| Age | Commit message (Collapse) | Author | Lines |
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This is shorter, avoids potential conflicts with a crate
named `implementors`[^1], and will be less confusing when JS
include files are added for type aliases.
[^1]: AFAIK, this couldn't actually cause any problems right now,
but it's simpler just to make it impossible than relying on never
having a file named `trait.Foo.js` in the crate data area.
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This is aimed at hitting the allocator less in a function that
gets called a lot.
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Rollup of 7 pull requests
Successful merges:
- #114157 (Enable triagebot no-merges check)
- #116257 (Suggest trait bounds for used associated type on type param)
- #116430 (vendoring in tarball sources)
- #116709 (Update minifier version to 0.2.3)
- #116786 (Update my mailmap entry)
- #116790 (opt-dist: disable unused features for tabled crate)
- #116802 (Remove `DefiningAnchor::Bubble` from opaque wf check)
r? `@ghost`
`@rustbot` modify labels: rollup
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Update minifier version to 0.2.3
Thanks for the fix `@notriddle` !
r? `@notriddle`
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Add `Config::hash_untracked_state` callback
For context, I'm looking to use [late module passes](https://doc.rust-lang.org/nightly/nightly-rustc/rustc_lint/context/struct.LintStore.html#structfield.late_module_passes) in Clippy which unlike regular late passes run incrementally per module
However we have a config file which can change between runs, we need changes to that to invalidate the `lint_mod` query. This PR adds a side channel for us to hash some extra state into `Options` in order to do that
This does not make any changes to Clippy, I plan to do that in a PR to the Clippy repo along with some other required changes
An alternative implementation would be to add a new query to track this state and override the `lint_mod` query in Clippy to first call that
cc `@rust-lang/clippy`
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r=GuillaumeGomez
rustdoc: hide `#[repr(transparent)]` if it isn't part of the public ABI
Fixes #90435.
This hides `#[repr(transparent)]` when the non-1-ZST field the struct is "transparent" over is private.
CC `@RalfJung`
Tentatively nominating it for the release notes, feel free to remove the nomination.
`@rustbot` label needs-fcp relnotes A-rustdoc-ui
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const trait things in libcore
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Show enum discriminant if a compatible repr is used
Follow-up of #116142.
It was mentioned in the [team meeting](https://rust-lang.zulipchat.com/#narrow/stream/393423-t-rustdoc.2Fmeetings/topic/meeting.2002-10-2023/near/394504024) that an enum with a `repr` should also get its discriminants displayed. Forgot to implement it in #116142...
It also allowed to uncover a bug: i was not providing the correct `DefId` in case it was a type alias to `render_enum_fields`. It's also fixed in this PR.
r? `@fmease`
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This makes two changes, based on experimenting with different browsers:
- It debounces resizing the body text. This improves behavior on huge
pages like struct.Vec.html, because it doesn't have to do layout.
- It does the sidebar width updates directly on the sidebar instead of
doing it on the `<HTML>` element. Doing it on `<HTML>` causes it
to recalculate CSS for the entire document, also causing layout jank.
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This removes an HTTP request from the loading pipeline,
and allows it to be changed with a media query.
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* Run the querySelector for the toggleLabel only once, and store
the result.
* Use querySelector to find the resizer and sidebar.
* Add comments to main.js sections.
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to show up in the search results
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rustdoc: show crate name beside smaller logo
*Blocked on https://github.com/rust-lang/cargo/pull/12800*
## Summary
In this PR, the crate name and version are always shown in the sidebar, even in subpages, and the lateral navigation is always shown in the sidebar, even in modules.
Clicking the crate name does the same thing clicking the logo always did: take you to the crate root (the crate's home page, at least within Rustdoc).
The Rust logo is also no longer shown by default for non-Rust docs.
