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path: root/src/libnative/io/mod.rs
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2014-03-27Fix fallout of removing default boundsAlex Crichton-24/+26
This is all purely fallout of getting the previous commit to compile.
2014-03-25libstd: Document the following modules:Patrick Walton-2/+3
* native::io * std::char * std::fmt * std::fmt::parse * std::io * std::io::extensions * std::io::net::ip * std::io::net::udp * std::io::net::unix * std::io::pipe * std::num * std::num::f32 * std::num::f64 * std::num::strconv * std::os
2014-03-15log: Introduce liblog, the old std::loggingAlex Crichton-8/+2
This commit moves all logging out of the standard library into an external crate. This crate is the new crate which is responsible for all logging macros and logging implementation. A few reasons for this change are: * The crate map has always been a bit of a code smell among rust programs. It has difficulty being loaded on almost all platforms, and it's used almost exclusively for logging and only logging. Removing the crate map is one of the end goals of this movement. * The compiler has a fair bit of special support for logging. It has the __log_level() expression as well as generating a global word per module specifying the log level. This is unfairly favoring the built-in logging system, and is much better done purely in libraries instead of the compiler itself. * Initialization of logging is much easier to do if there is no reliance on a magical crate map being available to set module log levels. * If the logging library can be written outside of the standard library, there's no reason that it shouldn't be. It's likely that we're not going to build the highest quality logging library of all time, so third-party libraries should be able to provide just as high-quality logging systems as the default one provided in the rust distribution. With a migration such as this, the change does not come for free. There are some subtle changes in the behavior of liblog vs the previous logging macros: * The core change of this migration is that there is no longer a physical log-level per module. This concept is still emulated (it is quite useful), but there is now only a global log level, not a local one. This global log level is a reflection of the maximum of all log levels specified. The previously generated logging code looked like: if specified_level <= __module_log_level() { println!(...) } The newly generated code looks like: if specified_level <= ::log::LOG_LEVEL { if ::log::module_enabled(module_path!()) { println!(...) } } Notably, the first layer of checking is still intended to be "super fast" in that it's just a load of a global word and a compare. The second layer of checking is executed to determine if the current module does indeed have logging turned on. This means that if any module has a debug log level turned on, all modules with debug log levels get a little bit slower (they all do more expensive dynamic checks to determine if they're turned on or not). Semantically, this migration brings no change in this respect, but runtime-wise, this will have a perf impact on some code. * A `RUST_LOG=::help` directive will no longer print out a list of all modules that can be logged. This is because the crate map will no longer specify the log levels of all modules, so the list of modules is not known. Additionally, warnings can no longer be provided if a malformed logging directive was supplied. The new "hello world" for logging looks like: #[phase(syntax, link)] extern crate log; fn main() { debug!("Hello, world!"); }
2014-03-13std: Rename Chan/Port types and constructorAlex Crichton-1/+1
* Chan<T> => Sender<T> * Port<T> => Receiver<T> * Chan::new() => channel() * constructor returns (Sender, Receiver) instead of (Receiver, Sender) * local variables named `port` renamed to `rx` * local variables named `chan` renamed to `tx` Closes #11765
2014-02-27native: Recognize EISDIRAlex Crichton-0/+8
This recognizes the EISDIR error code on both windows and unix platforms to provide a more descriptive error condition.
2014-02-27native: Improve windows file handlingAlex Crichton-2/+26
This commit splits the file implementation into file_unix and file_win32. The two implementations have diverged to the point that they share almost 0 code at this point, so it's easier to maintain as separate files. The other major change accompanied with this commit is that file::open is no longer based on libc's open function on windows, but rather windows's CreateFile function. This fixes dealing with binary files on windows (test added in previous commit). This also changes the read/write functions to use ReadFile and WriteFile instead of libc's read/write. Closes #12406
2014-02-23Roll std::run into std::io::processAlex Crichton-0/+3
The std::run module is a relic from a standard library long since past, and there's not much use to having two modules to execute processes with where one is slightly more convenient. This commit merges the two modules, moving lots of functionality from std::run into std::io::process and then deleting std::run. New things you can find in std::io::process are: * Process::new() now only takes prog/args * Process::configure() takes a ProcessConfig * Process::status() is the same as run::process_status * Process::output() is the same as run::process_output * I/O for spawned tasks is now defaulted to captured in pipes instead of ignored * Process::kill() was added (plus an associated green/native implementation) * Process::wait_with_output() is the same as the old finish_with_output() * destroy() is now signal_exit() * force_destroy() is now signal_kill() Closes #2625 Closes #10016
2014-02-16Implement named pipes for windows, touch up unixAlex Crichton-2/+7
* Implementation of pipe_win32 filled out for libnative * Reorganize pipes to be clone-able * Fix a few file descriptor leaks on error * Factor out some common code into shared functions * Make use of the if_ok!() macro for less indentation Closes #11201
2014-02-16Move unix pipes implementation to pipe_unix.rsAlex Crichton-4/+12
The windows named pipes implementation will have almost nothing to do with unix pipes, so I think it's best if they live in separate files.
