// Copyright 2016 The Rust Project Developers. See the COPYRIGHT // file at the top-level directory of this distribution and at // http://rust-lang.org/COPYRIGHT. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. use io; use rand::Rng; // FIXME: Use rand: pub struct OsRng { state: [u64; 2] } impl OsRng { /// Create a new `OsRng`. pub fn new() -> io::Result { Ok(OsRng { state: [0xBADF00D1, 0xDEADBEEF] }) } } impl Rng for OsRng { fn next_u32(&mut self) -> u32 { self.next_u64() as u32 } fn next_u64(&mut self) -> u64 { // Store the first and second part. let mut x = self.state[0]; let y = self.state[1]; // Put the second part into the first slot. self.state[0] = y; // Twist the first slot. x ^= x << 23; // Update the second slot. self.state[1] = x ^ y ^ (x >> 17) ^ (y >> 26); // Generate the final integer. self.state[1].wrapping_add(y) } fn fill_bytes(&mut self, buf: &mut [u8]) { for chunk in buf.chunks_mut(8) { let mut rand: u64 = self.next_u64(); for b in chunk.iter_mut() { *b = rand as u8; rand = rand >> 8; } } } }