//! Partitioning Codegen Units for Incremental Compilation //! ====================================================== //! //! The task of this module is to take the complete set of monomorphizations of //! a crate and produce a set of codegen units from it, where a codegen unit //! is a named set of (mono-item, linkage) pairs. That is, this module //! decides which monomorphization appears in which codegen units with which //! linkage. The following paragraphs describe some of the background on the //! partitioning scheme. //! //! The most important opportunity for saving on compilation time with //! incremental compilation is to avoid re-codegenning and re-optimizing code. //! Since the unit of codegen and optimization for LLVM is "modules" or, how //! we call them "codegen units", the particulars of how much time can be saved //! by incremental compilation are tightly linked to how the output program is //! partitioned into these codegen units prior to passing it to LLVM -- //! especially because we have to treat codegen units as opaque entities once //! they are created: There is no way for us to incrementally update an existing //! LLVM module and so we have to build any such module from scratch if it was //! affected by some change in the source code. //! //! From that point of view it would make sense to maximize the number of //! codegen units by, for example, putting each function into its own module. //! That way only those modules would have to be re-compiled that were actually //! affected by some change, minimizing the number of functions that could have //! been re-used but just happened to be located in a module that is //! re-compiled. //! //! However, since LLVM optimization does not work across module boundaries, //! using such a highly granular partitioning would lead to very slow runtime //! code since it would effectively prohibit inlining and other inter-procedure //! optimizations. We want to avoid that as much as possible. //! //! Thus we end up with a trade-off: The bigger the codegen units, the better //! LLVM's optimizer can do its work, but also the smaller the compilation time //! reduction we get from incremental compilation. //! //! Ideally, we would create a partitioning such that there are few big codegen //! units with few interdependencies between them. For now though, we use the //! following heuristic to determine the partitioning: //! //! - There are two codegen units for every source-level module: //! - One for "stable", that is non-generic, code //! - One for more "volatile" code, i.e., monomorphized instances of functions //! defined in that module //! //! In order to see why this heuristic makes sense, let's take a look at when a //! codegen unit can get invalidated: //! //! 1. The most straightforward case is when the BODY of a function or global //! changes. Then any codegen unit containing the code for that item has to be //! re-compiled. Note that this includes all codegen units where the function //! has been inlined. //! //! 2. The next case is when the SIGNATURE of a function or global changes. In //! this case, all codegen units containing a REFERENCE to that item have to be //! re-compiled. This is a superset of case 1. //! //! 3. The final and most subtle case is when a REFERENCE to a generic function //! is added or removed somewhere. Even though the definition of the function //! might be unchanged, a new REFERENCE might introduce a new monomorphized //! instance of this function which has to be placed and compiled somewhere. //! Conversely, when removing a REFERENCE, it might have been the last one with //! that particular set of generic arguments and thus we have to remove it. //! //! From the above we see that just using one codegen unit per source-level //! module is not such a good idea, since just adding a REFERENCE to some //! generic item somewhere else would invalidate everything within the module //! containing the generic item. The heuristic above reduces this detrimental //! side-effect of references a little by at least not touching