| Age | Commit message (Collapse) | Author | Lines |
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Some renaming and minor refactoring for `NativeLibraryKind`
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Add target thumbv7a-uwp-windows-msvc
Add target spec for thumbv7a-uwp-windows-msvc, so that libraries written in Rust will have a chance to run on ARM-based devices with Windows 10.
So far I managed to create a proof-of-concept library for Universal Windows Platform apps to consume and it worked on a Windows Phone. However, building a standalone executable seemed troublesome due to `LLVM ERROR: target does not implement codeview register mapping` stuff (see also https://github.com/rust-lang/rust/issues/52659#issuecomment-408233322 ).
Steps to test:
1. Clone and build this version
```sh
git clone https://github.com/bdbai/rust.git
cd rust
python x.py build -i --target thumbv7a-uwp-windows-msvc --stage 1 src/libstd
rustup toolchain link arm-uwp-stage1 .\build\x86_64-pc-windows-msvc\stage1\
```
2. Create a new library crate
```sh
cargo new --lib arm-uwp-test
cd arm-uwp-test
```
3. Change `crate-type` in `Cargo.toml` to `staticlib`
```toml
[lib]
crate-type=["staticlib"]
```
4. Replace the following code in `src/lib.rs`
```rust
#[no_mangle]
pub extern "system" fn call_rust() -> i32 {
2333
}
```
5. Build the crate
```sh
cargo +arm-uwp-stage1 build -v --target thumbv7a-uwp-windows-msvc
```
6. `arm-uwp-test.lib` should appear in `target\thumbv7a-uwp-windows-msvc\debug`
To consume this library:
1. Make sure Visual Studio 2017 and Windows 10 SDK (10.0.17134 or above) are installed
2. Create a new Blank App (C++/WinRT) in Visual Studio 2017 (Visual Studio 2019 cannot deploy UWP apps to Windows Phone)
3. Go to Property Pages, and then Linker->Input->Additional Dependencies, add `arm-uwp-test.lib` produced just now
4. Manually declare function prototypes in `MainPage.h`
```c++
extern "C" {
int call_rust();
}
```
5. Replace the `ClickHandler` part in `MainPage.cpp`
```c++
myButton().Content(box_value(std::to_wstring(call_rust())));
```
6. Build and deploy this app to an ARM device running Windows 10. The app should run and show `2333` when the button is clicked.
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Suggest installing VS Build Tools in more situations
When MSVC's `link.exe` wasn't found but another `link.exe` was, the error message given can be [impenetrable](https://pastebin.com/MRMCr7HM) to many users. The usual suspect is GNU's `link` tool. In this case, inform the user that they may need to install VS build tools.
This only applies when Microsoft's link tool is expected.
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NativeLibrary(Kind) -> NativeLib(Kind)
NativeStatic -> StaticBundle
NativeStaticNobundle -> StaticNoBundle
NativeFramework -> Framework
NativeRawDylib -> RawDylib
NativeUnknown -> Unspecified
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When MSVC's `link.exe` wasn't found but another `link.exe` was, the error message given can be impenetrable to many users. The usual suspect is GNU's `link` tool. In this case, inform the user that they may need to install VS build tools.
This only applies when Microsoft's link tool is expected. Not `lld-link` or other MSVC compatible linkers.
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linker: More systematic handling of CRT objects
Document which kinds of `crt0.o`-like objects we link and in which cases, discovering bugs in process.
`src/librustc_target/spec/crt_objects.rs` is the place to start reading from.
This PR also automatically contains half of the `-static-pie` support (https://github.com/rust-lang/rust/pull/70740), because that's one of the six cases that we need to consider when linking CRT objects.
This is a breaking change for custom target specifications that specify CRT objects.
Closes https://github.com/rust-lang/rust/issues/30868
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Don't pass --dynamic-linker for Fuchsia dylibs
This was causing a PT_INTERP header in Fuchsia dylibs (implying that
they're executable when they're not).
r? @Mark-Simulacrum
cc @frobtech @petrhosek
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Add built in PSP target
This adds a new target, `mipsel-sony-psp`, corresponding to the Sony PSP. The linker script is necessary to handle special sections, which are required by the target. This has been tested with my [rust-psp] crate and I can confirm it works as intended.
