// Copyright 2015 The Rust Project Developers. See the COPYRIGHT // file at the top-level directory of this distribution and at // http://rust-lang.org/COPYRIGHT. // // Licensed under the Apache License, Version 2.0 or the MIT license // , at your // option. This file may not be copied, modified, or distributed // except according to those terms. use os::windows::prelude::*; use ffi::OsStr; use io; use mem; use path::Path; use ptr; use rand::{self, Rng}; use slice; use sys::c; use sys::fs::{File, OpenOptions}; use sys::handle::Handle; //////////////////////////////////////////////////////////////////////////////// // Anonymous pipes //////////////////////////////////////////////////////////////////////////////// pub struct AnonPipe { inner: Handle, } pub struct Pipes { pub ours: AnonPipe, pub theirs: AnonPipe, } /// Although this looks similar to `anon_pipe` in the Unix module it's actually /// subtly different. Here we'll return two pipes in the `Pipes` return value, /// but one is intended for "us" where as the other is intended for "someone /// else". /// /// Currently the only use case for this function is pipes for stdio on /// processes in the standard library, so "ours" is the one that'll stay in our /// process whereas "theirs" will be inherited to a child. /// /// The ours/theirs pipes are *not* specifically readable or writable. Each /// one only supports a read or a write, but which is which depends on the /// boolean flag given. If `ours_readable` is true then `ours` is readable where /// `theirs` is writable. Conversely if `ours_readable` is false then `ours` is /// writable where `theirs` is readable. /// /// Also note that the `ours` pipe is always a handle opened up in overlapped /// mode. This means that technically speaking it should only ever be used /// with `OVERLAPPED` instances, but also works out ok if it's only ever used /// once at a time (which we do indeed guarantee). pub fn anon_pipe(ours_readable: bool) -> io::Result { // Note that we specifically do *not* use `CreatePipe` here because // unfortunately the anonymous pipes returned do not support overlapped // operations. Instead, we create a "hopefully unique" name and create a // named pipe which has overlapped operations enabled. // // Once we do this, we connect do it as usual via `CreateFileW`, and then // we return those reader/writer halves. Note that the `ours` pipe return // value is always the named pipe, whereas `theirs` is just the normal file. // This should hopefully shield us from child processes which assume their // stdout is a named pipe, which would indeed be odd! unsafe { let ours; let mut name; let mut tries = 0; let mut reject_remote_clients_flag = c::PIPE_REJECT_REMOTE_CLIENTS; loop { tries += 1; let key: u64 = rand::thread_rng().gen(); name = format!(r"\\.\pipe\__rust_anonymous_pipe1__.{}.{}", c::GetCurrentProcessId(), key); let wide_name = OsStr::new(&name) .encode_wide() .chain(Some(0)) .collect::>(); let mut flags = c::FILE_FLAG_FIRST_PIPE_INSTANCE | c::FILE_FLAG_OVERLAPPED; if ours_readable { flags |= c::PIPE_ACCESS_INBOUND; } else { flags |= c::PIPE_ACCESS_OUTBOUND; } let handle = c::CreateNamedPipeW(wide_name.as_ptr(), flags, c::PIPE_TYPE_BYTE | c::PIPE_READMODE_BYTE | c::PIPE_WAIT | reject_remote_clients_flag, 1, 4096, 4096, 0, ptr::null_mut()); // We pass the FILE_FLAG_FIRST_PIPE_INSTANCE flag above, and we're // also just doing a best effort at selecting a unique name. If // ERROR_ACCESS_DENIED is returned then it could mean that we // accidentally conflicted with an already existing pipe, so we try // again. // // Don't try again too much though as this could also perhaps be a // legit error. // If ERROR_INVALID_PARAMETER is returned, this probably means we're // running on pre-Vista version where PIPE_REJECT_REMOTE_CLIENTS is // not supported, so we continue retrying without it. This implies // reduced security on Windows versions older than Vista by allowing // connections to this pipe from remote machines. // Proper fix would increase the number of FFI imports and introduce // significant amount of Windows XP specific code with no clean // testing strategy // for more info see https://github.com/rust-lang/rust/pull/37677 if handle == c::INVALID_HANDLE_VALUE { let err = io::Error::last_os_error(); let raw_os_err = err.raw_os_error(); if tries < 10 { if raw_os_err == Some(c::ERROR_ACCESS_DENIED as i32) { continue } else if reject_remote_clients_flag != 0 && raw_os_err == Some(c::ERROR_INVALID_PARAMETER as i32) { reject_remote_clients_flag = 0; tries -= 1; continue } } return Err(err) } ours = Handle::new(handle); break } // Connect to the named pipe we just created. This handle is going to be // returned in `theirs`, so if `ours` is readable we want this to be // writable, otherwise if `ours` is writable we want this to be // readable. // // Additionally we don't enable overlapped mode on this because most // client processes aren't enabled to work with that. let mut opts = OpenOptions::new(); opts.write(ours_readable); opts.read(!ours_readable); opts.share_mode(0); let theirs = File::open(Path::new(&name), &opts)?; let theirs = AnonPipe { inner: theirs.into_handle() }; Ok(Pipes { ours: AnonPipe { inner: ours }, theirs: AnonPipe { inner: theirs.into_handle() }, }) } } impl AnonPipe { pub fn handle(&self) -> &Handle { &self.inner } pub fn into_handle(self) -> Handle { self.inner } pub fn read(&self, buf: &mut [u8]) -> io::Result { self.inner.read(buf) } pub fn write(&self, buf: &[u8]) -> io::Result { self.inner.write(buf) } } pub fn read2(p1: AnonPipe, v1: &mut Vec, p2: AnonPipe, v2: &mut Vec) -> io::Result<()> { let p1 = p1.into_handle(); let p2 = p2.into_handle(); let mut p1 = AsyncPipe::new(p1, v1)?; let mut p2 = AsyncPipe::new(p2, v2)?; let objs = [p1.event.raw(), p2.event.raw()]; // In a loop we wait for either pipe's scheduled read operation to complete. // If the operation completes with 0 bytes, that means EOF was reached, in // which case we just finish out the other pipe entirely. // // Note that overlapped I/O is in general super unsafe because we have to // be careful to ensure that all pointers in play are valid for the entire // duration of the I/O operation (where tons of operations can also fail). // The destructor for `AsyncPipe` ends up taking care of most of this. loop { let res = unsafe { c::WaitForMultipleObjects(2, objs.as_ptr(), c::FALSE, c::INFINITE) }; if res == c::WAIT_OBJECT_0 { if !p1.result()? || !p1.schedule_read()? { return p2.finish() } } else if res == c::WAIT_OBJECT_0 + 1 { if !p2.result()? || !p2.schedule_read()? { return p1.finish() } } else { return Err(io::Error::last_os_error()) } } } struct AsyncPipe<'a> { pipe: Handle, event: Handle, overlapped: Box, // needs a stable address dst: &'a mut Vec, state: State, } #[derive(PartialEq, Debug)] enum State { NotReading, Reading, Read(usize), } impl<'a> AsyncPipe<'a> { fn new(pipe: Handle, dst: &'a mut Vec) -> io::Result> { // Create an event which we'll use to coordinate our overlapped // opreations, this event will be used in WaitForMultipleObjects // and passed as part of the OVERLAPPED handle. // // Note that we do a somewhat clever thing here by flagging the // event as being manually reset and setting it initially to the // signaled state. This means that we'll naturally fall through the // WaitForMultipleObjects call above for pipes created initially, // and the only time an even will go back to "unset" will be once an // I/O operation is successfully scheduled (what we want). let event = Handle::new_event(true, true)?; let mut overlapped: Box = unsafe { Box::new(mem::zeroed()) }; overlapped.hEvent = event.raw(); Ok(AsyncPipe { pipe: pipe, overlapped: overlapped, event: event, dst: dst, state: State::NotReading, }) } /// Executes an overlapped read operation. /// /// Must not currently be reading, and returns whether the pipe is currently /// at EOF or not. If the pipe is not at EOF then `result()` must be called /// to complete the read later on (may block), but if the pipe is at EOF /// then `result()` should not be called as it will just block forever. fn schedule_read(&mut self) -> io::Result { assert_eq!(self.state, State::NotReading); let amt = unsafe { let slice = slice_to_end(self.dst); self.pipe.read_overlapped(slice, &mut *self.overlapped)? }; // If this read finished immediately then our overlapped event will // remain signaled (it was signaled coming in here) and we'll progress // down to the method below. // // Otherwise the I/O operation is scheduled and the system set our event // to not signaled, so we flag ourselves into the reading state and move // on. self.state = match amt { Some(0) => return Ok(false), Some(amt) => State::Read(amt), None => State::Reading, }; Ok(true) } /// Wait for the result of the overlapped operation previously executed. /// /// Takes a parameter `wait` which indicates if this pipe is currently being /// read whether the function should block waiting for the read to complete. /// /// Return values: /// /// * `true` - finished any pending read and the pipe is not at EOF (keep /// going) /// * `false` - finished any pending read and pipe is at EOF (stop issuing /// reads) fn result(&mut self) -> io::Result { let amt = match self.state { State::NotReading => return Ok(true), State::Reading => { self.pipe.overlapped_result(&mut *self.overlapped, true)? } State::Read(amt) => amt, }; self.state = State::NotReading; unsafe { let len = self.dst.len(); self.dst.set_len(len + amt); } Ok(amt != 0) } /// Finishes out reading this pipe entirely. /// /// Waits for any pending and schedule read, and then calls `read_to_end` /// if necessary to read all the remaining information. fn finish(&mut self) -> io::Result<()> { while self.result()? && self.schedule_read()? { // ... } Ok(()) } } impl<'a> Drop for AsyncPipe<'a> { fn drop(&mut self) { match self.state { State::Reading => {} _ => return, } // If we have a pending read operation, then we have to make sure that // it's *done* before we actually drop this type. The kernel requires // that the `OVERLAPPED` and buffer pointers are valid for the entire // I/O operation. // // To do that, we call `CancelIo` to cancel any pending operation, and // if that succeeds we wait for the overlapped result. // // If anything here fails, there's not really much we can do, so we leak // the buffer/OVERLAPPED pointers to ensure we're at least memory safe. if self.pipe.cancel_io().is_err() || self.result().is_err() { let buf = mem::replace(self.dst, Vec::new()); let overlapped = Box::new(unsafe { mem::zeroed() }); let overlapped = mem::replace(&mut self.overlapped, overlapped); mem::forget((buf, overlapped)); } } } unsafe fn slice_to_end(v: &mut Vec) -> &mut [u8] { if v.capacity() == 0 { v.reserve(16); } if v.capacity() == v.len() { v.reserve(1); } slice::from_raw_parts_mut(v.as_mut_ptr().offset(v.len() as isize), v.capacity() - v.len()) }