the non-generic //! code of the module. //! //! A Note on Inlining //! ------------------ //! As briefly mentioned above, in order for LLVM to be able to inline a //! function call, the body of the function has to be available in the LLVM //! module where the call is made. This has a few consequences for partitioning: //! //! - The partitioning algorithm has to take care of placing functions into all //! codegen units where they should be available for inlining. It also has to //! decide on the correct linkage for these functions. //! //! - The partitioning algorithm has to know which functions are likely to get //! inlined, so it can distribute function instantiations accordingly. Since //! there is no way of knowing for sure which functions LLVM will decide to //! inline in the end, we apply a heuristic here: Only functions marked with //! `#[inline]` are considered for inlining by the partitioner. The current //! implementation will not try to determine if a function is likely to be //! inlined by looking at the functions definition. //! //! Note though that as a side-effect of creating a codegen units per //! source-level module, functions from the same module will be available for //! inlining, even when they are not marked #[inline]. use std::collections::hash_map::Entry; use std::cmp; use std::sync::Arc; use syntax::symbol::InternedString; use rustc::dep_graph::{WorkProductId, WorkProduct, DepNode, DepConstructor}; use rustc::hir::{CodegenFnAttrFlags, HirId}; use rustc::hir::def_id::{CrateNum, DefId, LOCAL_CRATE, CRATE_DEF_INDEX}; use rustc::hir::map::DefPathData; use rustc::mir::mono::{Linkage, Visibility, CodegenUnitNameBuilder}; use rustc::middle::exported_symbols::SymbolExportLevel; use rustc::ty::{self, TyCtxt, InstanceDef}; use rustc::ty::print::characteristic_def_id_of_type; use rustc::ty::query::Providers; use rustc::util::common::time; use rustc::util::nodemap::{DefIdSet, FxHashMap, FxHashSet}; use rustc::mir::mono::MonoItem; use crate::monomorphize::collector::InliningMap; use crate::monomorphize::collector::{self, MonoItemCollectionMode}; use crate::monomorphize::item::{MonoItemExt, InstantiationMode}; pub use rustc::mir::mono::CodegenUnit; pub enum PartitioningStrategy { /// Generates one codegen unit per source-level module. PerModule, /// Partition the whole crate into a fixed number of codegen units. FixedUnitCount(usize) } pub trait CodegenUnitExt<'tcx> { fn as_codegen_unit(&self) -> &CodegenUnit<'tcx>; fn contains_item(&self, item: &MonoItem<'tcx>) -> bool { self.items().contains_key(item) } fn name<'a>(&'a self) -> &'a InternedString where 'tcx: 'a, { &self.as_codegen_unit().name() } fn items(&self) -> &FxHashMap, (Linkage, Visibility)> { &self.as_codegen_unit().items() } fn work_product_id(&self) -> WorkProductId { WorkProductId::from_cgu_name(&self.name().as_str()) } fn work_product(&self, tcx: TyCtxt<'_, '_, '_>) -> WorkProduct { let work_product_id = self.work_product_id(); tcx.dep_graph .previous_work_product(&work_product_id) .unwrap_or_else(|| { panic!("Could not find work-product for CGU `{}`", self.name()) }) } fn items_in_deterministic_order<'a>(&self, tcx: TyCtxt<'a, 'tcx, 'tcx>) -> Vec<(MonoItem<'tcx>, (Linkage, Visibility))> { // The codegen tests rely on items being process in the same order as // they appear in the file, so for local items, we sort by node_id first #[derive(PartialEq, Eq, PartialOrd, Ord)] pub struct ItemSortKey(Option, ty::SymbolName); fn item_sort_key<'a, 'tcx>(tcx: TyCtxt<'a, 'tcx, 'tcx>, item: MonoItem<'tcx>) -> ItemSortKey { ItemSortKey(match item { MonoItem::Fn(ref instance) => { match instance.def { // We only want to take HirIds of user-defined // instances into account. The others don't matter for // the codegen tests and can even make item order // unstable. InstanceDef::Item(def_id) => { tcx.hir().as_local_hir_id(def_id) } InstanceDef::VtableShim(..) | InstanceDef::Intrinsic(..) | InstanceDef::FnPtrShim(..) | InstanceDef::Virtual(..) | InstanceDef::ClosureOnceShim { .. } | InstanceDef::DropGlue(..) | InstanceDef::CloneShim(..) => { None } } } MonoItem::Static(def_id) => { tcx.hir().as_local_hir_id(def_id) } MonoItem::GlobalAsm(hir_id) => { Some(hir_id) } }, item.symbol_name(tcx)) } let mut items: Vec<_> = self.items().iter().map(|(&i, &l)| (i, l)).collect(); items.sort_by_cached_key(|&(i, _)| item_sort_key(tcx, i)); items } fn codegen_dep_node(&self, tcx: TyCtxt<'_, 'tcx, 'tcx>) -> DepNode { DepNode::new(tcx, DepConstructor::CompileCodegenUnit(self.name().clone())) } } impl<'tcx> CodegenUnitExt<'tcx> for CodegenUnit<'tcx> { fn as_codegen_unit(&self) -> &CodegenUnit<'tcx> { self } } // Anything we can't find a proper codegen unit for goes into this. fn fallback_cgu_name(name_builder: &mut CodegenUnitNameBuilder<'_, '_, '_>) -> InternedString { name_builder.build_cgu_name(LOCAL_CRATE, &["fallback"], Some("cgu")) } pub fn partition<'a, 'tcx, I>(tcx: TyCtxt<'a, 'tcx, 'tcx>, mono_items: I, strategy: PartitioningStrategy, inlining_map: &InliningMap<'tcx>) -> Vec> where I: Iterator> { // In the first step, we place all regular monomorphizations into their // respective 'home' codegen unit. Regular monomorphizations are all // functions and statics defined in the local crate. let mut initial_partitioning = place_root_mono_items(tcx, mono_items); initial_partitioning.codegen_units.iter_mut().for_each(|cgu| cgu.estimate_size(tcx)); debug_dump(tcx, "INITIAL PARTITIONING:", initial_partitioning.codegen_units.iter()); // If the partitioning should produce a fixed count of codegen units, merge // until that count is reached. if let PartitioningStrategy::FixedUnitCount(count) = strategy { merge_codegen_units(tcx, &mut initial_partitioning, count); debug_dump(tcx, "POST MERGING:", initial_partitioning.codegen_units.iter()); } // In the next step, we use the inlining map to determine which additional // monomorphizations have to go into each codegen unit. These additional // monomorphizations can be drop-glue, functions from external crates, and // local functions the definition of which is marked with #[inline]. let mut post_inlining = place_inlined_mono_items(initial_partitioning, inlining_map); post_inlining.codegen_units.iter_mut().for_each(|cgu| cgu.estimate_size(tcx)); debug_dump(tcx, "POST INLINING:", post_inlining.codegen_units.iter()); // Next we try to make as many symbols "internal" as possible, so LLVM has // more freedom to optimize. if !tcx.sess.opts.cg.link_dead_code { internalize_symbols(tcx, &mut post_inlining, inlining_map); } // Finally, sort by codegen unit name, so that we get deterministic results let PostInliningPartitioning { codegen_units: mut result, mono_item_placements: _, internalization_candidates: _, } = post_inlining; result.sort_by(|cgu1, cgu2| { cgu1.name().cmp(cgu2.name()) }); result } struct PreInliningPartitioning<'tcx> { codegen_units: Vec>, roots: FxHashSet>, internalization_candidates: FxHashSet>, } /// For symbol internalization, we need to know whether a symbol/mono-item is /// accessed from outside the codegen unit it is defined in. This type is used /// to keep track of that. #[derive(Clone, PartialEq, Eq, Debug)] enum MonoItemPlacement { SingleCgu { cgu_name: InternedString }, MultipleCgus, } struct PostInliningPartitioning<'tcx> { codegen_units: Vec>, mono_item_placements: FxHashMap, MonoItemPlacement>, internalization_candidates: FxHashSet>, } fn place_root_mono_items<'a, 'tcx, I>(tcx: TyCtxt<'a, 'tcx, 'tcx>, mono_items: I) -> PreInliningPartitioning<'tcx> where I: Iterator> { let mut roots = FxHashSet::default(); let mut codegen_units = FxHashMap::default(); let is_incremental_build = tcx.sess.opts.incremental.is_some(); let mut internalization_candidates = FxHashSet::default(); // Determine if monomorphizations instantiated in this crate will be made // available to downstream crates. This depends on whether we are in // share-generics mode and whether the current crate can even have // downstream crates. let export_generics = tcx.sess.opts.share_generics() && tcx.local_crate_exports_generics(); let cgu_name_builder = &mut CodegenUnitNameBuilder::new(tcx); let cgu_name_cache = &mut