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Add rustdoc-gui regression test for #137082
Fixes https://github.com/rust-lang/rust/issues/137082.
Added new commands in `browser-ui-test` allowing us to add a regression test for #137082 and also another to copy code examples content.
r? `@notriddle`
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[rustdoc] Add new setting to wrap source code lines when too long
Fixes https://github.com/rust-lang/rust/issues/127334.
Wrapped lines look like this:

It works in both source code pages and doc pages.
You can test it [here](https://rustdoc.crud.net/imperio/code-wrapping/bar/index.html).
r? ``@notriddle``
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This continues two ongoing projects:
- Replacing ascii art with real icons that don't look like
syntax, are understandable to people who're familiar with
desktop computers and smart devices, and aren't ugly.
- Using labels and tooltips to clarify these icons, when the
limits of popular iconography hit us. In this case, I've added
tooltips, because, unfortunately, there's not room for
always-visible labels.
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constants and statics are nullary functions, and struct fields are unary functions.
functions (along with methods and trait methods) are prioritized over other
items, like fields and constants.
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`CheckAttrVisitor::check_doc_keyword` checks `#[doc(keyword = "..")]`
attributes to ensure they are on an empty module, and that the value is
a non-empty identifier.
The `rustc::existing_doc_keyword` lint checks these attributes to ensure
that the value is the name of a keyword.
It's silly to have two different checking mechanisms for these
attributes. This commit does the following.
- Changes `check_doc_keyword` to check that the value is the name of a
keyword (avoiding the need for the identifier check, which removes a
dependency on `rustc_lexer`).
- Removes the lint.
- Updates tests accordingly.
There is one hack: the `SelfTy` FIXME case used to used to be handled by
disabling the lint, but now is handled with a special case in
`is_doc_keyword`. That hack will go away if/when the FIXME is fixed.
Co-Authored-By: Guillaume Gomez <guillaume1.gomez@gmail.com>
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This commit is a response to feedback on the displayed type
signatures results, by making generics act stricter.
Generics are tightened by making order significant. This means
`Vec<Allocator>` now matches only with a true vector of allocators,
instead of matching the second type param. It also makes unboxing
within generics stricter, so `Result<A, B>` only matches if `B`
is in the error type and `A` is in the success type. The top level
of the function search is unaffected.
Find the discussion on:
* <https://rust-lang.zulipchat.com/#narrow/stream/393423-t-rustdoc.2Fmeetings/topic/meeting.202024-07-08/near/449965149>
* <https://github.com/rust-lang/rust/pull/124544#issuecomment-2204272265>
* <https://rust-lang.zulipchat.com/#narrow/channel/266220-t-rustdoc/topic/deciding.20on.20semantics.20of.20generics.20in.20rustdoc.20search/near/476841363>
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Fix code HTML items making big blocks if too long
Encountered this bug randomly where `code` item in docblocks would look like this:

With this fix it looks like this:

