//@ check-pass #![feature(pin_ergonomics)] #![allow(dead_code, incomplete_features)] // Makes sure we can handle `&pin mut place` and `&pin const place` as sugar for // `std::pin::pin!(place)` and `Pin::new(&place)`. use std::pin::Pin; struct Foo; fn foo_pin_mut(_: Pin<&mut Foo>) { } fn foo_pin_ref(_: Pin<&Foo>) { } fn bar() { let mut x: Pin<&mut _> = &pin mut Foo; foo_pin_mut(x.as_mut()); foo_pin_mut(x.as_mut()); foo_pin_ref(x); let x: Pin<&_> = &pin const Foo; foo_pin_ref(x); foo_pin_ref(x); } fn baz(mut x: Foo, y: Foo) { let _x = &pin mut x; let _x = x; // ok because `Foo: Unpin` and thus `&pin mut x` doesn't move `x` let _y = &pin const y; let _y = y; // ok because `&pin const y` dosn't move `y` } fn main() {}