| Age | Commit message (Collapse) | Author | Lines |
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The new Termination traits brings in the unwinding machinery and that
blows up the required `TRANS_ITEM`s.
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This commit updates the handling of `#[inline(always)]` functions at -O0 to
ensure that it's always inlined regardless of the number of codegen units used.
Closes #45201
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This commit tweaks the behavior of inlining functions into multiple codegen
units when rustc is compiling in debug mode. Today rustc will unconditionally
treat `#[inline]` functions by translating them into all codegen units that
they're needed within, marking the linkage as `internal`. This commit changes
the behavior so that in debug mode (compiling at `-O0`) rustc will instead only
translate `#[inline]` functions into *one* codegen unit, forcing all other
codegen units to reference this one copy.
The goal here is to improve debug compile times by reducing the amount of
translation that happens on behalf of multiple codegen units. It was discovered
in #44941 that increasing the number of codegen units had the adverse side
effect of increasing the overal work done by the compiler, and the suspicion
here was that the compiler was inlining, translating, and codegen'ing more
functions with more codegen units (for example `String` would be basically
inlined into all codegen units if used). The strategy in this commit should
reduce the cost of `#[inline]` functions to being equivalent to one codegen
unit, which is only translating and codegen'ing inline functions once.
Collected [data] shows that this does indeed improve the situation from [before]
as the overall cpu-clock time increases at a much slower rate and when pinned to
one core rustc does not consume significantly more wall clock time than with one
codegen unit.
One caveat of this commit is that the symbol names for inlined functions that
are only translated once needed some slight tweaking. These inline functions
could be translated into multiple crates and we need to make sure the symbols
don't collideA so the crate name/disambiguator is mixed in to the symbol name
hash in these situations.
[data]: https://github.com/rust-lang/rust/issues/44941#issuecomment-334880911
[before]: https://github.com/rust-lang/rust/issues/44941#issuecomment-334583384
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Drop of arrays is now translated in trans::block in an ugly way that I
should clean up in a later PR, and does not handle panics in the middle
of an array drop, but this commit & PR are growing too big.
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during CGU partitioning.
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Refactor away RBML from rustc_metadata.
RBML and `ty{en,de}code` have had their long-overdue purge. Summary of changes:
* Metadata is now a tree encoded in post-order and with relative backward references pointing to children nodes. With auto-deriving and type safety, this makes maintenance and adding new information to metadata painless and bug-free by default. It's also more compact and cache-friendly (cache misses should be proportional to the depth of the node being accessed, not the number of siblings as in EBML/RBML).
* Metadata sizes have been reduced, for `libcore` it went down 16% (`8.38MB` -> `7.05MB`) and for `libstd` 14% (`3.53MB` -> `3.03MB`), while encoding more or less the same information
* Specialization is used in the bundled `libserialize` (crates.io `rustc_serialize` remains unaffected) to customize the encoding (and more importantly, decoding) of various types, most notably those interned in the `TyCtxt`. Some of this abuses a soundness hole pending a fix (cc @aturon), but when that fix arrives, we'll move to macros 1.1 `#[derive]` and custom `TyCtxt`-aware serialization traits.
* Enumerating children of modules from other crates is now orthogonal to describing those items via `Def` - this is a step towards bridging crate-local HIR and cross-crate metadata
* `CrateNum` has been moved to `rustc` and both it and `NodeId` are now newtypes instead of `u32` aliases, for specializing their decoding. This is `[syntax-breaking]` (cc @Manishearth ).
cc @rust-lang/compiler
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r=nikomatsakis
trans: Only instantiate #[inline] functions in codegen units referencing them
This PR changes how `#[inline]` functions are translated. Before, there was one "master instance" of the function with `external` linkage and a number of on-demand instances with `available_externally` linkage in each codegen unit that referenced the function. This had two downsides:
* Public functions marked with `#[inline]` would be present in machine code of libraries unnecessarily (see #36280 for an example)
* LLVM would crash on `i686-pc-windows-msvc` due to what I suspect to be a bug in LLVM's Win32 exception handling code, because it doesn't like `available_externally` there (#36309).
This PR changes the behavior, so that there is no master instance and only on-demand instances with `internal` linkage. The downside of this is potential code-bloat if LLVM does not completely inline away the `internal` instances because then there'd be N instances of the function instead of 1. However, this can only become a problem when using more than one codegen unit per crate.
cc @rust-lang/compiler
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of declarations.
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For legacy reasons (presumably), Windows does not permit files name aux.
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Instead of finding aux-build files in `auxiliary`, we now search for an
`aux` directory relative to the test. So if your test is
`compile-fail/foo.rs`, we would look in `compile-fail/aux`. Similarly,
we ignore the `aux` directory when searching for tets.
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I'm not sure what the signficance of `drop-glue i8` is, nor why one of
the tests had it appear while the others had it disappear. Either way it
doesn't seem like the presence or absense of it is the focus of the
tests.
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