// Copyright 2017 The Rust Project Developers. See the COPYRIGHT // file at the top-level directory of this distribution and at // http://rust-lang.org/COPYRIGHT. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. // The wasm32-unknown-unknown target is currently a highly experimental version // of a wasm-based target which does *not* use the Emscripten toolchain. Instead // this is a pretty flavorful (aka hacked up) target right now. The definition // and semantics of this target are likely to change and so this shouldn't be // relied on just yet. // // In general everyone is currently waiting on a linker for wasm code. In the // meantime we have no means of actually making use of the traditional separate // compilation model. At a high level this means that assembling Rust programs // into a WebAssembly program looks like: // // 1. All intermediate artifacts are LLVM bytecode. We'll be using LLVM as // a linker later on. // 2. For the final artifact we emit one giant assembly file (WebAssembly // doesn't have an object file format). To do this we force LTO to be turned // on (`requires_lto` below) to ensure all Rust code is in one module. Any // "linked" C library is basically just ignored. // 3. Using LLVM we emit a `foo.s` file (assembly) with some... what I can only // describe as arcane syntax. From there we need to actually change this // into a wasm module. For this step we use the `binaryen` project. This // project is mostly intended as a WebAssembly code generator, but for now // we're just using its LLVM-assembly-to-wasm-module conversion utilities. // // And voila, out comes a web assembly module! There's some various tweaks here // and there, but that's the high level at least. Note that this will be // rethought from the ground up once a linker (lld) is available, so this is all // temporary and should improve in the future. use LinkerFlavor; use super::{Target, TargetOptions, PanicStrategy}; pub fn target() -> Result { let opts = TargetOptions { linker: "not-used".to_string(), // we allow dynamic linking, but only cdylibs. Basically we allow a // final library artifact that exports some symbols (a wasm module) but // we don't allow intermediate `dylib` crate types dynamic_linking: true, only_cdylib: true, // This means we'll just embed a `start` function in the wasm module executables: true, // relatively self-explanatory! exe_suffix: ".wasm".to_string(), dll_prefix: "".to_string(), dll_suffix: ".wasm".to_string(), linker_is_gnu: false, // We're storing bitcode for now in all the rlibs obj_is_bitcode: true, // A bit of a lie, but "eh" max_atomic_width: Some(32), // Unwinding doesn't work right now, so the whole target unconditionally // defaults to panic=abort. Note that this is guaranteed to change in // the future once unwinding is implemented. Don't rely on this. panic_strategy: PanicStrategy::Abort, // There's no linker yet so we're forced to use LLVM as a linker. This // means that we must always enable LTO for final artifacts. requires_lto: true, // Wasm doesn't have atomics yet, so tell LLVM that we're in a single // threaded model which will legalize atomics to normal operations. singlethread: true, // Because we're always enabling LTO we can't enable builtin lowering as // otherwise we'll lower the definition of the `memcpy` function to // memcpy itself. Note that this is specifically because we're // performing LTO with compiler-builtins. no_builtins: true, .. Default::default() }; Ok(Target { llvm_target: "wasm32-unknown-unknown".to_string(), target_endian: "little".to_string(), target_pointer_width: "32".to_string(), target_c_int_width: "32".to_string(), // This is basically guaranteed to change in the future, don't rely on // this. Use `not(target_os = "emscripten")` for now. target_os: "unknown".to_string(), target_env: "".to_string(), target_vendor: "unknown".to_string(), data_layout: "e-m:e-p:32:32-i64:64-n32:64-S128".to_string(), arch: "wasm32".to_string(), // A bit of a lie, but it gets the job done linker_flavor: LinkerFlavor::Binaryen, options: opts, }) }