//! Wasm has builtins for simple float operations. Use the unstable `core::arch` intrinsics which //! are significantly faster than soft float operations. pub fn ceil(x: f64) -> f64 { core::arch::wasm32::f64_ceil(x) } pub fn ceilf(x: f32) -> f32 { core::arch::wasm32::f32_ceil(x) } pub fn fabs(x: f64) -> f64 { x.abs() } pub fn fabsf(x: f32) -> f32 { x.abs() } pub fn floor(x: f64) -> f64 { core::arch::wasm32::f64_floor(x) } pub fn floorf(x: f32) -> f32 { core::arch::wasm32::f32_floor(x) } pub fn rint(x: f64) -> f64 { core::arch::wasm32::f64_nearest(x) } pub fn rintf(x: f32) -> f32 { core::arch::wasm32::f32_nearest(x) } pub fn sqrt(x: f64) -> f64 { core::arch::wasm32::f64_sqrt(x) } pub fn sqrtf(x: f32) -> f32 { core::arch::wasm32::f32_sqrt(x) } pub fn trunc(x: f64) -> f64 { core::arch::wasm32::f64_trunc(x) } pub fn truncf(x: f32) -> f32 { core::arch::wasm32::f32_trunc(x) }