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and calculate the z-indices of things that go over the sidebar
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r=GuillaumeGomez
rustdoc: clean up source sidebar hide button
This is a redesign of the feature, with parts pulled from https://github.com/rust-lang/rust/pull/119049 but with a button that looks more like a button and matches the one used on other sidebar pages.
Preview:
* http://notriddle.com/rustdoc-html-demo-8/source-sidebar-resize/src/std/lib.rs.html
* http://notriddle.com/rustdoc-html-demo-8/source-sidebar-resize/std/index.html
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| Open |  | 
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Two optimizations for the function signature search:
* Instead of using JSON arrays, like `[1,20]`, it uses VLQ
hex with no commas, like `[aAd]`.
* This also adds backrefs: if you have more than one function
with exactly the same signature, it'll not only store it once,
it'll *decode* it once, and store in the typeIdMap only once.
Size change
-----------
standard library
```console
$ du -bs search-index-old.js search-index-new.js
4976370 search-index-old.js
4404391 search-index-new.js
```
((4976370-4404391)/4404391)*100% = 12.9%
Benchmarks are similarly shrunk:
```console
$ du -hs tmp/{arti,cortex-m,sqlx,stm32f4,ripgrep}/toolchain_{old,new}/doc/search-index.js
10555067 tmp/arti/toolchain_old/doc/search-index.js
8921236 tmp/arti/toolchain_new/doc/search-index.js
77018 tmp/cortex-m/toolchain_old/doc/search-index.js
66676 tmp/cortex-m/toolchain_new/doc/search-index.js
2876330 tmp/sqlx/toolchain_old/doc/search-index.js
2436812 tmp/sqlx/toolchain_new/doc/search-index.js
63632890 tmp/stm32f4/toolchain_old/doc/search-index.js
52337438 tmp/stm32f4/toolchain_new/doc/search-index.js
631150 tmp/ripgrep/toolchain_old/doc/search-index.js
541646 tmp/ripgrep/toolchain_new/doc/search-index.js
```
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r=GuillaumeGomez
rustdoc-search: count path edits with separate edit limit
Avoids strange-looking results like this one, where the path component seems to be ignored:

Since the two are counted separately elsewhere, they should get their own limits, too. The biggest problem with combining them is that paths are loosely checked by not requiring every component to match, which means that if they are short and matched loosely, they can easily find "drunk typist" matches that make no sense, like this old result:
std::collections::btree_map::itermut matching slice::itermut
maxEditDistance = ("slice::itermut".length) / 3 = 14 / 3 = 4
editDistance("std", "slice") = 4
editDistance("itermut", "itermut") = 0
4 + 0 <= 4 PASS
Of course, `slice::itermut` should not match stuff from btreemap. `slice` should not match `std`.
The new result counts them separately:
maxPathEditDistance = "slice".length / 3 = 5 / 3 = 1
maxEditDistance = "itermut".length / 3 = 7 / 3 = 2
editDistance("std", "slice") = 4
4 <= 1 FAIL
Effectively, this makes path queries less "typo-resistant". It's not zero, but it means `vec` won't match the `v1` prelude.
This commit also adds substring matching to paths. It's stricter than the substring matching in the main part, but loose enough that what I expect to match does.
Queries without parent paths are unchanged.
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Introduce `const Trait` (always-const trait bounds)
Feature `const_trait_impl` currently lacks a way to express “always const” trait bounds. This makes it impossible to define generic items like fns or structs which contain types that depend on const method calls (\*). While the final design and esp. the syntax of effects / keyword generics isn't set in stone, some version of “always const” trait bounds will very likely form a part of it. Further, their implementation is trivial thanks to the `effects` backbone.
Not sure if this needs t-lang sign-off though.
(\*):
```rs
#![feature(const_trait_impl, effects, generic_const_exprs)]
fn compute<T: const Trait>() -> Type<{ T::generate() }> { /*…*/ }
struct Store<T: const Trait>
where
Type<{ T::generate() }>:,
{
field: Type<{ T::generate() }>,
}
```
Lastly, “always const” trait bounds are a perfect fit for `generic_const_items`.