The linker script is taken from [here]. It has been slightly adapted to work with rust and LLD.
The `stdarch` submodule was also updated in order for `libcore` to build successfully.
[rust-psp]: https://github.com/overdrivenpotato/rust-psp
[here]: https://github.com/pspdev/pspsdk/blob/master/src/base/linkfile.prx.in
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This was causing a PT_INTERP header in Fuchsia dylibs (implying that
they're executable when they're not).
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move strip option to "Z"
add more strip options, remove strip-debuginfo-if-disabled
merge strip and debuginfo
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Disable localization for all linkers
We previously disabled non-English output from `link.exe` due to encoding issues (#35785).
In https://github.com/rust-lang/rust/pull/70740 it was pointed out that it also prevents correct inspection of the linker output, which we have to do occasionally.
So this PR disables localization for all linkers.
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Store LLVM bitcode in object files, not compressed
This commit is an attempted resurrection of #70458 where LLVM bitcode
emitted by rustc into rlibs is stored into object file sections rather
than in a separate file. The main rationale for doing this is that when
rustc emits bitcode it will no longer use a custom compression scheme
which makes it both easier to interoperate with existing tools and also
cuts down on compile time since this compression isn't happening.
The blocker for this in #70458 turned out to be that native linkers
didn't handle the new sections well, causing the sections to either
trigger bugs in the linker or actually end up in the final linked
artifact. This commit attempts to address these issues by ensuring that
native linkers ignore the new sections by inserting custom flags with
module-level inline assembly.
Note that this does not currently change the API of the compiler at all.
The pre-existing `-C bitcode-in-rlib` flag is co-opted to indicate
whether the bitcode should be present in the object file or not.
Finally, note that an important consequence of this commit, which is also
one of its primary purposes, is to enable rustc's `-Clto` bitcode
loading to load rlibs produced with `-Clinker-plugin-lto`. The goal here
is that when you're building with LTO Cargo will tell rustc to skip
codegen of all intermediate crates and only generate LLVM IR. Today
rustc will generate both object code and LLVM IR, but the object code is
later simply thrown away, wastefully.
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This commit is an attempted resurrection of #70458 where LLVM bitcode
emitted by rustc into rlibs is stored into object file sections rather
than in a separate file. The main rationale for doing this is that when
rustc emits bitcode it will no longer use a custom compression scheme
which makes it both easier to interoperate with existing tools and also
cuts down on compile time since this compression isn't happening.
The blocker for this in #70458 turned out to be that native linkers
didn't handle the new sections well, causing the sections to either
trigger bugs in the linker or actually end up in the final linked
artifact. This commit attempts to address these issues by ensuring that
native linkers ignore the new sections by inserting custom flags with
module-level inline assembly.
Note that this does not currently change the API of the compiler at all.
The pre-existing `-C bitcode-in-rlib` flag is co-opted to indicate
whether the bitcode should be present in the object file or not.
Finally, note that an important consequence of this commit, which is also
one of its primary purposes, is to enable rustc's `-Clto` bitcode
loading to load rlibs produced with `-Clinker-plugin-lto`. The goal here
is that when you're building with LTO Cargo will tell rustc to skip
codegen of all intermediate crates and only generate LLVM IR. Today
rustc will generate both object code and LLVM IR, but the object code is
later simply thrown away, wastefully.
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Introduce `enum RelocModel` instead.
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A big options clean-up
Lots of improvements here.
r? @Centril
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This lets us specify the default at the options declaration point,
instead of using `.unwrap(default)` or `None | Some(default)` at some
use point far away. It also makes the code more concise.
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Add illumos triple
This fixes rust-lang/rust#55553 and adds support for `illumos` as a `target_os` on `x86_64`. In addition to the compile spec and libstd additions, several library dependencies have been bumped in order to permit working builds of cargo and rustup for the new target.
Work originally started by @jasonbking, with subsequent additions by @pfmooney and @jclulow.
