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Remove `librustc_ast` session globals
By moving the data onto `Session`.
r? @petrochenkov
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By moving `{known,used}_attrs` from `SessionGlobals` to `Session`. This
means they are accessed via the `Session`, rather than via TLS. A few
`Attr` methods and `librustc_ast` functions are now methods of
`Session`.
All of this required passing a `Session` to lots of functions that didn't
already have one. Some of these functions also had arguments removed, because
those arguments could be accessed directly via the `Session` argument.
`contains_feature_attr()` was dead, and is removed.
Some functions were moved from `librustc_ast` elsewhere because they now need
to access `Session`, which isn't available in that crate.
- `entry_point_type()` --> `librustc_builtin_macros`
- `global_allocator_spans()` --> `librustc_metadata`
- `is_proc_macro_attr()` --> `Session`
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This fixes various cases where LD could not guess dllexport correctly and greatly improves compatibility with LLD which is not going to support linker scripts anytime soon
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Diagnose use of incompatible sanitizers
Emit an error when incompatible sanitizer are configured through command
line options. Previously the last one configured prevailed and others
were silently ignored.
Additionally use a set to represent configured sanitizers, making it
possible to enable multiple sanitizers at once. At least in principle,
since currently all of them are considered to be incompatible with
others.
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This initial version only injects counters at the top of each function.
Rust Coverage will require injecting additional counters at each
conditional code branch.
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Emit an error when incompatible sanitizer are configured through command
line options. Previously the last one configured prevailed and others
were silently ignored.
Additionally use a set to represent configured sanitizers, making it
possible to enable multiple sanitizers at once. At least in principle,
since currently all of them are considered to be incompatible with
others.
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This commit updates the code generation for `#![no_builtins]` to always
produce object files instead of conditionally respecting
`-Clinker-plugin-lto` and sometimes producing bitcode. This is intended
to address rust-lang/cargo#8239.
The issue at hand here is that Cargo has tried to get "smarter" about
codegen in whole crate graph scenarios. When LTO is enabled it attempts
to avoid codegen on as many crates as possible, opting to pass
`-Clinker-plugin-lto` where it can to only generate bitcode. When this
is combined with `-Zbuild-std`, however, it means that
`compiler-builtins` only generates LLVM bitcode instead of object files.
Rustc's own LTO passes then explicitly skip `compiler-builtins` (because
it wouldn't work anyway) which means that LLVM bitcode gets sent to the
linker, which chokes most of the time.
The fix in this PR is to not actually respect `-Clinker-plugin-lto` for
`#![no_builtins]` crates. These crates, even if slurped up by the linker
rather than rustc, will not work with LTO. They define symbols which are
only referenced as part of codegen, so LTO's aggressive internalization
would trivially remove the symbols only to have the linker realize later
that the symbol is undefined. Since pure-bitcode never makes sense for
these libraries, the `-Clinker-plugin-lto` flag is silently ignored.
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Consistently use LLVM lifetime markers during codegen
Ensure that inliner inserts lifetime markers if they have been emitted during
codegen. Otherwise if allocas from inlined functions are merged together,
lifetime markers from one function might invalidate load & stores performed
by the other one.
Fixes #72154.
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Ensure that inliner inserts lifetime markers if they have been emitted during
codegen. Otherwise if allocas from inlined functions are merged together,
lifetime markers from one function might invalidate load & stores performed
by the other one.
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Because there is at most one file.
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Fix disagreeement about CGU reuse and LTO
This commit fixes an issue where the codegen backend's selection of LTO
disagreed with what the codegen later thought was being done. Discovered
in #72006 we have a longstanding issue where if `-Clinker-plugin-lto` in
optimized mode is compiled incrementally it will always panic on the
second compilation. The underlying issue turned out to be that the
production of the original artifact determined that LTO should not be
done (because it's being postponed to the linker) but the CGU reuse
selection thought that LTO was done so it was trying to load pre-LTO
artifacts which were never generated.
The fix here is to ensure that the logic when generating code which
determines what kind of LTO is being done is shared amongst the CGU
reuse decision and the backend actually doing LTO. This means that
they'll both be in agreement about whether the previous compilation did
indeed produce incremental pre-LTO artifacts.