```rs
#![feature(const_trait_impl, effects, generic_const_items)]
const DEFAULT<T: const Default>: T = T::default();
```
Previously, we (oli, fee1-dead and I) wanted to reinterpret `~const Trait` as `const Trait` in generic const items which would've been quite surprising and not very generalizable.
Supersedes #117530.
---
cc `@oli-obk`
As discussed
r? fee1-dead (or compiler)
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Since the two are counted separately elsewhere, they should get
their own limits, too. The biggest problem with combining them
is that paths are loosely checked by not requiring every component
to match, which means that if they are short and matched loosely,
they can easily find "drunk typist" matches that make no sense,
like this old result:
std::collections::btree_map::itermut matching slice::itermut
maxEditDistance = ("slice::itermut".length) / 3 = 14 / 3 = 4
editDistance("std", "slice") = 4
editDistance("itermut", "itermut") = 0
4 + 0 <= 4 PASS
Of course, `slice::itermut` should not match stuff from btreemap.
`slice` should not match `std`.
The new result counts them separately:
maxPathEditDistance = "slice".length / 3 = 5 / 3 = 1
maxEditDistance = "itermut".length / 3 = 7 / 3 = 2
editDistance("std", "slice") = 4
4 <= 1 FAIL
Effectively, this makes path queries less "typo-resistant".
It's not zero, but it means `vec` won't match the `v1` prelude.
Queries without parent paths are unchanged.
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Fixes #119219
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r=compiler-errors
Remove `DiagCtxt` API duplication
`DiagCtxt` defines the internal API for creating and emitting diagnostics: methods like `struct_err`, `struct_span_warn`, `note`, `create_fatal`, `emit_bug`. There are over 50 methods.
Some of these methods are then duplicated across several other types: `Session`, `ParseSess`, `Parser`, `ExtCtxt`, and `MirBorrowckCtxt`. `Session` duplicates the most, though half the ones it does are unused. Each duplicated method just calls forward to the corresponding method in `DiagCtxt`. So this duplication exists to (in the best case) shorten chains like `ecx.tcx.sess.parse_sess.dcx.emit_err()` to `ecx.emit_err()`.
This API duplication is ugly and has been bugging me for a while. And it's inconsistent: there's no real logic about which methods are duplicated, and the use of `#[rustc_lint_diagnostic]` and `#[track_caller]` attributes vary across the duplicates.
This PR removes the duplicated API methods and makes all diagnostic creation and emission go through `DiagCtxt`. It also adds `dcx` getter methods to several types to shorten chains. This approach scales *much* better than API duplication; indeed, the PR adds `dcx()` to numerous types that didn't have API duplication: `TyCtxt`, `LoweringCtxt`, `ConstCx`, `FnCtxt`, `TypeErrCtxt`, `InferCtxt`, `CrateLoader`, `CheckAttrVisitor`, and `Resolver`. These result in a lot of changes from `foo.tcx.sess.emit_err()` to `foo.dcx().emit_err()`. (You could do this with more types, but it gets into diminishing returns territory for types that don't emit many diagnostics.)
After all these changes, some call sites are more verbose, some are less verbose, and many are the same. The total number of lines is reduced, mostly because of the removed API duplication. And consistency is increased, because calls to `emit_err` and friends are always preceded with `.dcx()` or `.dcx`.
r? `@compiler-errors`
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Also add some `dcx` methods to types that wrap `TyCtxt`, for easier
access.
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It doesn't look quite right, because the lines are too far apart,
and it's not going to be announced by screenreaders as a menu button,
since that's not what the symbol means.
This adds a real tooltip and uses a better drawing of the icon.
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This is a redesign of the feature, with parts pulled from
https://github.com/rust-lang/rust/pull/119049
but with a button that looks more like a button and matches the
one used on other sidebar pages.
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rustdoc-search: remove parallel searchWords array
This might have made sense if the algorithm could use `searchWords` to skip having to look at `searchIndex`, but since it always does a substring check on both the stock word and the normalizedName, it doesn't seem to help performance anyway.