### Screenshots
<details><summary>Before</summary>
| | Macro | Module |
|--|-------|--------|
| In crate |  |
| In module[^1] |  | 
[^1]: This PR also includes a bug fix for derive macros not showing up in the lateral navigation part of the sidebar
</details>
#### Whole sidebar screenshots
| | Macro | Module |
|--|-------|--------|
| In crate |  | 
| In module |  | 
#### Different logo configurations
| | Short crate name | Long crate name |
|---------|------------------|-----------------|
| Root | ![short-root] | ![long-root]
| Subpage | ![short-subpage] | ![long-subpage]
[short-root]: https://github.com/rust-lang/rust/assets/1593513/9e2b4fa8-f581-4106-b562-1e0372c13f79
[short-subpage]: https://github.com/rust-lang/rust/assets/1593513/8331cdb8-fa13-4671-a1e2-dcc1cdca7451
[long-root]: https://github.com/rust-lang/rust/assets/1593513/7d377fec-0f1d-4343-9f82-0e35a8f58056
[long-subpage]: https://github.com/rust-lang/rust/assets/1593513/3b3094a4-63c9-477c-8c15-b6075837df30
##### Without a logo

### Preview pages
https://notriddle.com/rustdoc-html-demo-5/sidebar-layout-rocket/rocket/index.html
https://notriddle.com/rustdoc-html-demo-5/sidebar-layout-rocket/rocket_sync_db_pools/index.html
https://notriddle.com/rustdoc-html-demo-5/sidebar-layout-rust-compiler/index.html
https://notriddle.com/rustdoc-html-demo-5/sidebar-layout-rust/std/index.html
https://notriddle.com/rustdoc-html-demo-5/sidebar-layout-rocket/tokio/index.html
## Motivation
This improves visual information density (the construct with the logo and crate name is *shorter* than the logo on its own, because it's not square) and navigation clarity (we can now see what clicking the Rust logo does, specifically).
Compare this with the layout at [Phoenix's Hexdocs] (which is what this proposal is closely based on), the old proposal on [Internals Discourse] (which always says "Rust standard library" in the sidebar, but doesn't do the side-by-side layout).
[Phoenix's Hexdocs]: https://hexdocs.pm/phoenix/1.7.7/overview.html
[Internals Discourse]: https://internals.rust-lang.org/t/poc-of-a-new-design-for-the-generated-rustdoc/11018
## Guide-level explanation
This PR cleans up some of the sidebar navigation.
It makes the logo in the desktop sidebar a bit smaller, and puts the crate name and version next to it (either beside it, or below it, depending on if there's space), making it clearer what clicking on it does: click the crate name to open the crate's home page. It also removes the Rust logo from non-official-Rust crates, again to make the navigation and supply chain clearer (since the crate name has been added, the logo is no longer necessary for navigation).
It adds a bit more clarifying information for lateral navigation. On items that don't add their own sidebar items, it just shows its siblings directly below the crate name and logo, but for other items, it shows "In crate alloc" instead of just "In alloc". It also shows the lateral navigation tools on module pages, making modules consistent with every other item.
## Drawbacks
While this actually takes up less screen real estate than the old layout on desktop, it takes up more HTML. It's also a bit more visually complex.
## Rationale and alternatives
I could do what the Internals POC did and keep the vertically stacked layout all the time, instead of doing a horizontal stack where possible. It would take up more screen real estate, though.
## Prior art
This design is lifted almost verbatim from Hexdocs. It seems to work for them. [`opentelemetry_process_propagator`], for example, has a long application name.
[`opentelemetry_process_propagator`]: https://hexdocs.pm/opentelemetry_process_propagator/OpentelemetryProcessPropagator.html
## Unresolved questions
Maybe we should encourage crate authors to include their own logo more often? It certainly helps give people a better sense of "place." This seems to be blocked on coming up with an API to do it without requiring them to host the file somewhere.
## Future possibilities
Beyond this, plenty of other changes could be made to improve the layout, like
* Fix things so that clicking an item in the sidebar doesn't cause it to scroll back to the top.
* The [Internals demo](https://utherii.github.io/new.html) does this right: clicking an item in the sidebar changes the content area, but the sidebar itself does not change. This is nice, because clicking is cheap and I can skim the opening few paragraphs while browsing.
* The layout of the docs sidebar causes trouble to implement this, because it's different on different pages, but at least fix this on the file browser.
* Come up with a less cluttered way to do disclosure. There's a lot of `[-]` on the page.
* We don't lack ideas to fix this one. We have *too many*.
* Do a better job of separating local navigation (vec::Vec links to vec::IntoIter) and the table of contents (vec::Vec links to vec::Vec::new).
* A possibility: add a Back arrow next to the "In [module]" header?

* Give readers more control of how much rustdoc shows them, and giving doc authors more control of how much it generates. Basically, https://github.com/rust-lang/rust/pull/115660 is great, let's do it too.
But those are mostly orthogonal, not future possibilities unlocked by this change.