Closes #72006
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This commit fixes an issue where the codegen backend's selection of LTO
disagreed with what the codegen later thought was being done. Discovered
in #72006 we have a longstanding issue where if `-Clinker-plugin-lto` in
optimized mode is compiled incrementally it will always panic on the
second compilation. The underlying issue turned out to be that the
production of the original artifact determined that LTO should not be
done (because it's being postponed to the linker) but the CGU reuse
selection thought that LTO was done so it was trying to load pre-LTO
artifacts which were never generated.
The fix here is to ensure that the logic when generating code which
determines what kind of LTO is being done is shared amongst the CGU
reuse decision and the backend actually doing LTO. This means that
they'll both be in agreement about whether the previous compilation did
indeed produce incremental pre-LTO artifacts.
Closes #72006
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The App Store performs certain sanity checks on bitcode, including that
an acceptable set of command line arguments was used when compiling a
given module. For Rust code to be distributed on the app store with
bitcode rustc must pretend to have the same command line arguments.
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At this time Apple recommends Bitcode be included for iOS apps, and
requires it for tvOS. It is unlikely that a developer would want to
disable bitcode when building for these targets, yet by default it will
not be generated. This presents a papercut for developers on those
platforms.
Introduces a new TargetOption boolean key for specific triples to
indicate that bitcode should be generated, even if cargo attempts to
optimise with -Cembed-bitcode=no.
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Don't copy bytecode files into the incr. comp. cache.
It's no longer necessary now that bitcode is embedded into object files.
This change meant that `WorkProductFileKind::Bytecode` is no longer
necessary, which means that type is no longer necessary, which allowed
several places in the code to become simpler.
This commit was written by @nnethercote in https://github.com/rust-lang/rust/pull/70458 but that didn't land. In the meantime though we managed to land it in https://github.com/rust-lang/rust/pull/71528 and that doesn't seem to be causing too many fires, so I'm re-sending this patch!
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This commit finishes work first pioneered in #70458 and started in #71528.
The `-C bitcode-in-rlib` option, which has not yet reached stable, is
renamed to `-C embed-bitcode` since that more accurately reflects what
it does now anyway. Various tests and such are updated along the way as
well.
This'll also need to be backported to the beta channel to ensure we
don't accidentally stabilize `-Cbitcode-in-rlib` as well.
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It's no longer necessary now that bitcode is embedded into object files.
This change meant that `WorkProductFileKind::Bytecode` is no longer
necessary, which means that type is no longer necessary, which allowed
several places in the code to become simpler.
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Remove -Z no-landing-pads flag
Since #67502, `-Z no-landing-pads` will cause all attempted unwinds to abort since we don't generate a `try` / `catch`. This previously worked because `__rust_try` was located in libpanic_unwind which is always compiled with `-C panic=unwind`, but `__rust_try` is now directly inline into the crate that uses `catch_unwind`.
As such, `-Z no-landing-pads` is now mostly useless and people should use `-C panic=abort` instead.
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Store LLVM bitcode in object files, not compressed
This commit is an attempted resurrection of #70458 where LLVM bitcode
emitted by rustc into rlibs is stored into object file sections rather
than in a separate file. The main rationale for doing this is that when
rustc emits bitcode it will no longer use a custom compression scheme
which makes it both easier to interoperate with existing tools and also
cuts down on compile time since this compression isn't happening.
The blocker for this in #70458 turned out to be that native linkers
didn't handle the new sections well, causing the sections to either
trigger bugs in the linker or actually end up in the final linked
artifact. This commit attempts to address these issues by ensuring that
native linkers ignore the new sections by inserting custom flags with
module-level inline assembly.
Note that this does not currently change the API of the compiler at all.
The pre-existing `-C bitcode-in-rlib` flag is co-opted to indicate
whether the bitcode should be present in the object file or not.
Finally, note that an important consequence of this commit, which is also
one of its primary purposes, is to enable rustc's `-Clto` bitcode
loading to load rlibs produced with `-Clinker-plugin-lto`. The goal here
is that when you're building with LTO Cargo will tell rustc to skip
codegen of all intermediate crates and only generate LLVM IR. Today
rustc will generate both object code and LLVM IR, but the object code is
later simply thrown away, wastefully.
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This commit is an attempted resurrection of #70458 where LLVM bitcode
emitted by rustc into rlibs is stored into object file sections rather
than in a separate file. The main rationale for doing this is that when
rustc emits bitcode it will no longer use a custom compression scheme
which makes it both easier to interoperate with existing tools and also
cuts down on compile time since this compression isn't happening.
