//! A build script dependency to create a Windows resource file for the compiler //! //! Uses values from the `CFG_VERSION` and `CFG_RELEASE` environment variables //! to set the product and file version information in the Windows resource file. use std::{env, ffi, fs, path, process}; use cc::windows_registry; /// The template for the Windows resource file. const RESOURCE_TEMPLATE: &str = include_str!("../rustc.rc.in"); /// A subset of the possible values for the `FILETYPE` field in a Windows resource file /// /// See the `dwFileType` member of [VS_FIXEDFILEINFO](https://learn.microsoft.com/en-us/windows/win32/api/verrsrc/ns-verrsrc-vs_fixedfileinfo#members) #[derive(Debug, Clone, Copy)] #[repr(u32)] pub enum VersionInfoFileType { /// `VFT_APP` - The file is an application. App = 0x00000001, /// `VFT_DLL` - The file is a dynamic link library. Dll = 0x00000002, } /// Create and compile a Windows resource file with the product and file version information for the rust compiler. /// /// Returns the path to the compiled resource file /// /// Does not emit any cargo directives, the caller is responsible for that. pub fn compile_windows_resource_file( file_stem: &path::Path, file_description: &str, filetype: VersionInfoFileType, ) -> path::PathBuf { let mut resources_dir = path::PathBuf::from(env::var_os("OUT_DIR").unwrap()); resources_dir.push("resources"); fs::create_dir_all(&resources_dir).unwrap(); let resource_compiler = find_resource_compiler(&env::var("CARGO_CFG_TARGET_ARCH").unwrap()).expect("found rc.exe"); let rc_path = resources_dir.join(file_stem.with_extension("rc")); write_resource_script_file(&rc_path, file_description, filetype); let res_path = resources_dir.join(file_stem.with_extension("res")); let status = process::Command::new(resource_compiler) .arg("/fo") .arg(&res_path) .arg(&rc_path) .status() .expect("can execute resource compiler"); assert!(status.success(), "rc.exe failed with status {}", status); assert!( res_path.try_exists().unwrap_or(false), "resource file {} was not created", res_path.display() ); res_path } /// Writes a Windows resource script file for the rust compiler with the product and file version information /// into `rc_path` fn write_resource_script_file( rc_path: &path::Path, file_description: &str, filetype: VersionInfoFileType, ) { let mut resource_script = RESOURCE_TEMPLATE.to_string(); // Set the string product and file version to the same thing as `rustc --version` let descriptive_version = env::var("CFG_VERSION").unwrap_or("unknown".to_string()); // Set the product name to "Rust Compiler" or "Rust Compiler (nightly)" etc let product_name = product_name(env::var("CFG_RELEASE_CHANNEL").unwrap()); // For the numeric version we need `major,minor,patch,build`. // Extract them from `CFG_RELEASE` which is "major.minor.patch" and a "-dev", "-nightly" or similar suffix let cfg_release = env::var("CFG_RELEASE").unwrap(); // remove the suffix, if present and parse into [`ResourceVersion`] let version = parse_version(cfg_release.split("-").next().unwrap_or("0.0.0")) .expect("valid CFG_RELEASE version"); resource_script = resource_script .replace("@RUSTC_FILEDESCRIPTION_STR@", file_description) .replace("@RUSTC_FILETYPE@", &format!("{}", filetype as u32)) .replace("@RUSTC_FILEVERSION_QUAD@", &version.to_quad_string()) .replace("@RUSTC_FILEVERSION_STR@", &descriptive_version) .replace("@RUSTC_PRODUCTNAME_STR@", &product_name) .replace("@RUSTC_PRODUCTVERSION_QUAD@", &version.to_quad_string()) .replace("@RUSTC_PRODUCTVERSION_STR@", &descriptive_version); fs::write(&rc_path, resource_script) .unwrap_or_else(|_| panic!("failed to write resource file {}", rc_path.display())); } fn product_name(channel: String) -> String { format!( "Rust Compiler{}", if channel == "stable" { "".to_string() } else { format!(" ({})", channel) } ) } /// Windows resources store versions as four 16-bit integers. struct ResourceVersion { major: u16, minor: u16, patch: u16, build: u16, } impl ResourceVersion { /// Format the version as a comma-separated string of four integers /// as expected by Windows resource scripts for the `FILEVERSION` and `PRODUCTVERSION` fields. fn to_quad_string(&self) -> String { format!("{},{},{},{}", self.major, self.minor, self.patch, self.build) } } /// Parse a string in the format "major.minor.patch" into a [`ResourceVersion`]. /// The build is set to 0. /// Returns `None` if the version string is not in the expected format. fn parse_version(version: &str) -> Option { let mut parts = version.split('.'); let major = parts.next()?.parse::().ok()?; let minor = parts.next()?.parse::().ok()?; let patch = parts.next()?.parse::().ok()?; if parts.next().is_some() { None } else { Some(ResourceVersion { major, minor, patch, build: 0 }) } } /// Find the Windows SDK resource compiler `rc.exe` for the given architecture or target triple. /// Returns `None` if the tool could not be found. fn find_resource_compiler(arch_or_target: &str) -> Option { find_windows_sdk_tool(arch_or_target, "rc.exe") } /// Find a Windows SDK tool for the given architecture or target triple. /// Returns `None` if the tool could not be found. fn find_windows_sdk_tool(arch_or_target: &str, tool_name: &str) -> Option { // windows_registry::find_tool can only find MSVC tools, not Windows SDK tools, but // cc does include the Windows SDK tools in the PATH environment of MSVC tools. let msvc_linker = windows_registry::find_tool(arch_or_target, "link.exe")?; let path = &msvc_linker.env().iter().find(|(k, _)| k == "PATH")?.1; find_tool_in_path(tool_name, path) } /// Find a tool in the directories in a given PATH-like string. fn find_tool_in_path>(tool_name: &str, path: P) -> Option { env::split_paths(path.as_ref()).find_map(|p| { let tool_path = p.join(tool_name); if tool_path.try_exists().unwrap_or(false) { Some(tool_path) } else { None } }) }