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r=GuillaumeGomez
rustdoc-search: add impl disambiguator to duplicate assoc items
Preview (to see the difference, click the link and pay attention to the specific function that comes up):
| Before | After |
|--|--|
| [`simd<i64>, simd<i64> -> simd<i64>`](https://doc.rust-lang.org/nightly/std/?search=simd%3Ci64%3E%2C%20simd%3Ci64%3E%20-%3E%20simd%3Ci64%3E) | [`simd<i64>, simd<i64> -> simd<i64>`](https://notriddle.com/rustdoc-demo-html-3/impl-disambiguate-search/std/index.html?search=simd%3Ci64%3E%2C%20simd%3Ci64%3E%20-%3E%20simd%3Ci64%3E) |
| [`cow, vec -> bool`](https://doc.rust-lang.org/nightly/std/?search=cow%2C%20vec%20-%3E%20bool) | [`cow, vec -> bool`](https://notriddle.com/rustdoc-demo-html-3/impl-disambiguate-search/std/index.html?search=cow%2C%20vec%20-%3E%20bool)
Helps with #90929
This changes the search results, specifically, when there's more than one impl with an associated item with the same name. For example, the search queries `simd<i8> -> simd<i8>` and `simd<i64> -> simd<i64>` don't link to the same function, but most of the functions have the same names.
This change should probably be FCP-ed, especially since it adds a new anchor link format for `main.js` to handle, so that URLs like `struct.Vec.html#impl-AsMut<[T]>-for-Vec<T,+A>/method.as_mut` redirect to `struct.Vec.html#method.as_mut-2`. It's a strange design, but there are a few reasons for it:
* I'd like to avoid making the HTML bigger. Obviously, fixing this bug is going to add at least a little more data to the search index, but adding more HTML penalises viewers for the benefit of searchers.
* Breaking `struct.Vec.html#method.len` would also be a disappointment.
On the other hand:
* The path-style anchors might be less prone to link rot than the numbered anchors. It's definitely less likely to have URLs that appear to "work", but silently point at the wrong thing.
* This commit arranges the path-style anchor to redirect to the numbered anchor. Nothing stops rustdoc from doing the opposite, making path-style anchors the default and redirecting the "legacy" numbered ones.
### The bug
On the "Before" links, this example search calls for `i64`:

But if I click any of the results, I get `f64` instead.

The PR fixes this problem by adding enough information to the search result `href` to disambiguate methods with different types but the same name.
More detailed description of the problem at:
https://github.com/rust-lang/rust/pull/109422#issuecomment-1491089293
> When a struct/enum/union has multiple impls with different type parameters, it can have multiple methods that have the same name, but which are on different impls. Besides Simd, [Any](https://doc.rust-lang.org/nightly/std/any/trait.Any.html?search=any%3A%3Adowncast) also demonstrates this pattern. It has three methods named `downcast`, on three different impls.
>
> When that happens, it presents a challenge in linking to the method. Normally we link like `#method.foo`. When there are multiple `foo`, we number them like `#method.foo`, `#method.foo-1`, `#method.foo-2`, etc.
>
> It also presents a challenge for our search code. Currently we store all the variants in the index, but don’t have any way to generate unambiguous URLs in the results page, or to distinguish them in the SERP.
>
> To fix this, we need three things:
>
> 1. A fragment format that fully specifies the impl type parameters when needed to disambiguate (`#impl-SimdOrd-for-Simd<i64,+LANES>/method.simd_max`)
> 2. A search index that stores methods with enough information to disambiguate the impl they were on.
> 3. A search results interface that can display multiple methods on the same type with the same name, when appropriate OR a disambiguation landing section on item pages?
>
> For reviewers: it can be hard to see the new fragment format in action since it immediately gets rewritten to the numbered form.
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[rustdoc] Show enum discrimant if it is a C-like variant
Fixes https://github.com/rust-lang/rust/issues/101337.
We currently display values for associated constant items in traits:

And we also display constant values like [here](file:///home/imperio/rust/rust/build/x86_64-unknown-linux-gnu/doc/std/f32/consts/constant.E.html).
I think that for coherency, we should display values of C-like enum variants.
With this change, it looks like this:

As for the display of the constant value itself, I used what we already have to keep coherency.
We display the C-like variants value in the following scenario:
1. It is a C-like variant with a value set => all the time
2. It is a C-like variant without a value set: All other variants are C-like variants and at least one them has its value set.
Here is the result in code:
```rust
// Ax and Bx value will be displayed.
enum A {
Ax = 12,
Bx,
}
// Ax and Bx value will not be displayed
enum B {
Ax,
Bx,
}
// Bx value will not be displayed
enum C {
Ax(u32),
Bx,
}
// Bx value will not be displayed, Cx value will be displayed.
