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Remove unused footer section
I realized yesterday while working on docs.rs that rustdoc was generating a "footer"section that it doesn't use. No need to keep it then.
r? `@jyn514`
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rustdoc: Reduce visual weight of attributes.
Followup from #83337. As part of that PR, we stopped hiding attributes behind a toggle, because most things have just zero or one attributes. However, this made clear that the current rendering of attributes emphasizes them a lot, which distracts from function signatures. This PR changes their color of attributes to be the same as the toggles, and reduces their font weight.
This also removes `#[lang]` from the list of ALLOWED_ATTRIBUTES. This attribute is an implementation detail rather than part of the public-facing documentation.

Demo at https://hoffman-andrews.com/rust/de-emph-attr/std/string/struct.String.html#method.trim
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rustdoc: get rid of CURRENT_DEPTH
Fixes #82742
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rustdoc: Give a more accurate span for anchor failures
r? `@euclio`
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rustdoc: move some search code into search.js
This reduces main.s from 3094 lines to 1587. Also it saves some bytes
of download in the case where search isn't used.
There were a fair number of variables that needed to be accessible in
both main.js and search.js, but I didn't want to put too many symbols in
the global namespace, so I consolidated much of the search-related
state and functions into a new object `window.searchState`.
Demo at https://hoffman-andrews.com/rust/move-search/std/?search=foo
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This should help make things consistent.
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The function `to_src_with_space` doesn't even accept the cache as a parameter,
so it doesn't matter any more what's in it.
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Instead of using a depth counter and adding "../" to get to the top,
this commit makes rustdoc actually compare the path of what it's
linking from to the path that it's linking to. This makes the resulting
HTML shorter.
Here's a comparison of one of the largest (non-source) files in the
Rust standard library docs (about 4% improvement before gzipping).
$ wc -c struct.Wrapping.old.html struct.Wrapping.new.html
2387389 struct.Wrapping.old.html
2298538 struct.Wrapping.new.html
Most if it can be efficiently gzipped away.
$ wc -c struct.Wrapping.old.html.gz struct.Wrapping.new.html.gz
70679 struct.Wrapping.old.html.gz
70050 struct.Wrapping.new.html.gz
But it also makes a difference in the final DOM size, reducing it from 91MiB to 82MiB.
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rustdoc: get rid of unused path printing code
The code for printing a raw path is only used in utils.rs, which only prints the alternative (non-HTML) format. Path has
a function that does the same thing without HTML support, so use that instead.
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rustdoc: clean up and test macro visibility print
This fixes the overly-complex invariant mentioned in <https://github.com/rust-lang/rust/pull/83237#issuecomment-815346570>, where the macro source can't have any links in it only because the cache hasn't been populated yet.
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The code for printing a raw path is only used in utils.rs,
which only prints the alternative (non-HTML) format. Path has
a function that does the same thing without HTML support,
so use that instead.
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rustdoc: Hide item contents, not items
This tweaks rustdoc to hide item contents instead of items, and only when there are too many of them.
This means that users will _always_ see the type parameters, and will _often_ see fields/etc as long as they are small. Traits have some heuristics for hiding only the methods or only the methods and the consts, since the associated types are super important.
I'm happy to play around with the heuristics here; we could potentially make it so that structs/enums/etc are always hidden but traits will try really hard to show type aliases.