FxHashMap::default(); for mono_item in mono_items { match mono_item.instantiation_mode(tcx) { InstantiationMode::GloballyShared { .. } => {} InstantiationMode::LocalCopy => continue, } let characteristic_def_id = characteristic_def_id_of_mono_item(tcx, mono_item); let is_volatile = is_incremental_build && mono_item.is_generic_fn(); let codegen_unit_name = match characteristic_def_id { Some(def_id) => compute_codegen_unit_name(tcx, cgu_name_builder, def_id, is_volatile, cgu_name_cache), None => fallback_cgu_name(cgu_name_builder), }; let codegen_unit = codegen_units.entry(codegen_unit_name.clone()) .or_insert_with(|| CodegenUnit::new(codegen_unit_name.clone())); let mut can_be_internalized = true; let (linkage, visibility) = mono_item_linkage_and_visibility( tcx, &mono_item, &mut can_be_internalized, export_generics, ); if visibility == Visibility::Hidden && can_be_internalized { internalization_candidates.insert(mono_item); } codegen_unit.items_mut().insert(mono_item, (linkage, visibility)); roots.insert(mono_item); } // always ensure we have at least one CGU; otherwise, if we have a // crate with just types (for example), we could wind up with no CGU if codegen_units.is_empty() { let codegen_unit_name = fallback_cgu_name(cgu_name_builder); codegen_units.insert(codegen_unit_name.clone(), CodegenUnit::new(codegen_unit_name.clone())); } PreInliningPartitioning { codegen_units: codegen_units.into_iter() .map(|(_, codegen_unit)| codegen_unit) .collect(), roots, internalization_candidates, } } fn mono_item_linkage_and_visibility( tcx: TyCtxt<'a, 'tcx, 'tcx>, mono_item: &MonoItem<'tcx>, can_be_internalized: &mut bool, export_generics: bool, ) -> (Linkage, Visibility) { if let Some(explicit_linkage) = mono_item.explicit_linkage(tcx) { return (explicit_linkage, Visibility::Default) } let vis = mono_item_visibility( tcx, mono_item, can_be_internalized, export_generics, ); (Linkage::External, vis) } fn mono_item_visibility( tcx: TyCtxt<'a, 'tcx, 'tcx>, mono_item: &MonoItem<'tcx>, can_be_internalized: &mut bool, export_generics: bool, ) -> Visibility { let instance = match mono_item { // This is pretty complicated, go below MonoItem::Fn(instance) => instance, // Misc handling for generics and such, but otherwise MonoItem::Static(def_id) => { return if tcx.is_reachable_non_generic(*def_id) { *can_be_internalized = false; default_visibility(tcx, *def_id, false) } else { Visibility::Hidden }; } MonoItem::GlobalAsm(hir_id) => { let def_id = tcx.hir().local_def_id_from_hir_id(*hir_id); return if tcx.is_reachable_non_generic(def_id) { *can_be_internalized = false; default_visibility(tcx, def_id, false) } else { Visibility::Hidden }; } }; let def_id = match instance.def { InstanceDef::Item(def_id) => def_id, // These are all compiler glue and such, never exported, always hidden. InstanceDef::VtableShim(..) | InstanceDef::FnPtrShim(..) | InstanceDef::Virtual(..) | InstanceDef::Intrinsic(..) | InstanceDef::ClosureOnceShim { .. } | InstanceDef::DropGlue(..) | InstanceDef::CloneShim(..) => { return Visibility::Hidden } }; // The `start_fn` lang item is actually a monomorphized instance of a // function in the standard library, used for the `main` function. We don't // want to export it so we tag it with `Hidden` visibility but this symbol // is only referenced from the actual `main` symbol which we unfortunately // don't know anything about during partitioning/collection. As a result we // forcibly keep this symbol out of the `internalization_candidates` set. // // FIXME: eventually we don't want to always force this symbol to have // hidden visibility, it should indeed be a candidate for // internalization, but we have to understand that it's referenced // from the `main` symbol we'll generate later. // // This may be fixable with a new `InstanceDef` perhaps? Unsure! if tcx.lang_items().start_fn() == Some(def_id) { *can_be_internalized = false; return Visibility::Hidden } let is_generic = instance.substs.non_erasable_generics().next().is_some(); // Upstream `DefId` instances get different handling than local ones if !def_id.is_local() { return if export_generics && is_generic { // If it is a upstream monomorphization // and we export generics, we must make // it available to downstream crates. *can_be_internalized = false; default_visibility(tcx, def_id, true) } else { Visibility::Hidden } } if is_generic { if export_generics { if tcx.is_unreachable_local_definition(def_id) { // This instance cannot be used // from another crate. Visibility::Hidden } else { // This instance might be useful in // a downstream crate. *can_be_internalized = false; default_visibility(tcx, def_id, true) } } else { // We are not exporting generics or // the definition is not reachable // for downstream crates, we can // internalize its instantiations. Visibility::Hidden } } else { // If this isn't a generic function then we mark this a `Default` if // this is a reachable item, meaning that it's a symbol other crates may // access when they link to us. if tcx.is_reachable_non_generic(def_id) { *can_be_internalized = false; debug_assert!(!is_generic); return default_visibility(tcx, def_id, false) } // If this isn't reachable then we're gonna tag this with `Hidden` // visibility. In some situations though we'll want to prevent this // symbol from being internalized. // // There's two categories of items here: // // * First is weak lang items. These are basically mechanisms for // libcore to forward-reference symbols defined later in crates like // the standard library or `#[panic_handler]` definitions. The // definition of these weak lang items needs to be referenceable by // libcore, so we're no longer a candidate for internalization. // Removal of these functions can't be done by LLVM but rather must be // done by the linker as it's a non-local decision. // // * Second is "std internal symbols". Currently this is primarily used // for allocator symbols. Allocators are a little weird in their // implementation, but the idea is that the compiler, at the last // minute, defines an allocator with an injected object file. The // `alloc` crate references these symbols (`__rust_alloc`) and the // definition doesn't get hooked up until a linked crate artifact is // generated. // // The symbols synthesized by the compiler (`__rust_alloc`) are thin // veneers around the actual implementation, some other symbol which // implements the same ABI. These symbols (things like `__rg_alloc`, // `__rdl_alloc`, `__rde_alloc`, etc), are all tagged with "std // internal symbols". // // The std-internal symbols here **should not show up in a dll as an // exported interface**, so they return `false` from // `is_reachable_non_generic` above and we'll give them `Hidden` // visibility below. Like the weak lang items, though, we can't let // LLVM internalize them as this decision is left up to the linker to // omit them, so prevent them from being internalized. let attrs = tcx.codegen_fn_attrs(def_id); if attrs.flags.contains(CodegenFnAttrFlags::RUSTC_STD_INTERNAL_SYMBOL) { *can_be_internalized = false; } Visibility::Hidden } } fn default_visibility(tcx: TyCtxt<'_, '_, '_>, id: DefId, is_generic: bool) -> Visibility { if !tcx.sess.target.target.options.default_hidden_visibility { return Visibility::Default } // Generic functions never have export level C if is_generic { return Visibility::Hidden } // Things with export level C don't get instantiated in // downstream crates if !id.is_local() { return Visibility::Hidden } // C-export level items remain at `Default`, all other internal // items become `Hidden` match tcx.reachable_non_generics(id.krate).get(&id) { Some(SymbolExportLevel::C) => Visibility::Default, _ => Visibility::Hidden, } } fn merge_codegen_units<'tcx>(tcx: TyCtxt<'_, 'tcx, 'tcx>, initial_partitioning: &mut PreInliningPartitioning<'tcx>, target_cgu_count: usize) { assert!