#[repr(u32)]
enum D {
Ax(u32),
Bx,
Cx = 12,
}
```
r? `@notriddle`
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This commit makes three changes for consistency and readability:
- It shows the sibling navigation on module pages. It's weird
that it didn't work before, and is inconsistent with everything
else (even Crates have sibling navigation with other Crates).
- It hides the "In [parent]" header if it's the same as the
current crate, and if there's no other header between them.
We need to keep it on modules and types, since they have
their own header and data between them, and we don't want
to show siblings under a header implying that they're children.
- It adds a margin to deal with the headers butting directly into
the branding lockup.
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Based on PR feedback.
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This should result in a layout for the actual standard library,
when built on CI, that looks like this:
_____
/ \ std
| R | 1.74.0-nightly
\_____/
(203c57dbe 2023-09-17)
Having the whole version as one string caused it to flex wrap,
because the sidebar isn't wide enough to fit the whole thing.
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This commit changes the layout to something a bit less "look at my logo!!!111"
gigantic, and makes it clearer where clicking the logo will actually take you.
It also means the crate name is persistently at the top of the sidebar, even
when in a sub-item page, and clicking that name takes you back to the root.
| | Short crate name | Long crate name |
|---------|------------------|-----------------|
| Root | ![short-root] | ![long-root]
| Subpage | ![short-subpage] | ![long-subpage]
[short-root]: https://github.com/rust-lang/rust/assets/1593513/fe2ce102-d4b8-44e6-9f7b-68636a907f56
[short-subpage]: https://github.com/rust-lang/rust/assets/1593513/29501663-56c0-4151-b7de-d2637e167125
[long-root]: https://github.com/rust-lang/rust/assets/1593513/f6a385c0-b4c5-4a9c-954b-21b38de4192f
[long-subpage]: https://github.com/rust-lang/rust/assets/1593513/97ec47b4-61bf-4ebe-b461-0d2187b8c6ca
https://notriddle.com/rustdoc-html-demo-4/logo-lockup/image/index.html
https://notriddle.com/rustdoc-html-demo-4/logo-lockup/crossbeam_channel/index.html
https://notriddle.com/rustdoc-html-demo-4/logo-lockup/adler/struct.Adler32.html
https://notriddle.com/rustdoc-html-demo-4/logo-lockup/crossbeam_channel/struct.Sender.html
This improves visual information density (the construct with the logo and
crate name is *shorter* than the logo on its own, because it's not
square) and navigation clarity (we can now see what clicking the Rust logo
does, specifically).
Compare this with the layout at [Phoenix's Hexdocs] (which is what this
proposal is closely based on), the old proposal on [Internals Discourse]
(which always says "Rust standard library" in the sidebar, but doesn't do the
side-by-side layout).
[Phoenix's Hexdocs]: https://hexdocs.pm/phoenix/1.7.7/overview.html
[Internals Discourse]: https://internals.rust-lang.org/t/poc-of-a-new-design-for-the-generated-rustdoc/11018
In newer versions of rustdoc, the crate name and version are always shown in
the sidebar, even in subpages. Clicking the crate name does the same thing
clicking the logo always did: return you to the crate root.
While this actually takes up less screen real estate than the old layout on
desktop, it takes up more HTML. It's also a bit more visually complex.
I could do what the Internals POC did and keep the vertically stacked layout
all the time, instead of doing a horizontal stack where possible. It would
take up more screen real estate, though.
This design is lifted almost verbatim from Hexdocs. It seems to work for them.
[`opentelemetry_process_propagator`], for example, has a long application name.
[`opentelemetry_process_propagator`]: https://hexdocs.pm/opentelemetry_process_propagator/OpentelemetryProcessPropagator.html
Has anyone written the rationale on why the Rust logo shows up on projects that
aren't the standard library? If we turned it off on non-standard crates by
default, it would line wrap crate names a lot less often.
Or maybe we should encourage crate authors to include their own logo more
often? It certainly helps give people a better sense of "place."
I'm not sure of anything that directly follows up this one. Plenty of other
changes could be made to improve the layout, like
* coming up with a less cluttered way to do disclosure (there's a lot of `[-]`
on the page)
* doing a better job of separating lateral navigation (vec::Vec links to
vec::IntoIter) and the table of contents (vec::Vec links to vec::Vec::new)
* giving readers more control of how much rustdoc hows them, and giving doc
authors more control of how much it generates
* better search that reduces the need to browse
But those are mostly orthogonal, not future possibilities unlocked by this change.
