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2011-08-17rustc: Use obstacks in lieu of dynamically-allocated frames only when the ↵Patrick Walton-0/+10
frame is actually dynamically-sized
2011-08-17Revert "rt: Use obstacks in lieu of dynamically-sized frames"Patrick Walton-10/+0
This reverts commit cc5fcfce89312042e52401eb883160ebf289235f.
2011-08-17rt: Use obstacks in lieu of dynamically-sized framesPatrick Walton-0/+10
2011-08-10rt: Use _LP64 instead of SIZE_MAX and UINT64_MAX to try to put out the ↵Patrick Walton-1/+1
burning tinderbox
2011-08-10rt: Attempt to quiet MinGW by including limits.hPatrick Walton-0/+1
2011-07-28Do all runtime calls to getenv at initializationBrian Anderson-1/+1
getenv is not threadsafe and (maybe as a result) it's randomly crashing with CFLAGS=-g and RUST_THREADS=32. Calls from rust code are still on their own.
2011-07-28Updating to work on Windows.Eric Holk-3/+3
2011-07-28Per-thread scheduling. Closes #682.Eric Holk-1/+2
Tasks are spawned on a random thread. Currently they stay there, but we should add task migration and load balancing in the future. This should drammatically improve our task performance benchmarks.
2011-07-21Lots of work on memory tracking and channels.Eric Holk-2/+2
We're trying to get closer to doing correct move semantics for channel operations. This involves a lot of cleanup (such as removing the unused sched parameter from rust_vec constructor) and making circular_buffer kernel_owned. Added tagging for memory allocations. This means we give a string tag to everything we allocate. If we leak something and TRACK_ALLOCATIONS is enabled, then it's much easier now to tell exactly what is leaking.
2011-07-19Fix calculation of sizeof boxed ivec of str in rt. Closes #712Brian Anderson-0/+1
2011-07-13Prohibit trailing whitespace under 'tidy' script. Clean up all caught cases.Graydon Hoare-3/+3
2011-07-13Fix compile-command lines in rt.Graydon Hoare-1/+1
2011-07-07Tightened up the scoping for our various new operators, which shouldEric Holk-0/+4
make it harder to use the wrong one.
2011-06-28Renamed what's left of rust_dom to rust_schedulerEric Holk-26/+27
2011-06-28Moved win32_require to the kernel.Eric Holk-3/+3
2011-06-28Removed dom_owned, splitting things between task_owned and kernel_owned. Had ↵Eric Holk-23/+26
to re-xfail a few tests brson recently un-xfailed.
2011-06-14rustc: Implement on-heap resizing for interior vectorsPatrick Walton-2/+2
2011-06-13rustc: Implement simple interior vector append translationPatrick Walton-0/+24
2011-04-19Overhaul logging system in runtimeMarijn Haverbeke-6/+4
See https://github.com/graydon/rust/wiki/Logging-vision The runtime logging categories are now treated in the same way as modules in compiled code. Each domain now has a log_lvl that can be used to restrict the logging from that domain (will be used to allow logging to be restricted to a single domain). Features dropped (can be brought back to life if there is interest): - Logger indentation - Multiple categories per log statement - I possibly broke some of the color code -- it confuses me
2011-04-07Move to macro-based logging checks in the C++ codeMarijn Haverbeke-2/+2
No functions should be called for log statements that turn out to be inactive.
2011-04-02Change rust_vec to have a 16-byte header, to 16-byte-align vec-body data. ↵Graydon Hoare-0/+1
Major perf win.
2011-03-14Add basic file-system functionalityMarijn Haverbeke-4/+1
std.fs.list_dir will list the files in a directory, std.fs.file_is_dir will, given a pathname, determine whether it is a directory or not.
2010-08-09Added peek() to ptr_vec.Michael Bebenita-0/+7
2010-08-09Added the RUST_SEED env variable to seed the Rust task scheduler -- helpful ↵Michael Bebenita-5/+14
when debugging task race conditions within a single thread domain.
2010-07-25Attempt number 1 at extinguishing the windows tree remotely (apologies to ↵Roy Frostig-3/+3
those hacking on Sunday evening PST).
2010-07-25Expose an RNG (the one used by our runtime) to Rust via std.Roy Frostig-0/+32
2010-07-19Added a message passing system based on lock free queues for inter-thread ↵Michael Bebenita-2/+2
communication. Channels now buffer on the sending side, and no longer require blocking when sending. Lots of other refactoring and bug fixes.
2010-06-23Populate tree.Graydon Hoare-0/+155