// Copyright 2015 The Rust Project Developers. See the COPYRIGHT // file at the top-level directory of this distribution and at // http://rust-lang.org/COPYRIGHT. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. //! Shim which is passed to Cargo as "rustc" when running the bootstrap. //! //! This shim will take care of some various tasks that our build process //! requires that Cargo can't quite do through normal configuration: //! //! 1. When compiling build scripts and build dependencies, we need a guaranteed //! full standard library available. The only compiler which actually has //! this is the snapshot, so we detect this situation and always compile with //! the snapshot compiler. //! 2. We pass a bunch of `--cfg` and other flags based on what we're compiling //! (and this slightly differs based on a whether we're using a snapshot or //! not), so we do that all here. //! //! This may one day be replaced by RUSTFLAGS, but the dynamic nature of //! switching compilers for the bootstrap and for build scripts will probably //! never get replaced. extern crate bootstrap; use std::env; use std::ffi::OsString; use std::path::PathBuf; use std::process::Command; fn main() { let args = env::args_os().skip(1).collect::>(); // Detect whether or not we're a build script depending on whether --target // is passed (a bit janky...) let is_build_script = args.iter() .position(|i| i.to_str() == Some("--target")) .is_none(); // Build scripts always use the snapshot compiler which is guaranteed to be // able to produce an executable, whereas intermediate compilers may not // have the standard library built yet and may not be able to produce an // executable. Otherwise we just use the standard compiler we're // bootstrapping with. let rustc = if is_build_script { env::var_os("RUSTC_SNAPSHOT").unwrap() } else { env::var_os("RUSTC_REAL").unwrap() }; let mut cmd = Command::new(rustc); cmd.args(&args) .arg("--cfg").arg(format!("stage{}", env::var("RUSTC_STAGE").unwrap())); if is_build_script { // Build scripts are always built with the snapshot compiler, so we need // to be sure to set up the right path information for the OS dynamic // linker to find the libraries in question. if let Some(p) = env::var_os("RUSTC_SNAPSHOT_LIBDIR") { let mut path = bootstrap::dylib_path(); path.insert(0, PathBuf::from(p)); cmd.env(bootstrap::dylib_path_var(), env::join_paths(path).unwrap()); } } else { cmd.arg("--sysroot").arg(env::var_os("RUSTC_SYSROOT").unwrap()); // When we build Rust dylibs they're all intended for intermediate // usage, so make sure we pass the -Cprefer-dynamic flag instead of // linking all deps statically into the dylib. cmd.arg("-Cprefer-dynamic"); if let Some(s) = env::var_os("MUSL_ROOT") { let mut root = OsString::from("native="); root.push(&s); root.push("/lib"); cmd.arg("-L").arg(&root); } if let Ok(s) = env::var("RUSTC_FLAGS") { cmd.args(&s.split(" ").filter(|s| !s.is_empty()).collect::>()); } } // Set various options from config.toml to configure how we're building // code. if env::var("RUSTC_DEBUGINFO") == Ok("true".to_string()) { cmd.arg("-g"); } if env::var("RUSTC_RPATH") == Ok("true".to_string()) { cmd.arg("-Crpath"); } let debug_assertions = match env::var("RUSTC_DEBUG_ASSERTIONS") { Ok(s) => if s == "true" {"y"} else {"n"}, Err(..) => "n", }; cmd.arg("-C").arg(format!("debug-assertions={}", debug_assertions)); if let Ok(s) = env::var("RUSTC_CODEGEN_UNITS") { cmd.arg("-C").arg(format!("codegen-units={}", s)); } // Actually run the compiler! std::process::exit(match cmd.status() { Ok(s) => s.code().unwrap_or(1), Err(e) => panic!("\n\nfailed to run {:?}: {}\n\n", cmd, e), }) }