(target_cgu_count >= 1); let codegen_units = &mut initial_partitioning.codegen_units; // Note that at this point in time the `codegen_units` here may not be in a // deterministic order (but we know they're deterministically the same set). // We want this merging to produce a deterministic ordering of codegen units // from the input. // // Due to basically how we've implemented the merging below (merge the two // smallest into each other) we're sure to start off with a deterministic // order (sorted by name). This'll mean that if two cgus have the same size // the stable sort below will keep everything nice and deterministic. codegen_units.sort_by_key(|cgu| *cgu.name()); // Merge the two smallest codegen units until the target size is reached. while codegen_units.len() > target_cgu_count { // Sort small cgus to the back codegen_units.sort_by_cached_key(|cgu| cmp::Reverse(cgu.size_estimate())); let mut smallest = codegen_units.pop().unwrap(); let second_smallest = codegen_units.last_mut().unwrap(); second_smallest.modify_size_estimate(smallest.size_estimate()); for (k, v) in smallest.items_mut().drain() { second_smallest.items_mut().insert(k, v); } } let cgu_name_builder = &mut CodegenUnitNameBuilder::new(tcx); for (index, cgu) in codegen_units.iter_mut().enumerate() { cgu.set_name(numbered_codegen_unit_name(cgu_name_builder, index)); } } fn place_inlined_mono_items<'tcx>(initial_partitioning: PreInliningPartitioning<'tcx>, inlining_map: &InliningMap<'tcx>) -> PostInliningPartitioning<'tcx> { let mut new_partitioning = Vec::new(); let mut mono_item_placements = FxHashMap::default(); let PreInliningPartitioning { codegen_units: initial_cgus, roots, internalization_candidates, } = initial_partitioning; let single_codegen_unit = initial_cgus.len() == 1; for old_codegen_unit in initial_cgus { // Collect all items that need to be available in this codegen unit let mut reachable = FxHashSet::default(); for root in old_codegen_unit.items().keys() { follow_inlining(*root, inlining_map, &mut reachable); } let mut new_codegen_unit = CodegenUnit::new(old_codegen_unit.name().clone()); // Add all monomorphizations that are not already there for mono_item in reachable { if let Some(linkage) = old_codegen_unit.items().get(&mono_item) { // This is a root, just copy it over new_codegen_unit.items_mut().insert(mono_item, *linkage); } else { if roots.contains(&mono_item) { bug!("GloballyShared mono-item inlined into other CGU: \ {:?}", mono_item); } // This is a cgu-private copy new_codegen_unit.items_mut().insert( mono_item, (Linkage::Internal, Visibility::Default), ); } if !single_codegen_unit { // If there is more than one codegen unit, we need to keep track // in which codegen units each monomorphization is placed: match mono_item_placements.entry(mono_item) { Entry::Occupied(e) => { let placement = e.into_mut(); debug_assert!(match *placement { MonoItemPlacement::SingleCgu { ref cgu_name } => { *cgu_name != *new_codegen_unit.name() } MonoItemPlacement::MultipleCgus => true, }); *placement = MonoItemPlacement::MultipleCgus; } Entry::Vacant(e) => { e.insert(MonoItemPlacement::SingleCgu { cgu_name: new_codegen_unit.name().clone() }); } } } } new_partitioning.push(new_codegen_unit); } return PostInliningPartitioning { codegen_units: new_partitioning, mono_item_placements, internalization_candidates, }; fn follow_inlining<'tcx>(mono_item: MonoItem<'tcx>, inlining_map: &InliningMap<'tcx>, visited: &mut FxHashSet>) { if !visited.insert(mono_item) { return; } inlining_map.with_inlining_candidates(mono_item, |target| { follow_inlining(target, inlining_map, visited); }); } } fn internalize_symbols<'a, 'tcx>(_tcx: TyCtxt<'a, 'tcx, 'tcx>, partitioning: &mut PostInliningPartitioning<'tcx>, inlining_map: &InliningMap<'tcx>) { if partitioning.codegen_units.len() == 1 { // Fast path for when there is only one codegen unit. In this case we // can internalize all candidates, since there is nowhere else they // could be accessed from. for cgu in &mut partitioning.codegen_units { for candidate in &partitioning.internalization_candidates { cgu.items_mut().insert(*candidate, (Linkage::Internal, Visibility::Default)); } } return; } // Build a map from every monomorphization to all the monomorphizations that // reference it. let mut accessor_map: FxHashMap, Vec>> = Default::default(); inlining_map.iter_accesses(|accessor, accessees| { for