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This renames the `file` module to `fs` because that more accurately describes
its current purpose (manipulating the filesystem, not just files).
Additionally, this adds an UnstableFileStat structure as a nested structure of
FileStat to signify that the fields should not be depended on. The structure is
currently flagged with #[unstable], but it's unlikely that it has much meaning.
Closes #10241
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This adds bindings to the remaining functions provided by libuv, all of which
are useful operations on files which need to get exposed somehow.
Some highlights:
* Dropped `FileReader` and `FileWriter` and `FileStream` for one `File` type
* Moved all file-related methods to be static methods under `File`
* All directory related methods are still top-level functions
* Created `io::FilePermission` types (backed by u32) that are what you'd expect
* Created `io::FileType` and refactored `FileStat` to use FileType and
FilePermission
* Removed the expanding matrix of `FileMode` operations. The mode of reading a
file will not have the O_CREAT flag, but a write mode will always have the
O_CREAT flag.
Closes #10130
Closes #10131
Closes #10121
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This commit moves all thread-blocking I/O functions from the std::os module.
Their replacements can be found in either std::rt::io::file or in a hidden
"old_os" module inside of native::file. I didn't want to outright delete these
functions because they have a lot of special casing learned over time for each
OS/platform, and I imagine that these will someday get integrated into a
blocking implementation of IoFactory. For now, they're moved to a private module
to prevent bitrot and still have tests to ensure that they work.
I've also expanded the extensions to a few more methods defined on Path, most of
which were previously defined in std::os but now have non-thread-blocking
implementations as part of using the current IoFactory.
The api of io::file is in flux, but I plan on changing it in the next commit as
well.
Closes #10057
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The invocation for making a directory should be able to specify a mode to make
the directory with (instead of defaulting to one particular mode). Additionally,
libuv and various OSes implement efficient versions of renaming files, so this
operation is exposed as an IoFactory call.
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Now that the type_id intrinsic is working across crates, all of these
unnecessary messages can be removed to have the failure type for a task truly be
~Any and only ~Any
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Tests now have the same name as the test that they're running (to allow for
easier diagnosing of failure sources), and the main task is now specially named
`<main>` instead of `<unnamed>`.
Closes #10195
Closes #10073
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This takes the last reforms on the `Option` type and applies them to `Result` too. For that, I reordered and grouped the functions in both modules, and also did some refactorings:
- Added `as_ref` and `as_mut` adapters to `Result`.
- Renamed `Result::map_move` to `Result::map` (same for `_err` variant), deleted other map functions.
- Made the `.expect()` methods be generic over anything you can
fail with.
- Updated some doc comments to the line doc comment style
- Cleaned up and extended standard trait implementations on `Option` and `Result`
- Removed legacy implementations in the `option` and `result` module
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Tests now have the same name as the test that they're running (to allow for
easier diagnosing of failure sources), and the main task is now specially named
<main> instead of <unnamed>.
Closes #10195
Closes #10073
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The previous method was unsound because you could very easily create two mutable
pointers which alias the same location (not sound behavior). This hides the
function which does so and then exports an explicit flush() function (with
documentation about how it works).
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Cleaned up the source in a few places
Renamed `map_move` to `map`, removed other `map` methods
Added `as_ref` and `as_mut` adapters to `Result`
Added `fmt::Default` impl
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The previous method was unsound because you could very easily create two mutable
pointers which alias the same location (not sound behavior). This hides the
function which does so and then exports an explicit flush() function (with
documentation about how it works).
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Closes #9126
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- `begin_unwind` and `fail!` is now generic over any `T: Any + Send`.
- Every value you fail with gets boxed as an `~Any`.
- Because of implementation issues, `&'static str` and `~str` are still
handled specially behind the scenes.
- Changed the big macro source string in libsyntax to a raw string
literal, and enabled doc comments there.
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Closes #9126
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- `begin_unwind` is now generic over any `T: Any + Send`.
- Every value you fail with gets boxed as an `~Any`.
- Because of implementation details, `&'static str` and `~str` are still
handled specially behind the scenes.
- Changed the big macro source string in libsyntax to a raw string
literal, and enabled doc comments there.
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....rs #8180
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Allows an enum with a discriminant to use any of the primitive integer types to store it. By default the smallest usable type is chosen, but this can be overridden with an attribute: `#[repr(int)]` etc., or `#[repr(C)]` to match the target's C ABI for the equivalent C enum.
Also adds a lint pass for using non-FFI safe enums in extern declarations, checks that specified discriminants can be stored in the specified type if any, and fixes assorted code that was assuming int.
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#8180
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Just putting this public trait into the correct module.
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the feature gate for `once fn` if used with the `~` sigil.
r? @brson
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notation for closures, and disable the feature gate for `once fn` if
used with the `~` sigil.
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This is one of the final steps needed to complete #9128. It still needs a little bit of polish before closing that issue, but it's in a pretty much "done" state now.
The idea here is that the entire event loop implementation using libuv is now housed in `librustuv` as a completely separate library. This library is then injected (via `extern mod rustv`) into executable builds (similarly to how libstd is injected, tunable via `#[no_uv]`) to bring in the "rust blessed event loop implementation."
