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Stack size of 10 **bytes** does not make any sense: the minimal possible stack size is greater anyway.
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Include id in Thread's Debug implementation
Since Rust 1.19.0, `id` is a stable method, so there is no reason to not include it in Debug implementation.
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Since Rust 1.19.0, id is a stable method, so there is no reason to
not include it in Debug implementation.
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SGX target: fix std unit tests
This fixes some tests and some code in the SGX sys implementation to make the `std` unit test suite pass.
#59009 must be merged first.
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The example had a potential race condition that would still pass the test.
If the thread which was supposed to modify it's own thread local was slower than the instruction to
modify in the main thread, then the test would pass even in case of a failure.
This is would be minor if the child thread was waited for since it check using an `assert_eq` for
the same thing, but vice versa.
However, if the `assert_eq` failed this would trigger a panic, which is not at all caught by the
example since the thread is not waited on.
Signed-off-by: benaryorg <binary@benary.org>
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Cosmetic improvements to doc comments
This has been factored out from https://github.com/rust-lang/rust/pull/58036 to only include changes to documentation comments (throughout the rustc codebase).
r? @steveklabnik
Once you're happy with this, maybe we could get it through with r=1, so it doesn't constantly get invalidated? (I'm not sure this will be an issue, but just in case...) Anyway, thanks for your advice so far!
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expand thread::park explanation
Cc @carllerche @parched @stjepang
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std: Enable usage of `thread_local!` through imports
The `thread_local!` macro delegated to an internal macro but it didn't
do so in a macros-and-the-module-system compatible fashion, meaning if a
`#![no_std]` crate imported `std` and tried to use `thread_local!` it
would fail due to missing a lookup of an internal macro.
This commit switches the macro to instead use `$crate` to invoke other
macros, ensuring that it'll work when `thread_local!` is imported alone.
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The `thread_local!` macro delegated to an internal macro but it didn't
do so in a macros-and-the-module-system compatible fashion, meaning if a
`#![no_std]` crate imported `std` and tried to use `thread_local!` it
would fail due to missing a lookup of an internal macro.
This commit switches the macro to instead use `$crate` to invoke other
macros, ensuring that it'll work when `thread_local!` is imported alone.
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Some code in the TLS implementation in libstd stores `Some(val)` into an
`&mut Option<T>` (effectively) and then pulls out `&T`, but it currently
uses `.unwrap()` which can codegen into a panic even though it can never
panic. With sufficient optimizations enabled (like LTO) the compiler can
see through this but this commit helps it along in normal mode
(`--release` with Cargo by default) to avoid codegen'ing the panic path.
This ends up improving the optimized codegen on wasm by ensuring that a
call to panic pulling in more file size doesn't stick around.
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This means when the other thread wakes it can continue right away
instead of having to wait for the mutex.
Also add some comments explaining why the mutex needs to be locked in
the first place.
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Unchecked thread spawning
# Summary
Add an unsafe interface for spawning lifetime-unrestricted threads for
library authors to build less-contrived, less-hacky safe abstractions
on.
# Motivation
So a few years back scoped threads were entirely removed from the Rust
stdlib, the reason being that it was possible to leak the scoped thread's
join guards without resorting to unsafe code, which meant the concept
was not completely safe, either.
Only a maximally-restrictive safe API for thread spawning was kept in the
stdlib, that requires `'static` lifetime bounds on both the thread closure
and its return type.
A number of 3rd party libraries sprung up to offer their implementations
for safe scoped threads implementations.
These work by essentially hiding the join guards from the user, thus
forcing them to join at the end of an (internal) function scope.
However, since these libraries have to use the maximally restrictive
thread spawning API, they have to resort to some very contrived manipulations
and subversions of Rust's type system to basically achieve what this commit does
with some minimal restructuring of the current code and exposing a new unsafe
function signature for spawning threads without lifetime restrictions.
Obviously this is unsafe, but its main use would be to allow library authors
to write safe abstractions with and around it.
To further illustrate my point, here's a quick summary of the hoops that,
for instance `crossbeam`, has to jump through to spawn a lifetime unrestricted
thread, all of which would not be necessary if an unsafe API existed as part
of the stdlib:
1. Allocate an `Arc<Option<T>>` on the heap where the result with type
`T: 'a` will go (in practice requires `Mutex` or `UnsafeCell` as well).
2. Wrap the desired thread closure with lifetime bound `'a` into another
closure (also `..: 'a`) that returns `()`, executes the inner closure and
writes its result into the pre-allocated `Option<T>`.
3. Box the wrapping closure, cast it to a trait object (`FnBox`) and
(unsafely) transmute its lifetime bound from `'a` to `'static`.
So while this new `spawn_unchecked` function is certainly not very relevant
for general use, since scoped threads are so common I think it makes sense
to expose an interface for libraries implementing these to build on.
The changes implemented are also very minimal: The current `spawn` function
(which internally contains unsafe code) is moved into an unsafe `spawn_unchecked`
function, which the safe function then wraps around.
# Issues
- ~~so far, no documentation for the new function (yet)~~
- the name of the function might be controversial, as `*_unchecked` more commonly
indicates that some sort of runtime check is omitted (`unrestricted` may be
more fitting)
- if accepted, it might make sense to add a freestanding `thread::spawn_unchecked`
function similar to the current `thread::spawn` for convenience.
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improve documentation on std::thread::sleep
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sync with upstream
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generic lifetime bound `'a` can be inferred.
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removes trailing whitespaces, replaces TODO with FIXME
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removes unnecessary `unsafe`, adds `unstable` attribute
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moves code for `thread::Builder::spawn` into new public unsafe function `spawn_unchecked` and transforms `spawn` into a safe wrapper.
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This adds an implementation of thread local storage for the
`wasm32-unknown-unknown` target when the `atomics` feature is
implemented. This, however, comes with a notable caveat of that it
requires a new feature of the standard library, `wasm-bindgen-threads`,
to be enabled.
Thread local storage for wasm (when `atomics` are enabled and there's
actually more than one thread) is powered by the assumption that an
external entity can fill in some information for us. It's not currently
clear who will fill in this information nor whose responsibility it
should be long-term. In the meantime there's a strategy being gamed out
in the `wasm-bindgen` project specifically, and the hope is that we can
continue to test and iterate on the standard library without committing
to a particular strategy yet.
As to the details of `wasm-bindgen`'s strategy, LLVM doesn't currently
have the ability to emit custom `global` values (thread locals in a
`WebAssembly.Module`) so we leverage the `wasm-bindgen` CLI tool to do
it for us. To that end we have a few intrinsics, assuming two global values:
* `__wbindgen_current_id` - gets the current thread id as a 32-bit
integer. It's `wasm-bindgen`'s responsibility to initialize this
per-thread and then inform libstd of the id. Currently `wasm-bindgen`
performs this initialization as part of the `start` function.
* `__wbindgen_tcb_{get,set}` - in addition to a thread id it's assumed
that there's a global available for simply storing a pointer's worth
of information (a thread control block, which currently only contains
thread local storage). This would ideally be a native `global`
injected by LLVM, but we don't have a great way to support that right
now.
To reiterate, this is all intended to be unstable and purely intended
for testing out Rust on the web with threads. The story is very likely
to change in the future and we want to make sure that we're able to do
that!
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regarding the synchronization.
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