| Age | Commit message (Collapse) | Author | Lines |
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rustdoc: set panic output before starting compiler thread pool
When the compiler was updated to run on a thread pool, rustdoc's processing of compiler/doctest stderr/stdout was moved into each compiler thread. However, this caused output of the test to be lost if the test failed at *runtime* instead of compile time. This change sets up the `set_panic` call and output bomb before starting the compiler thread pool, so that the `Drop` call that writes back to the test's stdout happens after the test runs, not just after it compiles.
Fixes https://github.com/rust-lang/rust/issues/51162
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overhaul exit codes for rustc and rustdoc
This commit changes the exit status of rustc to 1 in the presence of
compilation errors. In the event of an unexpected panic (ICE) the
standard panic error exit status of 101 remains.
A run-make test is added to ensure that the exit code does not regress,
and compiletest is updated to check for an exit status of 1 or 101,
depending on the mode and suite.
This is a breaking change for custom drivers.
Note that while changes were made to the rustdoc binary, there is no
intended behavior change. rustdoc errors (i.e., failed lints) will still
report 101. While this could *also* hide potential ICEs, I will leave
that work to a future PR.
Fixes #51971.
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Lint `async` identifiers in 2018 preparation mode
r? @Manishearth
fixes https://github.com/rust-lang/rust/issues/49716
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This commit changes the exit status of rustc to 1 in the presence of
compilation errors. In the event of an unexpected panic (ICE) the
standard panic error exit status of 101 remains.
A run-make test is added to ensure that the exit code does not regress,
and compiletest is updated to check for an exit status of 1 or 101,
depending on the mode and suite.
This is a breaking change for custom drivers.
Fixes #51971.
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update miri
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Calculate the exact capacity for 2 HashMaps
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Deny bare trait objects in librustc_driver
Enforce `#![deny(bare_trait_objects)]` in `src/librustc_driver`.
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Haiku: work around the lack of setrlimit
The default Unix codepath fails, because Haiku does not implement
setrlimit for stack size. Thus we create an additional path.
By default, Haiku has the desired 16 MB stack, therefore in general
we do not have to spawn a new thread. The code has been written in
such a way that any changes in Haiku or in Rust will be adapted to.
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By default, Haiku has the desired 16 MB stack, therefore in general
we do not have to spawn a new thread. The code has been written in
such a way that any changes in Haiku or in Rust will be adapted to.
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Lowering cleanups [1/N]
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Remove emulation of hygiene with gensyms
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This is gated on edition 2018 & the `async_await` feature gate.
The parser will accept `async fn` and `async unsafe fn` as fn
items. Along the same lines as `const fn`, only `async unsafe fn`
is permitted, not `unsafe async fn`.The parser will not accept
`async` functions as trait methods.
To do a little code clean up, four fields of the function type
struct have been merged into the new `FnHeader` struct: constness,
asyncness, unsafety, and ABI.
Also, a small bug in HIR printing is fixed: it previously printed
`const unsafe fn` as `unsafe const fn`, which is grammatically
incorrect.
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Run some stuff in parallel
Requires https://github.com/rust-lang/rust/pull/50699 to actually work correctly.
r? @nikomatsakis
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Declare DebruijnIndex via newtype_index macro
Part of #49887
Declare `DebruijnIndex` via the `newtype_index` macro.
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Add existential type definitions
Note: this does not allow creating named existential types, it just desugars `impl Trait` to a less (but still very) hacky version of actual `existential type` items.
r? @nikomatsakis
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Use scope tree depths to speed up `nearest_common_ancestor`.
This patch adds depth markings to all entries in the `ScopeTree`'s
`parent_map`. This change increases memory usage somewhat, but permits a
much faster algorithm to be used:
- If one scope has a greater depth than the other, the deeper scope is
moved upward until they are at equal depths.
- Then we move the two scopes upward in lockstep until they match.
This avoids the need to keep track of which scopes have already been
seen, which was the major part of the cost of the old algorithm. It also
reduces the number of child-to-parent moves (which are hash table
lookups) when the scopes start at different levels, because it never
goes past the nearest common ancestor the way the old algorithm did.
Finally, the case where one of the scopes is the root is now handled in
advance, because that is moderately common and lets us skip everything.
This change speeds up runs of several rust-perf benchmarks, the best by
6%.
A selection of the bigger improvements:
```
clap-rs-check
avg: -2.6% min: -6.6% max: 0.0%
syn-check
avg: -2.2% min: -5.0% max: 0.0%
style-servo-check
avg: -2.9%? min: -4.8%? max: 0.0%?
cargo-check
avg: -1.3% min: -2.8% max: 0.0%
sentry-cli-check
avg: -1.0% min: -2.1% max: 0.0%
webrender-check
avg: -0.9% min: -2.0% max: 0.0%
style-servo
avg: -0.9%? min: -1.8%? max: -0.0%?
ripgrep-check
avg: -0.7% min: -1.8% max: 0.1%
clap-rs
avg: -0.9% min: -1.6% max: -0.2%
regex-check
avg: -0.2% min: -1.3% max: 0.1%
syn
avg: -0.6% min: -1.3% max: 0.1%
hyper-check
avg: -0.5% min: -1.1% max: 0.0%
```
The idea came from multiple commenters on my blog and on Reddit. Thank you!
r? @nikomatsakis
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This patch adds depth markings to all entries in the `ScopeTree`'s
`parent_map`. This change increases memory usage somewhat, but permits a
much faster algorithm to be used:
- If one scope has a greater depth than the other, the deeper scope is
moved upward until they are at equal depths.
- Then we move the two scopes upward in lockstep until they match.
This avoids the need to keep track of which scopes have already been
seen, which was the major part of the cost of the old algorithm. It also
reduces the number of child-to-parent moves (which are hash table
lookups) when the scopes start at different levels, because it never
goes past the nearest common ancestor the way the old algorithm did.
Finally, the case where one of the scopes is the root is now handled in
advance, because that is moderately common and lets us skip everything.
This change speeds up runs of several rust-perf benchmarks, the best by
6%.
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