accessee in accessees { accessor_map.entry(*accessee) .or_default() .push(accessor); } }); let mono_item_placements = &partitioning.mono_item_placements; // For each internalization candidates in each codegen unit, check if it is // accessed from outside its defining codegen unit. for cgu in &mut partitioning.codegen_units { let home_cgu = MonoItemPlacement::SingleCgu { cgu_name: cgu.name().clone() }; for (accessee, linkage_and_visibility) in cgu.items_mut() { if !partitioning.internalization_candidates.contains(accessee) { // This item is no candidate for internalizing, so skip it. continue } debug_assert_eq!(mono_item_placements[accessee], home_cgu); if let Some(accessors) = accessor_map.get(accessee) { if accessors.iter() .filter_map(|accessor| { // Some accessors might not have been // instantiated. We can safely ignore those. mono_item_placements.get(accessor) }) .any(|placement| *placement != home_cgu) { // Found an accessor from another CGU, so skip to the next // item without marking this one as internal. continue } } // If we got here, we did not find any accesses from other CGUs, // so it's fine to make this monomorphization internal. *linkage_and_visibility = (Linkage::Internal, Visibility::Default); } } } fn characteristic_def_id_of_mono_item<'a, 'tcx>(tcx: TyCtxt<'a, 'tcx, 'tcx>, mono_item: MonoItem<'tcx>) -> Option { match mono_item { MonoItem::Fn(instance) => { let def_id = match instance.def { ty::InstanceDef::Item(def_id) => def_id, ty::InstanceDef::VtableShim(..) | ty::InstanceDef::FnPtrShim(..) | ty::InstanceDef::ClosureOnceShim { .. } | ty::InstanceDef::Intrinsic(..) | ty::InstanceDef::DropGlue(..) | ty::InstanceDef::Virtual(..) | ty::InstanceDef::CloneShim(..) => return None }; // If this is a method, we want to put it into the same module as // its self-type. If the self-type does not provide a characteristic // DefId, we use the location of the impl after all. if tcx.trait_of_item(def_id).is_some() { let self_ty = instance.substs.type_at(0); // This is an implementation of a trait method. return characteristic_def_id_of_type(self_ty).or(Some(def_id)); } if let Some(impl_def_id) = tcx.impl_of_method(def_id) { // This is a method within an inherent impl, find out what the // self-type is: let impl_self_ty = tcx.subst_and_normalize_erasing_regions( instance.substs, ty::ParamEnv::reveal_all(), &tcx.type_of(impl_def_id), ); if let Some(def_id) = characteristic_def_id_of_type(impl_self_ty) { return Some(def_id); } } Some(def_id) } MonoItem::Static(def_id) => Some(def_id), MonoItem::GlobalAsm(hir_id) => Some(tcx.hir().local_def_id_from_hir_id(hir_id)), } } type CguNameCache = FxHashMap<(DefId, bool), InternedString>; fn compute_codegen_unit_name(tcx: TyCtxt<'_, '_, '_>, name_builder: &mut CodegenUnitNameBuilder<'_, '_, '_>, def_id: DefId, volatile: bool, cache: &mut CguNameCache) -> InternedString { // Find the innermost module that is not nested within a function let mut current_def_id = def_id; let mut cgu_def_id = None; // Walk backwards from the item we want to find the module for: loop { let def_key = tcx.def_key(current_def_id); match def_key.disambiguated_data.data { DefPathData::Module(..) => { if cgu_def_id.is_none() { cgu_def_id = Some(current_def_id); } } DefPathData::CrateRoot { .. } => { if cgu_def_id.is_none() { // If we have not found a module yet, take the crate root. cgu_def_id = Some(DefId { krate: def_id.krate, index: CRATE_DEF_INDEX, }); } break } _ => { // If we encounter something that is not a module, throw away // any module that we've found so far because we now know that // it is nested within something else. cgu_def_id = None; } } current_def_id.index = def_key.parent.unwrap(); } let cgu_def_id = cgu_def_id.unwrap(); cache.entry((cgu_def_id, volatile)).or_insert_with(|| { let def_path = tcx.def_path(cgu_def_id); let components = def_path .data .iter() .map(|part| part.data.as_interned_str()); let volatile_suffix = if volatile { Some("volatile") } else { None }; name_builder.build_cgu_name(def_path.krate, components, volatile_suffix) }).clone() } fn numbered_codegen_unit_name(name_builder: &mut CodegenUnitNameBuilder<'_, '_, '_>, index: usize) -> InternedString { name_builder.build_cgu_name_no_mangle(LOCAL_CRATE, &["cgu"], Some(index)) } fn debug_dump<'a, 'b, 'tcx, I>(tcx: TyCtxt<'a, 'tcx, 'tcx>, label: &str, cgus: I) where I: Iterator>, 'tcx: 'a + 'b { if cfg!