Profile: http://notriddle.com/rustdoc-html-demo-8/searchwords/index.html
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NFC don't convert types to identical types
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This might have made sense if the algorithm could use `searchWords`
to skip having to look at `searchIndex`, but since it always
does a substring check on both the stock word and the normalizedName,
it doesn't seem to help performance anyway.
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Don't pass lint back out of lint decorator
Change the decorator function in the signature of the `emit_lint`/`span_lint`/etc family of methods from `impl for<'a, 'b> FnOnce(&'b mut DiagnosticBuilder<'a, ()>) -> &'b mut DiagnosticBuilder<'a, ()>` to `impl for<'a, 'b> FnOnce(&'b mut DiagnosticBuilder<'a, ()>)`. I consider it easier to read this way, especially when there's control flow involved.
r? nnethercote though feel free to reassign
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Simplify JS code a little bit
As mentioned, JS code can be simplified a little bit.
r? ``@notriddle``
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Simplify `src-script.js` code
Instead of keeping this value in the global scope and still use it in the function in case it wasn't used outside, let's just use it inside the function.
r? ``@notriddle``
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Rollup of 4 pull requests
Successful merges:
- #113091 (Don't merge cfg and doc(cfg) attributes for re-exports)
- #115660 (rustdoc: allow resizing the sidebar / hiding the top bar)
- #118863 (rustc_mir_build: Enforce `rustc::potential_query_instability` lint)
- #118909 (Some cleanup and improvement for invalid ref casting impl)
r? `@ghost`
`@rustbot` modify labels: rollup
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rustdoc: allow resizing the sidebar / hiding the top bar
Fixes #97306
Preview: http://notriddle.com/rustdoc-html-demo-4/sidebar-resize/std/index.html

## Summary
This feature adds:
1. A checkbox to the Settings popover to hide the persistent navigation bar (the sidebar on large viewports and the top bar on small ones).
2. On large viewports, it adds a resize handle to the persistent sidebar. Resizing it into nothing is equivalent to turning off the persistent navigation bar checkbox in Settings.
3. If the navigation bar is hidden, a toolbar button to the left of the search appears. Clicking it brings the navigation bar back.
## Motivation
While "mobile mode" is definitely a good default, it's not the only reason people have wanted to hide the sidebar:
* Some people use tiling window managers, and don't like rustdoc's current breakpoints. Changing the breakpoints might help with that, but there's no perfect solution, because there's a gap between "huge screen" and "smartphone" where reasonable people can disagree about whether it makes sense for the sidebar to be on-screen. https://github.com/rust-lang/rust/issues/97306
* Some people ask for ways to reduce on-screen clutter because it makes it easier to focus. There's not a media query for that (and if there was, privacy-conscious users would turn it off). https://github.com/rust-lang/rust/issues/59829
This feature is designed to avoid these problems. Resizing the sidebar especially helps, because it provides a way to hide the sidebar without adding a new top-level button (which would add clutter), and it provides a way to make rustdoc play nicer in complex, custom screen layouts.
## Guide and Reference-level explanation
On a desktop or laptop with a mouse, resize the sidebar by dragging its right edge.
On any browser, including mobile phones, the sticky top bar or side bar can be hidden from the Settings area (the button with the cog wheel, next to the search bar). When it's hidden, a convenient button will appear on the search bar's left.
## Drawbacks
This adds more JavaScript code to the render blocking area.
## Rationale and alternatives
The most obvious way to allow people to hide the sidebar would have been to let them "manually enter mobile mode." The upside is that it's a feature we already have. The downside is that it's actually really hard to come up with a terse description. Is it:
* A Setting that forces desktop viewers to always have the mobile-style top bar? If so, how do we label it? Should it be visible on mobile, and, if so, does it just not do anything?
* A persistent hide/show sidebar button, present on desktop, just like on mobile? That's clutter that I'd like to avoid.
## Prior art
* The new file browser in GitHub uses a similar divider with a mouse-over indicator
* mdBook and macOS Finder both allow you to resize the sidebar to nothing as a gesture to hide it
* https://www.nngroup.com/articles/drag-drop/
## Future possibilities
https://rust-lang.zulipchat.com/#narrow/stream/266220-rustdoc/topic/Table.20of.20contents proposes a new, second sidebar (a table of contents). How should it fit in with this feature? Should it be resizeable? Hideable? Can it be accessed on mobile?
