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2023-12-15Rollup merge of #115660 - notriddle:notriddle/sidebar-resize, r=GuillaumeGomezGuillaume Gomez-5/+263
rustdoc: allow resizing the sidebar / hiding the top bar Fixes #97306 Preview: http://notriddle.com/rustdoc-html-demo-4/sidebar-resize/std/index.html ![image](https://github.com/rust-lang/rust/assets/1593513/a2f40ea2-0436-4e44-99e8-d160dab2a680) ## Summary This feature adds: 1. A checkbox to the Settings popover to hide the persistent navigation bar (the sidebar on large viewports and the top bar on small ones). 2. On large viewports, it adds a resize handle to the persistent sidebar. Resizing it into nothing is equivalent to turning off the persistent navigation bar checkbox in Settings. 3. If the navigation bar is hidden, a toolbar button to the left of the search appears. Clicking it brings the navigation bar back. ## Motivation While "mobile mode" is definitely a good default, it's not the only reason people have wanted to hide the sidebar: * Some people use tiling window managers, and don't like rustdoc's current breakpoints. Changing the breakpoints might help with that, but there's no perfect solution, because there's a gap between "huge screen" and "smartphone" where reasonable people can disagree about whether it makes sense for the sidebar to be on-screen. https://github.com/rust-lang/rust/issues/97306 * Some people ask for ways to reduce on-screen clutter because it makes it easier to focus. There's not a media query for that (and if there was, privacy-conscious users would turn it off). https://github.com/rust-lang/rust/issues/59829 This feature is designed to avoid these problems. Resizing the sidebar especially helps, because it provides a way to hide the sidebar without adding a new top-level button (which would add clutter), and it provides a way to make rustdoc play nicer in complex, custom screen layouts. ## Guide and Reference-level explanation On a desktop or laptop with a mouse, resize the sidebar by dragging its right edge. On any browser, including mobile phones, the sticky top bar or side bar can be hidden from the Settings area (the button with the cog wheel, next to the search bar). When it's hidden, a convenient button will appear on the search bar's left. ## Drawbacks This adds more JavaScript code to the render blocking area. ## Rationale and alternatives The most obvious way to allow people to hide the sidebar would have been to let them "manually enter mobile mode." The upside is that it's a feature we already have. The downside is that it's actually really hard to come up with a terse description. Is it: * A Setting that forces desktop viewers to always have the mobile-style top bar? If so, how do we label it? Should it be visible on mobile, and, if so, does it just not do anything? * A persistent hide/show sidebar button, present on desktop, just like on mobile? That's clutter that I'd like to avoid. ## Prior art * The new file browser in GitHub uses a similar divider with a mouse-over indicator * mdBook and macOS Finder both allow you to resize the sidebar to nothing as a gesture to hide it * https://www.nngroup.com/articles/drag-drop/ ## Future possibilities https://rust-lang.zulipchat.com/#narrow/stream/266220-rustdoc/topic/Table.20of.20contents proposes a new, second sidebar (a table of contents). How should it fit in with this feature? Should it be resizeable? Hideable? Can it be accessed on mobile?