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fmease:rustdoc-fix-n-clean-up-x-crate-higher-ranked-params, r=notriddle
rustdoc: fix & clean up handling of cross-crate higher-ranked parameters
Preparatory work for the refactoring planned in #113015 (for correctness & maintainability).
---
1. Render the higher-ranked parameters of cross-crate function pointer types **(*)**.
2. Replace occurrences of `collect_referenced_late_bound_regions()` (CRLBR) with `bound_vars()`.
The former is quite problematic and the use of the latter allows us to yank a lot of hacky code **(†)**
as you can tell from the diff! :)
3. Add support for cross-crate higher-ranked types (`#![feature(non_lifetime_binders)]`).
We were previously ICE'ing on them (see `inline_cross/non_lifetime_binders.rs`).
---
**(*)**: Extracted from test `inline_cross/fn-type.rs`:
```diff
- fn(_: &'z fn(_: &'b str), _: &'a ()) -> &'a ()
+ for<'z, 'a, '_unused> fn(_: &'z for<'b> fn(_: &'b str), _: &'a ()) -> &'a ()
```
**(†)**: It returns an `FxHashSet` which isn't *predictable* or *stable* wrt. source code (`.rmeta`) changes. To elaborate, the ordering of late-bound regions doesn't necessarily reflect the ordering found in the source code. It does seem to be stable across compilations but modifying the source code of the to-be-documented crates (like adding or renaming items) may result in a different order:
<details><summary>Example</summary>
Let's assume that we're documenting the cross-crate re-export of `produce` from the code below. On `master`, rustdoc would render the list of binders as `for<'x, 'y, 'z>`. However, once you add back the functions `a`–`l`, it would be rendered as `for<'z, 'y, 'x>` (reverse order)! Results may vary. `bound_vars()` fixes this as it returns them in source order.
```rs
// pub fn a() {}
// pub fn b() {}
// pub fn c() {}
// pub fn d() {}
// pub fn e() {}
// pub fn f() {}
// pub fn g() {}
// pub fn h() {}
// pub fn i() {}
// pub fn j() {}
// pub fn k() {}
// pub fn l() {}
pub fn produce() -> impl for<'x, 'y, 'z> Trait<'z, 'y, 'x> {}
pub trait Trait<'a, 'b, 'c> {}
impl Trait<'_, '_, '_> for () {}
```
</details>
Further, as the name suggests, CRLBR only collects *referenced* regions and thus we drop unused binders. `bound_vars()` contains unused binders on the other hand. Let's stay closer to the source where possible and keep unused binders.
Lastly, using `bound_vars()` allows us to get rid of
* the deduplication and alphabetical sorting hack in `simplify.rs`
* the weird field `bound_params` on `EqPredicate`
both of which were introduced by me in #102707 back when I didn't know better.
To illustrate, let's look at the cross-crate bound `T: for<'a, 'b> Trait<A<'a> = (), B<'b> = ()>`.
* With CRLBR + `EqPredicate.bound_params`, *before* bounds simplification we would have the bounds `T: Trait`, `for<'a> <T as Trait>::A<'a> == ()` and `for<'b> <T as Trait>::B<'b> == ()` which required us to merge `for<>`, `for<'a>` and `for<'b>` into `for<'a, 'b>` in a deterministic manner and without introducing duplicate binders.
* With `bound_vars()`, we now have the bounds `for<'a, b> T: Trait`, `<T as Trait>::A<'a> == ()` and `<T as Trait>::B<'b> == ()` before bound simplification similar to rustc itself. This obviously no longer requires any funny merging of `for<>`s. On top of that `for<'a, 'b>` is guaranteed to be in source order.
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r=GuillaumeGomez
rustdoc: speed up processing of cross-crate fns to fix a perf regression
* The first commit doesn't affect perf but get's rid of a `.clone()` and a bunch of lines of code. I can drop it if you'd like me to
* The second commit, *“reduce the amount of `asyncness` query executions”*, addresses the perf regression introduced in #116084
r? `@ghost`
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more clippy complextity fixes
redundant_guards, useless_format, clone_on_copy
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rustdoc: while -> if
we will always return once we step inside the while-loop thus `if` is sufficient here
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Fix whitespace in rustdoc type_layout.html
`Size: <size>` was missing a space after the colon:

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we will always return once we step inside the while-loop thus `if` is sufficient here
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