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Don't merge cfg and doc(cfg) attributes for re-exports
Fixes #112881.
## Explanations
When re-exporting things with different `cfg`s there are two things that can happen:
* The re-export uses a subset of `cfg`s, this subset is sufficient so that the item will appear exactly with the subset
* The re-export uses a non-subset of `cfg`s (e.g. like the example I posted just above where the re-export is ungated), if the non-subset `cfg`s are active (e.g. compiling that example on windows) then this will be a compile error as the item doesn't exist to re-export, if the subset `cfg`s are active it behaves like 1.
### Glob re-exports?
**This only applies to non-glob inlined re-exports.** For glob re-exports the item may or may not exist to be re-exported (potentially the `cfg`s on the path up until the glob can be removed, and only `cfg`s on the globbed item itself matter), for non-inlined re-exports see https://github.com/rust-lang/rust/issues/85043.
cc `@Nemo157`
r? `@notriddle`
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`var` declare it in the global scope, and `const` does not.
It needs to be declared in global scope.
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The hash changes are based on some tests with `arti` and various
specific queries, aimed at reducing the false positive rate.
Sorting the query elements so that generics always come first is
instead aimed at reducing the number of Map operations on mgens,
assuming if the bloom filter does find a false positive, it'll
be able to reject the row without having to track a mapping.
- https://hur.st/bloomfilter/?n=3&p=&m=96&k=6
Different functions have different amounts of inputs, and
unification isn't very slow anyway, so figuring out a single
ideal number of hash functions is nasty, but 6 keeps things
low even up to 10 inputs.
- https://web.archive.org/web/20210927123933/https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.72.2442&rep=rep1&type=pdf
This is the `h1` and `h2`, both derived from `h0`.
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This commit adds ranking and quick filtering to type-based search,
improving performance and having it order results based on their
type signatures.
Motivation
----------
If I write a query like `str -> String`, a lot of functions come up.
That's to be expected, but `String::from_str` should come up on top, and
it doesn't right now. This is because the sorting algorithm is based
on the functions name, and doesn't consider the type signature at all.
`slice::join` even comes up above it!
To fix this, the sorting should take into account the function's
signature, and the closer match should come up on top.
Guide-level description
-----------------------
When searching by type signature, types with a "closer" match will
show up above types that match less precisely.
Reference-level explanation
---------------------------
Functions signature search works in three major phases:
* A compact "fingerprint," based on the [bloom filter] technique, is used to
check for matches and to estimate the distance. It sometimes has false
positive matches, but it also operates on 128 bit contiguous memory and
requires no backtracking, so it performs a lot better than real
unification.
The fingerprint represents the set of items in the type signature, but it
does not represent nesting, and it ignores when the same item appears more
than once.
The result is rejected if any query bits are absent in the function, or
if the distance is higher than the current maximum and 200
results have already been found.
* The second step performs unification. This is where nesting and true bag
semantics are taken into account, and it has no false positives. It uses a
recursive, backtracking algorithm.
The result is rejected if any query elements are absent in the function.
[bloom filter]: https://en.wikipedia.org/wiki/Bloom_filter
Drawbacks
---------
This makes the code bigger.
More than that, this design is a subtle trade-off. It makes the cases I've
tested against measurably faster, but it's not clear how well this extends
to other crates with potentially more functions and fewer types.
The more complex things get, the more important it is to gather a good set
of data to test with (this is arguably more important than the actual
benchmarking ifrastructure right now).
Rationale and alternatives
--------------------------
Throwing a bloom filter in front makes it faster.
More than that, it tries to take a tactic where the system can not only check
for potential matches, but also gets an accurate distance function without
needing to do unification. That way it can skip unification even on items
that have the needed elems, as long as they have more items than the
currently found maximum.
If I didn't want to be able to cheaply do set operations on the fingerprint,
a [cuckoo filter] is supposed to have better performance.
But the nice bit-banging set intersection doesn't work AFAIK.