2023-11-27Rollup merge of #118325 - clubby789:rustdoc-search-link, r=fmeaseMatthias Krüger-2/+1
Fix Rustdoc search docs link This link has been outdated since #112725 moved the search docs to their own page
2023-11-26Fix Rustdoc search docs linkclubby789-2/+1
2023-11-25rustdoc: replace `elemIsInParent` with `Node.contains`Michael Howell-19/+9
According to [MDN], this function is compatible with: * Chrome 16 and Edge 12 * Firefox 9 * Safari 1.1 and iOS Safari 1 These browsers are well within our [support matrix], which requires compatibility with Chrome 118, Firefox 115, Safari 17, and Edge 119. [MDN]: https://developer.mozilla.org/en-US/docs/Web/API/Node/contains#browser_compatibility [support matrix]: https://browsersl.ist/#q=last+2+Chrome+versions%2C+last+1+Firefox+version%2C+Firefox+ESR%2C+last+1+Safari+version%2C+last+1+iOS+version%2C+last+1+Edge+version%2C+last+1+UCAndroid+version
2023-11-12rustdoc: use `.rustdoc` class instead of `body`Michael Howell-2/+2
This didn't show up in our local tests, because the problem is actually caused by docs.rs rewritten HTML (which relocates the classes that this code looked for from the body tag to a child div). Fixes #117290
2023-10-22rustdoc: make JS trait impls act more like HTMLMichael Howell-3/+12
2023-10-22rustdoc: clean up and comment main.js `register_type_impls`Michael Howell-14/+44
2023-10-22rustdoc: use JS to inline target type impl docs into aliasMichael Howell-1/+173
This is an attempt to balance three problems, each of which would be violated by a simpler implementation: - A type alias should show all the `impl` blocks for the target type, and vice versa, if they're applicable. If nothing was done, and rustdoc continues to match them up in HIR, this would not work. - Copying the target type's docs into its aliases' HTML pages directly causes far too much redundant HTML text to be generated when a crate has large numbers of methods and large numbers of type aliases. - Using JavaScript exclusively for type alias impl docs would be a functional regression, and could make some docs very hard to find for non-JS readers. - Making sure that only applicable docs are show in the resulting page requires a type checkers. Do not reimplement the type checker in JavaScript. So, to make it work, rustdoc stashes these type-alias-inlined docs in a JSONP "database-lite". The file is generated in `write_shared.rs`, included in a `<script>` tag added in `print_item.rs`, and `main.js` takes care of patching the additional docs into the DOM. The format of `trait.impl` and `type.impl` JS files are superficially similar. Each line, except the JSONP wrapper itself, belongs to a crate, and they are otherwise separate (rustdoc should be idempotent). The "meat" of the file is HTML strings, so the frontend code is very simple. Links are relative to the doc root, though, so the frontend needs to fix that up, and inlined docs can reuse these files. However, there are a few differences, caused by the sophisticated features that type aliases have. Consider this crate graph: ```text --------------------------------- | crate A: struct Foo<T> | | type Bar = Foo<i32> | | impl X for Foo<i8> | | impl Y for Foo<i32> | --------------------------------- | ---------------------------------- | crate B: type Baz = A::Foo<i8> | | type Xyy = A::Foo<i8> | | impl Z for Xyy | ---------------------------------- ``` The type.impl/A/struct.Foo.js JS file has a structure kinda like this: ```js JSONP({ "A": [["impl Y for Foo<i32>", "Y", "A::Bar"]], "B": [["impl X for Foo<i8>", "X", "B::Baz", "B::Xyy"], ["impl Z for Xyy", "Z", "B::Baz"]], }); ``` When the type.impl file is loaded, only the current crate's docs are actually used. The main reason to bundle them together is that there's enough duplication in them for DEFLATE to remove the redundancy. The contents of a crate are a list of impl blocks, themselves represented as lists. The first item in the sublist is the HTML block, the second item is the name of the trait (which goes in the sidebar), and all others are the names of type aliases that successfully match. This way: - There's no need to generate these files for types that have no aliases in the current crate. If a dependent crate makes a type alias, it'll take care of generating its own docs. - There's no need to reimplement parts of the type checker in JavaScript. The Rust backend does the checking, and includes its results in the file. - Docs defined directly on the type alias are dropped directly in the HTML by `render_assoc_items`, and are accessible without JavaScript. The JSONP file will not list impl items that are known to be part of the main HTML file already. [JSONP]: https://en.wikipedia.org/wiki/JSONP
2023-10-11rustdoc: fix resize trouble with mobileMichael Howell-0/+4
2023-10-11rustdoc: avoid whole page layout on each frameMichael Howell-4/+53
This makes two changes, based on experimenting with different browsers: - It debounces resizing the body text. This improves behavior on huge pages like struct.Vec.html, because it doesn't have to do layout. - It does the sidebar width updates directly on the sidebar instead of doing it on the `<HTML>` element. Doing it on `<HTML>` causes it to recalculate CSS for the entire document, also causing layout jank.
2023-10-11rustdoc: enforce BODY_MIN constraint on sidebar resizeMichael Howell-8/+105
2023-10-11rustdoc: clean up main.js and src-script.jsMichael Howell-2/+4
* Run the querySelector for the toggleLabel only once, and store the result. * Use querySelector to find the resizer and sidebar. * Add comments to main.js sections.