This needs a test, but you can see it rendered at https://manishearth.net/sand/doc_render/bar/
<details>
<summary> Code example </summary>
```rust
pub struct PubStruct {
pub a: usize,
pub b: usize,
}
pub struct BigPubStruct {
pub a: usize,
pub b: usize,
pub c: usize,
pub d: usize,
pub e: usize,
pub f: usize,
}
pub union BigUnion {
pub a: usize,
pub b: usize,
pub c: usize,
pub d: usize,
pub e: usize,
pub f: usize,
}
pub union Union {
pub a: usize,
pub b: usize,
pub c: usize,
}
pub struct PrivStruct {
a: usize,
b: usize,
}
pub enum Enum {
A, B, C,
D {
a: u8,
b: u8
}
}
pub enum LargeEnum {
A, B, C, D, E, F, G, H, I, J
}
pub trait Trait {
type A;
#[must_use]
fn foo();
fn bar();
}
pub trait GinormousTrait {
type A;
type B;
type C;
type D;
type E;
type F;
const N: usize = 1;
#[must_use]
fn foo();
fn bar();
}
pub trait HugeTrait {
type A;
const M: usize = 1;
const N: usize = 1;
const O: usize = 1;
const P: usize = 1;
const Q: usize = 1;
#[must_use]
fn foo();
fn bar();
}
pub trait BigTrait {
type A;
#[must_use]
fn foo();
fn bar();
fn baz();
fn quux();
fn frob();
fn greeble();
}
#[macro_export]
macro_rules! foo {
(a) => {a};
}
```
</details>
Fixes https://github.com/rust-lang/rust/issues/82114
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rustdoc: Note that forbidding anchors in links to primitives is a bug
cc https://github.com/rust-lang/rust/issues/83083, https://github.com/rust-lang/rust/pull/84147#discussion_r613518820
r? `@cuviper`
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Co-authored-by: Guillaume Gomez <guillaume1.gomez@gmail.com>
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rustdoc: links from items in a trait impl are inconsistent
Depending on where the struct implementing a trait is coming from, or the current page, the items in a trait impl are not linking to the same thing:
|item| trait page, implementors| trait page, implementations on Foreign Types|struct page, trait implementations|
|-|-|-|-|
|function| link to current impl|link to first impl in the list|link to trait def
|default function | not present |not present |link to trait def
|default function with custom impl|link to current impl|link to trait def |link to trait def
|constant| link to current impl|link to trait def |link to trait def
|associated type| link to current impl|link to trait def |link to trait def
||*missing link to trait def*|*function link wrong + missing link to current impl*|*missing link to current impl*|
<details>
<summary>rust code with those cases</summary>
```rust
pub trait MyTrait {
type Assoc;
const VALUE: u32;
fn trait_function(&self);
fn defaulted(&self) {}
fn defaulted_override(&self) {}
}
impl MyTrait for String {
/// will link to trait def
type Assoc = ();
/// will link to trait def
const VALUE: u32 = 5;
/// will link to first foreign implementor
fn trait_function(&self) {}
/// will link to trait def
fn defaulted_override(&self) {}
}
impl MyTrait for Vec<u8> {
/// will link to trait def
type Assoc = ();
/// will link to trait def
const VALUE: u32 = 5;
/// will link to first foreign implementor
fn trait_function(&self) {}
/// will link to trait def
fn defaulted_override(&self) {}
}
impl MyTrait for MyStruct {
/// in trait page, will link to current impl
///
/// in struct page, will link to trait def
type Assoc = bool;
/// in trait page, will link to current impl
///
/// in struct page, will link to trait def
const VALUE: u32 = 20;
/// in trait page, will link to current impl
///
/// in struct page, will link to trait def
fn trait_function(&self) {}
/// in trait page, will link to current impl
///
/// in struct page, will link to trait def
fn defaulted_override(&self) {}
}
pub struct MyStruct;
```
</details>
In this PR, I fixed all links to target the trait definition, and added an anchor-link to the current implementation appearing on mouse hover.
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This allows sharing across main.js and search.js without exporting too
many symbols into the global namespace.
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Export a few variables and functions into the global scope because they
are needed both by main.js and search-index.js.
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I think the lint is confusing otherwise since it doesn't fully explain
what the problem is.
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Introduce a first use of the `<details>` and `<summary>` tags as
replacements for the JS-built toggles. I think this has the potential to
replace all the JS toggles and generally clean up the JS, CSS, and HTML.
Split rendering of attributes into two cases: in the case where they are
rendered as descendents of a `<pre>` tag, where they use indent spaces and
newlines for formatting, matching their surrounding markup. In the case
where they are rendered as descendants of a `<code>` tag, they are
rendered as `<div>`. This let me clean up some fragile CSS that was
adjusting the margin-left of attributes depending on context.
Remove toggles for attributes. With the ALLOWED_ATTRIBUTES filter, it's
rare for an item to have more than one attribute, so hiding attributes
behind a toggle doesn't save any screen space in the common case.
Fix a couple of invocations of `matches!` that didn't compile on my
machine.
Fix a boolean for the JS `createToggle` call that was causing
"Expand description" to show up spuriously on already-expanded
descriptions.
Add JS for auto-hide settings and hide all / show all.
Remove a z-index property and some font color tweaks made unnecessary
by the <details> toggles.
Add CSS for the <details> toggles.
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Co-authored-by: Joshua Nelson <joshua@yottadb.com>
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Co-authored-by: Joshua Nelson <joshua@yottadb.com>
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This groups the similar code together, and also allows making most of collect_intra_doc_links private again
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Previously, rustdoc would panic on links to external crates if they were
surrounded by backticks.
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This fixes the overly-complex invariant mentioned in
<https://github.com/rust-lang/rust/pull/83237#issuecomment-815346570>,
where the macro source can't have any links in it only because the
cache hasn't been populated yet.
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