use core::num::Wrapping; #[allow(dead_code, unused_assignments, clippy::useless_vec)] #[warn(clippy::assign_op_pattern)] fn main() { let mut a = 5; a += 1; //~^ assign_op_pattern a += 1; //~^ assign_op_pattern a -= 1; //~^ assign_op_pattern a *= 99; //~^ assign_op_pattern a *= 42; //~^ assign_op_pattern a /= 2; //~^ assign_op_pattern a %= 5; //~^ assign_op_pattern a &= 1; //~^ assign_op_pattern a = 1 - a; a = 5 / a; a = 42 % a; a = 6 << a; let mut s = String::new(); s += "bla"; //~^ assign_op_pattern // Issue #9180 let mut a = Wrapping(0u32); a += Wrapping(1u32); //~^ assign_op_pattern let mut v = vec![0u32, 1u32]; v[0] += v[1]; //~^ assign_op_pattern let mut v = vec![Wrapping(0u32), Wrapping(1u32)]; v[0] = v[0] + v[1]; let _ = || v[0] = v[0] + v[1]; }