(debug_assertions) { debug!("{}", label); for cgu in cgus { debug!("CodegenUnit {}:", cgu.name()); for (mono_item, linkage) in cgu.items() { let symbol_name = mono_item.symbol_name(tcx).as_str(); let symbol_hash_start = symbol_name.rfind('h'); let symbol_hash = symbol_hash_start.map(|i| &symbol_name[i ..]) .unwrap_or(""); debug!(" - {} [{:?}] [{}]", mono_item.to_string(tcx, true), linkage, symbol_hash); } debug!(""); } } } fn collect_and_partition_mono_items<'a, 'tcx>( tcx: TyCtxt<'a, 'tcx, 'tcx>, cnum: CrateNum, ) -> (Arc, Arc>>>) { assert_eq!(cnum, LOCAL_CRATE); let collection_mode = match tcx.sess.opts.debugging_opts.print_mono_items { Some(ref s) => { let mode_string = s.to_lowercase(); let mode_string = mode_string.trim(); if mode_string == "eager" { MonoItemCollectionMode::Eager } else { if mode_string != "lazy" { let message = format!("Unknown codegen-item collection mode '{}'. \ Falling back to 'lazy' mode.", mode_string); tcx.sess.warn(&message); } MonoItemCollectionMode::Lazy } } None => { if tcx.sess.opts.cg.link_dead_code { MonoItemCollectionMode::Eager } else { MonoItemCollectionMode::Lazy } } }; let (items, inlining_map) = time(tcx.sess, "monomorphization collection", || { collector::collect_crate_mono_items(tcx, collection_mode) }); tcx.sess.abort_if_errors(); crate::monomorphize::assert_symbols_are_distinct(tcx, items.iter()); let strategy = if tcx.sess.opts.incremental.is_some() { PartitioningStrategy::PerModule } else { PartitioningStrategy::FixedUnitCount(tcx.sess.codegen_units()) }; let codegen_units = time(tcx.sess, "codegen unit partitioning", || { partition( tcx, items.iter().cloned(), strategy, &inlining_map ) .into_iter() .map(Arc::new) .collect::>() }); let mono_items: DefIdSet = items.iter().filter_map(|mono_item| { match *mono_item { MonoItem::Fn(ref instance) => Some(instance.def_id()), MonoItem::Static(def_id) => Some(def_id), _ => None, } }).collect(); if tcx.sess.opts.debugging_opts.print_mono_items.is_some() { let mut item_to_cgus: FxHashMap<_, Vec<_>> = Default::default(); for cgu in &codegen_units { for (&mono_item, &linkage) in cgu.items() { item_to_cgus.entry(mono_item) .or_default() .push((cgu.name().clone(), linkage)); } } let mut item_keys: Vec<_> = items .iter() .map(|i| { let mut output = i.to_string(tcx, false); output.push_str(" @@"); let mut empty = Vec::new(); let cgus = item_to_cgus.get_mut(i).unwrap_or(&mut empty); cgus.sort_by_key(|(name, _)| *name); cgus.dedup(); for &(ref cgu_name, (linkage, _)) in cgus.iter() { output.push_str(" "); output.push_str(&cgu_name.as_str()); let linkage_abbrev = match linkage { Linkage::External => "External", Linkage::AvailableExternally => "Available", Linkage::LinkOnceAny => "OnceAny", Linkage::LinkOnceODR => "OnceODR", Linkage::WeakAny => "WeakAny", Linkage::WeakODR => "WeakODR", Linkage::Appending => "Appending", Linkage::Internal => "Internal", Linkage::Private => "Private", Linkage::ExternalWeak => "ExternalWeak", Linkage::Common => "Common", }; output.push_str("["); output.push_str(linkage_abbrev); output.push_str("]"); } output }) .collect(); item_keys.sort(); for item in item_keys { println!("MONO_ITEM {}", item); } } (Arc::new(mono_items), Arc::new(codegen_units)) } pub fn provide(providers: &mut Providers<'_>) { providers.collect_and_partition_mono_items = collect_and_partition_mono_items; providers.is_codegened_item = |tcx, def_id| { let (all_mono_items, _) = tcx.collect_and_partition_mono_items(LOCAL_CRATE); all_mono_items.contains(&def_id) }; providers.codegen_unit = |tcx, name| { let (_, all) = tcx.collect_and_partition_mono_items(LOCAL_CRATE); all.iter() .find(|cgu| *cgu.name() == name) .cloned() .unwrap_or_else(|| panic!("failed to find cgu with name {:?}", name)) }; }