r? ``@notriddle``
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[rustdoc] Fix list margins
Fixes https://github.com/rust-lang/rust/issues/131106.
Fixes #131223.
Follow-up of #130933.
This PR changes the display as follow: the margin between list items is reduced by half to ensure that they visually still seem part of the same list, while also being bigger than previously which improves display for list items with more than one paragragh. Paragraphs also get they bottom margin reduced to a little bit less than the list items bottom margin for two reasons:
1. The list items keep having the biggest bottom margin which makes it better for coherency.
2. The paragraphs are still visually separated but they don't "overcome" the list.
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Can be tested [here](https://rustdoc.crud.net/imperio/fix-list-margins/doc/test_docs/long_list/index.html).
r? ``@notriddle``
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In redesigned rustdoc toolbar: Adjust spacings and sizing to improve behavior with over-long names
Fixes #130993.
Some additional adjustments also fix more issues I’ve noticed such as:
* on small screens, opening search made the 3 bottons move down very slightly (because the row with the crate picker got larger, enlarging the whole grid), this is fixed with a `min-height: 60px` on the toolbar
* with long names in the “breadcrumps” area, wrapping was very broken
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* fixed:
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* the left grid area has a minimal width (105px); like before, that leaves about enough space for crate names becoming as short as “all cra…”;
to save even more space, there’s support for a little bit of extra squeezing of the buttons
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I’m really not super good with HTML or CSS stuff at all; there seem to be many magical numbers already, I’ve just used `px` values until things look right, I hope that’s okay 🤷♂️
r? `@GuillaumeGomez`
cc `@notriddle`
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rustdoc: redesign toolbar and disclosure widgets
Fixes #77899
Fixes #90310
## Preview
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https://notriddle.com/rustdoc-html-demo-12/toolbar-v2/std/index.html
## Description
This adds labels to the icons and moves them away from the search box.
These changes are made together, because they work together, but are based on several complaints:
* The [+/-] thing are a Reddit-ism. They don't look like buttons, but look like syntax <https://rust-lang.zulipchat.com/#narrow/stream/266220-t-rustdoc/topic/More.20visual.20difference.20for.20the.20.2B.2F-.20.20Icons>, <https://github.com/rust-lang/rust/issues/59851> (some of these are laundry lists with more suggestions, but they all mention [+/-] looking wrong)
* The settings, help, and summary buttons are also too hard to recognize <https://lwn.net/Articles/987070/>, <https://github.com/rust-lang/rust/issues/90310>, <https://github.com/rust-lang/rust/issues/14475#issuecomment-274241997>, <https://internals.rust-lang.org/t/improve-rustdoc-design/12758> ("Not all functionality is self-explanatory, for example the [+] button in the top right corner, the theme picker or the settings button.")
The toggle-all and toggle-individual buttons both need done at once, since we want them to look like they go together. This changes them from both being [+/-] to both being arrows.
CC <https://github.com/rust-lang/rust/pull/113074#issuecomment-1677469680> and ``@jsha`` regarding the use of triangles for disclosure, which is what everyone wanted, but was pending a good toggle-all button. This PR adds a toggle-all button that should work.
Settings and Help are also migrated, so that the whole group can benefit from being described using actual words.
The breadcrumbs also get redesigned, so that they use less space, by shrinking the parent module path parts. This is done at the same time as the toolbar redesign because it's, effectively, moving space from the toolbar to the breadcrumbs.
This is aimed at avoiding any line wrapping at desktop sizes.
## Prior art
This style of toolbar, with explicit labels on the buttons, used to be more popular. It's not very common in web browsers nowadays, and for truly universal icons like :arrow_left: I can understand why, but words are great when icons fail.

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This tweaks it to use less space for the breadcrumbs.
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This adds labels to the icons and moves them away from the search box.
These changes are made together, because they work together, but are based on
several complaints:
* The [+/-] thing are a Reddit-ism. They don't look like buttons, but look
like syntax
<https://rust-lang.zulipchat.com/#narrow/stream/266220-t-rustdoc/topic/More.20visual.20difference.20for.20the.20.2B.2F-.20.20Icons>,
<https://github.com/rust-lang/rust/issues/59851>
(some of these are laundry lists with more suggestions, but they all
mention [+/-] looking wrong)
* The settings, help, and summary buttons are also too hard to recognize
<https://lwn.net/Articles/987070/>,
<https://github.com/rust-lang/rust/issues/90310>,
<https://github.com/rust-lang/rust/issues/14475#issuecomment-274241997>,
<https://internals.rust-lang.org/t/improve-rustdoc-design/12758>
("Not all functionality is self-explanatory, for example the [+] button in
the top right corner, the theme picker or the settings button.")
The toggle-all and toggle-individual buttons both need done at once, since we
want them to look like they go together. This changes them from both being
[+/-] to both being arrows.
Settings and Help are also migrated, so that the whole group can benefit from
being described using actual words.
Additionally, the Help button is only shown on SERPs, not all the time.
This is done for two major reasons:
* Most of what's in there is search-related. The things that aren't are
keyboard commands, and the search box tells you about that anyway.
Pressing <kbd>?</kbd> will temporarily show the button and its popover.
* I'm trading it off by showing the help button, even on mobile.
It's useful since you can use the search engine suggestions there.
* The three buttons were causing line wrapping on too many desktop layouts.
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Unify scraped examples with other code examples
Fixes #129763.
This first PR both fixes #129763 but also unifies buttons display for code examples:

You can test it [here](https://rustdoc.crud.net/imperio/unify-code-examples/doc/scrape_examples/fn.test.html) and [here](https://rustdoc.crud.net/imperio/unify-code-examples/doc/scrape_examples/fn.test_many.html).
I'm planning to send a follow-up to make the buttons generated in JS directly (or I can do it in this PR directly if you prefer).
cc ```@willcrichton```
r? ```@notriddle```
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