2023-10-11rustdoc: allow resizing the sidebarMichael Howell-5/+111
2023-10-11Auto merge of #115948 - notriddle:notriddle/logo-lockup, r=fmeasebors-8/+32
rustdoc: show crate name beside smaller logo *Blocked on https://github.com/rust-lang/cargo/pull/12800* ## Summary In this PR, the crate name and version are always shown in the sidebar, even in subpages, and the lateral navigation is always shown in the sidebar, even in modules. Clicking the crate name does the same thing clicking the logo always did: take you to the crate root (the crate's home page, at least within Rustdoc). The Rust logo is also no longer shown by default for non-Rust docs. ### Screenshots <details><summary>Before</summary> | | Macro | Module | |--|-------|--------| | In crate | ![image](https://github.com/rust-lang/rust/assets/1593513/d5db0a46-2bb6-44a2-a3aa-2d915ecb8595) |![image](https://github.com/rust-lang/rust/assets/1593513/61f8c1ee-c298-4e2c-b791-18ecb79ab83b) | In module[^1] | ![image](https://github.com/rust-lang/rust/assets/1593513/73abca59-0b69-4650-a1e2-7278ca34795c) | ![image](https://github.com/rust-lang/rust/assets/1593513/0baf02c2-2ec7-4674-80e5-a6a74a973376) [^1]: This PR also includes a bug fix for derive macros not showing up in the lateral navigation part of the sidebar </details> #### Whole sidebar screenshots | | Macro | Module | |--|-------|--------| | In crate | ![image](https://github.com/rust-lang/rust/assets/1593513/75d1bd07-41f7-4f11-ba24-fd5476e0586a) | ![image](https://github.com/rust-lang/rust/assets/1593513/52960259-2b65-4131-b380-01826f0a0eb7) | In module | ![image](https://github.com/rust-lang/rust/assets/1593513/06e57928-8cb0-41bd-b152-be16cc53e5ec) | ![image](https://github.com/rust-lang/rust/assets/1593513/37291c69-2a07-4467-a382-d9b029084a47) #### Different logo configurations | | Short crate name | Long crate name | |---------|------------------|-----------------| | Root | ![short-root] | ![long-root] | Subpage | ![short-subpage] | ![long-subpage] [short-root]: https://github.com/rust-lang/rust/assets/1593513/9e2b4fa8-f581-4106-b562-1e0372c13f79 [short-subpage]: https://github.com/rust-lang/rust/assets/1593513/8331cdb8-fa13-4671-a1e2-dcc1cdca7451 [long-root]: https://github.com/rust-lang/rust/assets/1593513/7d377fec-0f1d-4343-9f82-0e35a8f58056 [long-subpage]: https://github.com/rust-lang/rust/assets/1593513/3b3094a4-63c9-477c-8c15-b6075837df30 ##### Without a logo ![image](https://github.com/rust-lang/rust/assets/1593513/66672b79-6c59-4be8-a527-25ef6f0b04ab) ### Preview pages https://notriddle.com/rustdoc-html-demo-5/sidebar-layout-rocket/rocket/index.html https://notriddle.com/rustdoc-html-demo-5/sidebar-layout-rocket/rocket_sync_db_pools/index.html https://notriddle.com/rustdoc-html-demo-5/sidebar-layout-rust-compiler/index.html https://notriddle.com/rustdoc-html-demo-5/sidebar-layout-rust/std/index.html https://notriddle.com/rustdoc-html-demo-5/sidebar-layout-rocket/tokio/index.html ## Motivation This improves visual information density (the construct with the logo and crate name is *shorter* than the logo on its own, because it's not square) and navigation clarity (we can now see what clicking the Rust logo does, specifically). Compare this with the layout at [Phoenix's Hexdocs] (which is what this proposal is closely based on), the old proposal on [Internals Discourse] (which always says "Rust standard library" in the sidebar, but doesn't do the side-by-side layout). [Phoenix's Hexdocs]: https://hexdocs.pm/phoenix/1.7.7/overview.html [Internals Discourse]: https://internals.rust-lang.org/t/poc-of-a-new-design-for-the-generated-rustdoc/11018 ## Guide-level explanation This PR cleans up some of the sidebar navigation. It makes the logo in the desktop sidebar a bit smaller, and puts the crate name and version next to it (either beside it, or below it, depending on if there's space), making it clearer what clicking on it does: click the crate name to open the crate's home page. It also removes the Rust logo from non-official-Rust