//! SIMD compiler intrinsics. //! //! In this module, a "vector" is any `repr(simd)` type. extern "rust-intrinsic" { /// Insert an element into a vector, returning the updated vector. /// /// `T` must be a vector with element type `U`. /// /// # Safety /// /// `idx` must be in-bounds of the vector. #[rustc_nounwind] pub fn simd_insert(x: T, idx: u32, val: U) -> T; /// Extract an element from a vector. /// /// `T` must be a vector with element type `U`. /// /// # Safety /// /// `idx` must be in-bounds of the vector. #[rustc_nounwind] pub fn simd_extract(x: T, idx: u32) -> U; /// Add two simd vectors elementwise. /// /// `T` must be a vector of integer or floating point primitive types. #[rustc_nounwind] pub fn simd_add(x: T, y: T) -> T; /// Subtract `rhs` from `lhs` elementwise. /// /// `T` must be a vector of integer or floating point primitive types. #[rustc_nounwind] pub fn simd_sub(lhs: T, rhs: T) -> T; /// Multiply two simd vectors elementwise. /// /// `T` must be a vector of integer or floating point primitive types. #[rustc_nounwind] pub fn simd_mul(x: T, y: T) -> T; /// Divide `lhs` by `rhs` elementwise. /// /// `T` must be a vector of integer or floating point primitive types. /// /// # Safety /// For integers, `rhs` must not contain any zero elements. /// Additionally for signed integers, `::MIN / -1` is undefined behavior. #[rustc_nounwind] pub fn simd_div(lhs: T, rhs: T) -> T; /// Remainder of two vectors elementwise /// /// `T` must be a vector of integer or floating point primitive types. /// /// # Safety /// For integers, `rhs` must not contain any zero elements. /// Additionally for signed integers, `::MIN / -1` is undefined behavior. #[rustc_nounwind] pub fn simd_rem(lhs: T, rhs: T) -> T; /// Elementwise vector left shift, with UB on overflow. /// /// Shift `lhs` left by `rhs`, shifting in sign bits for signed types. /// /// `T` must be a vector of integer primitive types. /// /// # Safety /// /// Each element of `rhs` must be less than `::BITS`. #[rustc_nounwind] pub fn simd_shl(lhs: T, rhs: T) -> T; /// Elementwise vector right shift, with UB on overflow. /// /// `T` must be a vector of integer primitive types. /// /// Shift `lhs` right by `rhs`, shifting in sign bits for signed types. /// /// # Safety /// /// Each element of `rhs` must be less than `::BITS`. #[rustc_nounwind] pub fn simd_shr(lhs: T, rhs: T) -> T; /// Elementwise vector "and". /// /// `T` must be a vector of integer primitive types. #[rustc_nounwind] pub fn simd_and(x: T, y: T) -> T; /// Elementwise vector "or". /// /// `T` must be a vector of integer primitive types. #[rustc_nounwind] pub fn simd_or(x: T, y: T) -> T; /// Elementwise vector "exclusive or". /// /// `T` must be a vector of integer primitive types. #[rustc_nounwind] pub fn simd_xor(x: T, y: T) -> T; /// Numerically cast a vector, elementwise. /// /// `T` and `U` must be vectors of integer or floating point primitive types, and must have the /// same length. /// /// When casting floats to integers, the result is truncated. Out-of-bounds result lead to UB. /// When casting integers to floats, the result is rounded. /// Otherwise, truncates or extends the value, maintaining the sign for signed integers. /// /// # Safety /// Casting from integer types is always safe. /// Casting between two float types is also always safe. /// /// Casting floats to integers truncates, following the same rules as `to_int_unchecked`. /// Specifically, each element must: /// * Not be `NaN` /// * Not be infinite /// * Be representable in the return type, after truncating off its fractional part #[rustc_nounwind] pub fn simd_cast(x: T) -> U; /// Numerically cast a vector, elementwise. /// /// `T` and `U` be a vectors of integer or floating point primitive types, and must have the /// same length. /// /// Like `simd_cast`, but saturates float-to-integer conversions (NaN becomes 0). /// This matches regular `as` and is always safe. /// /// When casting floats to integers, the result is truncated. /// When casting integers to floats, the result is