2014-02-16Implement Unix domain sockets in libnativeGeoffroy Couprie-2/+2
2014-02-11Rewrite channels yet again for upgradeabilityAlex Crichton-2/+1
This, the Nth rewrite of channels, is not a rewrite of the core logic behind channels, but rather their API usage. In the past, we had the distinction between oneshot, stream, and shared channels, but the most recent rewrite dropped oneshots in favor of streams and shared channels. This distinction of stream vs shared has shown that it's not quite what we'd like either, and this moves the `std::comm` module in the direction of "one channel to rule them all". There now remains only one Chan and one Port. This new channel is actually a hybrid oneshot/stream/shared channel under the hood in order to optimize for the use cases in question. Additionally, this also reduces the cognitive burden of having to choose between a Chan or a SharedChan in an API. My simple benchmarks show no reduction in efficiency over the existing channels today, and a 3x improvement in the oneshot case. I sadly don't have a pre-last-rewrite compiler to test out the old old oneshots, but I would imagine that the performance is comparable, but slightly slower (due to atomic reference counting). This commit also brings the bonus bugfix to channels that the pending queue of messages are all dropped when a Port disappears rather then when both the Port and the Chan disappear.
2014-01-26Removed all instances of XXX in preparation for relaxing of FIXME ruleSalem Talha-1/+1
2014-01-26std,extra: Make some types public and other private.Huon Wilson-1/+1
These are either returned from public functions, and really should appear in the documentation, but don't since they're private, or are implementation details that are currently public.
2014-01-24auto merge of #11748 : brson/rust/timerfdandroid, r=alexcrichtonbors-1/+1
It doesn't seem to exist.
2014-01-24auto merge of #11732 : luqmana/rust/native-getaddrinfo, r=alexcrichtonbors-9/+10
The last bit I needed to be able to use libnative :P
2014-01-23native: Don't use timerfd on AndroidBrian Anderson-1/+1
It doesn't seem to exist.
2014-01-22Implement native timersAlex Crichton-1/+17
Native timers are a much hairier thing to deal with than green timers due to the interface that we would like to expose (both a blocking sleep() and a channel-based interface). I ended up implementing timers in three different ways for the various platforms that we supports. In all three of the implementations, there is a worker thread which does send()s on channels for timers. This worker thread is initialized once and then communicated to in a platform-specific manner, but there's always a shared channel available for sending messages to the worker thread. * Windows - I decided to use windows kernel timer objects via CreateWaitableTimer and SetWaitableTimer in order to provide sleeping capabilities. The worker thread blocks via WaitForMultipleObjects where one of the objects is an event that is used to wake up the helper thread (which then drains the incoming message channel for requests). * Linux/(Android?) - These have the ideal interface for implementing timers, timerfd_create. Each timer corresponds to a timerfd, and the helper thread uses epoll to wait for all active timers and then send() for the next one that wakes up. The tricky part in this implementation is updating a timerfd, but see the implementation for the fun details * OSX/FreeBSD - These obviously don't have the windows APIs, and sadly don't have the timerfd api available to them, so I have thrown together a solution which uses select() plus a timeout in order to ad-hoc-ly implement a timer solution for threads. The implementation is backed by a sorted array of timers which need to fire. As I said, this is an ad-hoc solution which is certainly not accurate timing-wise. I have done this implementation due to the lack of other primitives to provide an implementation, and I've done it the best that I could, but I'm sure that there's room for improvement. I'm pretty happy with how these implementations turned out. In theory we could drop the timerfd implementation and have linux use the select() + timeout implementation, but it's so inaccurate that I would much rather continue to use timerfd rather than my ad-hoc select() implementation. The only change that I would make to the API in general is to have a generic sleep() method on an IoFactory which doesn't require allocating a Timer object. For everything but windows it's super-cheap to request a blocking sleep for a set amount of time, and it's probably worth it to provide a sleep() which doesn't do something like allocate a file descriptor on linux.
2014-01-22libnative: Implement get_host_addresses.Luqman Aden-9/+10
2014-01-05Handle EINTR throughout libnativeAlex Crichton-3/+14
Closes #11214
2013-12-31Implement native UDP I/OAlex Crichton-2/+2
2013-12-27Implement native TCP I/OAlex Crichton-10/+43
2013-12-27Bring native process bindings up to dateAlex Crichton-3/+16
Move the tests into libstd, use the `iotest!` macro to test both native and uv bindings, and use the cloexec trick to figure out when the child process fails in exec.
2013-12-24rustuv: Remove the id() function from IoFactoryAlex Crichton-3/+0
The only user of this was the homing code in librustuv, and it just manually does the cast from a pointer to a uint now.
2013-12-24native: Introduce libnativeAlex Crichton-0/+225
This commit introduces a new crate called "native" which will be the crate that implements the 1:1 runtime of rust. This currently entails having an implementation of std::rt::Runtime inside of libnative as well as moving all of the native I/O implementations to libnative. The current snag is that the start lang item must currently be defined in libnative in order to start running, but this will change in the future. Cool fact about this crate, there are no extra features that are enabled. Note that this commit does not include any makefile support necessary for building libnative, that's all coming in a later commit.