crates, again to make the navigation and supply chain clearer (since the crate name has been added, the logo is no longer necessary for navigation). It adds a bit more clarifying information for lateral navigation. On items that don't add their own sidebar items, it just shows its siblings directly below the crate name and logo, but for other items, it shows "In crate alloc" instead of just "In alloc". It also shows the lateral navigation tools on module pages, making modules consistent with every other item. ## Drawbacks While this actually takes up less screen real estate than the old layout on desktop, it takes up more HTML. It's also a bit more visually complex. ## Rationale and alternatives I could do what the Internals POC did and keep the vertically stacked layout all the time, instead of doing a horizontal stack where possible. It would take up more screen real estate, though. ## Prior art This design is lifted almost verbatim from Hexdocs. It seems to work for them. [`opentelemetry_process_propagator`], for example, has a long application name. [`opentelemetry_process_propagator`]: https://hexdocs.pm/opentelemetry_process_propagator/OpentelemetryProcessPropagator.html ## Unresolved questions Maybe we should encourage crate authors to include their own logo more often? It certainly helps give people a better sense of "place." This seems to be blocked on coming up with an API to do it without requiring them to host the file somewhere. ## Future possibilities Beyond this, plenty of other changes could be made to improve the layout, like * Fix things so that clicking an item in the sidebar doesn't cause it to scroll back to the top. * The [Internals demo](https://utherii.github.io/new.html) does this right: clicking an item in the sidebar changes the content area, but the sidebar itself does not change. This is nice, because clicking is cheap and I can skim the opening few paragraphs while browsing. * The layout of the docs sidebar causes trouble to implement this, because it's different on different pages, but at least fix this on the file browser. * Come up with a less cluttered way to do disclosure. There's a lot of `[-]` on the page. * We don't lack ideas to fix this one. We have *too many*. * Do a better job of separating local navigation (vec::Vec links to vec::IntoIter) and the table of contents (vec::Vec links to vec::Vec::new). * A possibility: add a Back arrow next to the "In [module]" header? ![image](https://github.com/rust-lang/rust/assets/1593513/e969faf7-7722-457a-b8c6-8d962e9e1e23) * Give readers more control of how much rustdoc shows them, and giving doc authors more control of how much it generates. Basically, https://github.com/rust-lang/rust/pull/115660 is great, let's do it too. But those are mostly orthogonal, not future possibilities unlocked by this change.
2023-10-08rustdoc: add missing macros to sibling nav sidebarMichael Howell-1/+15
2023-10-08rustdoc: clean up the In [name] up-pointerMichael Howell-5/+10
This commit makes three changes for consistency and readability: - It shows the sibling navigation on module pages. It's weird that it didn't work before, and is inconsistent with everything else (even Crates have sibling navigation with other Crates). - It hides the "In [parent]" header if it's the same as the current crate, and if there's no other header between them. We need to keep it on modules and types, since they have their own header and data between them, and we don't want to show siblings under a header implying that they're children. - It adds a margin to deal with the headers butting directly into the branding lockup.
2023-10-08rustdoc: clean up the layout for annotated version numbersMichael Howell-3/+4
This should result in a layout for the actual standard library, when built on CI, that looks like this: _____ / \ std | R | 1.74.0-nightly \_____/ (203c57dbe 2023-09-17) Having the whole version as one string caused it to flex wrap, because the sidebar isn't wide enough to fit the whole thing.