rounded. /// Otherwise, truncates or extends the value, maintaining the sign for signed integers. #[rustc_nounwind] pub fn simd_as(x: T) -> U; /// Elementwise negation of a vector. /// /// `T` must be a vector of integer or floating-point primitive types. /// /// Rust panics for `-::Min` due to overflow, but it is not UB with this intrinsic. #[rustc_nounwind] pub fn simd_neg(x: T) -> T; /// Elementwise absolute value of a vector. /// /// `T` must be a vector of floating-point primitive types. #[rustc_nounwind] pub fn simd_fabs(x: T) -> T; /// Elementwise minimum of two vectors. /// /// `T` must be a vector of floating-point primitive types. /// /// Follows IEEE-754 `minNum` semantics. #[rustc_nounwind] pub fn simd_fmin(x: T, y: T) -> T; /// Elementwise maximum of two vectors. /// /// `T` must be a vector of floating-point primitive types. /// /// Follows IEEE-754 `maxNum` semantics. #[rustc_nounwind] pub fn simd_fmax(x: T, y: T) -> T; /// Tests elementwise equality of two vectors. /// /// `T` must be a vector of floating-point primitive types. /// /// `U` must be a vector of integers with the same number of elements and element size as `T`. /// /// Returns `0` for false and `!0` for true. #[rustc_nounwind] pub fn simd_eq(x: T, y: T) -> U; /// Tests elementwise inequality equality of two vectors. /// /// `T` must be a vector of floating-point primitive types. /// /// `U` must be a vector of integers with the same number of elements and element size as `T`. /// /// Returns `0` for false and `!0` for true. #[rustc_nounwind] pub fn simd_ne(x: T, y: T) -> U; /// Tests if `x` is less than `y`, elementwise. /// /// `T` must be a vector of floating-point primitive types. /// /// `U` must be a vector of integers with the same number of elements and element size as `T`. /// /// Returns `0` for false and `!0` for true. #[rustc_nounwind] pub fn simd_lt(x: T, y: T) -> U; /// Tests if `x` is less than or equal to `y`, elementwise. /// /// `T` must be a vector of floating-point primitive types. /// /// `U` must be a vector of integers with the same number of elements and element size as `T`. /// /// Returns `0` for false and `!0` for true. #[rustc_nounwind] pub fn simd_le(x: T, y: T) -> U; /// Tests if `x` is greater than `y`, elementwise. /// /// `T` must be a vector of floating-point primitive types. /// /// `U` must be a vector of integers with the same number of elements and element size as `T`. /// /// Returns `0` for false and `!0` for true. #[rustc_nounwind] pub fn simd_gt(x: T, y: T) -> U; /// Tests if `x` is greater than or equal to `y`, elementwise. /// /// `T` must be a vector of floating-point primitive types. /// /// `U` must be a vector of integers with the same number of elements and element size as `T`. /// /// Returns `0` for false and `!0` for true. #[rustc_nounwind] pub fn simd_ge(x: T, y: T) -> U; /// Shuffle two vectors by const indices. /// /// `T` must be a vector. /// /// `U` must be a **const** array of `i32`s. This means it must either refer to a named /// const or be given as an inline const expression (`const { ... }`). /// /// `V` must be a vector with the same element type as `T` and the same length as `U`. /// /// Returns a new vector such that element `i` is selected from `xy[idx[i]]`, where `xy` /// is the concatenation of `x` and `y`. It is a compile-time error if `idx[i]` is out-of-bounds /// of `xy`. #[rustc_nounwind] pub fn simd_shuffle(x: T, y: T, idx: U) -> V; /// Shuffle two vectors by const indices. /// /// `T` must be a vector. /// /// `U` must be a vector with the same element type as `T` and the same length as `IDX`. /// /// Returns a new vector such that element `i` is selected from `xy[IDX[i]]`, where `xy` /// is the concatenation of `x` and `y`. It is a compile-time error if `IDX[i]` is out-of-bounds /// of `xy`. #[rustc_nounwind] pub fn simd_shuffle_generic(x: T, y: T) -> U; /// Read a vector of pointers. /// /// `T` must be a vector. /// /// `U` must be a vector of pointers to the element type of `T`, with the same length as `T`. /// /// `V` must be a vector of