The blocker for this in #70458 turned out to be that native linkers
didn't handle the new sections well, causing the sections to either
trigger bugs in the linker or actually end up in the final linked
artifact. This commit attempts to address these issues by ensuring that
native linkers ignore the new sections by inserting custom flags with
module-level inline assembly.
Note that this does not currently change the API of the compiler at all.
The pre-existing `-C bitcode-in-rlib` flag is co-opted to indicate
whether the bitcode should be present in the object file or not.
Finally, note that an important consequence of this commit, which is also
one of its primary purposes, is to enable rustc's `-Clto` bitcode
loading to load rlibs produced with `-Clinker-plugin-lto`. The goal here
is that when you're building with LTO Cargo will tell rustc to skip
codegen of all intermediate crates and only generate LLVM IR. Today
rustc will generate both object code and LLVM IR, but the object code is
later simply thrown away, wastefully.
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Ignore -Zprofile when building compiler_builtins
#70846 made the `compiler_builtins` crate ignore the default codegen-units setting and instead always split each function into a different codegen unit.
This unfortunately breaks `-Zprofile` which requires a single codegen unit per crate (see #71283). You can notice this when building with `cargo -Zbuild-std` and `RUSTFLAGS` containing `-Zprofile`.
This PR works around this issue by just ignoring `-Zprofile` for the `compiler-builtins` crate.
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It defaults to true, but Cargo will set this to false whenever it can to
reduce compile times.
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This lets us specify the default at the options declaration point,
instead of using `.unwrap(default)` or `None | Some(default)` at some
use point far away. It also makes the code more concise.
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r=Mark-Simulacrum
Clean up `ModuleConfig` initialization
Because it's currently a mess.
r? @Mark-Simulacrum
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That way it matches `ModuleKind::Regular`.
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There are three `ModuleConfigs`, one for each `ModuleKind`. The code to
initialized them is spaghetti imperative code that sets each field to a
default value and then modifies many fields in complicated ways. This
makes it very hard to tell what value ends up in each field in each
config.
For example, the `modules_config.emit_pre_lto_bc` field is set twice,
which means it can be set to true and then incorrectly set back to
false. (This probably hasn't been noticed because it happens in a very
obscure case.)
This commit changes the code to a declarative style in which
`ModuleConfig::new` initializes all fields and then they are never
changed again. This is slightly more concise and much easier to read.
(And it fixes the abovementioned `emit_pre_lto_bc` error as well.)
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The condition checks if `sess.opts.output_types` doesn't contain
`OutputType::Assembly` within a match arm that is only reached if
`sess.opts.output_types` contains `OutputType::Assembly`.
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Specifically, remove both `-Z no_integrated_as` and
`TargetOptions::no_integrated_as`. The latter was only used for the
`msp430_none_elf` platform, for which it's no longer required.
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Currently, there are three fields in `ModuleConfig` that dictate
how object files are emitted: `emit_obj`, `obj_is_bitcode`, and
`embed_bitcode`.
Some of the combinations of these fields are nonsensical, in particular
having both `obj_is_bitcode` and `embed_bitcode` true at the same time.
Also, currently:
- we needlessly emit and then delete a bytecode file if `obj_is_bitcode`
is true but `emit_obj` is false;
- we needlessly embed bitcode in the LLVM module if `embed_bitcode` is
true and `emit_obj` is false.
This commit combines the three fields into one, with a new type
`EmitObj` (and the auxiliary `BitcodeSection`) which can encode five
different possibilities.
In the old code, `set_flags` would set `obj_is_bitcode` and
`embed_bitcode` on all three of the configs (`modules`, `allocator`,
`metadata`) if the relevant other conditions were met, even if no object
code needed to be emitted for one or more of them. Whereas
`start_async_codegen` would set `emit_obj`, but only for those configs
that need it.
In the new code, `start_async_codegen` does all the work of setting
`emit_obj`, and it only does that for the configs that need it.
`set_flags` no longer sets anything related to object file emission.
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It's unused by any existing targets, and soon we'll be embedding full
bitcode by default anyway.
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Refactor `codegen`
`codegen` in `src/librustc_codegen_llvm/back/write.rs` is long and has complex control flow. These commits refactor it and make it easier to understand.
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Because the `(true, true)` combination isn't valid.
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(clippy::let_and_return)
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