#![warn(clippy::suboptimal_flops)] /// Allow suboptimal_ops in constant context pub const fn in_const_context() { let a: f64 = 1234.567; let b: f64 = 45.67834; let c: f64 = 0.0004; let _ = a * b + c; let _ = c + a * b; } fn main() { let a: f64 = 1234.567; let b: f64 = 45.67834; let c: f64 = 0.0004; let d: f64 = 0.0001; let _ = a.mul_add(b, c); //~^ suboptimal_flops let _ = a.mul_add(b, -c); //~^ suboptimal_flops let _ = a.mul_add(b, c); //~^ suboptimal_flops let _ = a.mul_add(-b, c); //~^ suboptimal_flops let _ = 2.0f64.mul_add(4.0, a); //~^ suboptimal_flops let _ = 2.0f64.mul_add(4., a); //~^ suboptimal_flops let _ = a.mul_add(b, c); //~^ suboptimal_flops let _ = a.mul_add(b, c); //~^ suboptimal_flops let _ = (a * b).mul_add(c, d); //~^ suboptimal_flops let _ = a.mul_add(b, c).mul_add(a.mul_add(b, c), a.mul_add(b, c)) + c; //~^ suboptimal_flops let _ = 1234.567_f64.mul_add(45.67834_f64, 0.0004_f64); //~^ suboptimal_flops let _ = a.mul_add(a, b).sqrt(); //~^ suboptimal_flops let u = 1usize; let _ = b.mul_add(-(u as f64), a); //~^ suboptimal_flops // Cases where the lint shouldn't be applied let _ = (a * a + b * b).sqrt(); } fn _issue11831() { struct NotAFloat; impl std::ops::Add for NotAFloat { type Output = Self; fn add(self, _: f64) -> Self { NotAFloat } } let a = NotAFloat; let b = 1.0_f64; let c = 1.0; let _ = a + b * c; } fn _issue14897() { let x = 1.0; let _ = x * 2.0 + 0.5; // should not suggest mul_add let _ = 0.5 + x * 2.0; // should not suggest mul_add let _ = 0.5 + x * 1.2; // should not suggest mul_add let _ = 1.2 + x * 1.2; // should not suggest mul_add let x = -1.0; let _ = 0.5 + x * 1.2; // should not suggest mul_add let x = { 4.0 }; let _ = 0.5 + x * 1.2; // should not suggest mul_add let x = if 1 > 2 { 1.0 } else { 2.0 }; let _ = 0.5 + x * 1.2; // should not suggest mul_add let x = 2.4 + 1.2; let _ = 0.5 + x * 1.2; // should not suggest mul_add let f = || 4.0; let x = f(); let _ = 0.5 + f() * 1.2; // should not suggest mul_add let _ = 0.5 + x * 1.2; // should not suggest mul_add let x = 0.1; let y = x; let z = y; let _ = 0.5 + z * 1.2; // should not suggest mul_add let _ = 2.0f64.mul_add(x, 0.5); //~^ suboptimal_flops let _ = 2.0f64.mul_add(x, 0.5); //~^ suboptimal_flops let _ = 2.0f64.mul_add(4.0, x); //~^ suboptimal_flops let y: f64 = 1.0; let _ = y.mul_add(2.0, 0.5); //~^ suboptimal_flops let _ = 1.0f64.mul_add(2.0, 0.5); //~^ suboptimal_flops }