integers with the same length as `T` (but any element size). /// /// `idx` must be a constant: either naming a constant item, or an inline /// `const {}` expression. /// /// For each pointer in `ptr`, if the corresponding value in `mask` is `!0`, read the pointer. /// Otherwise if the corresponding value in `mask` is `0`, return the corresponding value from /// `val`. /// /// # Safety /// Unmasked values in `T` must be readable as if by `::read` (e.g. aligned to the element /// type). /// /// `mask` must only contain `0` or `!0` values. #[rustc_nounwind] pub fn simd_gather(val: T, ptr: U, mask: V) -> T; /// Write to a vector of pointers. /// /// `T` must be a vector. /// /// `U` must be a vector of pointers to the element type of `T`, with the same length as `T`. /// /// `V` must be a vector of integers with the same length as `T` (but any element size). /// /// For each pointer in `ptr`, if the corresponding value in `mask` is `!0`, write the /// corresponding value in `val` to the pointer. /// Otherwise if the corresponding value in `mask` is `0`, do nothing. /// /// The stores happen in left-to-right order. /// (This is relevant in case two of the stores overlap.) /// /// # Safety /// Unmasked values in `T` must be writeable as if by `::write` (e.g. aligned to the element /// type). /// /// `mask` must only contain `0` or `!0` values. #[rustc_nounwind] pub fn simd_scatter(val: T, ptr: U, mask: V); /// Read a vector of pointers. /// /// `T` must be a vector. /// /// `U` must be a pointer to the element type of `T` /// /// `V` must be a vector of integers with the same length as `T` (but any element size). /// /// For each element, if the corresponding value in `mask` is `!0`, read the corresponding /// pointer offset from `ptr`. /// The first element is loaded from `ptr`, the second from `ptr.wrapping_offset(1)` and so on. /// Otherwise if the corresponding value in `mask` is `0`, return the corresponding value from /// `val`. /// /// # Safety /// Unmasked values in `T` must be readable as if by `::read` (e.g. aligned to the element /// type). /// /// `mask` must only contain `0` or `!0` values. #[rustc_nounwind] pub fn simd_masked_load(mask: V, ptr: U, val: T) -> T; /// Write to a vector of pointers. /// /// `T` must be a vector. /// /// `U` must be a pointer to the element type of `T` /// /// `V` must be a vector of integers with the same length as `T` (but any element size). /// /// For each element, if the corresponding value in `mask` is `!0`, write the corresponding /// value in `val` to the pointer offset from `ptr`. /// The first element is written to `ptr`, the second to `ptr.wrapping_offset(1)` and so on. /// Otherwise if the corresponding value in `mask` is `0`, do nothing. /// /// # Safety /// Unmasked values in `T` must be writeable as if by `::write` (e.g. aligned to the element /// type). /// /// `mask` must only contain `0` or `!0` values. #[rustc_nounwind] pub fn simd_masked_store(mask: V, ptr: U, val: T); /// Add two simd vectors elementwise, with saturation. /// /// `T` must be a vector of integer primitive types. #[rustc_nounwind] pub fn simd_saturating_add(x: T, y: T) -> T; /// Subtract two simd vectors elementwise, with saturation. /// /// `T` must be a vector of integer primitive types. /// /// Subtract `rhs` from `lhs`. #[rustc_nounwind] pub fn simd_saturating_sub(lhs: T, rhs: T) -> T; /// Add elements within a vector from left to right. /// /// `T` must be a vector of integer or floating-point primitive types. /// /// `U` must be the element type of `T`. /// /// Starting with the value `y`, add the elements of `x` and accumulate. #[rustc_nounwind] pub fn simd_reduce_add_ordered(x: T, y: U) -> U; /// Add elements within a vector in arbitrary order. May also be re-associated with /// unordered additions on the inputs/outputs. /// /// `T` must be a vector of integer or floating-point primitive types. /// /// `U` must be the element type of `T`. #[rustc_nounwind] pub fn simd_reduce_add_unordered(x: T) -> U; /// Multiply elements within a vector from left to