've seen, so I figured
putting the examples in as many places as possible is probably a good idea.
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