2023-10-08rustdoc: show crate name beside small logoMichael Howell-2/+6
This commit changes the layout to something a bit less "look at my logo!!!111" gigantic, and makes it clearer where clicking the logo will actually take you. It also means the crate name is persistently at the top of the sidebar, even when in a sub-item page, and clicking that name takes you back to the root. | | Short crate name | Long crate name | |---------|------------------|-----------------| | Root | ![short-root] | ![long-root] | Subpage | ![short-subpage] | ![long-subpage] [short-root]: https://github.com/rust-lang/rust/assets/1593513/fe2ce102-d4b8-44e6-9f7b-68636a907f56 [short-subpage]: https://github.com/rust-lang/rust/assets/1593513/29501663-56c0-4151-b7de-d2637e167125 [long-root]: https://github.com/rust-lang/rust/assets/1593513/f6a385c0-b4c5-4a9c-954b-21b38de4192f [long-subpage]: https://github.com/rust-lang/rust/assets/1593513/97ec47b4-61bf-4ebe-b461-0d2187b8c6ca https://notriddle.com/rustdoc-html-demo-4/logo-lockup/image/index.html https://notriddle.com/rustdoc-html-demo-4/logo-lockup/crossbeam_channel/index.html https://notriddle.com/rustdoc-html-demo-4/logo-lockup/adler/struct.Adler32.html https://notriddle.com/rustdoc-html-demo-4/logo-lockup/crossbeam_channel/struct.Sender.html This improves visual information density (the construct with the logo and crate name is *shorter* than the logo on its own, because it's not square) and navigation clarity (we can now see what clicking the Rust logo does, specifically). Compare this with the layout at [Phoenix's Hexdocs] (which is what this proposal is closely based on), the old proposal on [Internals Discourse] (which always says "Rust standard library" in the sidebar, but doesn't do the side-by-side layout). [Phoenix's Hexdocs]: https://hexdocs.pm/phoenix/1.7.7/overview.html [Internals Discourse]: https://internals.rust-lang.org/t/poc-of-a-new-design-for-the-generated-rustdoc/11018 In newer versions of rustdoc, the crate name and version are always shown in the sidebar, even in subpages. Clicking the crate name does the same thing clicking the logo always did: return you to the crate root. While this actually takes up less screen real estate than the old layout on desktop, it takes up more HTML. It's also a bit more visually complex. I could do what the Internals POC did and keep the vertically stacked layout all the time, instead of doing a horizontal stack where possible. It would take up more screen real estate, though. This design is lifted almost verbatim from Hexdocs. It seems to work for them. [`opentelemetry_process_propagator`], for example, has a long application name. [`opentelemetry_process_propagator`]: https://hexdocs.pm/opentelemetry_process_propagator/OpentelemetryProcessPropagator.html Has anyone written the rationale on why the Rust logo shows up on projects that aren't the standard library? If we turned it off on non-standard crates by default, it would line wrap crate names a lot less often. Or maybe we should encourage crate authors to include their own logo more often? It certainly helps give people a better sense of "place." I'm not sure of anything that directly follows up this one. Plenty of other changes could be made to improve the layout, like * coming up with a less cluttered way to do disclosure (there's a lot of `[-]` on the page) * doing a better job of separating lateral navigation (vec::Vec links to vec::IntoIter) and the table of contents (vec::Vec links to vec::Vec::new) * giving readers more control of how much rustdoc hows them, and giving doc authors more control of how much it generates * better search that reduces the need to browse But those are mostly orthogonal, not future possibilities unlocked by this change.
2023-09-21Update search-result-impl-disambiguation.gomlMichael Howell-2/+2
2023-09-21rustdoc: wait for section to open before trying to highlightMichael Howell-2/+6
This fixes a problem where hash rewriting doesn't work with `:target` CSS rules.
2023-09-21rustdoc-search: add impl disambiguator to duplicate assoc itemsMichael Howell-0/+24
Helps with #90929 This changes the search results, specifically, when there's more than one impl with an associated item with the same name. For example, the search queries `simd<i8> -> simd<i8>` and `simd<i64> -> simd<i64>` don't link to the same function, but most of the functions have the same names. This change should probably be FCP-ed, especially since it adds a new anchor link format for `main.js` to handle, so that URLs like `struct.Vec.html#impl-AsMut<[T]>-for-Vec<T,+A>/method.as_mut` redirect to `struct.Vec.html#method.as_mut-2`. It's a strange design, but there are a few reasons for it: * I'd like to avoid making the HTML bigger. Obviously, fixing this bug is going to add at least a little more data to the search index, but adding more HTML penalises viewers for the benefit of searchers. * Breaking `struct.Vec.html#method.len` would also be a disappointment. On the other hand: * The path-style anchors might be less prone to link rot than the numbered anchors. It's definitely less likely to have URLs that appear to "work", but silently point at the wrong thing. * This commit arranges the path-style anchor to redirect to the numbered anchor. Nothing stops rustdoc from doing the opposite, making path-style anchors the default and redirecting the "legacy" numbered ones.