right. /// /// `T` must be a vector of integer or floating-point primitive types. /// /// `U` must be the element type of `T`. /// /// Starting with the value `y`, multiply the elements of `x` and accumulate. #[rustc_nounwind] pub fn simd_reduce_mul_ordered(x: T, y: U) -> U; /// Multiply elements within a vector in arbitrary order. May also be re-associated with /// unordered additions on the inputs/outputs. /// /// `T` must be a vector of integer or floating-point primitive types. /// /// `U` must be the element type of `T`. #[rustc_nounwind] pub fn simd_reduce_mul_unordered(x: T) -> U; /// Check if all mask values are true. /// /// `T` must be a vector of integer primitive types. /// /// # Safety /// `x` must contain only `0` or `!0`. #[rustc_nounwind] pub fn simd_reduce_all(x: T) -> bool; /// Check if any mask value is true. /// /// `T` must be a vector of integer primitive types. /// /// # Safety /// `x` must contain only `0` or `!0`. #[rustc_nounwind] pub fn simd_reduce_any(x: T) -> bool; /// Return the maximum element of a vector. /// /// `T` must be a vector of integer or floating-point primitive types. /// /// `U` must be the element type of `T`. /// /// For floating-point values, uses IEEE-754 `maxNum`. #[rustc_nounwind] pub fn simd_reduce_max(x: T) -> U; /// Return the minimum element of a vector. /// /// `T` must be a vector of integer or floating-point primitive types. /// /// `U` must be the element type of `T`. /// /// For floating-point values, uses IEEE-754 `minNum`. #[rustc_nounwind] pub fn simd_reduce_min(x: T) -> U; /// Logical "and" all elements together. /// /// `T` must be a vector of integer or floating-point primitive types. /// /// `U` must be the element type of `T`. #[rustc_nounwind] pub fn simd_reduce_and(x: T) -> U; /// Logical "or" all elements together. /// /// `T` must be a vector of integer or floating-point primitive types. /// /// `U` must be the element type of `T`. #[rustc_nounwind] pub fn simd_reduce_or(x: T) -> U; /// Logical "exclusive or" all elements together. /// /// `T` must be a vector of integer or floating-point primitive types. /// /// `U` must be the element type of `T`. #[rustc_nounwind] pub fn simd_reduce_xor(x: T) -> U; /// Truncate an integer vector to a bitmask. /// /// `T` must be an integer vector. /// /// `U` must be either the smallest unsigned integer with at least as many bits as the length /// of `T`, or the smallest array of `u8` with as many bits as the length of `T`. /// /// Each element is truncated to a single bit and packed into the result. /// /// No matter whether the output is an array or an unsigned integer, it is treated as a single /// contiguous list of bits. The bitmask is always packed on the least-significant side of the /// output, and padded with 0s in the most-significant bits. The order of the bits depends on /// endianness: /// /// * On little endian, the least significant bit corresponds to the first vector element. /// * On big endian, the least significant bit corresponds to the last vector element. /// /// For example, `[!0, 0, !0, !0]` packs to `0b1101` on little endian and `0b1011` on big /// endian. /// /// To consider a larger example, `[!0, 0, 0, 0, 0, 0, 0, 0, !0, !0, 0, 0, 0, 0, !0, 0]` packs /// to `[0b00000001, 0b01000011]` or `0b0100001100000001` on little endian, and `[0b10000000, /// 0b11000010]` or `0b1000000011000010` on big endian. /// /// # Safety /// `x` must contain only `0` and `!0`. #[rustc_nounwind] pub fn simd_bitmask(x: T) -> U; /// Select elements from a mask. /// /// `M` must be an integer vector. /// /// `T` must be a vector with the same number of elements as `M`. /// /// For each element, if the corresponding value in `mask` is `!0`, select the element from /// `if_true`. If the corresponding value in `mask` is `0`, select the element from /// `if_false`. /// /// # Safety /// `mask` must only contain `0` and `!0`. #[rustc_nounwind] pub fn simd_select(mask: M, if_true: T, if_false: T) -> T; /// Select elements from a bitmask. /// /// `M` must be an unsigned integer or array of `u8`, matching `simd_bitmask`. /// /// `T` must be a vector. /// /// For each element, if the bit in `mask` is `1`, select the element from /// `if_true`. If the corresponding bit in `mask` is `0`, select the element from /// `if_false`. /// /// The bitmask bit order matches `simd_bitmask`. /// /// # Safety /// Padding bits must be all zero. #[rustc_nounwind] pub fn simd_select_bitmask(m: M, yes: T, no: T) -> T; /// Elementwise calculates the offset from a pointer vector, potentially wrapping. /// /// `T` must be a vector of pointers. /// /// `U` must be a vector of `isize` or `usize` with the same number of elements as `T`. /// /// Operates as if by `::wrapping_offset`. #[rustc_nounwind] pub fn simd_arith_offset(ptr: T, offset: U) -> T; /// Cast a vector of pointers. /// /// `T` and `U` must be vectors of pointers with the same number of elements. #[rustc_nounwind] pub fn simd_cast_ptr(ptr: T) -> U; /// Expose a vector of pointers as a vector of addresses. /// /// `T` must be a vector of pointers. /// /// `U` must be a vector of `usize` with the same length as `T`. #[rustc_nounwind] pub fn simd_expose_provenance(ptr: T) -> U; /// Create a vector of pointers from a vector of addresses. /// /// `T` must be a vector of `usize`. /// /// `U` must be a vector of pointers, with the same length as `T`. #[rustc_nounwind] pub fn simd_with_exposed_provenance(addr: T) -> U; /// Swap bytes of each element. /// /// `T` must be a vector of integers. #[rustc_nounwind] pub fn simd_bswap(x: T) -> T; /// Reverse bits of each element. /// /// `T` must be a vector of integers. #[rustc_nounwind] pub fn simd_bitreverse(x: T) -> T; /// Count the leading zeros of each element. /// /// `T` must be a vector of integers. #[rustc_nounwind] pub fn simd_ctlz(x: T) -> T; /// Count the number of ones in each element. /// /// `T` must be a vector of integers. #[rustc_nounwind] #[cfg(not(bootstrap))] pub fn simd_ctpop(x: T) -> T; /// Count the trailing zeros of each element. /// /// `T` must be a vector of integers. #[rustc_nounwind] pub fn simd_cttz(x: T) -> T; /// Round up each element to the next highest integer-valued float. /// /// `T` must be a vector of floats. #[rustc_nounwind] pub fn simd_ceil(x: T) -> T; /// Round down each element to the next lowest integer-valued float. /// /// `T` must be a vector of floats. #[rustc_nounwind] pub fn simd_floor(x: T) -> T; /// Round each element to the closest integer-valued float. /// Ties are resolved by rounding away from 0. /// /// `T` must be a vector of floats. #[rustc_nounwind] pub fn simd_round(x: T) -> T; /// Return the integer part of each element as an integer-valued float. /// In other words, non-integer values are truncated towards zero. /// /// `T` must be a vector of floats. #[rustc_nounwind] pub fn simd_trunc(x: T) -> T; /// Takes the square root of each element. /// /// `T` must be a vector of floats. #[rustc_nounwind] pub fn simd_fsqrt(x: T) -> T; /// Computes `(x*y) + z` for each element, but without any intermediate rounding. /// /// `T` must be a vector of floats. #[rustc_nounwind] pub fn simd_fma(x: T, y: T, z: T) -> T; // Computes the sine of each element. /// /// `T` must be a vector of floats. #[rustc_nounwind] pub fn simd_fsin(a: T) -> T; // Computes the cosine of each element. /// /// `T` must be a vector of floats. #[rustc_nounwind] pub fn simd_fcos(a: T) -> T; // Computes the exponential function of each element. /// /// `T` must be a vector of floats. #[rustc_nounwind] pub fn simd_fexp(a: T) -> T; // Computes 2 raised to the power of each element. /// /// `T` must be a vector of floats. #[rustc_nounwind] pub fn simd_fexp2(a: T) -> T; // Computes the base 10 logarithm of each element. /// /// `T` must be a vector of floats. #[rustc_nounwind] pub fn simd_flog10(a: T) -> T; // Computes the base 2 logarithm of each element. /// /// `T` must be a vector of floats. #[rustc_nounwind] pub fn simd_flog2(a: T) -> T; // Computes the natural logarithm of each element. /// /// `T` must be a vector of floats. #[rustc_nounwind] pub fn simd_flog(a: T) -> T; }