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print enum variant fields in docs
Right now we are repeating enum variants at the top, because the fields aren't shown with the actual docs. It's very annoying to have to scroll up and down to have both docs and field info. For struct variants we already list the fields.
enum docs look like this after this PR:

There are degenerate cases for enum tuple variants with lots of fields:

I was thinking that we could move the docs below the variant (slightly indented) or list the variant fields vertically instead of horizontally
r? @steveklabnik
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Fix invalid background color in stability elements
r? @steveklabnik
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Realized browsers use [Ctrl]+[+=] for zoom, so using [Shift]+[+=] for
collapse/expand was not necessarily a conflict.
Also a bugfix.
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Allows both `T` and `t`.
It had been [Shift]+[+] before.
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Now when the user presses the "+" key all sections will collapse/expand.
Also added a note to the help screen which describes this behavior.
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This allows to search for crates in documentation and simplifies the json serialization of the search-index.
fixes #14077
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This enables `*` in all type positions in doc searches, which I often
want in order to find functions that create or convert specific
types (e.g. `* -> vec`) but I don't actually know what kinds of input
they expect.
I actually started working on this because of #31598, but I've wanted it
several times when exploring new crates.
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Fixes #27607
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Fixes #24861
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The output of rustdoc includes resources licensed under the SIL Open
Font License, the MIT license, and the Apache License 2.0. All of these
licenses permit redistribution provided that the license text is also
redistributed. Previously this was not the case, making rustdoc output
unsuitable for distribution by default. This resolves that problem by
including the license texts in rustdoc output.
See also: https://users.rust-lang.org/t/licensing-rustdoc-output/2880
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Previously only keyup event was looked at, which meant that pasting, cutting and
otherwise changing the input without typing would not catch any updates to the
search query.
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-Add a validation when input search is empty on top of 'startSearch()'
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a validation when input search is empty on top of 'startSearch()'
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The output of rustdoc includes resources licensed under the SIL Open
Font License, the MIT license, and the Apache License 2.0. All of these
licenses permit redistribution provided that the license text is also
redistributed. Previously this was not the case, making rustdoc output
unsuitable for distribution by default. This resolves that problem by
including the license texts in rustdoc output.
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history.pushState is defined, but not working whenever document.origin is "null"
(literally that string, not just the null object).
This is due to some security considerations and is unlikely to be ever working.
For now just disable the usage of the history API when the documentation
is accessed through a file:/ URL.
See https://code.google.com/p/chromium/issues/detail?id=301210 for a
Chrome-specific issue on the history API on file:/ URLs
Closes #25953
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- section.sidebar -> nav.sidebar, also added an unordered list.
- div#help -> aside#help, also added a hidden heading.
- the current crate is now emphasized in the sidebar.
Fixes #16310.
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Blurs the document's background when the help dialogue is present,
making the contents of the dialogue stand out more.
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Yet another attempt to make the prose on the std crate page
clearer and more informative.
This does a lot of things: tightens up the opening, adds useful links
(including a link to the search bar), offers guidance on how to use
the docs, and expands the prelude docs as a useful newbie entrypoint.
r? @steveklabnik cc @aturon
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The very first code fragment off every struct and trait documentation page generates wrong playground code. This pull request adjusts ```playpen.js``` to only create a link for real examples.
Documentation:
```rust
pub struct String {
// some fields omitted
}
```
Playground:
```rust
Struct std::String
[−]
[src]
```
r? @steveklabnik
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Avoids some code duplication and relies less on deprecated properties on `KeyboardEvent`. The code is still looking quite bad, but that’s primarily because interop in this area is a disaster zone.
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