#include "../globals.h" #include "sync.h" void sync::yield() { #ifdef __APPLE__ pthread_yield_np(); #elif __WIN32__ Sleep(1); #else pthread_yield(); #endif } void sync::sleep(size_t timeout_in_ms) { #ifdef __WIN32__ Sleep(timeout_in_ms); #else usleep(timeout_in_ms * 1000); #endif } rust_thread::rust_thread() : _is_running(false), thread(0) { } #if defined(__WIN32__) static DWORD WINAPI #elif defined(__GNUC__) static void * #else #error "Platform not supported" #endif rust_thread_start(void *ptr) { rust_thread *thread = (rust_thread *) ptr; thread->run(); return 0; } void rust_thread::start() { #if defined(__WIN32__) thread = CreateThread(NULL, 0, rust_thread_start, this, 0, NULL); #else pthread_attr_t attr; pthread_attr_init(&attr); pthread_attr_setstacksize(&attr, 1024 * 1024); pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_JOINABLE); pthread_create(&thread, &attr, rust_thread_start, (void *) this); #endif _is_running = true; } void rust_thread::join() { #if defined(__WIN32__) if (thread) WaitForSingleObject(thread, INFINITE); #else if (thread) pthread_join(thread, NULL); #endif thread = 0; _is_running = false; } bool rust_thread::is_running() { return _is_running; }