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path: root/src/test/codegen/async-fn-debug-msvc.rs
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2023-01-11Move /src/test to /testsAlbert Larsan-54/+0
2022-08-12[debuginfo] Update codegen tests for new cpp-like enum debuginfo encoding.Michael Woerister-3/+4
2022-03-14debuginfo: change cpp-like naming for generator environments so that NatVis ↵Michael Woerister-1/+1
works for them
2022-03-14debuginfo: Refactor debuginfo generation for typesMichael Woerister-4/+3
This commit - changes names to use di_node instead of metadata - uniformly names all functions that build new debuginfo nodes build_xyz_di_node - renames CrateDebugContext to CodegenUnitDebugContext (which is more accurate) - moves TypeMap and functions that work directly work with it to a new type_map module - moves and reimplements enum related builder functions to a new enums module - splits enum debuginfo building for the native and cpp-like cases, since they are mostly separate - uses SmallVec instead of Vec in many places - removes the old infrastructure for dealing with recursion cycles (create_and_register_recursive_type_forward_declaration(), RecursiveTypeDescription, set_members_of_composite_type(), MemberDescription, MemberDescriptionFactory, prepare_xyz_metadata(), etc) - adds type_map::build_type_with_children() as a replacement for dealing with recursion cycles - adds many (doc-)comments explaining what's going on - changes cpp-like naming for C-Style enums so they don't get a enum$<...> name (because the NatVis visualizer does not apply to them) - fixes detection of what is a C-style enum because some enums where classified as C-style even though they have fields - changes the position of discriminant debuginfo node so it is consistently nested inside the top-level union instead of, sometimes, next to it
2022-02-01debuginfo: Make sure that type names for closure and generator environments ↵Michael Woerister-1/+1
are unique in debuginfo. Before this change, closure/generator environments coming from different instantiations of the same generic function were all assigned the same name even though they were distinct types with potentially different data layout. Now we append the generic arguments of the originating function to the type name. This commit also emits '{closure_env#0}' as the name of these types in order to disambiguate them from the accompanying closure function '{closure#0}'. Previously both were assigned the same name.
2022-01-13Generate more precise generator namesEric Holk-1/+1
Currently all generators are named with a `generator$N` suffix, regardless of where they come from. This means an `async fn` shows up as a generator in stack traces, which can be surprising to async programmers since they should not need to know that async functions are implementated using generators. This change generators a different name depending on the generator kind, allowing us to tell whether the generator is the result of an async block, an async closure, an async fn, or a plain generator.
2021-07-05Fix async-fn-debug-msvc and generator-debug-msvc codegen testsWesley Wiser-2/+2
2021-06-30Improve debug symbol names to avoid ambiguity and work better with MSVC's ↵Daniel Paoliello-1/+1
debugger There are several cases where names of types and functions in the debug info are either ambiguous, or not helpful, such as including ambiguous placeholders (e.g., `{{impl}}`, `{{closure}}` or `dyn _'`) or dropping qualifications (e.g., for dynamic types). Instead, each debug symbol name should be unique and useful: * Include disambiguators for anonymous `DefPathDataName` (closures and generators), and unify their formatting when used as a path-qualifier vs item being qualified. * Qualify the principal trait for dynamic types. * If there is no principal trait for a dynamic type, emit all other traits instead. * Respect the `qualified` argument when emitting ref and pointer types. * For implementations, emit the disambiguator. * Print const generics when emitting generic parameters or arguments. Additionally, when targeting MSVC, its debugger treats many command arguments as C++ expressions, even when the argument is defined to be a symbol name. As such names in the debug info need to be more C++-like to be parsed correctly: * Avoid characters with special meaning (`#`, `[`, `"`, `+`). * Never start a name with `<` or `{` as this is treated as an operator. * `>>` is always treated as a right-shift, even when parsing generic arguments (so add a space to avoid this). * Emit function declarations using C/C++ style syntax (e.g., leading return type). * Emit arrays as a synthetic `array$<type, size>` type. * Include a `$` in all synthetic types as this is a legal character for C++, but not Rust (thus we avoid collisions with user types).
2021-06-02Update generator testsWesley Wiser-8/+8
2021-04-30Remove artificial flag from generator variantslrh2000-9/+15
- Literally, variants are not artificial. We have `yield` statements, upvars and inner variables in the source code. - Functionally, we don't want debuggers to suppress the variants. It contains the state of the generator, which is useful when debugging. So they shouldn't be marked artificial. - Debuggers may use artificial flags to find the active variant. In this case, marking variants artificial will make debuggers not work properly. Fixes #79009.
2021-04-03Remove redundant `ignore-tidy-linelength` annotationsSimon Jakobi-1/+1
This is step 2 towards fixing #77548. In the codegen and codegen-units test suites, the `//` comment markers were kept in order not to affect any source locations. This is because these tests cannot be automatically `--bless`ed.
2020-06-24Split out async fn and generator testTyler Mandry-0/+48
This keeps FileCheck from tripping over unimportant differences in codegen.