2023-09-18Move mobile topbar title creation entirely into JSGuillaume Gomez-3/+5
2023-09-15rustdoc: merge theme css into rustdoc.cssMichael Howell-3/+0
Based on https://github.com/rust-lang/rust/pull/115812#issuecomment-1717960119 Having them in separate files used to make more sense, before the migration to CSS variables made the theme files as small as they are nowadays. This is already how docs.rs and mdBook do it.
2023-09-13Merge settings.css into rustdoc.cssGuillaume Gomez-8/+0
2023-09-08Change syntax for anonymous functions setGuillaume Gomez-14/+14
2023-08-21rustdoc: Rename "Type Definition" to "Type Alias"Noah Lev-1/+1
This matches the name used by the Rust Reference [1], which is also what people usually call these items. [1]: https://doc.rust-lang.org/reference/items/type-aliases.html
2023-06-23Link to the corresponding channel in the help popoverGuillaume Gomez-5/+6
2023-06-23Add link to rustdoc book search chapter in help popoverGuillaume Gomez-0/+3
2023-06-16Fix invalid handling of "going back in history" when "Directly go to item in ↵Guillaume Gomez-3/+7
search if there is only one result" setting is set to true
2023-06-10rustdoc: add note about slice/array searches to help popupMichael Howell-0/+4
2023-05-31rustdoc: add jsdoc comments for complex functionsMichael Howell-1/+34
2023-05-23rustdoc: add interaction delays for tooltip popoversMichael Howell-9/+104
Designing a good hover microinteraction is a matter of guessing user intent from what are, literally, vague gestures. In this case, guessing if hovering in our out of the tooltip base is intentional or not. To figure this out, a few different techniques are used: * When the mouse pointer enters a tooltip anchor point, its hitbox is grown on the bottom, where the popover is/will appear. This was already there before this commit: search "hover tunnel" in rustdoc.css for the implementation. * This commit adds a delay when the mouse pointer enters the base anchor, in case the mouse pointer was just passing through and the user didn't want to open it. * This commit also adds a delay when the mouse pointer exits the tooltip's base anchor or its popover, before hiding it. * A fade-out animation is layered onto the pointer exit delay to immediately inform the user that they successfully dismissed the popover, while still providing a way for them to cancel it if it was a mistake and they still wanted to interact with it. * No animation is used for revealing it, because we don't want people to try to interact with an element while it's in the middle of fading in: either they're allowed to interact with it while it's fading in, meaning it can't serve as mistake- proofing for opening the popover, or they can't, but they might try and be frustrated. See also: * https://www.nngroup.com/articles/timing-exposing-content/ * https://www.nngroup.com/articles/tooltip-guidelines/ * https://bjk5.com/post/44698559168/breaking-down-amazons-mega-dropdown
2023-04-21rustdoc: clean up redundant search hiding results codeMichael Howell-4/+1
* There's no need to call `history.replaceState` right before calling `searchState.hideResults`, which already does it. * There's no need to implement hiding search results when that is already implemented.
2023-04-21rustdoc: use Set for ignored crates, instead of string matchingMichael Howell-2/+4
2023-04-15rustdoc: stop passing a title to `replaceState` second argumentMichael Howell-4/+2
As described on [MDN's replaceState page], this parameter is not currently used, and the empty string is "safe against future changes to the method." [MDN's replaceState page]: https://developer.mozilla.org/en-US/docs/Web/API/History/replaceState
2023-04-12rustdoc: use CSS `overscroll-behavior` instead of JavaScriptMichael Howell-52/+0
Fixes the desktop scrolling weirdness mentioned in https://github.com/rust-lang/rust/pull/98775#issuecomment-1182575603 As described in the MDN page for this property: * The current Firefox ESR is 102, and the first Firefox version to support this feature is 59. * The current Chrome version 112, and the first version to support this is 63. * Edge is described as having a minor bug in `none` mode, but we use `contain` mode anyway, so it doesn't matter. * Safari 16, released September 2022, is the last browser to add this feature, and is also the oldest version we officially support.