I also looked into [minhashing], but since it's actually an unbiased
estimate of the similarity coefficient, I'm not sure how it could be used
to skip unification (I wouldn't know if the estimate was too low or
too high).
This function actually uses the number of distinct items as its
"distance function."
This should give the same results that it would have gotten from a Jaccard
Distance $1-\frac{|F\cap{}Q|}{|F\cup{}Q|}$, while being cheaper to compute.
This is because:
* The function $F$ must be a superset of the query $Q$, so their union is
just $F$ and the intersection is $Q$ and it can be reduced to
$1-\frac{|Q|}{|F|}.
* There are no magic thresholds. These values are only being used to
compare against each other while sorting (and, if 200 results are found,
to compare with the maximum match). This means we only care if one value
is bigger than the other, not what it's actual value is, and since $Q$ is
the same for everything, it can be safely left out, reducing the formula
to $1-\frac{1}{|F|} = \frac{|F|}{|F|}-\frac{1}{|F|} = |F|-1$. And, since
the values are only being compared with each other, $|F|$ is fine.
Prior art
---------
This is significantly different from how Hoogle does it.
It doesn't account for order, and it has no special account for nesting,
though `Box<t>` is still two items, while `t` is only one.
This should give the same results that it would have gotten from a Jaccard
Distance $1-\frac{|A\cap{}B|}{|A\cup{}B|}$, while being cheaper to compute.
Unresolved questions
--------------------
`[]` and `()`, the slice/array and tuple/union operators, are ignored while
building the signature for the query. This is because they match more than
one thing, making them ambiguous. Unfortunately, this also makes them
a performance cliff. Is this likely to be a problem?
Right now, the system just stashes the type distance into the
same field that levenshtein distance normally goes in. This means exact
query matches show up on top (for example, if you have a function like
`fn nothing(a: Nothing, b: i32)`, then searching for `nothing` will show it
on top even if there's another function with `fn bar(x: Nothing)` that's
technically a closer match in type signature.
Future possibilities
--------------------
It should be possible to adopt more sorting criteria to act as a tie breaker,
which could be determined during unification.
[cuckoo filter]: https://en.wikipedia.org/wiki/Cuckoo_filter
[minhashing]: https://en.wikipedia.org/wiki/MinHash
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This function dates back to 9a45c9d7c6928743f9e7a7161bf564a65bfc0577 and
seems to have been made obsolete when `addIntoResult` grew the ability to
check the levenshtein distance matching with commit
ba824ec52beb0e49b64e86837c1402a0c2d0c971.
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Move some methods from `tcx.hir()` to `tcx`
https://github.com/rust-lang/rust/pull/118256#issuecomment-1826442834
Renamed:
- find -> opt_hir_node
- get -> hir_node
- find_by_def_id -> opt_hir_node_by_def_id
- get_by_def_id -> hir_node_by_def_id
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Clean up variables in `search.js`
While reviewing https://github.com/rust-lang/rust/pull/118402, I saw a few small clean ups that were needed, mostly about variables creation.
r? ```@notriddle```
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clippy::complexity fixes
filter_map_identity
needless_bool
search_is_some
unit_arg
map_identity
needless_question_mark
derivable_impls
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Add rustX check to codeblock attributes lint
We discovered this issue [here](https://github.com/rust-lang/rust/pull/118802#discussion_r1421815943).
I assume that the issue will be present in other places outside of the compiler so it's worth adding a check for it.
First commit is just a small cleanup about variables creation which was a bit strange (at least more than necessary).
r? ```@notriddle```
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filter_map_identity
needless_bool
search_is_some
unit_arg
map_identity
needless_question_mark
derivable_impls
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Renamings:
- find -> opt_hir_node
- get -> hir_node
- find_by_def_id -> opt_hir_node_by_def_id
- get_by_def_id -> hir_node_by_def_id
Fix rebase changes using removed methods
Use `tcx.hir_node_by_def_id()` whenever possible in compiler
Fix clippy errors
Fix compiler
Apply suggestions from code review
Co-authored-by: Vadim Petrochenkov <vadim.petrochenkov@gmail.com>
Add FIXME for `tcx.hir()` returned type about its removal
Simplify with with `tcx.hir_node_by_def_id`
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