Codegen-wise, there is a new `event_loop_factory` language item which is tagged on a function with 0 arguments returning `~EventLoop`. This function's symbol is then inserted into the crate map for an executable crate, and if there is no definition of the `event_loop_factory` language item then the value is null.
What this means is that embedding rust as a library in another language just got a little harder. Libraries don't have crate maps, which means that there's no way to find the event loop implementation to spin up the runtime. That being said, it's always possible to build the runtime manually. This request also makes more runtime components public which should probably be public anyway. This new public-ness should allow custom scheduler setups everywhere regardless of whether you follow the `rt::start `path.
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There are a few reasons that this is a desirable move to take:
1. Proof of concept that a third party event loop is possible
2. Clear separation of responsibility between rt::io and the uv-backend
3. Enforce in the future that the event loop is "pluggable" and replacable
Here's a quick summary of the points of this pull request which make this
possible:
* Two new lang items were introduced: event_loop, and event_loop_factory.
The idea of a "factory" is to define a function which can be called with no
arguments and will return the new event loop as a trait object. This factory
is emitted to the crate map when building an executable. The factory doesn't
have to exist, and when it doesn't then an empty slot is in the crate map and
a basic event loop with no I/O support is provided to the runtime.
* When building an executable, then the rustuv crate will be linked by default
(providing a default implementation of the event loop) via a similar method to
injecting a dependency on libstd. This is currently the only location where
the rustuv crate is ever linked.
* There is a new #[no_uv] attribute (implied by #[no_std]) which denies
implicitly linking to rustuv by default
Closes #5019
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This was done in 2145de8c and reverted in 0ada7c7f, but Servo needs it.
Closes #10065.
r? @brson
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Plus some migration from `let mut this = self` to `mut self` (yay!)
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This allows a function to marked as infrequently called, resulting in
any branch calling it to be considered colder.
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This was done in 2145de8c and reverted in 0ada7c7f, but Servo needs it.
Closes #10065.
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This cropped up on the bsd bot, and if it's an error that gets thrown then it's
fine to just whitelist another type of error in the test.
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Primarily this makes the Scheduler and all of its related interfaces public. The
reason for doing this is that currently any extern event loops had no access to
the scheduler at all. This allows third-party event loops to manipulate the
scheduler, along with allowing the uv event loop to live inside of its own
crate.
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This allows a function to marked as infrequently called, resulting in
any branch calling it to be considered colder.
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This cropped up on the bsd bot, and if it's an error that gets thrown then it's
fine to just whitelist another type of error in the test.
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These methods are all excellent candidates for default methods, so there's no
need to require extra imports of various traits.
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This drops more of the old C++ runtime to rather be written in rust. A few
features were lost along the way, but hopefully not too many. The main loss is
that there are no longer backtraces associated with allocations (rust doesn't
have a way of acquiring those just yet). Other than that though, I believe that
the rest of the debugging utilities made their way over into rust.
Closes #8704
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Closes #8811
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In addition to being able to sleep the current task, timers should be able to
create ports which get notified after a period of time.
Closes #10014
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Some code cleanup, sorting of import blocks
Removed std::unstable::UnsafeArc's use of Either
Added run-fail tests for the new FailWithCause impls
Changed future_result and try to return Result<(), ~Any>.
- Internally, there is an enum of possible fail messages passend around.
- In case of linked failure or a string message, the ~Any gets
lazyly allocated in future_results recv method.
- For that, future result now returns a wrapper around a Port.
- Moved and renamed task::TaskResult into rt::task::UnwindResult
and made it an internal enum.
- Introduced a replacement typedef `type TaskResult = Result<(), ~Any>`.
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Rebase and update of #9710
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I'm not entirely sure why this is happening, but the server task is never seeing
the second send of the client task, and this test will very reliably fail to
complete on windows.
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It was pretty much a miracle that these tests were ever passing. They would
never have passed in the single threaded case because only one sigint in the
tests is ever generated, but when run in parallel two sigints will be generated.
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Closes #8811
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This drops more of the old C++ runtime to rather be written in rust. A few
features were lost along the way, but hopefully not too many. The main loss is
that there are no longer backtraces associated with allocations (rust doesn't
have a way of acquiring those just yet). Other than that though, I believe that
the rest of the debugging utilities made their way over into rust.
Closes #8704
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This optimizes the `home_for_io` code path by requiring fewer scheduler
operations in some situtations.
When moving to your home scheduler, this no longer forces a context switch if
you're already on the home scheduler. Instead, the homing code now simply pins
you to your current scheduler (making it so you can't be stolen away). If you're
not on your home scheduler, then we context switch away, sending you to your
home scheduler.
When the I/O operation is done, then we also no longer forcibly trigger a
context switch. Instead, the action is cased on whether the task is homed or
not. If a task does not have a home, then the task is re-flagged as not having a
home and no context switch is performed. If a task is homed to the current
scheduler, then we don't do anything, and if the task is homed to a foreign
scheduler, then it's sent along its merry way.
I verified that there are about a third as many `write` syscalls done in print
operations now. Libuv uses write to implement async handles, and the homing
before and after each I/O operation was triggering a write on these async
handles. Additionally, using the terrible benchmark of printing 10k times in a
loop, this drives the runtime from 0.6s down to 0.3s (yay!).
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In addition to being able to sleep the current task, timers should be able to
create ports which get notified after a period of time.
Closes #10014
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