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Co-Authored-By: Jason King <jason.brian.king@gmail.com>
Co-Authored-By: Joshua M. Clulow <jmc@oxide.computer>
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The differences if they are discovered will need to be explicitly documented
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by redirecting everything to `Command`
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Implement -Zlink-native-libraries
This implements a flag `-Zlink-native-libraries=yes/no`. If set to true/yes, or unspecified, then
native libraries referenced via `#[link]` attributes will be put on the linker line (ie, unchanged
behaviour).
If `-Zlink-native-libraries=no` is specified then rustc will not add the native libraries to the link
line. The assumption is that the outer build system driving the build already knows about the native
libraries and will specify them to the linker directly (for example via `-Clink-arg=`).
Addresses issue #70093
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This implements a flag `-Zlink-native-libraries=yes/no`. If set to true/yes, or unspecified, then
native libraries referenced via `#[link]` attributes will be put on the linker line (ie, unchanged
behaviour).
If `-Zlink-native-libraries=no` is specified then rustc will not add the native libraries to the link
line. The assumption is that the outer build system driving the build already knows about the native
libraries and will specify them to the linker directly (for example via `-Clink-arg=`).
Addresses issue #70093
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use "gcc" instead of "cc" on *-sun-solaris systems when linking
On illumos and Solaris systems, Rust will use GCC as the link editor.
Rust does this by invoking "cc", which on many (Linux and perhaps BSD)
systems is generally either GCC or a GCC-compatible front-end. On
historical Solaris systems, "cc" was often the Sun Studio compiler.
This history casts a long shadow, and as such, even most modern
illumos-based operating systems tend to install GCC as "gcc", without
also making it available as "cc".
We should invoke GCC as "gcc" on such systems to ensure we get the right
compiler driver.
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Remove some imports to the rustc crate
- When we have `NestedVisitorMap::None`, we use `type Map = dyn intravisit::Map<'v>;` instead of the actual map. This doesn't actually result in dynamic dispatch (in the future we may want to use an associated type default to simplify the code).
- Use `rustc_session::` imports instead of `rustc::{session, lint}`.
r? @Zoxc
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Don't use static crt by default when build proc-macro
Don't check value of `crt-static` when build proc-macro crates, since they are always built dynamically.
For more information, see https://github.com/rust-lang/cargo/issues/7563#issuecomment-591965320
I hope this will fix issues about compiling `proc_macro` crates on musl host without bring more issues.
Fix https://github.com/rust-lang/cargo/issues/7563
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On illumos and Solaris systems, Rust will use GCC as the link editor.
Rust does this by invoking "cc", which on many (Linux and perhaps BSD)
systems is generally either GCC or a GCC-compatible front-end. On
historical Solaris systems, "cc" was often the Sun Studio compiler.
This history casts a long shadow, and as such, even most modern
illumos-based operating systems tend to install GCC as "gcc", without
also making it available as "cc".
We should invoke GCC as "gcc" on such systems to ensure we get the right
compiler driver.
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Optimize catch_unwind to match C++ try/catch
This refactors the implementation of catching unwinds to allow LLVM to inline the "try" closure directly into the happy path, avoiding indirection. This means that the catch_unwind implementation is (after this PR) zero-cost unless a panic is thrown.
https://rust.godbolt.org/z/cZcUSB is an example of the current codegen in a simple case. Notably, the codegen is *exactly the same* if `-Cpanic=abort` is passed, which is clearly not great.
This PR, on the other hand, generates the following assembly:
```asm
# -Cpanic=unwind:
push rbx
mov ebx,0x2a
call QWORD PTR [rip+0x1c53c] # <happy>
mov eax,ebx
pop rbx
ret
mov rdi,rax
call QWORD PTR [rip+0x1c537] # cleanup function call
call QWORD PTR [rip+0x1c539] # <unfortunate>
mov ebx,0xd
mov eax,ebx
pop rbx
ret
# -Cpanic=abort:
push rax
call QWORD PTR [rip+0x20a1] # <happy>
mov eax,0x2a
pop rcx
ret
```
Fixes #64224, and resolves #64222.
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