2023-04-10rustdoc: remove redundant expandSection code from main.jsMichael Howell-14/+5
This functionality is already tested in `hash-item-expansion.goml`, and was implemented twice: * First, in code that ran at load time and at hash change: 917cdd295d2eed213c135d6f984c650f016ee3d6 * Later, the hash change event handler was itself run at load time, and the code handling both cases diverged in implementation, though their behavior still matches pretty well: f66a331335f3ac931afabca6f927a9d7dc17db3e
2023-04-06rustdoc: clean up JSMichael Howell-8/+2
* Stop checking `func` in `onEach`. It's always hard-coded right at the call site, so there's no point. * Use the ternary operator in a few spots where it makes sense. * No point in making `onEach` store `arr.length` in a variable if it's only used once anyway.
2023-03-31rustdoc-search: update docs for comma in `?` help popoverMichael Howell-3/+1
2023-03-23rustdoc: clean up `storage.js`Michael Howell-0/+5
This converts a few functions to more compact versions of themselves, and moves `RUSTDOC_MOBILE_BREAKPOINT` to main.js where it's actually used.
2023-03-08Only load one CSS theme by defaultMichael Howell-12/+27
To avoid generating a FOUC at startup, this commit uses `document.write` to load the stylesheet initially. Co-Authored-By: Guillaume Gomez <guillaume1.gomez@gmail.com>
2023-02-13Rollup merge of #107340 - notriddle:notriddle/simplify-doctest-tooltip, ↵Matthias Krüger-52/+60
r=GuillaumeGomez rustdoc: merge doctest tooltip with notable traits tooltip Fixes https://discord.com/channels/442252698964721669/443150878111694848/1066420140167680000 <details><summary>a user report where the tooltip arrow overlaps the text</summary> ![](https://cdn.discordapp.com/attachments/443150878111694848/1066420139530145812/this-example-is-not-tested-busted-rendering.png) </details> Fixes #91100 Preview: <https://notriddle.com/notriddle-rustdoc-demos/simplify-doctest-tooltip/std/vec/struct.Vec.html#indexing> Screenshot: ![image](https://user-images.githubusercontent.com/1593513/214975516-72667632-4609-49fa-8c37-e8d2ba1ba7dc.png)
2023-02-11Rollup merge of #107490 - notriddle:notriddle/rm-sidebar-tooltip, ↵Dylan DPC-5/+1
r=GuillaumeGomez rustdoc: remove inconsistently-present sidebar tooltips Discussed in https://rust-lang.zulipchat.com/#narrow/stream/266220-rustdoc/topic/Inconsistent.20sidebar.20tooltips/near/323565625
2023-01-31rustdoc: remove inconsistently-present sidebar tooltipsMichael Howell-5/+1
Discussed in https://rust-lang.zulipchat.com/#narrow/stream/266220-rustdoc/topic/Inconsistent.20sidebar.20tooltips/near/323565625
2023-01-31Clean up eslint annotations and remove unused JS functionGuillaume Gomez-1/+0
2023-01-27rustdoc: remove inline javascript from copy-path buttonMichael Howell-1/+5
2023-01-27rustdoc: merge doctest tooltip with notable traits tooltipMichael Howell-52/+60
Fixes https://discord.com/channels/442252698964721669/443150878111694848/1066420140167680000 Fixes #91100
2023-01-18rustdoc: fix "?" keyboard command when radio button is focusedMichael Howell-1/+2
This extends the special case with checkbox settings to also cover radios.
2023-01-18rustdoc: put focus on the help link when opening it from keyboardMichael Howell-0/+3
This prevents some strange blur-event-related bugs with the "?" command by ensuring that the focus remains in the same spot when the settings area closes.
2023-01-17rustdoc: stop using deprecated `window.event` when there's an `ev` paramMichael Howell-1/+1